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Necromancer Poison and Bone: Difference between revisions

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{{Necromancer Skills}}This skill tree houses the Necromancer's direct damage spells. These are not as powerful as those of the Sorceress, and must be paired with Curses and used strategically to kill effectively.
{{Necromancer Skills}}This skill tree houses the [[Necromancer]]'s direct damage spells. These are not as powerful as those of the [[Sorceress]], and must be paired with [[Necromancer_Curses|Curses]] and used strategically to kill effectively.




'''Poison'''<br>
'''[[Poison]]'''<br>
Poison damage in Diablo II is listed as damage over time, and the actual damage done per second can be virtually impossible to calculate with the damage stacking from skills, weapons, charms, etc.  Poison damage does not stack with multiple attacks, but resets each time to the most recent poison-based attack. Poison damage can kill, but it's not especially useful for that in large games, or past normal difficulty. It is very useful to keep monsters from regenerating hit points, since they will not heal while poisoned.  
Poison damage in Diablo II is listed as damage over time, and the actual damage done per second can be virtually impossible to calculate with the damage stacking from [[skills]], weapons, [[charms]], etc.  Poison damage does not stack with multiple attacks, but resets each time to the most recent poison-based attack. Poison damage can kill, but it's not especially useful for that in large games, or past normal difficulty. It is very useful to keep monsters from regenerating hit points, since they will not heal while poisoned.  


'''Bone Spells'''<br>
'''Bone Spells'''<br>
Bone spells (Teeth, Bone Spear, Bone Spirit) deal magical damage. There is no way for a player to raise resistance against magic, making these deceptively effective in PVP combat. Items that absorb magical damage do work against magical damage.
Bone spells ([[Teeth]], [[Bone Spear]], [[Bone Spirit]]) deal magical damage. There is no way for a player to raise resistance against magic, making these deceptively effective in PVP combat. Items that absorb magical damage do work against magical damage.




=Teeth=
==[[Teeth]]==
'''Required Level:''' 1<br />
'''Required Level:''' 1<br />
'''Prerequisites:''' None<br />
'''Prerequisites:''' None<br />
'''Synergies:''' Teeth becomes much more effective if a Necromancer specializes heavily in the related skills:
'''Synergies:''' Teeth becomes much more effective if a [[Necromancer]] specializes heavily in the related skills:
* Bone Wall: +15% Magic Damage Per Level
* [[Bone Wall]]: +15% Magic Damage Per Level
* Bone Spear: +15% Magic Damage Per Level
* [[Bone Spear]]: +15% Magic Damage Per Level
* Bone Prison: +15% Magic Damage Per Level
* [[Bone Prison]]: +15% Magic Damage Per Level
* Bone Spirit: +15% Magic Damage Per Level
* [[Bone Spirit]]: +15% Magic Damage Per Level
'''Details:''' Each casting of this skill fires out multiple wriggling projectiles in a fan pattern. The targeting works just like the Amazon's Multishot; spreading wider when targeted nearer the Necromancer, spreading less when aimed further away.
'''Details:''' Each casting of this skill fires out multiple wriggling projectiles in a fan pattern. The targeting works just like the [[Amazon]]'s [[Multishot]]; spreading wider when targeted nearer the Necromancer, spreading less when aimed further away.
* Only one of the individual teeth will hit each target, so this skill can not be used to do big damage at point blank range.
* Only one of the individual teeth will hit each target, so this skill can not be used to do big damage at point blank range.
* Can be a very effective PVP skill if used wisely, since it's almost certain to hit the target at high levels.
* Can be a very effective PVP skill if used wisely, since it's almost certain to hit the target at high levels.
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! 20
! 20
|-
|-
| Mana Cost
| Mana
| 3
| 3.0
| 3.5
| 3.5
| 4
| 4.0
| 4.5
| 4.5
| 5
| 5.0
| 5.5
| 5.5
| 6
| 6.0
| 6.5
| 6.5
| 7
| 7.0
| 7.5
| 7.5
| 8
| 8.0
| 8.5
| 8.5
| 9
| 9.0
| 9.5
| 9.5
| 10
| 10.0
| 10.5
| 10.5
| 11
| 11.0
| 11.5
| 11.5
| 12
| 12.0
| 12.5
| 12.5
|-
|-
Line 88:Line 88:
| 23-31
| 23-31
|-
|-
| # of Teeth
| Teeth
| 2
| 2
| 3
| 3
Line 112:Line 112:




=Bone Armor=
==[[Bone Armor]]==
'''Required Level:''' 1<br />
'''Required Level:''' 1<br />
'''Prerequisites:''' None<br />
'''Prerequisites:''' None<br />
'''Synergies:''' Bone Armor is boosted by points in the following skills:
'''Synergies:''' Bone Armor is boosted by points in the following skills:
* Bone Wall: +15 Damage Absorbed Per Level
* [[Bone Wall]]: +15 Damage Absorbed Per Level
* Bone Prison: +15 Damage Absorbed Per Level
* [[Bone Prison]]: +15 Damage Absorbed Per Level
'''Details:''' An orbiting shield that absorbs a set amount of physical damage before vanishing.
'''Details:''' An orbiting shield that absorbs a set amount of physical damage before vanishing.
* The number of whirling shields decreases as the spell absorbs damage. Reset it to full any time by recasting.
* The number of whirling shields decreases as the spell absorbs damage. Reset it to full any time by recasting.
* Oblivion Knights commonly found in late Act Four cast this spell.
* [[Oblivion Knight]]s commonly found in late Act Four cast this spell.
{|  
{|  
! Level
! Level
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! 20
! 20
|-
|-
| Mana Cost
| Mana
| 11
| 11
| 12
| 12
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| 30
| 30
|-
|-
| Damage Shield
| Absorbing
| 20
| 20
| 30
| 30
Line 190:Line 190:




=Poison Dagger=
==[[Poison Dagger]]==
'''Required Level:''' 6<br />
'''Required Level:''' 6<br />
'''Prerequisites''': None<br />
'''Prerequisites''': None<br />
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! 20
! 20
|-
|-
| Mana Cost
| Mana
| 3
| 3.0
| 3.2
| 3.2
| 3.5
| 3.5
Line 244:Line 244:
| 7.7
| 7.7
|-
|-
| Poison Damage
| [[Poison]]
| 7-15
| 7-15
| 13-23
| 13-23
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| 540-581
| 540-581
|-
|-
| Over X sec.
| [[Dur]].
| 2
| 2.0
| 2.4
| 2.4
| 2.8
| 2.8
| 3.2
| 3.2
| 3.6
| 3.6
| 4
| 4.0
| 4.4
| 4.4
| 4.8
| 4.8
| 5.2
| 5.2
| 5.6
| 5.6
| 6
| 6.0
| 6.4
| 6.4
| 6.8
| 6.8
| 7.2
| 7.2
| 7.6
| 7.6
| 8
| 8.0
| 8.4
| 8.4
| 8.8
| 8.8
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| 9.6
| 9.6
|-
|-
| Attack Rating Bonus %
| +[[AR]]
| 30
| 30%
| 50
| 50%
| 70
| 70%
| 90
| 90%
| 110
| 110%
| 130
| 130%
| 150
| 150%
| 170
| 170%
| 190
| 190%
| 210
| 210%
| 230
| 230%
| 250
| 250%
| 270
| 270%
| 290
| 290%
| 310
| 310%
| 330
| 330%
| 350
| 350%
| 370
| 370%
| 390
| 390%
| 410
| 410%
|}
|}






=Corpse Explosion=
==[[Corpse Explosion]]==
'''Required Level:''' 6<br />
'''Required Level:''' 6<br />
'''Prerequisites:''' Teeth<br />
'''Prerequisites:''' [[Teeth]]<br />
'''Synergies:''' None.<br>
'''Synergies:''' None.<br>
'''Details:''' One of the messiest and most fun skills in the game, Corpse Explosion detonates fallen monster corpses in messy sprays of bone and blood, striking all nearby enemies for substantial fire and physical damage.
'''Details:''' One of the messiest and most fun skills in the game, Corpse Explosion detonates fallen monster corpses in messy sprays of bone and blood, striking all nearby enemies for substantial fire and physical damage.
* The damage is based on the hit points the monster had when alive, and it scales up to remain effective in Nightmare and Hell. (Though not as effective as it was in earlier versions of the game; shortly after release this skill was insanely overpowered.)  
* The damage is based on the hit points the monster had when alive, and it scales up to remain effective in Nightmare and Hell. (Though not as effective as it was in earlier versions of the game; shortly after release this skill was insanely overpowered.)  
* Corpse Explosion deals 50% fire and 50% physical damage. Pair it with Amplify Damage or Lower Resistances, depending on the monster's resistances. (Amplify Damage is usually the better choice.)
* Corpse Explosion deals 50% fire and 50% physical damage. Pair it with [[Amplify Damage]] or [[Lower Resist]]ances, depending on the monster's resistances. (Amplify Damage is usually the better choice.)
* This skill is most effective when numerous monsters are in range, since a domino effect can be achieved. The standard technique is to Iron Maiden a pack so they all take some damage, single one out for special attention from Bone Spirit/Spear, Curse everything with Amplify Damage once a body hits the floor, and start bombing.
* This skill is most effective when numerous monsters are in range, since a domino effect can be achieved. The standard technique is to [[Iron Maiden]] a pack so they all take some damage, single one out for special attention from [[Bone Spirit]]/[[Bone Spear]], Curse everything with [[Amplify Damage]] once a body hits the floor, and start bombing.
* Corpses can only be used by one corpse skill, so a Necromancer can find himself competing over corpses with his own various summoning skills, Barbarians with Find Item, Druid's with their vine skills, Paladins using Redemption, etc.
* Corpses can only be used by one corpse skill, so a Necromancer can find himself competing over corpses with his own various summoning skills, [[Barbarian]]s with [[Find Item]], [[Druid]]s with their vine skills, [[Paladin]]s using [[Redemption]], etc.
{|  
{|  
! Level
! Level
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! 20
! 20
|-
|-
| Mana Cost
| Mana
| 15
| 15
| 16
| 16
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| 34
| 34
|-
|-
| Radius (yards)
| Radius
| 2.6
| 2.6
| 3
| 3.0
| 3.3
| 3.3
| 3.6
| 3.6
| 4
| 4.0
| 4.3
| 4.3
| 4.6
| 4.6
| 5
| 5.0
| 5.3
| 5.3
| 5.6
| 5.6
| 6
| 6.0
| 6.3
| 6.3
| 6.6
| 6.6
| 7
| 7.0
| 7.3
| 7.3
| 7.6
| 7.6
| 8
| 8.0
| 8.3
| 8.3
| 8.6
| 8.6
| 9
| 9.0
|-
|-
| 60-100% of Corpse Hit Points
| Damage
|
| colspan="21"|60-100% of Corpse Hit Points
|}
|}




=Bone Wall=
==[[Bone Wall]===
'''Required Level:''' 12<br />
'''Required Level:''' 12<br />
'''Prerequisites:'''Bone Armor<br />
'''Prerequisites:'''[[Bone Armor]]<br />
'''Synergies:''' Bone Wall is boosted by points in the following skills:
'''Synergies:''' Bone Wall is boosted by points in the following skills:
* Bone Armor: +10% Life Per Level
* [[Bone Armor]]: +10% Life Per Level
* Bone Prison: +10% Life Per Level
* [[Bone Prison]]: +10% Life Per Level
'''Details:''' This skill calls a durable wall of bone up out of the ground. The wall serves as a barrier, and will draw monsters to attack it, killing themselves if they're cursed by Iron Maiden.
'''Details:''' This skill calls a durable wall of bone up out of the ground. The wall serves as a barrier, and will draw monsters to attack it, killing themselves if they're cursed by [[Iron Maiden]].
* Bone Wall stats scale up considerably in Nightmare and Hell.
* Bone Wall stats scale up considerably in Nightmare and Hell.
  {|  
  {|  
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! 20
! 20
|-
|-
| Mana Cost: 17
| colspan="21"|Mana 17
|
|-
|-
| Normal Hit Points
| Normal HP
| 20
| 20
| 25
| 25
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| 111
| 111
|-
|-
| Duration (seconds): 24
| colspan="21"| Duration: 24
|
|}
|}




=Poison Explosion=
==[[Poison Explosion]]==
'''Required Level:''' 18<br />
'''Required Level:''' 18<br />
'''Prerequisites:''' Teeth, Corpse Explosion, Poison Dagger<br />
'''Prerequisites:''' [[Teeth]], [[Corpse Explosion]], [[Poison Dagger]]<br />
'''Synergies:''' The damage is boosted by points in the following skills.
'''Synergies:''' The damage is boosted by points in the following skills.
* Poison Dagger: +15% Poison Damage Per Level
* [[Poison Dagger]]: +15% Poison Damage Per Level
* Poison Nova: +15% Poison Damage Per Level
* [[Poison Nova]]: +15% Poison Damage Per Level
'''Details:''' Like Corpse Explosion, but with poison damage. It's not much of an upgrade, and in fact has considerably lower killing power in large games, thanks to the damage not scaling up with hit points, as Corpse Explosion does.
'''Details:''' Like [[Corpse Explosion]], but with [[poison]] damage. It's not much of an upgrade, and in fact has considerably lower killing power in large games, thanks to the damage not scaling up with hit points, as Corpse Explosion does.
{|  
{|  
! Level
! Level
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! 20
! 20
|-
|-
| Mana Cost: 8
| colspan="21"|Mana Cost: 8
|
|-
|-
| Poison Damage
| [[Poison]]
| 28-86
| 28-86
| 43-112
| 43-112
Line 510:Line 507:
| 1345-1620
| 1345-1620
|-
|-
| Over X sec.
| [[Dur]].
| 2
| 2.0
| 2.4
| 2.4
| 2.8
| 2.8
| 3.2
| 3.2
| 3.6
| 3.6
| 4
| 4.0
| 4.4
| 4.4
| 4.8
| 4.8
| 5.2
| 5.2
| 5.6
| 5.6
| 6
| 6.0
| 6.4
| 6.4
| 6.8
| 6.8
| 7.2
| 7.2
| 7.6
| 7.6
| 8
| 8.0
| 8.4
| 8.4
| 8.8
| 8.8
Line 534:Line 531:




=Bone Spear=
==Bone Spear==
'''Required Level:''' 18<br />
'''Required Level:''' 18<br />
'''Prerequisites:''' Teeth, Corpse Explosion<br />
'''Prerequisites:''' [[Teeth]], [[Corpse Explosion]]<br />
'''Synergies:''' Bone Spear receives substantial damage bonuses from points in various other skills.
'''Synergies:''' Bone Spear receives substantial damage bonuses from points in various other skills.
* Teeth: +7% Magic Damage Per Level
* [[Teeth]]: +7% Magic Damage Per Level
* Bone Wall: +7% Magic Damage Per Level
* [[Bone Wall]]: +7% Magic Damage Per Level
* Bone Prison: +7% Magic Damage Per Level
* [[Bone Prison]]: +7% Magic Damage Per Level
* Bone Spirit: +7% Magic Damage Per Level
* [[Bone Spirit]]: +7% Magic Damage Per Level
'''Details:''' Bone Spear fires a straight shot of magical damage bone that can pass through any number of targets. It does less damage to each target than Bone Spirit (until very high levels), but can hit multiple enemies, and is very effective against large mobs, or in narrow hallways, such as inside the Maggot Lair. HK's edit: (copied from bone spirit's info and pasted here for bone spear) Their damage is magical, and they can be made more effective by the use of the Lower Resistance (HK's edit: or decrepify, according to the wiki page on necro curses, it also lowers magical resistance) curse.
'''Details:''' Bone Spear fires a straight shot of magical damage bone that can pass through any number of targets. It does less damage to each target than [[Bone Spirit]] (until very high levels), but can hit multiple enemies, and is very effective against large mobs, or in narrow hallways, such as inside the [[Maggot Lair]]. Their damage is magical, and they can be made more effective by the use of the [[Lower Resist]]ance or [[Decrepify]] as it also lowers magical resistance.
{|  
{|  
! Level
! Level
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! 20
! 20
|-
|-
| Mana Cost
| Mana
| 7
| 7.0
| 7.2
| 7.2
| 7.5
| 7.5
| 7.7
| 7.7
| 8
| 8.0
| 8.2
| 8.2
| 8.5
| 8.5
| 8.7
| 8.7
| 9
| 9.0
| 9.2
| 9.2
| 9.5
| 9.5
| 9.7
| 9.7
| 10
| 10.0
| 10.2
| 10.2
| 10.5
| 10.5
| 10.7
| 10.7
| 11
| 11.0
| 11.2
| 11.2
| 11.5
| 11.5
Line 611:Line 608:
|}
|}


=Bone Prison=
==[[Bone Prison]]==
'''Required Level:''' 24<br />
'''Required Level:''' 24<br />
'''Prerequisites:''' Teeth, Bone Armor, Corpse Explosion, Bone Wall, Bone Spear<br />
'''Prerequisites:''' [[Teeth]], [[Bone Armor]], [[Corpse Explosion]], [[Bone Wall]], [[Bone Spear]]<br />
'''Synergies:''' Bone Prison is boosted by points in the following skills:
'''Synergies:''' Bone Prison is boosted by points in the following skills:
* Bone Armor: +8% Life Per Level
* [[Bone Armor]]: +8% Life Per Level
* Bone Wall: +8% Life Per Level
* [[Bone Wall]]: +8% Life Per Level
'''Details:''' Bone Prison functions like Bone Wall, but creates a small circle of bone posts, instead of a long, straight wall. This skill can be targeted at a monster, imprisoning it within the prison.  Monsters will target the walls and beat them into splinters, but only if they can not get to the Necromancer or his minions without destroying the bone obstacle first.
'''Details:''' Bone Prison functions like [[Bone Wall]], but creates a small circle of bone posts, instead of a long, straight wall. This skill can be targeted at a monster, imprisoning it within the prison.  Monsters will target the walls and beat them into splinters, but only if they can not get to the Necromancer or his minions without destroying the bone obstacle first.
* Trap monsters within the wall and use Iron Maiden to hurt them as they fight free.
* Trap monsters within the wall and use [[Iron Maiden]] to hurt them as they fight free.
* Bone Prison can capture other players in PVP.
* Bone Prison can capture other players in PVP.
* Diablo's similar spell has a much cooler graphic.
* Diablo's similar spell has a much cooler graphic.
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! 20
! 20
|-
|-
| Mana Cost
| Mana
| 27
| 27
| 26
| 26
Line 667:Line 664:
| 8
| 8
|-
|-
| Normal Hit Points
| Normal HP
| 22
| 22
| 26
| 26
Line 689:Line 686:
| 112
| 112
|-
|-
| Duration (seconds): 24
| colspan="21"|Duration (seconds): 24
|
|}
|}




=Poison Nova=
==[[Poison Nova]]==
'''Required Level:''' 30<br />
'''Required Level:''' 30<br />
'''Prerequisites:''' Poison Dagger, Teeth, Corpse Explosion, Poison Explosion<br />
'''Prerequisites:''' [[Poison Dagger]], [[Teeth]], [[Corpse Explosion]], [[Poison Explosion]]<br />
'''Synergies:''' Poison Nova's damage is boosted by points in the following skills:
'''Synergies:''' Poison Nova's damage is boosted by points in the following skills:
* Poison Dagger: +10% Poison Damage Per Level
* [[Poison Dagger]]: +10% Poison Damage Per Level
* Poison Explosion: +10% Poison Damage Per Level
* [[Poison Explosion]]: +10% Poison Damage Per Level
'''Details:''' Poison Nova sends out an expanding circle of toxic bolts, poisoning everything within range, and virtually everything on the screen. The damage of this skill is inflicted over just two seconds, so it can be fairly powerful, but must be used repeatedly, and is not useful just to poison everything in sight to keep them from healing over the course of a long battle.
'''Details:''' Poison Nova sends out an expanding circle of toxic bolts, [[poison]]ing everything within range, and virtually everything on the screen. The damage of this skill is inflicted over just two seconds, so it can be fairly powerful, but must be used repeatedly, and is not useful just to poison everything in sight to keep them from healing over the course of a long battle.
{|  
{|  
! Level
! Level
Line 724:Line 720:
! 20
! 20
|-
|-
| Mana Cost: 20
| colspan="21"| Mana Cost: 20
|
|-
|-
| Poison Damage
| [[Poison]]
| 52-93
| 52-93
| 67-108
| 67-108
Line 749:Line 744:
| 427-468
| 427-468
|-
|-
| Over 2 Seconds
| colspan="21"| Over 2 Seconds
|  
|  
|}
|}




=Bone Spirit=
==[[Bone Spirit]]==
'''Required Level:''' 30<br />
'''Required Level:''' 30<br />
'''Prerequisites:''' Teeth, Corpse Explosion, Bone Spear<br />
'''Prerequisites:''' [[Teeth]], [[Corpse Explosion]], [[Bone Spear]]<br />
'''Synergies:''' The damage of each Bone Spirit is boosted by points in the following skills:
'''Synergies:''' The damage of each Bone Spirit is boosted by points in the following skills:
* Teeth: +6% Magic Damage Per Level
* [[Teeth]]: +6% Magic Damage Per Level
* Bone Wall: +6% Magic Damage Per Level
* [[Bone Wall]]: +6% Magic Damage Per Level
* Bone Spear: +6% Magic Damage Per Level
* [[Bone Spear]]: +6% Magic Damage Per Level
* Bone Prison: +6% Magic Damage Per Level
* [[Bone Prison]]: +6% Magic Damage Per Level
'''Details:''' Bone Spirits are slow-moving, homing missiles that will track targets for quite a distance off the screen. Their damage is magical, and they can be made more effective by the use of the Lower Resistance (HK's edit: or decrepify, according to the wiki page on necro curses, it also lowers magical resistance) curse.
'''Details:''' Bone Spirits are slow-moving, homing missiles that will track targets for quite a distance off the screen. Their damage is magical, and they can be made more effective by the use of the [[Lower Resist]]ance or [[Decrepify]] curse.
* Bone Spirits will home relentlessly after the monster, player, or minion you target.  
* Bone Spirits will home relentlessly after the monster, player, or minion you target.  
* If not targeted directly, Bone Spirits acquire the target that's nearest to where your cursor is when you click them.
* If not targeted directly, Bone Spirits acquire the target that's nearest to where your cursor is when you click them.
* If a target dies before the Bone Spirit reaches it, the spell will not acquire another target, but will instead pass harmless off the screen.  It's therefore best not to shoot more than you'll need to kill a given target.
* If a target dies before the Bone Spirit reaches it, the spell will not acquire another target, but will instead pass harmless off the screen.  It's therefore best not to shoot more than you'll need to kill a given target.
* Since these fly slowly and Necromancers can cast very quickly, it's possible to have quite a few (more than a dozen) Bone Spirits tracking the same enemy.
* Since these fly slowly and [[Necromancer]]s can cast very quickly, it's possible to have quite a few (more than a dozen) Bone Spirits tracking the same enemy.
* Bone Sprits are useful in PVP, but can fairly easily be outrun, so must be used strategically.
* Bone Sprits are useful in PVP, but can fairly easily be outrun, so must be used strategically.
{|  
{|  
Line 791:Line 786:
! 20
! 20
|-
|-
| Mana Cost
| Mana
| 12
| 12.0
| 12.5
| 12.5
| 13
| 13.0
| 13.5
| 13.5
| 14
| 14.0
| 14.5
| 14.5
| 15
| 15.0
| 15.5
| 15.5
| 16
| 16.0
| 16.5
| 16.5
| 17
| 17.0
| 17.5
| 17.5
| 18
| 18.0
| 18.5
| 18.5
| 19
| 19.0
| 19.5
| 19.5
| 20
| 20.0
| 20.5
| 20.5
| 21
| 21.0
| 21.5
| 21.5
|-
|-
Line 835:Line 830:
| 380-413
| 380-413
|}
|}
{{skill navbox}}
{{skill navbox necromancer}}
[[Category:Poison and Bone skills]]
[[Category:Necromancer skills]]


[[Category:Necromancer]]
[[Category:Necromancer]]
[[category:d2 necromancer strategy]]
[[category:d2 necromancer strategy]]

Revision as of 16:45, 22 October 2009

Necromancer Skills

This skill tree houses the Necromancer's direct damage spells. These are not as powerful as those of the Sorceress, and must be paired with Curses and used strategically to kill effectively.


Poison
Poison damage in Diablo II is listed as damage over time, and the actual damage done per second can be virtually impossible to calculate with the damage stacking from skills, weapons, charms, etc. Poison damage does not stack with multiple attacks, but resets each time to the most recent poison-based attack. Poison damage can kill, but it's not especially useful for that in large games, or past normal difficulty. It is very useful to keep monsters from regenerating hit points, since they will not heal while poisoned.

Bone Spells
Bone spells (Teeth, Bone Spear, Bone Spirit) deal magical damage. There is no way for a player to raise resistance against magic, making these deceptively effective in PVP combat. Items that absorb magical damage do work against magical damage.


Teeth

Required Level: 1
Prerequisites: None
Synergies: Teeth becomes much more effective if a Necromancer specializes heavily in the related skills:

Details: Each casting of this skill fires out multiple wriggling projectiles in a fan pattern. The targeting works just like the Amazon's Multishot; spreading wider when targeted nearer the Necromancer, spreading less when aimed further away.

  • Only one of the individual teeth will hit each target, so this skill can not be used to do big damage at point blank range.
  • Can be a very effective PVP skill if used wisely, since it's almost certain to hit the target at high levels.
  • Necromancer's who specialize in this skill are called "Dentists," which is about the best variant name in the entire game.
Level1234567891011121314151617181920
Mana3.03.54.04.55.05.56.06.57.07.58.08.59.09.510.010.511.011.512.012.5
Damage2-43-54-65-76-87-98-109-1110-1211-1412-1513-1714-1815-2016-2117-2318-2520-2721-2923-31
Teeth23456789101112131415161718192021


Bone Armor

Required Level: 1
Prerequisites: None
Synergies: Bone Armor is boosted by points in the following skills:

Details: An orbiting shield that absorbs a set amount of physical damage before vanishing.

  • The number of whirling shields decreases as the spell absorbs damage. Reset it to full any time by recasting.
  • Oblivion Knights commonly found in late Act Four cast this spell.
Level1234567891011121314151617181920
Mana1112131415161718192021222324252627282930
Absorbing2030405060708090100110120130140150160170180190200210


Poison Dagger

Required Level: 6
Prerequisites: None
Synergies: This skill is boosted by points in the following skills:

  • Poison Explosion: +20% Poison Damage Per Level
  • Poison Nova: +20% Poison Damage Per Level

Details: Adds huge poison damage to melee attacks. Since poison damage attacks don't stack, and this one lasts a very long time, it's best used with minions to hide behind, or paired with curses such as Dim Vision or Terror.

  • This skill must be used with a dagger-type weapon.
  • Poison damage from charms and other equipment will stack with the skill damage.
Level1234567891011121314151617181920
Mana3.03.23.53.74.04.24.54.75.05.25.55.76.06.26.56.77.07.27.57.7
Poison7-1513-2320-3230-4340-5653-7067-8582-103104-126129-153155-181185-212216-245250-281286-319325-359374-410426-464481-521540-581
Dur.2.02.42.83.23.64.04.44.85.25.66.06.46.87.27.68.08.48.89.29.6
+AR30%50%70%90%110%130%150%170%190%210%230%250%270%290%310%330%350%370%390%410%


Corpse Explosion

Required Level: 6
Prerequisites: Teeth
Synergies: None.
Details: One of the messiest and most fun skills in the game, Corpse Explosion detonates fallen monster corpses in messy sprays of bone and blood, striking all nearby enemies for substantial fire and physical damage.

  • The damage is based on the hit points the monster had when alive, and it scales up to remain effective in Nightmare and Hell. (Though not as effective as it was in earlier versions of the game; shortly after release this skill was insanely overpowered.)
  • Corpse Explosion deals 50% fire and 50% physical damage. Pair it with Amplify Damage or Lower Resistances, depending on the monster's resistances. (Amplify Damage is usually the better choice.)
  • This skill is most effective when numerous monsters are in range, since a domino effect can be achieved. The standard technique is to Iron Maiden a pack so they all take some damage, single one out for special attention from Bone Spirit/Bone Spear, Curse everything with Amplify Damage once a body hits the floor, and start bombing.
  • Corpses can only be used by one corpse skill, so a Necromancer can find himself competing over corpses with his own various summoning skills, Barbarians with Find Item, Druids with their vine skills, Paladins using Redemption, etc.
Level1234567891011121314151617181920
Mana1516171819202122232425262728293031323334
Radius2.63.03.33.64.04.34.65.05.35.66.06.36.67.07.37.68.08.38.69.0
Damage60-100% of Corpse Hit Points


[[Bone Wall]=

Required Level: 12
Prerequisites:Bone Armor
Synergies: Bone Wall is boosted by points in the following skills:

Details: This skill calls a durable wall of bone up out of the ground. The wall serves as a barrier, and will draw monsters to attack it, killing themselves if they're cursed by Iron Maiden.

  • Bone Wall stats scale up considerably in Nightmare and Hell.
Level1234567891011121314151617181920
Mana 17
Normal HP2025303539444954586368737782879296101106111
Duration: 24


Poison Explosion

Required Level: 18
Prerequisites: Teeth, Corpse Explosion, Poison Dagger
Synergies: The damage is boosted by points in the following skills.

Details: Like Corpse Explosion, but with poison damage. It's not much of an upgrade, and in fact has considerably lower killing power in large games, thanks to the damage not scaling up with hit points, as Corpse Explosion does.

Level1234567891011121314151617181920
Mana Cost: 8
Poison28-8643-11260-14080-172103-206129-244158-284189-327242-392301-462366-539436-620512-708594-801682-901775-1006905-11461043-12951189-14541345-1620
Dur.2.02.42.83.23.64.04.44.85.25.66.06.46.87.27.68.08.48.89.29.6


Bone Spear

Required Level: 18
Prerequisites: Teeth, Corpse Explosion
Synergies: Bone Spear receives substantial damage bonuses from points in various other skills.

Details: Bone Spear fires a straight shot of magical damage bone that can pass through any number of targets. It does less damage to each target than Bone Spirit (until very high levels), but can hit multiple enemies, and is very effective against large mobs, or in narrow hallways, such as inside the Maggot Lair. Their damage is magical, and they can be made more effective by the use of the Lower Resistance or Decrepify as it also lowers magical resistance.

Level1234567891011121314151617181920
Mana7.07.27.57.78.08.28.58.79.09.29.59.710.010.210.510.711.011.211.511.7
Damage17-2525-3434-4242-5151-5959-6868-7777-8586-9596-104105-114115-124125-133134-143144-153154-162166-176179-190192-204205-218

Bone Prison

Required Level: 24
Prerequisites: Teeth, Bone Armor, Corpse Explosion, Bone Wall, Bone Spear
Synergies: Bone Prison is boosted by points in the following skills:

Details: Bone Prison functions like Bone Wall, but creates a small circle of bone posts, instead of a long, straight wall. This skill can be targeted at a monster, imprisoning it within the prison. Monsters will target the walls and beat them into splinters, but only if they can not get to the Necromancer or his minions without destroying the bone obstacle first.

  • Trap monsters within the wall and use Iron Maiden to hurt them as they fight free.
  • Bone Prison can capture other players in PVP.
  • Diablo's similar spell has a much cooler graphic.
  • The Bone Prison hit points scale up considerably in Nightmare and Hell Difficulty.
Level1234567891011121314151617181920
Mana27262524232221201918171615141312111098
Normal HP2226313641455055606469747983889398102107112
Duration (seconds): 24


Poison Nova

Required Level: 30
Prerequisites: Poison Dagger, Teeth, Corpse Explosion, Poison Explosion
Synergies: Poison Nova's damage is boosted by points in the following skills:

Details: Poison Nova sends out an expanding circle of toxic bolts, poisoning everything within range, and virtually everything on the screen. The damage of this skill is inflicted over just two seconds, so it can be fairly powerful, but must be used repeatedly, and is not useful just to poison everything in sight to keep them from healing over the course of a long battle.

Level1234567891011121314151617181920
Mana Cost: 20
Poison52-9367-10882-12397-138112-153127-168142-183157-198176-217194-236213-254232-273251-292269-311288-329307-348337-378367-408397-438427-468
Over 2 Seconds


Bone Spirit

Required Level: 30
Prerequisites: Teeth, Corpse Explosion, Bone Spear
Synergies: The damage of each Bone Spirit is boosted by points in the following skills:

Details: Bone Spirits are slow-moving, homing missiles that will track targets for quite a distance off the screen. Their damage is magical, and they can be made more effective by the use of the Lower Resistance or Decrepify curse.

  • Bone Spirits will home relentlessly after the monster, player, or minion you target.
  • If not targeted directly, Bone Spirits acquire the target that's nearest to where your cursor is when you click them.
  • If a target dies before the Bone Spirit reaches it, the spell will not acquire another target, but will instead pass harmless off the screen. It's therefore best not to shoot more than you'll need to kill a given target.
  • Since these fly slowly and Necromancers can cast very quickly, it's possible to have quite a few (more than a dozen) Bone Spirits tracking the same enemy.
  • Bone Sprits are useful in PVP, but can fairly easily be outrun, so must be used strategically.
Level1234567891011121314151617181920
Mana12.012.513.013.514.014.515.015.516.016.517.017.518.018.519.019.520.020.521.021.5
Damage22-3340-5258-7176-9094-109112-128129-147147-166166-187185-207204-227224-247243-267262-287281-308300-328320-349340-370360-392380-413