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[[Image:Mon-diablo.jpg|frame]]Diablo is the final boss of Act Four, and must be killed to finish the [[Quests_Act_Four#Quest_Three:_Terror.27s_End|Terror's End]] quest; this is the end of the game in Diablo II, and is required to advance to Act Five in the Diablo II Expansion. Diablo appears after all five "seals" and all three seal bosses have been killed in the Chaos Sanctuary.
{{Act Bosses}}[[Image:Mon-diablo.jpg|frame]]Diablo is a [[Demons|Demon]], a [[Superuniques|SuperUnique]], and an [[Act Bosses|Act Boss]].


Like many of the monsters in Diablo II, Diablo was a lot harder in earlier versions of the game. Prior to v1.08, his Firestorm (ground fire) attack could insta-kill virtually any character who took it point blank, since there were so many overlapping pixels of flame at melee range. Maximum fire resistance was essential, along with fire absorption, and digging in for a long toe to toe slug fest with Diablo was almost sure suicide. Hit and run tactics had to be employed, in those days.
 
Diablo is the act boss of act four, and must defeated to complete the [[Quests_Act_Four#Quest_Three:_Terror.27s_End|Terror's End quest]]. This quest ends the game in ''Diablo II'', and enables access to Act Five in ''Diablo II: Lord of Destruction''. Diablo is found in the Chaos Sanctuary. He appears in the center of the large pentagram after the five seals have been opened and the three seal bosses have been killed or moved out of the Chaos Sanctuary.
 
Diablo is the Lord of Terror, and the youngest of the three prime evil brothers. The pursuit of him and long battle to destroy his soul stone figures prominently in the game story and the lore in the game manuals for ''Diablo'' and ''Diablo II''.
 
Like many of the monsters in Diablo II, Diablo was a lot harder in earlier versions of the game. Prior to v1.08, his Firestorm (ground fire) attack could insta-kill virtually any character who took it point blank, since there were so many overlapping pixels of flame at melee range. Maximum fire resistance was essential, along with fire absorption, and digging in for a long toe-to-toe slugfest with Diablo was almost sure suicide. Hit and run tactics had to be employed, in those days.


v1.08 made Diablo much less dangerous, and v1.10 nerfed him further. Diablo's Firestorm is much reduced in damage, and his pink lightning hose no longer touches characters battling him at melee range, though it can still be quite dangerous to ranged attackers.
v1.08 made Diablo much less dangerous, and v1.10 nerfed him further. Diablo's Firestorm is much reduced in damage, and his pink lightning hose no longer touches characters battling him at melee range, though it can still be quite dangerous to ranged attackers.


Diablo's special attacks:
Various forms of Diablo abound in D2X. You may also encounter [[Uber Diablo]], or [[Pandemonium Diablo]], on the [[Special Quests]] added in in v1.10 and v1.11.
* Fire Nova
 
* Pink Lightning Hose (half physical/half fire damage, can be blocked)
Diablo deals 7x damage to player minions, making it hard to keep mercs or summons alive.
* Cold Touch
 
* Fire Wall (Never casts.)
Stats are displayed by difficult level: '''Normal / Nightmare / Hell'''.
* Firestorm (Formerly extremely dangerous at close range due to overlapping streams of flame. Not so much in v1.11.)
 
* Bone Prison (Most often cast on Town Portals.)
=Statistics=
* Charge -- Diablo is vulnerable when charging, since his blocking % drops just like a player's does, and he will move very slowly if chilled and/or hit with a Decrepify curse. Ranged attackers, such as Bowazons, can land many, many shots while Diablo slow motion trots towards them.
 
* Taunt (No damage.)
{| width="100%"
! Name
! Level
! Experience
! Hit Points
! Speed
! Max TC/Rune
|-
| '''Diablo'''
| align="center" | 40 / 62 / 94
| align="center" | 44902 / 465,362 / 2,195,808
|
<center>13818 / 90749 / 113,812</center>
| align="center" | 6
| 36/Dol, 60/Ist, 84/Zod
|}
 
 
=Offense=
 
Diablo's stats are all preset. He does not get any random [[Monster Modifiers]].
* Diablo is vulnerable when charging, since he will run very slowly if slowed by cold attacks, the Holy Freeze aura, the Decrepify curse, etc. Ranged attackers can land many, many shots while Diablo slow motion bounds towards the location they were standing in when he began the charge.
 
{| width="100%"
! Name
! Melee Attack 1
! Attack Rating
! Melee Attack 2
! Attack Rating 2
! Charge
|-
| '''Uber Diablo'''
| align="center" | 19-49<br /> 91-112<br /> 192-235
| align="center" | 1311<br /> 2592<br /> 8062
| align="center" | 28-64<br /> 96-127<br /> 203-267
| align="center" | 1051<br /> 2412<br /> 7500
| align="center" | 53-69<br /> 80-96<br /> 116-132
|}
 
==Magical Attacks==
 
Diablo uses a variety of spells to supplement his melee strikes. Several of these hit for physical + elemental damage, making physical resistance useful for characters who wish to survive the battle.
 
{| width="100%"
! Name
! Pink Lightning
! Cold Hand
! Fire Nova
! Firestorm
! Firewall
|-
| '''Diablo'''
| align="center" | '''Physical+Lightning:'''<br /> 54-72 + 126-216/sec<br /> 126-144 + 234-324/sec<br /> 216-234 + 378-468/sec
| align="center" | '''Magic damage:'''<br /> 42-61 (8s chill)<br /> 69-97 (8s chill)<br /> 105-145 (8s chill)
| align="center" | '''Fire dmg:<br />'''52-82<br /> 76-106<br /> 108-138
| align="center" | '''Physical+Fire:<br />'''8-17 + 24-38 (3-9 hits)<br /> 15-24 + 40-54 (6-18 hits)<br /> 24-32 + 62-76 (10-30 hits)
| align="center" | '''Fire dmg:'''<br /> 18-19/sec<br /> 29-30/sec<br /> 43-44/sec
|}
 
 
=Defenses=
 
Like the other act bosses, Diablo does not regenerates hit points.
 
* Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
* Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
 
{| width="100%"
! Name
! Defense
! Blocking
! Regen Rate
! Drain Effectiveness
! Chill Effectiveness
|-
|
'''Diablo'''
|
<center>208 / 1176 / 2534</center>
| align="center" | 20% / 40% / 50%
| align="center" | --
|
<center>100 / 0 / 0</center>
|
<center>25 / 15 / 10 </center>
|}
 


Various forms of Diablo abound in D2X. You may also encounter [[Uber Diablo]], or [[Pandemonium Diablo]], on [[Special Quests]] added in in v1.10 and v1.11.
=Resistances=
* Diablo deals 7x damage to player minions, making it hard to keep mercs or summons alive.
* Stats below are listed by difficulty level: Normal / Nightmare / Hell.


{|  
* Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
! Statistics
* <font color="#FF0000">Immunities</font> can be "broken" by skills that lower resistance, if the value drops below 99%. See the [[Resistances#Immunities|Resistances]] page for more details.
! Defenses
 
{| width="100%"
! Name
! Physical
! Fire
! Cold
! Lightning
! Poison
! Magic
|-
|-
| valign="top" |
* '''Level:''' 40 / 62 / 94
* '''Experience:''' 44,902 / 465,362 / 2,195,808
* '''Hit Points:''' 13,818 / 90,749 / 113,812
* '''Damage:'''
** '''Melee Attack #1:'''
*** '''Damage:''' 19-49 / 91-112 / 192-235
*** '''Attack Rating:''' 1311 / 2592 / 8062
** '''Melee Attack #2:'''
*** '''Damage:''' 28-64 / 96-127 / 203-267
*** '''Attack Rating:''' 1051 / 2412 / 7500
|
|
* '''Defense:''' 208 / 1176 / 2534
'''Diablo'''
* '''chance to Block:''' 33% / 40% / 50%
|
* '''Resistances:'''
<center>0% / 0% / 45%</center>
** '''Physical:''' 0% / 0% / 45%
|
** '''Magical:''' 0% / 0% / 0%
<center>33% / 50% / 50%</center>
** '''Fire:''' 33% / 50% / 50%
|
** '''Cold:''' 33% / 50% / 50%
<center>33% / 50% / 50%</center>
** '''Lightning:''' 33% / 50% / 50%
|
** '''Poison:'''  50% / 50% / 50%
<center>33% / 50% / 50%</center>
* '''Immunities:''' None / None / None
|
* '''Drain Effectiveness:''' 100 / 50 / 0
<center>50% / 50% / 50%</center>
* '''Chill Effectiveness:''' 25 / 15 / 10
|
<center>0% / 0% / 0%</center>
|}
 
 
=Locations=
 
All SuperUniques (except for [[Uber Diablo]]) are found in roughly the same location every game, on all three difficulty levels. (Except for the [[Uber Monsters]] who are only found on Hell Difficulty.)
 
{| width="100%"
! Name
! Location
|-
| '''Diablo'''
| '''Act 4:''' Chaos Sanctuary. Diablo appears in the center of the pentagram once all five seals have been opened and the 3 seal bosses are dead or removed from the Chaos Sanctuary.
|}
|}


[[category:Act_Bosses]]
[[category:monsters]]
[[category:demons]]
[[category:superuniques]]
[[category:superuniques]]
[[Category:Act Bosses]]

Revision as of 03:52, 29 May 2008

|-

!

Act Bosses

|- |


Diablo is the act boss of act four, and must defeated to complete the Terror's End quest. This quest ends the game in Diablo II, and enables access to Act Five in Diablo II: Lord of Destruction. Diablo is found in the Chaos Sanctuary. He appears in the center of the large pentagram after the five seals have been opened and the three seal bosses have been killed or moved out of the Chaos Sanctuary.

Diablo is the Lord of Terror, and the youngest of the three prime evil brothers. The pursuit of him and long battle to destroy his soul stone figures prominently in the game story and the lore in the game manuals for Diablo and Diablo II.

Like many of the monsters in Diablo II, Diablo was a lot harder in earlier versions of the game. Prior to v1.08, his Firestorm (ground fire) attack could insta-kill virtually any character who took it point blank, since there were so many overlapping pixels of flame at melee range. Maximum fire resistance was essential, along with fire absorption, and digging in for a long toe-to-toe slugfest with Diablo was almost sure suicide. Hit and run tactics had to be employed, in those days.

v1.08 made Diablo much less dangerous, and v1.10 nerfed him further. Diablo's Firestorm is much reduced in damage, and his pink lightning hose no longer touches characters battling him at melee range, though it can still be quite dangerous to ranged attackers.

Various forms of Diablo abound in D2X. You may also encounter Uber Diablo, or Pandemonium Diablo, on the Special Quests added in in v1.10 and v1.11.

Diablo deals 7x damage to player minions, making it hard to keep mercs or summons alive.

Stats are displayed by difficult level: Normal / Nightmare / Hell.

Statistics

NameLevelExperienceHit PointsSpeedMax TC/Rune
Diablo40 / 62 / 9444902 / 465,362 / 2,195,808
13818 / 90749 / 113,812
636/Dol, 60/Ist, 84/Zod


Offense

Diablo's stats are all preset. He does not get any random Monster Modifiers.

  • Diablo is vulnerable when charging, since he will run very slowly if slowed by cold attacks, the Holy Freeze aura, the Decrepify curse, etc. Ranged attackers can land many, many shots while Diablo slow motion bounds towards the location they were standing in when he began the charge.
NameMelee Attack 1Attack RatingMelee Attack 2Attack Rating 2Charge
Uber Diablo19-49
91-112
192-235
1311
2592
8062
28-64
96-127
203-267
1051
2412
7500
53-69
80-96
116-132

Magical Attacks

Diablo uses a variety of spells to supplement his melee strikes. Several of these hit for physical + elemental damage, making physical resistance useful for characters who wish to survive the battle.

NamePink LightningCold HandFire NovaFirestormFirewall
DiabloPhysical+Lightning:
54-72 + 126-216/sec
126-144 + 234-324/sec
216-234 + 378-468/sec
Magic damage:
42-61 (8s chill)
69-97 (8s chill)
105-145 (8s chill)
Fire dmg:
52-82
76-106
108-138
Physical+Fire:
8-17 + 24-38 (3-9 hits)
15-24 + 40-54 (6-18 hits)
24-32 + 62-76 (10-30 hits)
Fire dmg:
18-19/sec
29-30/sec
43-44/sec


Defenses

Like the other act bosses, Diablo does not regenerates hit points.

  • Drain Effectiveness tells what % of a character's mana and life steal apply to that monster. 100 is all, 0 is none.
  • Chill Effectiveness tells what % of a character's cold length applies to the monster. 100 is all, 0 is no freeze/chill at all.
NameDefenseBlockingRegen RateDrain EffectivenessChill Effectiveness

Diablo

208 / 1176 / 2534
20% / 40% / 50%--
100 / 0 / 0
25 / 15 / 10


Resistances

  • Resistances over 99% are listed as immunities and monsters will take no damage from that type of attack.
  • Immunities can be "broken" by skills that lower resistance, if the value drops below 99%. See the Resistances page for more details.
NamePhysicalFireColdLightningPoisonMagic

Diablo

0% / 0% / 45%
33% / 50% / 50%
33% / 50% / 50%
33% / 50% / 50%
50% / 50% / 50%
0% / 0% / 0%


Locations

All SuperUniques (except for Uber Diablo) are found in roughly the same location every game, on all three difficulty levels. (Except for the Uber Monsters who are only found on Hell Difficulty.)

NameLocation
DiabloAct 4: Chaos Sanctuary. Diablo appears in the center of the pentagram once all five seals have been opened and the 3 seal bosses are dead or removed from the Chaos Sanctuary.