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D1 Modifiers

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This page lists all the prefixes and suffixes found in Diablo and Hellfire.

Prefixes and Suffixes

All Prefixes and Suffixes are listed on this page, sorted by their effect. The modifiers are labeled prefix or suffix in each table, and suffixes are listed as "of the ____" to further clarify things.

There are no rare items in Diablo or Hellfire, just magical, so no item (but Uniques) can have more than two properties:, a single prefix and/or a suffix.

All modifiers are somewhat limited in the types of items they may occur on. These are listed in the tables, by the following key:

  • A = Armor or Helms
  • S = Shields
  • W = Weapons (Axes, Clubs, and Swords)
  • T = Staffs
  • t = Staffs (in Hellfire, but not Diablo)
  • B = Bows
  • J = Jewelry

The values for steps, base-max, range, and multiplier are used in complicated calculations to determine item cost, repair cost, recharge cost, and so forth. These formulas are too technical for most players to bother with, so they are not reproduced on this page. Consult Jarulf's Guide, section 3.6, if you wish to delve into them.

+ Strength

Suffix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
of frailty-10 - -6ASW-BJ3-------3
of weakness-5 - -1ASWtBJ1-------2
of strength1 - 5ASWtBJ14200-10008002
of might6 - 10ASW-BJ541200-20008003
of power11 - 15ASW-BJ1142200-30008004
of giants16 - 20A-W-BJ1743200-500018007
of titans21 - 30--W--J2395200-10000480010


+ Magic

Suffix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
of the fool-10 - -6ASWTBJ3-------3
of dyslexia-5 - -1ASWTBJ1-------2
of magic1 - 5ASWTBJ14200-10008002
of the mind6 - 10ASWTBJ541200-20008003
of brilliance11 - 15ASWTBJ1142200-30008004
of sorcery16 - 20A-WTBJ1743200-500018007
of wizardy21 - 30---T-J2395200-10000480010


+ Dexterity

Suffix

ValueOccurenceQlvlStepsBase-MaxRangeMultiplier
of paralysis-10 - -6ASW-BJ3-------3
of atrophy-5 - -1ASWtBJ1-------2
of dexterity1 - 5ASWtBJ14200-10008002
of skill6 - 10ASW-BJ541200-20008003
of accuracy11 - 15ASW-BJ1142200-30008004
of precision16 - 20A-W-BJ1743200-500018007
of perfection21 - 30----BJ2395200-10000480010


+ Vitality

Suffix

ValueOccurenceQlvlStepsBase-MaxRangeMultiplier
of illness-10 - -6ASW-BJ3-------3
of disease-5 - -1ASWtBJ1-------2
of vitality1 - 5ASWtBJ14200-10008002
of zest6 - 10ASW-BJ541200-20008003
of vim11 - 15ASW-BJ1142200-30008004
of vigor16 - 20A-W-BJ1743200-500018007
of life21 - 30-----J2395200-10000480010


+ All Attributes

Suffix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
of trouble-10 - -6ASWtBJ12-------10
of the pit-5 - -1ASWtBJ5-------5
of the sky1 - 3ASWtBJ52800-400032005
of the moon4 - 7ASWtBJ1134800-8000320010
of the stars8 - 11A-W-BJ1738800-12000320015
of the heavens12 - 15--W-BJ25312800-20000720020
of the zodiac16 - 20-----J30420800-400001920030


+Life

Suffix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
of the vulture-25 - -11AS---J4-------4
of the jackal-10 - -1AS---J1-------2
of the fox10 - 15AS---J15100-10009002
of the jaguar16 - 20AS---J541100-20009003
of the eagle21 - 30AS---J962100-400019005
of the wolf30 - 40AS---J1594100-600019007
of the tiger41 - 50AS---J21106100-1000039009
of the lion51 - 60A----J27910100-15000490011
of the mammoth61 - 80A-----351915100-19000390012
of the whale81 - 100A-----601919100-300001090013


+Mana

Suffix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
of corruption-allASW---5---1000--2
of hyena's-25 - -11---T-J414100-1000900-2
of frog's-10 - -1---T-J1-------2
of spider's10 - 15---T-J15500-10005002
of raven's15 - 20---T-J551100-20009003
of snake's21 - 30---T-J992100-400019005
of serpent's30 - 40---T-J15104100-600019007
of drake's41 - 50---T-J2196100-1000039009
of dragon's51 - 60---T-J27910100-15000490011
of wyrm's61 - 80---t--351915100-19000390012
of hydra's81 - 100---t--601919100-300001090013
  • Wyrms and Hydras are only found in Hellfire and only on staffs.


+% Armor Class

Prefix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
vulnerable-100 - -51AS----3-------3
rusted-50 - -25AS----1-------2
fine20 - 30AS----11020-100802
strong31 - 40AS----39120-200803
grand41 - 55AS----614220-300805
valiant56 - 70AS----1014320-400807
glorious71 - 90AS----1419420-6001809
blessed91 - 110AS----1919620-80018011
saintly111 - 130AS----2419820-120038013
awesome131 - 150AS----28191220-200078015
holy151 - 170AS----35192200-600080017
godly171 - 200AS----60296200-700080020


+To/Hit

Prefix

ValueOccurenceQlvlStepsBase-MaxRangeMultiplier
Tin-10 - -6--W-BJ3-------3
brass-5 - -1--W-BJ1-------2
bronze1 - 5--W-BJ14100-5004002
iron6 - 10--W-BJ44600-10004003
steel11 - 15--W-BJ641100-15004005
silver16 - 20--W-BJ941600-20004007
gold21 - 30--W-BJ1292100-30009009
platinum31 - 40--W-B-1693100-400090011
mithril41 - 60--W-B-20194100-6000190013
meteoric61 - 80--W-B-23196100-10000390015
weird81 - 100--W-B-351910100-14000390017
strange101 - 150--W-B-604914100-20000590020


+% To/Hit and +% Damage Done

PrefixTo/HitDamageOccurrenceQlvlStepsBase-MaxRangeMultiplier
clumsy-10 - -6-75 - -50--WTB-5-------7
dull-5 - -1-45 - -25--WTB-1-------5
sharp1 - 520 - 35--WTB-115350-9506005
fine6 - 1036 - 50--WTB-6141100-17006007
warrior's11 - 1551 - 65--WTB-10141850-245060013
soldier's 16 - 2066 - 80--WT--15142600-3950135017
lord's 21 - 3081 - 95--WT--19144100-5950185021
knight's 31 - 4096 - 110--WT--23146100-8450235026
master's 41 - 50111 - 125--WT--28148600-13000440030
champion's 51 - 75126 - 150--WT--402415200-24000880033
king's76 - 100151 - 175--WT--282424100-350001090038
doppleganger's21 - 3081 - 95--Wt--11142000-240040010
  • Sharp is bugged in that the game treats it like a cursed item and therefore NPCs will never sell it.
  • Doppleganger is found only in Hellfire. It has a 10% chance of duplicating any regular monster. Does not work on bosses.


+% Damage

PrefixValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
useless-100--WtB-5-------8
bent-75 - -50--WtB-3-------4
weak-45 - -25--WtB-1-------3
jagged20 - 35--WtB-415250-4503
deadly36 - 50--WtB-614500-7004
heavy51 - 65--WtB-914750-9505
vicious66 - 80--WtB-12141000-14508
brutal81 - 95--WtB-16141500-195010
massive96 - 110--WtB-20142000-245013
savage111 - 125--W-B-23142500-300015
ruthless126 - 150--W-B-352410100-1500017
merciless151 - 175--W-B-602415000-2000020
decay150 - 250--WtB-1--200-2002
crystalline200 - 280--W---5791000-30003
  • Decay and Crystalline are only found in Hellfire.
  • Decay: Bonus decreases 5% each hit. When it reaches -100% the item is destroyed.
  • Crystalline: Item has -30 to -70% lower durability


+ Damage

Suffix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
of quality1 - 2--WtB-21100-2001002
of maiming3 - 5--WtB-721300-15002003
of slaying6 - 8--W---1522600-30004005
of gore9 - 12--W---2534100-50009008
of carnage13 - 16--W---3535100-10000490010
of slaughter17 - 20--W---60310100-15000490013


Reduces Damage Taken

  • These bonus are applied to all types of damage from monsters and traps, including spells, but does not work in PvP.
  • Damage is reduced before any resistance is applied, but after the "of thieves" effect (50% damage from traps.)
  • Damage is never reduced below 1.

Suffix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
of pain+4 - +2AS---J4-------4
of tears+1AS---J2-------2
of health1AS---J2--200--2
of protection2AS----6--400--4
of absorption3AS----12--1001--10
of deflection4A-----20--2500--15
of osmosis5 - 6A-----5017500-10000250020


Fire Damage

There are numerous bugs tied to fire and lightning damage arrows. Their added damage may be far too higher or negligible, so the listed values are unreliable and unpredictable.

Suffix/PrefixValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
of flame1 - 3----B-1--2000--2
of fire1 - 6----B-11--4000--4
of burning1 - 16----B-35--6000--6
flaming1 - 10--WT--7--5000--2
  • Flaming is a prefix.


Lightning Damage

There are numerous bugs tied to fire and lightning damage arrows. Their added damage may be far too higher or negligible, so the listed values are unreliable and unpredictable.

Suffix/PrefixValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
of Shock1-6----B-13--6000--2
of Fire1-10----B-21--8000--4
of Thunder1-20----B-60--12000--6
Lightning2-20--WT--18--10000--2
  • Lightning is a prefix.


% Steal Life

Unlike in Diablo II, life and mana leech is very hard to come by in Diablo and Hellfire. It's found almost exclusively as a magical melee weapon suffix.

Suffix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
of the Leech3--W---8--7500--3
of Blood5--W---19--15000--3

1The amount is based on damage done even if the monster has less HP left. The amount is not cumulative if you have more than one item with the capability of stealing life (an item of blood will take precedence over an item of the leech). An exception is The Undead Crown which is cumulative with both an item of blood or an item of the leech for a total of 3% to 15.5% or 5% to 17.5% life stealing. The Helm of Sprits, Shadowhawk, and The Eater of Souls are all treated as items of blood. Does not work against players.


% Steal Mana

Unlike in Diablo II, life and mana leech is very hard to come by in Diablo and Hellfire. It's found almost exclusively as a magical melee weapon suffix.

Suffix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
of the Bat3--W---8--7500--3
of Vampires5--W---19--15000--3

The amount is based on damage done even if the monster has less HP left. The amount is not cumulative if you have more than one item with the capability of stealing mana (an item of vampires will take precedence over an item of the bat. The Eater of Souls is treated as an item of vampire. Does not work against players.


% Resist Magic

All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.

Prefix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
White10-20ASWTBJ410500-150010002
Pearl21-30ASWTBJ1092100-30009002
Ivory31-40ASWTBJ1693100-40009002
Crystal41-50ASWTBJ2098200-1200038003
Diamond51-60ASWTBJ26917100-2000029005


% Resist Fire

All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.

Prefix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
Red10-20ASWTBJ410500-150010002
Crimson21-30ASWTBJ1092100-30009002
Crimson31-40ASWTBJ1693100-40009002
Garnet41-50ASWTBJ2098200-1200038003
Ruby51-60ASWTBJ26917100-2000029005


% Resist Lightning

All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.

Prefix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
Blue10-20ASWTBJ410500-150010002
Azure21-30ASWTBJ1092100-30009002
Lapis31-40ASWTBJ1693100-40009002
Cobalt41-50ASWTBJ2098200-1200038003
Sapphire51-60ASWTBJ26917100-2000029005


% Resist All

All types of resistance are applied after effects from thieves and -damage. Resistance on top of those can reduce damage below 1.

Prefix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
Topaz10 - 15ASWTBJ852000-500030003
Amber16 - 20ASWTBJ1247400-1000026003
Jade21 - 30ASWTBJ18911000-1500040003
Obsidian31 - 40ASWTBJ24924000-40000160004
Emerald41 - 50-SWTB-31961000-75000140007


+ Spell Levels

Prefix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
Angel's1---T--15--25000--2
Arch-Angel's2---T--25--50000--3


Increases charges

Plentiful doubles the charges on the staff. Bountiful triples them.

Prefix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
Plentiful2---T--4--2000--2
Bountiful3---T--9--3000--3


Penetrate Armor / +Damage

The penetrate armor mod lowers the target's AC, and does bonus damage on the hit.

  • In Diablo the target's AC is lowered by a random number from within the range listed.
    • The value is determined at the time of the item's creation, and is not reflected in the character screen.
  • In Hellfire the target's AC is lowered by the listed %.
    • Add 12.5% when used by a Barbarian.

Suffix

Diablo Value:
Lowers AC by:
Hellfire Value:
Lowers AC by:
OccurrenceQlvlStepsBase-MaxRangeMultiplier
of Piercing2 - 625%--W-B-1--1000--3
of Puncturing4 - 1250%--W-B-9--2000--6
of Bashing8 - 2475%--W---17--4000--12


+% Light Radius

Your character's light radius determines how far away monsters must be to become aware of you. Sorcerers generally want a large light radius, so they'll see targets coming far enough away to hit them with spells, but Warriors and other melee fighters can be more effective with

Suffix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
of the Dark-40A-W--J6-------3
of the Night-20A-W--J3-------2
of Light20A-W--J4--750--2
of Radiance40A-W--J8--1500--3

Also affects the distance at which you activate monsters. A higher value means at a greater distance. There is no additional effect of wearing more than +50% or less than -80% light radius. As a curiosity, the light radius is always one square less in the catacombs and it is always the highest light radius you have had on a level that counts, even if you later lower it.


Faster Weapon Speed

  • Readiness is bugged and has no effect in Diablo.
  • Readiness and Swiftness in Hellfire make the arrows move faster, instead of increasing the firing rate. (This mildly increases the to/hit on distant targets, but is of very little value.)
  • Speed and Haste give the same benefit in Diablo (despite the v1.07 patch claiming that Haste was faster, as it's meant to be).
  • Bards only benefit from their faster weapon when dual wielding.

Suffix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
of Readinessquick--WTB-1--2000--2
of Swiftnessfast--WTB-10--4000--4
of Speedfaster--WT--19--8000--8
of Hastefastest--WT--27--16000--16


Faster Hit Recovery

  • A character with more than one such item only benefits from the fastest one. They do not add up or stack.
    • There is one exception; if a character in Diablo (but not Hellfire) wears at least one of each, then their hit recovery will be .05 faster than "of harmony" alone. See the Character page for details and times.

Suffix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
of BalancefastA----J1--2000--2
of StabilityfasterA----J10---4000--4
of HarmonyfastestA----J20--8000--8

+% Durability

Suffix

ValueOccurrenceQlvlStepsBase-MaxRangeMultiplier
of Fragility=1ASW---3-------4
of Brittleness-75 - -26ASW---1-------2
of Sturdiness26 - 75ASWt--1--100--2
of Craftsmanship51 - 100ASWt--6--200--2
of Structure101 - 200ASWt--12--300--2
of Many100----B-3--750--2
of Plenty200----B-7--1500--3
of the AgesIndesASWt--25--600--5


Other Modifiers

Prefix/Suffix

ValueOccurrenceQlvlBase-MaxMultiplier
of the Bear 2knocks target back--WTB-57502
of Blocking 2fast block-S----540004
of thieves 1,2,3absorbs 1/2 trap dmgAS---J1115002
of thorns 1,2attacker takes 1-3 damageAS----15002
of Devastation 1,2,4,5,65% chance of doing 3x dmg--WtB-112003
Jester's 1,2,4,5,7each swing does x0-6 dmg 9--W---712003
of Peril 1,2,4,6,8x2 damage to monster
x1 damage to user
--WtB-55001
  1. Does not work versus players.
  2. These effects are not cumulative if you have them more than once. They are cumulative with other effects though.
  3. In Hellfire it also absorbs half arrow and magical damage (magic, fire, lightning and apocalypse) from monster attacks. It is applied before both -damage and resistance.
  4. Only available in Hellfire.
  5. Damage bonus applies to total damage, not just weapon damage.
  6. Does not work on bows.
  7. A prefix.
  8. Affects total damage versus monsters but only weapon damage and character damage versus user. This damage is modified by any -damage from enemies, though.
  9. The game erroneously states it does Average value is ´2. For more details, see chapter 6.2.1. Does not work against Diablo or unique monsters.



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