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Chaos Sanctuary: Difference between revisions

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| '''Spawnable Monsters:'''
| '''Spawnable Monsters:'''
| colspan="3" align="center" | [[Oblivion Knights]]
| colspan="3" align="center" | [[Oblivion Knight|Oblivion Knights]], [[Venom Lord|Venom Lords]], [[Storm Caster|Storm Casters]]
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| '''Possible Monster Variants:'''
| '''Possible Monster Variants:'''
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| '''Level Junctions:'''
| '''Level Junctions:'''
| colspan="3" align="center" | [[River of Flames]]
| colspan="3" align="center" | [[River of Flame]]
|-
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| '''Quests:'''
| '''Quests:'''
| colspan="3" align="center" | [[Quests Act Four#Quest Three: Terror's End|4.3 Quest Three: Terror's End]]
| colspan="3" align="center" | [[Quests Act Four#Quest Three: Terror's End|4.3 Quest Three: Terror's End]]
|}
|}
=Level Floorplan=
The Chaos Sanctuary is the last level in Act IV, and always has a similar layout.  The five seals to release Diablo are distributed among three arms of the Chaos Sanctuary, each of which may have two layouts for a total of 8 possible floorplans for the level.  In each arm, activating one of the seals releases a super-unique monster with minions, and all three super-uniques must be defeated in order to release Diablo.
==The Five Seals==
You always enter from the South-West, where there are no seals.  Two seals are at the end of the North-West arm, where activating one of the seals releases the [[Grand Vizier of Chaos]], a unique Storm Caster.  One seal is at the end of the North-East arm, and activating that seal releases [[Lord De Seis]], a unique Oblivion Knight.  The last two seals are at the end of the South-East arm, where activating one of the seals releases the [[Infector of Souls]], a unique Venom Lord.
=History=
Before the Lord of Destruction expansion was released, the Chaos Sanctuary was one of the most frequently run areas of the game because of its constant layout and high experience, and also because Diablo provided some of the best item drops in the game.  Now there is more experience to be had in the [[Bloody Foothills]] in [[Act V]], and [[Pindleskin]] has better drops and is easier to get to, so the Chaos Sanctuary doesn't get nearly as much foot traffic as it used to receive.

Revision as of 14:59, 9 February 2009

The Chaos Sanctuary is the final level of act IV, and lair of Diablo.

Chaos Sanctuary
Info ListNormalNightmareHell
Area Level:
Spawnable Monsters:Oblivion Knights, Venom Lords, Storm Casters
Possible Monster Variants:333
Random Bosses:YesYesYes
Act boss:Diablo (mlvl 40)Diablo (mlvl 62)Diablo (mlvl 94)
Gold Chests:No
Waypoint:No
Level Junctions:River of Flame
Quests:4.3 Quest Three: Terror's End

Level Floorplan

The Chaos Sanctuary is the last level in Act IV, and always has a similar layout. The five seals to release Diablo are distributed among three arms of the Chaos Sanctuary, each of which may have two layouts for a total of 8 possible floorplans for the level. In each arm, activating one of the seals releases a super-unique monster with minions, and all three super-uniques must be defeated in order to release Diablo.

The Five Seals

You always enter from the South-West, where there are no seals. Two seals are at the end of the North-West arm, where activating one of the seals releases the Grand Vizier of Chaos, a unique Storm Caster. One seal is at the end of the North-East arm, and activating that seal releases Lord De Seis, a unique Oblivion Knight. The last two seals are at the end of the South-East arm, where activating one of the seals releases the Infector of Souls, a unique Venom Lord.

History

Before the Lord of Destruction expansion was released, the Chaos Sanctuary was one of the most frequently run areas of the game because of its constant layout and high experience, and also because Diablo provided some of the best item drops in the game. Now there is more experience to be had in the Bloody Foothills in Act V, and Pindleskin has better drops and is easier to get to, so the Chaos Sanctuary doesn't get nearly as much foot traffic as it used to receive.