Zealot PvP Guide

AznAvatar said:
i agree with LovelyGods' statement cuz i have seen actual evidence of it.

i dueled a zealot who was lvl 83 using eth exile (god that life tap was annoying), ebotd zerker, enigma, and angelics. he also used cta. i was lvl 77 using ebotd war spike (yes i finally got one :D), SS, shako, angelic ammy and one ring. i had about 1.5k life, 11k ar, and 12k def, and i expected him to have a lot more of everything. to my surprise i beat him most of the time.

shorter range, lower dmg, lower life, lower def, lower ar...it still worked...so i believe their theory and test results. so for all of u who drool at the sight of high dmg, its time to look at things in a different perspective.
1.5k life.... 12k def...

What realm? NonLadder or Ladder?

Because thats like weird... I do 16k pure damage with Double Strike which hits often since i use highlord combo. Thats 1.3k damage per hit. Ull die fast....

Lets test it out? I have 14k ar with ravens, 45k def, ^_^

If anyone is on east and want to test out lower range or stuff ill do it.
 
Dracoy said:
1.5k life.... 12k def...

What realm? NonLadder or Ladder?

Because thats like weird... I do 16k pure damage with Double Strike which hits often since i use highlord combo. Thats 1.3k damage per hit. Ull die fast....

Lets test it out? I have 14k ar with ravens, 45k def, ^_^

If anyone is on east and want to test out lower range or stuff ill do it.

im on west nonladder. how exactly are u getting all that dmg, ar, and def anyway? i think u meant Deadly Strike.
 
Oops deadlys trike yea.

With alot of non palapk paladins like those wanderin around channels that dont reallhy know how important def/ar is. I usually kill in one hit or die in 1 zeal 2-3 hits really fast.

I use eth botd zerk + 1244 def eth exile and eht valor etc.
 
so ur saying that u do 8000 base damage then 16k with Ds?

u must have low Ds if ur pumping out that much base damage.



its far better to go for lower damage / Higher DS. like me, i do 5k base add 85 Ds and i have 10k almost every hit.
 
Just a note on the -target defense: -25% doesn't do a whole lot, you might aswell be without it. Even more so in PvP, since it's cut in half - basically one needs -100% (so -50% PvP) on gear to really benefit from it.
 

Ah and ive compiled a Top 5 zealot list on West so far..

Stoutwood
KillingPal
Budwiser
ReVoLuTiOn_MxR
Xi-Holyzealot
Hmm, I think a visit to the local zeal games is in order. :scratch:

BTW --> Not even an honorable mention. Show me some love, please. :lol:


 
lol i was just saying that so people get pis sed and make a pala and come to duel games.

well it only worked for u i gues. lol..
 
Stoutwood said:
I'll test it once more to be, as strength_honor says "200% sure", but that is the end of this debate.

LOL nice of quoting me... But sadly I must inform you that I was wrong about the OW drain. O_O

>.< don't hurt me.
 
Stoutwood said:
I've been explaining that this whole time

Edit: It's interesting to note that you are performing the opposite of scientific method. I test, and you try to explain why the test sucks because your numbers don't fit. From now on, I'm done with this and there will be no more posts on this topic. It's been tested, whatever you're using to calculate hit percents isn't taking something into account. It seems that what isn't being taken into account is ranges. I could be wrong, but the tests back me up. Until you have something to throw at me besides formulas, this debate is closed. Does anyone have constructive criticism?

75% chance to block surely means you should block about 75% hits coming in whatever the weapon/ AR etc. is
im not saying you are wrong and i dont think this poster was. What i am asking (as has been done before) is how do you hit so high a percentage (30/50 zeals is 60%) when the 75% chance to block alone should take it to close to 25%. or are you counting blocks as hits aswell.
i really think you are taking this too personally. nobody is calling you a lier or saying you were wrong. we are just asking if you can explain what happened.
As for scientific method, after you have the numbers it is usual to try to explain why they happened especially if the results are suprising in some way. Please answer my question and dont take it as criticism.

Edit: Nice guide by the way. im making a frost zealot dclone hunter and am probably going to do some fun pvp with him too. ill get owned though i expect although he has stood up well in low level duelling so far
 
Pelion said:
75% chance to block surely means you should block about 75% hits coming in whatever the weapon/ AR etc. is
im not saying you are wrong and i dont think this poster was. What i am asking (as has been done before) is how do you hit so high a percentage (30/50 zeals is 60%) when the 75% chance to block alone should take it to close to 25%. or are you counting blocks as hits aswell.
i really think you are taking this too personally. nobody is calling you a lier or saying you were wrong. we are just asking if you can explain what happened.
As for scientific method, after you have the numbers it is usual to try to explain why they happened especially if the results are suprising in some way. Please answer my question and dont take it as criticism.

To be honest, I didn't think of counting blocks, I only counted successful hits. Anyway think of it this way. There are 5 hits per zeal. That means that there were 30 hits out of 250 swings. I counted 30/50 zeal because there is rarely a case in which zeal hits twice in one salvo. Also when this happens, it is usually due to the Eth rune in a weapon. So basically a little less than 1/5th of the hits landed with a War Spike, and considerably less with the Berserker. Hopefully that helps.
 
Stoutwood said:
To be honest, I didn't think of counting blocks, I only counted successful hits. Anyway think of it this way. There are 5 hits per zeal. That means that there were 30 hits out of 250 swings. I counted 30/50 zeal because there is rarely a case in which zeal hits twice in one salvo. Also when this happens, it is usually due to the Eth rune in a weapon. So basically a little less than 1/5th of the hits landed with a War Spike, and considerably less with the Berserker. Hopefully that helps.


It seems that range 2 wepaons have the advantage then. range 1 gives a larger possibilty of them getting in a first hit, range 3 makes you hit less. Interesting.
 
Stoutwood said:
To be honest, I didn't think of counting blocks, I only counted successful hits. Anyway think of it this way. There are 5 hits per zeal. That means that there were 30 hits out of 250 swings. I counted 30/50 zeal because there is rarely a case in which zeal hits twice in one salvo. Also when this happens, it is usually due to the Eth rune in a weapon. So basically a little less than 1/5th of the hits landed with a War Spike, and considerably less with the Berserker. Hopefully that helps.
thanks i get it now :)
 
If its all luck,

how come more pubby zealots dont beat me?

If its all luck

Then shouldn't i die 50% of the time i duel?

its definatly not "luck" to win a zeal battle.
 
Well pubby duels they dont really know how to build a good zealot. They do usually die.

bBut lets say u hvae a zealot with close build with just maybe a bit less godly items than u. They still might beat u 5-3 one day and u 8-0 next.

Zealot dueling is just like that. Depends on luck once ur builds start coming close.

Surperior gear/build does help but in the end if u have nearly similar build style just lesser percents it usually comes to luck
 
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