DO NOT OPEN WITH A CHARGE! – Charge increases the opponent’s chance of Critical Striking you, and you will probably miss him anyway. It’s not worth the risk.
The War Spike not only looks cool, but it also hits more often since it has a range of 2 as opposed to the 3 that the Berserker has (Yes, lower range hits more often but not as far away).
[/QUOTE=Stoutwood]
Could you elaborate on these two points? How does charge increase the chance of critical strike (I thought it was random) and why do shorter range weapons hit more often (I thought the cap was at 4 fpa regardless of range)?
Also, don't be hating on andy's Visage!! ugly as sin, but +2 skills, 20% IAS, +30 strength are great mods. If you are going with Verdungo/Stormshield, you won't need the DR from CoA, you can get the FHR from charms, and the addl. +1 skills and 30 strength = +17% + 6% + 30% = 53% ED. Not too bad for an ugly mug.
An enormously underrated armor is an upgraded CrowCaw. The mods are extraordinary if you are getting your PDR from other sources. 35% OW? Great! +15 Dex? Great! 15% FHR? Great! 15% IAS? Great!!!! A good roll gets you over 1300 defense, which ain't shabby.
If you couldn't tell, I am a complete speed freak, since I needed to dig up 100% non-weapon IAS to hit 4 fps.