Zealot PvP Guide

I think you are taking too light on the fhr issue. I remember back in the days of old (1.09) me and princeper were having a duel. I consider him one of the best paladins out there, and expected him to own me big time. To my surprise i killed him the first two times. He added up some more charms to get 86 fhr (4:th frame) and he smacked me duel after duel. Shure, as defence is a bigger issue in 1.10 fhr maybe has lost its importance. I wouldnt build a zealer without 86fhr tho..
 
"Questioner: How much faster hit recovery should I aim for?

Stoutwood: Consider this: A zealot gets hit on average 3-6 times per duel. He will not need to recover often. What is a good middle ground that is easy to achieve without sacrificing gear?"

This is what i can find concerning fhr in your guide. Imo you dont stress this enuff. Otherwise great guide.
 
To be honest, that's all that I think it rates. With most of the gear suggested, you should manage to hit the fhr breakpoints without trying. What I was trying to say in the FAQs was that fhr matters less in 1.10. You aren't getting hit very often. In fact, the way to win duels is usually to prevent the opposition from hitting you in the first place. I have yet to see even a high-life build be able to take more than 6 hits, and in that case he was getting hit by the min damage of a cryptic sword several times. FHR is good to have, but I don't think it needs to be discussed at length anymore like it did in 1.09. Still, I might add a bit more on the subject if I can convince the mods to let me edit the guide.
 
No word about Prudence? Rather high defense with a good one and decent FHR, also you won't have to spend much to make one...
 
Deemer is nice as well... needs 60 ias... but it's secksi... and doesn't do a chop sound it does a SMACK kinda sound...

nice, very very nice....
 
Just my 2 cents here:


Armors that should be added:
new runeword (the cool one, dunno name, prudence meh thinks)
4 sock/fhr-life plates with the following jewels in them: ed/str-ed/life-ed/fhr-ed/ele dmg (i got a 156ed/4-323 light dmg plate, and it roxxors)




And one thing i have found to be true on my zealot: hoz+verdungo's (14-15%)+ ber ber 15% dmg red CoA > Storm build, been testing a lot with my zealot lately, and i have found this build to be the most efficient.





Double D
 
How will this build do against other character types? It sounds like it won't be effective against casters, which seems fairly limiting.
 
Stoutwood said:
DO NOT OPEN WITH A CHARGE! – Charge increases the opponent’s chance of Critical Striking you, and you will probably miss him anyway. It’s not worth the risk.

The War Spike not only looks cool, but it also hits more often since it has a range of 2 as opposed to the 3 that the Berserker has (Yes, lower range hits more often but not as far away).
[/QUOTE=Stoutwood]

Could you elaborate on these two points? How does charge increase the chance of critical strike (I thought it was random) and why do shorter range weapons hit more often (I thought the cap was at 4 fpa regardless of range)?

Also, don't be hating on andy's Visage!! ugly as sin, but +2 skills, 20% IAS, +30 strength are great mods. If you are going with Verdungo/Stormshield, you won't need the DR from CoA, you can get the FHR from charms, and the addl. +1 skills and 30 strength = +17% + 6% + 30% = 53% ED. Not too bad for an ugly mug.

An enormously underrated armor is an upgraded CrowCaw. The mods are extraordinary if you are getting your PDR from other sources. 35% OW? Great! +15 Dex? Great! 15% FHR? Great! 15% IAS? Great!!!! A good roll gets you over 1300 defense, which ain't shabby.

If you couldn't tell, I am a complete speed freak, since I needed to dig up 100% non-weapon IAS to hit 4 fps.
 
Ragnarok- said:
Deemer is nice as well... needs 60 ias... but it's secksi... and doesn't do a chop sound it does a SMACK kinda sound...

nice, very very nice....

I'm glad you reminded me about that weapon. I'll add it next draft.

chaos9 said:
How will this build do against other character types? It sounds like it won't be effective against casters, which seems fairly limiting.

Melee characters in general do poorly against casters. I stated in the guide that this is pretty much a melee-only build.

YomoKimyata said:
Could you elaborate on these two points? How does charge increase the chance of critical strike (I thought it was random) and why do shorter range weapons hit more often (I thought the cap was at 4 fpa regardless of range)?

Charge increases the opponent's chance of critical striking you. Basically, opening up with a charge is a good way to start off the round with half of your life gone. As for the shorter range comment, you seem to be mistaking "hits more often" for "swings more often". When tested side by side, a BotD Zerker (Range 3) will swing just as fast as a BotD War Spike (Range 2). The Zerker will hit from further away. However, the War Spike will have a higher chance of hitting the enemy. This means that attack rating isn't as necessary with a War Spike.

Edit: Prudence and Duress are already in the guide. Read the whole thing before you post please!
 
Stoutwood said:
Melee characters in general do poorly against casters. I stated in the guide that this is pretty much a melee-only build.

As for the shorter range comment, you seem to be mistaking "hits more often" for "swings more often". When tested side by side, a BotD Zerker (Range 3) will swing just as fast as a BotD War Spike (Range 2). The Zerker will hit from further away. However, the War Spike will have a higher chance of hitting the enemy. This means that attack rating isn't as necessary with a War Spike.
QUOTE]

well...my lvl 51 zealot beat the hell outta maybe 50 different lvl 60-90's (at least 10 of them being lvl 85 or so) over the weekend, mostly casters. and dont bother trying to say they are newbies. most of them had some of the godliest items out there. imo, zealots are versatile enough to win against practically any char. change ur gear slightly and ull adapt.

about the "hits more often" thing...how do u know this? of all my time playing d2 ive never seen that mentioned anywhere.
 
AznAvatar said:
well...my lvl 51 zealot beat the hell outta maybe 50 different lvl 60-90's (at least 10 of them being lvl 85 or so) over the weekend, mostly casters. and dont bother trying to say they are newbies. most of them had some of the godliest items out there. imo, zealots are versatile enough to win against practically any char. change ur gear slightly and ull adapt.

about the "hits more often" thing...how do u know this? of all my time playing d2 ive never seen that mentioned anywhere.

The USWEST zealots have tested this extensively. We tried one formal test for about 2 hours. Both zealots had 26.3K defense and 10.7K AR. One used a BotD Berserker, while the other (me) used a BotD War Spike. Each zealot attacked the other with 50 zeal groups (250 swings). The BotD Berzerker hit 18/50 zeals, while the BotD War Spike hit 31/50 zeals. This reflects the zealot duels that happen in Temple. War spikes (Range 2) always hit more often than berserker axes (Range 3), and Razors' Edges (Range 1) hit much more often than War Spikes. The Razors' Edge wasn't included in the test because of the -33% Target Defense, as opposed to the -25% in the BotDs.
 
Must've missed Prudence in the middle of the other armors...

Stoutwood said:
The USWEST zealots have tested this extensively. We tried one formal test for about 2 hours. Both zealots had 26.3K defense and 10.7K AR. One used a BotD Berserker, while the other (me) used a BotD War Spike. Each zealot attacked the other with 50 zeal groups (250 swings). The BotD Berzerker hit 18/50 zeals, while the BotD War Spike hit 31/50 zeals. This reflects the zealot duels that happen in Temple. War spikes (Range 2) always hit more often than berserker axes (Range 3), and Razors' Edges (Range 1) hit much more often than War Spikes. The Razors' Edge wasn't included in the test because of the -33% Target Defense, as opposed to the -25% in the BotDs.

26.3k defense versus 10.7k AR gives you 28.9% chance to hit at equal levels, so that already skews the test.
 
10.7k ar doesn't screw the test.

its a very reasonable ar that most zealots get, at least over 10k ar.

with my 95% Ds setup i have 11k ar. And Guess what, i hit 35+/50 times with using 11k ar and a range 1 weapon. So as the testing shows, range matters in zeal. Since ur right (practicaly on top) of the opponent, ........

ok thik of it like this..

one person has a dinner fork, and the other person has a broom, both people are zealing, now both people get within 1 foot of each other, the person with the fork has no problem hitting his broom'ed opponent, because the fork is small and has a range of 1, but the person with the broom has range 3, so that means, they do best when that attack about 3 feet from the opponent. It takes more time for the broom to reload and take aim when they are in 1 foot range of attacking. They have to pick up the broom bring it around the person and zeal again, then pick it up, bring it around the person and zeal again. Takes more time then just Zeal, Zeal,Zeal from the fork.

SO. range 1 and range 2 hits more often IN ZEALOT DUELS then range 3.

dont quote me on that, but thats just what i think. I belielve rees would agree with me on that, we dueled like 70 duels in private that one day, him using range 2 and me range 1. i believe it was fairly even but overall i had the advantage using a range 1.

~~ And for ur noobs out there from the other night, yes, i do indeed do 5k damage, and no im not hacked.~~
 
LovelyGods said:
one person has a dinner fork, and the other person has a broom, both people are zealing, now both people get within 1 foot of each other, the person with the fork has no problem hitting his broom'ed opponent, because the fork is small and has a range of 1, but the person with the broom has range 3, so that means, they do best when that attack about 3 feet from the opponent. It takes more time for the broom to reload and take aim when they are in 1 foot range of attacking. They have to pick up the broom bring it around the person and zeal again, then pick it up, bring it around the person and zeal again. Takes more time then just Zeal, Zeal,Zeal from the fork.




nice explaining there :lol:



Woudl u mind commenting my comments plz, want to see 2nd opinions.




DD
 
i wrote a guide for pvp-pala's in dutch but this one is a LOT better i think!!
And btw i love to see that people still play zealots :) if any of u are europe sc nl then i would love some duels!!
greetz
 
Kirby Hunter said:
Stout, IYO Whats better for Bleeder zealots
Eth Razors Edge
VS
Fury Caddy/Whatever u think is better for fury^^

I would say the Fury weapon, since it has a higher chance of open wounds, thus leaving you more options for other gear. As for a good fury weapon, It's really a matter of opinion. I like a lot of them, and I don't want to list them all off. Pick a weapon you like with 3 sockets and it will probably make a decent fury.
 
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