WW Ghost Assassin Guide V2.0

Re: WW Ghost Assassin Guide V2.0

Can you help me with making physical orientated Ghost? I have hybrid already and there are no much differences between Venom Ghost and Hybrid, so I decided to make phy dmg Ghost.
Note that it's single player so I don't have torch/anni.

So far my setup would be:

2/20 17@ circlet with 9dex/12@ jewel
HLW
10fcr 20str 13dex 49ar 16 LR ring
229/20 RF
Etheral Indestructible Suwayyah Chaos claw with +3LS/+3Venom
Fury of some sort, don't have the claw yet
Enigma Light plate
Trang's gloves
Arach
2/23 Dancers

Beta CTA (2skill/14BO)
Sigon shield

I see some good stuff in my build, but also it has few BIG holes. First is that I don't have good enough resistances (especially with Dancers). If I decide to use something over dancers I have some nice boots depending on my opponent. I don't like swapping gear around too much. Would it be better to use dancers over 20/10/39FR 25LR boots? If I choose Dancers I won't be able to sorb etc (not that I have any intention of doing so) but my boots would be static. And if I choose resist boots then I would have to swap my lifers for FHR charms loosing some life. If choosing non stat boots I could adapt to some matchup what is obviously plus. I don't think

Second thing: Chaos would have to be made in my eth Suwayyah 3+venom/+3ls well because it's awesome and my Hybrid would also have nice use of this claw. So that is not open to debate. Problem is that I don't see way of puting Fool's claw that would give me ar boost on Chaos after bugging and on top of that I would need to hit fastest trap laying speed. I just don't see way of doing so. I would use HLW all the time so that might help in choosing base.

Third problem are charms. I don't have ton of 3/20/20 charms. Heck, I don't have even one. I have some like 2/15/16 or 3/10/17 and I don't even have them enough to fill inventory. If i go dancers way I will need some inventory space to fill with fire resist/life small charms so that would add some inventory space filled. I also have some Shadow lifers from my Hybrid that would be nice to throw into (+36 +38 life 12 fhr etc…) I would also throw in some grand charms like 7/65/32 life since I don't have good enough small charms. Would this budget setup work?

Last is what kind of claw would you recommend for making Fury? I don't think that I'll ever find claw as good as for my Chaos, but I won't be using fury for my Hybrid so this is completely Ghost orientated claw. Stafmods and type of claw would be nice.
 
Re: WW Ghost Assassin Guide V2.0

You can get by with not using a dancers, but you'll really need the torch / anni to do so. Already, you're missing out on lots of str and dex for the claws / dancers itself.

When you WSM bug the Chaos with the fools, it'll be very easy to get the max speed. That Suwayyah goes over boots, and a Fool's RT / GT goes over the boots. When you wsm bug, they require 19% IAS to hit 9 frame traps, and highlords gives you that.

Look for a Runic with + MB, and +Venom.


For charms and making up FHR, you could use the 20 FHR boots, and you'd only need 2x 12 fhr GC and one fhr sc to get the 48% BP. The rest of the charms can be res to get to 75 (after fade), and then + life and the ar charms you have.




EDIT: and by SP, do you mean this is for PvM?
 
Re: WW Ghost Assassin Guide V2.0

By SP I mean Single player. Character would be used for PvP for sure, but in single players dclone and uber tri are not enabled so that means no uber charms for me.

Think of it like building ghost with not using Torch/Anni. I have to invest 40 more stats and I'll be lacking 40@ along with +4skills. That's why skills from dancers would be important, but also resistances from boots would help me reaching 75@.

With dancers I would have to invest 46 str and 40 dex, and with resist boots only 63 dex. With fhr on dancers I would not need invest much in fhr charms so difference in life is really small. So I'm between 30/10/39FR 25LR boots and 2/23 dancers.
With dancers I could also use kicks as secondary melle attack.
 
Re: WW Ghost Assassin Guide V2.0

If open PvP, you'll be at a disadvantage vs legits without the Torch / Anni. Propably isn't supported here, but there's some mods that insert b.net events like Dclone and Ubers in the game (same for the runewords).

If you have to go without them, you'll definitely need the boots then. The life is worth loosing.


And for kicking, it's the last thing you want to do for a secondary attack. Either norm attack or Dclaw will be the secondary one, DTalon's KB makes it useless.
 
Re: WW Ghost Assassin Guide V2.0

AWSM Bugging

I place my Feral Fury in the Boot slot and my Chaos Suwayyah in the Glove, and then switch to my 2x +3 Shadow claws to pre-buff. After I switch back I pick up the Chaos, and drop it back in to the Glove side. My AWSM is now effectively -45 and with the 20% IAS from Highlord's Wrath this puts my Trap laying speed at 9 frames correct?

As long as after I switch to pre-buff, switch back, and pickup/set down the Glove side Chaos Suwayyah each time I will always hit my breakpoint? I don't have to take them both out of my inventory and replace them or anything?

I have all the runes necessary to make Fury/Chaos on the new Ladder so want to triple verify.

Thanks!
 
Re: WW Ghost Assassin Guide V2.0

AWSM Bugging

I place my Feral Fury in the Boot slot and my Chaos Suwayyah in the Glove, and then switch to my 2x +3 Shadow claws to pre-buff. After I switch back I pick up the Chaos, and drop it back in to the Glove side. My AWSM is now effectively -45 and with the 20% IAS from Highlord's Wrath this puts my Trap laying speed at 9 frames correct?

As long as after I switch to pre-buff, switch back, and pickup/set down the Glove side Chaos Suwayyah each time I will always hit my breakpoint? I don't have to take them both out of my inventory and replace them or anything?

I have all the runes necessary to make Fury/Chaos on the new Ladder so want to triple verify.

Thanks!
you're bugging correctly, but you're bugging to -30 AWSM, so the BP is 42 IAS



 
Re: WW Ghost Assassin Guide V2.0

That's not too obnoxious to add in to the pre-buff routine though. So if I swap the Feral to a Runic I should be good for 9 frames?
 
Re: WW Ghost Assassin Guide V2.0

I suppose not, but if it's about Ghosts, it can probably be posted here, just in case someone else has that question and reads it.

If it isn't, well, it'd depend on the PM I guess. ^^;
 
Re: WW Ghost Assassin Guide V2.0

Alright, I'll just post it here.

Just wanted to list off the gear I am putting together for a Ghost.

Shako (Until I find a +2 / 20 FCR circlet)
Highlord's Wrath
Runic Fury/Chaos Suwayyah
Sup AP Enigma
247/20 Raven
10 FCR / Stat Ring
Arachnid Mesh
Trang's Gloves
15/15 Treks

9x Shadow GCs, misc Smalls, Torch, Anni. etc.

I am going for a mix of Physical and Venom as 3/20/20 charms are outrageous on ladder.

Thoughts? I already know I'll be giving up one FCR frame until I get the circlet, but that's fine for right now. I'll hit FHR with charms, and obviously AWSM bug the Suwayyah.
 
Re: WW Ghost Assassin Guide V2.0

If I was going to wsm bug and I have a high damage fool's claw (lets say suwayyah) on glove side with a runic chaos on boot side, would any mods on the fools be overlooked (like the attack rating bonus or opend wounds)?
 
Re: WW Ghost Assassin Guide V2.0

If you WSM bug like that, the Chaos is primary, not the fools. You get OW, since that is independent on being primary or secondary, but you wouldn't get the AR.
 
Re: WW Ghost Assassin Guide V2.0

If you WSM bug like that, the Chaos is primary, not the fools. You get OW, since that is independent on being primary or secondary, but you wouldn't get the AR.

So then AR isn't calculated independently on each claw but rather only by the primary?

Because in the guide it says that there's some debate as to how ar is calculated.


 
Re: WW Ghost Assassin Guide V2.0

There is, but it'll only show as primary.

Not only that, but the WW mechanics further encourage having it as primary.

With the first swing, only one claw will hit--the primary claw. The secondary is added in the second check.

So in 2 checks, it's 2x primary, 1x secondary hitting. If the primary has the AR, it's going to get a higher chance to hit.


Fools is always weird since we aren't 100% on ww, and it won't show but applies to kicks IIR. Still, there are more reasons than whether or not it's being added independently (so to that one claw only) or adding to both.
 
Re: WW Ghost Assassin Guide V2.0

There is, but it'll only show as primary.

Not only that, but the WW mechanics further encourage having it as primary.

With the first swing, only one claw will hit--the primary claw. The secondary is added in the second check.

So in 2 checks, it's 2x primary, 1x secondary hitting. If the primary has the AR, it's going to get a higher chance to hit.


Fools is always weird since we aren't 100% on ww, and it won't show but applies to kicks IIR. Still, there are more reasons than whether or not it's being added independently (so to that one claw only) or adding to both.

So pretty much then I would need one heck of a high dmg feral/runic/gt fool's claw if I want to have an effective AR setup with the physical build?

Since the only other spot to get a higher dmg slower claw would be on the chaos (which top out at around 230ish max dmg) would the physical dmg build have any real advantage over the shadow build without that e glitched chaos/fury and a crazy eth, high dmg fools other than a little higher life?


 
Re: WW Ghost Assassin Guide V2.0

They can get by with a Fury Feral (which highlords takes care of IAS problems).

The advantage for being physical is that the damage is applied quicker, and the play style is more aggressive. They don't wait out a duel like venom / OW would, though they still use both.

They take down opponents who don't load up on DR% quicker than a regular venom ghost. Vs both, the opponent usually has poison res, but in a physical's case, DR% also comes into play.
 
Re: WW Ghost Assassin Guide V2.0

this guide is awesome! but i have a little problem :)
i emphasize more on physical dmg, but still don't have decent fools claw for high def opponents...

i have:
- 30ias fools runics with 2 sockets (filled with um runes)
- and recently i found 30ias fools feral with 293ed and only 1 free socket.

which of this two claws would be better to suit a ghost?
ias is not a problem, i'm using highlords and wsm glitch so hit 9frames trap laying with both of them.
plz help me :D
 
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Re: WW Ghost Assassin Guide V2.0

Hello

First off i would like to say as many others that your Ghost assasin guide was one exelent piece of work. Honestly it opened up a whole new perspective of the game for me, seeing that I never was that into theory crafting in the first place.

I got abit confused as many other noobs got when comming to clawbugging for WSM. Here is my situation, I have made two Suwayya claws with Fury and Chaos
where both claws are pritty good ( Fury - 3DF - 3Venom - 3 WB ) ( Chaos 340ed - 3 LS - 3 Venom - 3 MB ) However, I would like to know your tip of reaching the 9frame cap with these two? DO i have to switch out one claw for a runic talon and clawbug? Or can I fix it with a Highlord + Ias jewel in headitem? Should I switch both my claws?

What is your suggestion when it comes to this?

Thanks alot, for replys.
 
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