WW Ghost Assassin Guide V2.0

Re: WW Ghost Assassin Guide V2.0

You shouldn't have said it!

I prefer Inferno when I want it to last longer, it stuns better than LS, just a bit less range, which doesn't matter if they aren't going anywhere.

the only problem is that woi is really easy to escape with wsg

it is really fun to use though :thumbup:



 
Re: WW Ghost Assassin Guide V2.0

I guess I'll try both out and see how it goes b/c that sorc is owning me again. He probably ate 3 weetabix this morning...
 
Re: WW Ghost Assassin Guide V2.0

Can't beat a sorc that ate her Wheaties.



And WoI is good for a fire sin maybe >> With a few Wofs...and Fb...with mb :D
 
Re: WW Ghost Assassin Guide V2.0

I have 16 spare points at level 94 that I don't know what to do with. I think I have all the main bps covered:

9 frame trap laying
60% Weapon Block with Highlords
50% DR (level 42 fade + Enigma)
max all resists (+30ish stack)

I'm gonna put 1 point in WOI for the hell of it. The other 15 I don't know what to do with. Maybe get 16 Shadow Master since my partner in crime is a mindblast machine and getting him shot down kind of interupts the flow. I thought about 16 in Weapon Block but it seems like a bit of a waste for +3%.

I also have 120 dex. I need 4 more for hel'ed widowmaker right? I think its 124 dex required? Gear flexibility 4lyfe.
 
Re: WW Ghost Assassin Guide V2.0

1 DTalon
1 DClaw
0 DFlight (+1 claw)

20 Claw Mastery
1 Psychic Hammer
1 Burst of Speed
1 Weapon Block (+3 on claw)
1 Cloak of Shadows
16 Fade
1 Shadow Warrior
1 Shadow Master
20 Venom
20 Mind Blast

1 Fire Blast
1 Wake of Fire
1 Blade Sentinel
1 Blade Fury
1 Blade Shield
0 Lightning Sentry (+3 claw)
 
Re: WW Ghost Assassin Guide V2.0

Personally, my next step depends highly on gear and target opponents.

Phys build: I'd actually max out Dclaw.

Vs a whole bunch of casters (a few necs, maybe mostly zons and sorcs / druids) I'd go with a master, for tankage.

Venom builds wouldn't use a max dclaw, so master is a great choice.

etc etc.
 
Re: WW Ghost Assassin Guide V2.0

1 DTalon
1 DClaw
0 DFlight (+1 claw)

20 Claw Mastery
1 Psychic Hammer
1 Burst of Speed
1 Weapon Block (+3 on claw)
1 Cloak of Shadows
16 Fade
1 Shadow Warrior
1 Shadow Master
20 Venom
20 Mind Blast

1 Fire Blast
1 Wake of Fire
1 Blade Sentinel
1 Blade Fury
1 Blade Shield
0 Lightning Sentry (+3 claw)

moar block.
if you level up a bit more you can get 3% more.



 
Re: WW Ghost Assassin Guide V2.0

That sorceress video is funny as hell. It's awesome you guys are still playing after all this time, i mean, how much better at ghost can you possibly get...?
 
Re: WW Ghost Assassin Guide V2.0

not playing ghost much myself actually - i just check back here once in a while when i'm bored :)
 
Re: WW Ghost Assassin Guide V2.0

That Sorc was made a long time ago to humiliate cocky Ghost players, but people found out about it and now it's not so surprising anymore.

Also, hi2u Mr. Halloween Legohead Man.
 
Re: WW Ghost Assassin Guide V2.0

Tell me if I got this right...

If I use -20 IAS claw as my primary claw, and -30 IAS claw as secondary, i do AWSM bug and I will have -35 AWSM that requires 34 IAS to reach fastest trap laying speed.
Since Chaos ( +35 IAS ) is in my glove side it gives +35 IAS and that gives fastest trap laying speed with no IAS amulet or jewel with bonus IAS?

And one more thing.. If secondary claw has no impact on trap laying speed and -30 IAS claw would hit las WW breakpoint with no bonus IAS on claw, is there any sense of having secondary claw with a lot of IAS, or would it be enough to have fool's claw with 2 os filled with Um runes for OW?

So - Feral Chaos and Fool's Runic Talons ( with no bonus IAS ) would hit last WW breakpoint + fastest trap laying speed with WSM buging?
 
Re: WW Ghost Assassin Guide V2.0

Only if that chaos is your initially secondary, and then therefore primary claw. However, the chaos is supposed to initially be primary, but bugged into secondary.

Secondary claws give no real bonus to IAS, but then again, that's the one giving you WW ;) "Fury" or a "Fool's" moded claw is your primary claw, not a "Chaos".

ONLY if the Fools Runic gets 34+ IAS would you hit max trap speed. Both claws hit 4 frame WW.
 
Re: WW Ghost Assassin Guide V2.0

So if I swap claw bases - Runic for Chaos, and Fools Feral claw then even with no IAS on Feral Claw it would hit fastest trap laying speed?

( all this seems so unstable :D )
 
Re: WW Ghost Assassin Guide V2.0

Yes, it would hit max trap speed. However, you do not get the primary AR bonus of Fools and Chaos is your primary claw.


These are backwards.




If bugging feral / runic, the Feral = Chaos and Runic = Fools. The fools Runic would need 34 IAS.
 
Re: WW Ghost Assassin Guide V2.0

I'm having alot of trouble with bone necros, how does the shadow warrior thing work?

I tried teleing on the necro with a shadow on top but the bone spirit would kill my shadow and some of it will hit me. Then the necro would bone spear me to death.

I find it really hard to WoF+MB some of the necros I met in pub games, and I end up getting damaged whilst I tried to do so.

Another tactic they employ is to surround themselves with bone walls and spam bone spears.
 
Re: WW Ghost Assassin Guide V2.0

Shadow warrior isn't so good, but rather the master (sorry if being nit picky :P ). The master will Mind Blast the nec even while chasing and teleporting, or even trapping (saves you the time ^^). They'll have swirlies or be stunned thanks to her.


Depending on your (and therefore the master's) Weapon Block, she can tank a few. The shadow will tank them (it's ok if she dies) when you tele stomp a stunned nec. Only stomp if stunned, and use Dragon Claw to chain lock the nec, so you teleport on him even if he gets out. DClaw + stun is the effective way to deal with them. WW them if they walk / run out. Practice helps to catch them on the move.


Bone wall won't stop you if you're teleporting anyway, so focus on stunning him. Lay traps and skirt around if he's just camping like that. With MB from you and the master, he'll get some stun and have to move, or else you lay more and he's done for. get him with dclaw if and when possible.
 
Re: WW Ghost Assassin Guide V2.0

Shadow warrior isn't so good, but rather the master (sorry if being nit picky :P ). The master will Mind Blast the nec even while chasing and teleporting, or even trapping (saves you the time ^^). They'll have swirlies or be stunned thanks to her.


Depending on your (and therefore the master's) Weapon Block, she can tank a few. The shadow will tank them (it's ok if she dies) when you tele stomp a stunned nec. Only stomp if stunned, and use Dragon Claw to chain lock the nec, so you teleport on him even if he gets out. DClaw + stun is the effective way to deal with them. WW them if they walk / run out. Practice helps to catch them on the move.


Bone wall won't stop you if you're teleporting anyway, so focus on stunning him. Lay traps and skirt around if he's just camping like that. With MB from you and the master, he'll get some stun and have to move, or else you lay more and he's done for. get him with dclaw if and when possible.

Why dragon claw :shocked:


 
Re: WW Ghost Assassin Guide V2.0

Quite simply, it's a stationary attack. Just skimming back over Tien's Nec guide, the has a vid of WW and one with the "secondary melee attack" (norm attack or dclaw). The WW certainly works, but doesn't leave minion stack, which is the purpose of the stationary attack.

When dclawing, the shadow takes the hits, and you're attacking. Block will always hinder, but dclaw is also very nice at maintaining stun if you can hit. Also, with BoS, it's a very fast attack :) .

The fact that it's on left means you can also chain lock to maintain a name lock (as seen in second vid) while attacking. Great for chasing.


For reference:

Vid #1 (WW)
Vid #2 (DClaw)
 
Re: WW Ghost Assassin Guide V2.0

I have a question regarding the claws I'm using which are these:

chaos runics &

rare ferals /w fools mod
116-316 dam
7ll
+3 ls

The reason i'm using high damage is because I tried using the venom setup but I didn't think it was doing enough damage so I switched my charms to 3/17/19's and went with high damage claws. These claws have no ias.

My question is if I use the wsm bug and the rare claws become the secondary claws am I losing the AR from fools mod?(I don't THINK I am) Also what do you think about these claws? thanks!
 
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