We were Soldiers

Sure, lots of other characters can fit into the general theme, but I like the idea of an army of grunts rather than 8 specialized killing machines....


7 pallys and 1 "sarge" is the most variation id like if any at that.....



Also- why not we all just have a char, then we can declare what it is from a set number of classes and then we can get the right people on whenever... (ie- we may have 2 might pallys, 3 fant pals, 4 shockers, 2 medics)

Would be cool to set defines classes too ;)


(no combat skills work with bows?)

edit- also I just started playing again, so dont have much gear.... I maybe can bum a bit off my bro who just started playing too, but I dont want to be a burden, so I may suck for a while ;)

maybe I can play a medic class...
 
Reading this thread, some might be confused about exactly what is allowed/ideal. I plan on making a comprehensive post later, with better formatting and language, something that will be the first post of a new thread when we start. It will have builds compiled, questions answered, etc. I just don't have time ATM (family stuff, and a new Smallville is coming up!) I'll get time in about 4 hours :clap:. So don't worry, the murky cloud will lift, and the army will truly begin planning our conquest of hell.
 
I like all the above ideas.

7 pali soldiers and 1 barb commander

6 pali soldiers 1 barb commander and 1 sin/or/sorc arty

I'm still in. Don't really care what roll I'm assigned. Just want to play.

- Masher
 
Ok, here is my promised write-up, please post comments/critiques so it will be at its best as the first post of a new thread (this one was just recruitment/ideas, the next will be all about playtimes/level tables)



Intro:

The Soldiers are an MP group who will play through the entire game with crossbows and each other (no merc/summonables). We are going with an army theme, and will try to maintain a sense of roleplaying, not power gaming. Fun is on the agenda! We are set to begin on Sunday, May 15th, TBD.


Builds:

The Sarge: A barb who uses his loud voice to keep us in line with good morale. A Sarge would max Battle Orders especiallyl, and may freely choose where his other points go.

The Grenadier: An assassin who maxes her fire bombs and synergies for a deadly grenade attack. I am still unsure if I should make her use a crossbow, as she will not be using it. This may be an exception where she can wear claws. You may not use your Lightning traps.

The Flamethrower/Heavy Artillery: An enchantress, probably using a demon machine. Maxes her fire mastery for juicy damage, and gives AR to all. I do not like the idea of an inferno sorc, this one is good by me.

The Biowarfarer: a venom assassin, or a Pus spitter Necro, the only rule is use a crossbow and help the party.

The medic: A cleric who will keep the party patched up. I will make an exception to the crossbow rule here also. If you choose to purely heal and not fire, you may wear a shield/XX combo to better survive (red cross shield would be sooo cool). The XX there would be cool with like a throwing knife; simulating a pistol! A healing rod is acceptable.

The Grunts: These will make up the bulk of our army. Specialization is encouraged, but 1 point in most relevant auras will give us something to fall back on if one is killed or MIA. The point of maxing the aura is for radius, mostly. With such a build where certain skills are not allowed, this frees up people to max multiple helpful auras. We definitely need someone with conviction, fanaticism, and blessed aim on for our war.


How to Play

So far, there are many many entrants. To keep everyone involved, I was thinking to create a Red team and a Blue team (ala Halo ;)), so we will all get multiple chances to game and keep up with the war's progress. Interteam mingling is acceptable, the main goal is to keep everyone leveled and in the same general vicinity. Besides having 2 groups doing the same missions during the week, there will be a makeup time where veterans will come back and help laggers to get up to the front.

Each week, we will have a mission objective. These will include kill missions, and the first week's mission is to locate and eliminate the leader of the opposition to our Rogue allies, Andariel. All quests are to be done on the way to ensure enemy forces can not take us from the rear. Full clears are unnecessary, but smiled upon.



For the sake of authority, I will assume overall command in the thread to keep our soldier's morale and spirits high. In game, though, I would like to see more a Follow-the-Leader approach taken, where soldiers take turns (say a new leader each quest) leading the charge into the fray. This will keep our army together and our fire concentrated, while increasing the roleplaying spirit and giving everyone a chance to lead the army to war. Shouting funny phrases/orders is encouraged.


So far, I have received the following enlistments:
-------------
Starving_Poet
OpethAZ
Alien

Doug -- Sarge

Nibiru- -- Grunt (pick aura(s))
corax -- Grunt (Conviction)
Vober -- Grunt (pick)
Slothman -- Grunt (Holy Freeze)

NSXdreamer -- grenadier

DMPI_Masher -- demon machine enchantess (heavy artilllery)

shermo -- venom assassin (biological warfare officer)
deathsguard666 -- Pus spitter necro (bio-warfare)

chicagofan51 -- Medic



Did you sign up?
-----
TopHatCat64 (posted idea, but not enlistment)
 
Well, I don't want to muck up that intro thingy there, so I'll just double post. I got a barb, as no one else picked one yet. If someone else wants him, I'd be a Grunt, but I'll bite the bullet as we NEED a Sergeant Slaughter.

As far as 2 teams, so far we don't have that problem of too many people. If we have 10 people show on gameday, its 2 groups of 5, with updates in the thread to see when/if we re-combine at <= 8. Currently there are 13 people, if we all showed, thats 2 impressive armies of 6 and 7, go us!
 
DougTheHead2 said:
Did you sign up?
-----
TopHatCat64 (posted idea, but not enlistment)

Oh sorry no, I doubt I'll have time really, time to get a job and all :) . Just wanted to add my 2 cents since I think it's a great idea.
 
what the heck

im in i can be on everyday after about 3:30 and on weekends i can be on indeffinately
since you started this thread ill take whatever position you tell me too
juz post a reply soon o btw it is 1:34 in the mornin here so as you can tell im usually up late
 
killmesh said:
im in i can be on everyday after about 3:30 and on weekends i can be on indeffinately
since you started this thread ill take whatever position you tell me too
juz post a reply soon o btw it is 1:34 in the mornin here so as you can tell im usually up late
You are in my time zone, there shouldn't be a problem :). As for a class, if you are undecided, just go with Grunt for now; we still have over a week until we start.


For equipment loans, I checked my stashes; I have 5 Burizas, 2 Hellracks, 2 Pus Spitters, a cadre of Langer Brisers, lots of the lesser ones... i will be ready to just give them away when called upon :thumbsup:
 
Ill take whatever aura is needed if I play grunt...

ill gladly play a medic too since I have no gear saved up ;) and only 1 as of now
 
What shall our attire attire be? hehe
i liked the suggestion before that we all wear the same armour - even better if its colourful

ie- wear hawkmail in normal, bright green (camoflage!)
 
Oooohhh act based camo!

Green for Act 1
Yellow for Act 2
Green / black for Act 3
Black / Red for Act 4
Blue for Act 5

As simple as wearing gem socketed armor if nothing else!
 
I really do like the idea of uniforms... I will go through stashes and Medieval Mart, trying to visualize our progress and the best use of items. If I can get a pretty good idea of what is best when, we may just make it a standard uniform. The gem'ing of armor is a good idea, if I know what armor would be best in NM I would ask all soldiers to use their normal socket quest to prepare their armor.

Anyway, if anyone wants to help look for a path of likely equipment and upgrades, please post it and we'll have a look to see what our standard issue should be.
 
Like Starving Poet I'll go with one of the aura based grunts... have no preference which one... I think I have an Ichorstring, Doomslinger and a Hellrack for sure.

On the armor, would a Venom Ward be appropriate for act I... I am so trying to remember if that has the poison factoring and against Andariel that might make a good choice. Either that or emerald socketing. I have a humongous stash of gems, so can easily help on that.

This is getting better all the time. Good work Doug and the rest.
 
venomward wouldn't be good for act1 norm. its lvl 20 req which we should be after act1.


reporting for duty SAH!
 
Since it looks like we'll have more than one group, I'd like to volunteer for a second medic, and I can probably donate some equipment to anyone who may need it.
 
Thinking about, I would still want to carry a rifle (xbow) with me in the field, even as a medic. After all, they still need to be able to use it when the (crap) turns bad!

I like the idea of Act 1 Hawkmails, since they are camo-like and pretty practical to boot.

One question...aside from party help, the other thing a medic does well is obliterate undead, but the use of holy bolt for that is "unmilitary" and may not fit the theme. Are there any opinions on this? Any way to justify the RP aspect of the game? I can go either way with this...

semper fi
 
chicagofan51 said:
One question...aside from party help, the other thing a medic does well is obliterate undead, but the use of holy bolt for that is "unmilitary" and may not fit the theme. Are there any opinions on this? Any way to justify the RP aspect of the game? I can go either way with this...

semper fi

Not that i've ever been in a war or anything but at least in Saving Private Ryan the medic (Giovanni Ribisi's Wade) does participate when the group attacks the German outpost. I'm going to assume that he ran out there with a rifle and an intent to kill otherwise why send him out there at all.

When it comes down it the enemy had no reservation about shooting at him so why should a medic have any reservation about firing back?
 
TopHatCat64 said:
Not that i've ever been in a war or anything but at least in Saving Private Ryan the medic (Giovanni Ribisi's Wade) does participate when the group attacks the German outpost. I'm going to assume that he ran out there with a rifle and an intent to kill otherwise why send him out there at all.

When it comes down it the enemy had no reservation about shooting at him so why should a medic have any reservation about firing back?


My question about the offensive holt bolt was not so much about fighting back as much as it's not a "military" type weapon, like an assasin grenadier or enchantress "flamethrower"...

...unless you think of the undead as cyborgs or something with Holy Bolt being some kind of EMP...
 
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