Ok, here is my promised write-up, please post comments/critiques so it will be at its best as the first post of a new thread (this one was just recruitment/ideas, the next will be all about playtimes/level tables)
Intro:
The Soldiers are an MP group who will play through the entire game with crossbows and each other (no merc/summonables). We are going with an army theme, and will try to maintain a sense of roleplaying, not power gaming. Fun is on the agenda! We are set to begin on Sunday, May 15th, TBD.
Builds:
The Sarge: A barb who uses his loud voice to keep us in line with good morale. A Sarge would max Battle Orders especiallyl, and may freely choose where his other points go.
The Grenadier: An assassin who maxes her fire bombs and synergies for a deadly grenade attack. I am still unsure if I should make her use a crossbow, as she will not be using it. This may be an exception where she can wear claws. You may not use your Lightning traps.
The Flamethrower/Heavy Artillery: An enchantress, probably using a demon machine. Maxes her fire mastery for juicy damage, and gives AR to all. I do not like the idea of an inferno sorc, this one is good by me.
The Biowarfarer: a venom assassin, or a Pus spitter Necro, the only rule is use a crossbow and help the party.
The medic: A cleric who will keep the party patched up. I will make an exception to the crossbow rule here also. If you choose to purely heal and not fire, you may wear a shield/XX combo to better survive (red cross shield would be sooo cool). The XX there would be cool with like a throwing knife; simulating a pistol! A healing rod is acceptable.
The Grunts: These will make up the bulk of our army. Specialization is encouraged, but 1 point in most relevant auras will give us something to fall back on if one is killed or MIA. The point of maxing the aura is for radius, mostly. With such a build where certain skills are not allowed, this frees up people to max multiple helpful auras. We definitely need someone with conviction, fanaticism, and blessed aim on for our war.
How to Play
So far, there are many many entrants. To keep everyone involved, I was thinking to create a Red team and a Blue team (ala Halo

), so we will all get multiple chances to game and keep up with the war's progress. Interteam mingling is acceptable, the main goal is to keep everyone leveled and in the same general vicinity. Besides having 2 groups doing the same missions during the week, there will be a makeup time where veterans will come back and help laggers to get up to the front.
Each week, we will have a mission objective. These will include kill missions, and the first week's mission is to locate and eliminate the leader of the opposition to our Rogue allies, Andariel. All quests are to be done on the way to ensure enemy forces can not take us from the rear. Full clears are unnecessary, but smiled upon.
For the sake of authority, I will assume overall command in the thread to keep our soldier's morale and spirits high. In game, though, I would like to see more a Follow-the-Leader approach taken, where soldiers take turns (say a new leader each quest) leading the charge into the fray. This will keep our army together and our fire concentrated, while increasing the roleplaying spirit and giving everyone a chance to lead the army to war. Shouting funny phrases/orders is encouraged.
So far, I have received the following enlistments:
-------------
Starving_Poet
OpethAZ
Alien
Doug -- Sarge
Nibiru- -- Grunt (pick aura(s))
corax -- Grunt (Conviction)
Vober -- Grunt (pick)
Slothman -- Grunt (Holy Freeze)
NSXdreamer -- grenadier
DMPI_Masher -- demon machine enchantess (heavy artilllery)
shermo -- venom assassin (biological warfare officer)
deathsguard666 -- Pus spitter necro (bio-warfare)
chicagofan51 -- Medic
Did you sign up?
-----
TopHatCat64 (posted idea, but not enlistment)