U consider ATMA storing cheating?

sutra said:
I used that ZOD example to demonstrate just how often people treat u with respect at Bnet...
AFAIK, with high MF you get a greater percentage of all drops as magical, rare, set and unique versus nonmagical items (like runes). So you'll have a better chance to find runes with little or no MF since a greater number of your drops can potentially be a rune.

And finding respectful players on public B-net is many orders of magnitude easier than finding a Zod. Though things are mighty paranoid in HC past the middle of Normal now, due to the flood of TPPKs, I still think I could find another decent player before I could find 2-3 Isenhart's Case. Particularly if you have at least one friend playing with you to start. People will follow you like a magnet once they see a few people playing friendly co-op. Believe me, I'm not saying public B-net is a picnic, but it's not nearly as bad as you describe.
 
Bongo Fury said:
AFAIK, with high MF you get a greater percentage of all drops as magical, rare, set and unique versus nonmagical items (like runes). So you'll have a better chance to find runes with little or no MF since a greater number of your drops can potentially be a rune.

And finding respectful players on public B-net is many orders of magnitude easier than finding a Zod. Though things are mighty paranoid in HC past the middle of Normal now, due to the flood of TPPKs, I still think I could find another decent player before I could find 2-3 Isenhart's Case. Particularly if you have at least one friend playing with you to start. People will follow you like a magnet once they see a few people playing friendly co-op. Believe me, I'm not saying public B-net is a picnic, but it's not nearly as bad as you describe.

Well, i only speak from the experiences i had, and they were all bad. Not once i was at a game in wich people stop by just to spam "gimme free plz" or when someone left u to die in a middle of a pack of beasts...
Until i have otherwise Bnet will remain a non entering zone for me!!!!
 
Bongo Fury said:
AFAIK, with high MF you get a greater percentage of all drops as magical, rare, set and unique versus nonmagical items (like runes). So you'll have a better chance to find runes with little or no MF since a greater number of your drops can potentially be a rune.

I believe the item is picked before the quality is determined. Magic find has no influence on the chance of a rune dropping just as it make no difference to your chances of finding a potion, or a key, or a pile of gold, or a scroll, or a quiver of arrows...

Chris
 
Icebird said:
I believe the item is picked before the quality is determined. Magic find has no influence on the chance of a rune dropping just as it make no difference to your chances of finding a potion, or a key, or a pile of gold, or a scroll, or a quiver of arrows...
I thought that this was how the drop routine worked:
o Kill monster;
o Game determines if any items will drop (MF does not apply);
o If items will drop, game determines how many items will drop (MF does not apply);
o Game determines if item #1 is magical or nonmagical (MF does apply);
o If nonmagical, game determines if it's a potion, gold, gem, rune, or white item (MF does not apply);
o If magical, game determines if it's blue, yellow, green or gold (MF does apply);
o Determine if the item is normal, exceptional or elite (MF does not apply);
o Determine the exact item to drop (MF does not apply) ...

Am I mistaken in how this works?

As an aside, I thought this was also why you got the 'failed unique' type drops (like from Andy). The game picks an item to be unique, but then when the item type is determined and there is no unique version, it is defaulted to a rare (with exceptionally high durability).
 
Bongo Fury said:
I thought that this was how the drop routine worked:
o Kill monster;
o Game determines if any items will drop (MF does not apply);
o If items will drop, game determines how many items will drop (MF does not apply);
o Game determines if item #1 is magical or nonmagical (MF does apply);
o If nonmagical, game determines if it's a potion, gold, gem, rune, or white item (MF does not apply);
o If magical, game determines if it's blue, yellow, green or gold (MF does apply);
o Determine if the item is normal, exceptional or elite (MF does not apply);
o Determine the exact item to drop (MF does not apply) ...

Am I mistaken in how this works?

As an aside, I thought this was also why you got the 'failed unique' type drops (like from Andy). The game picks an item to be unique, but then when the item type is determined and there is no unique version, it is defaulted to a rare (with exceptionally high durability).


Close but no. Like this;

1. Kill monster.
2. Check drop 1 for nodrop (in other words whether an item drops)
3. If not nodrop (yes that is proper english) check for base type (armor 87, gem, weapon 41, rune, etc)
4. Check for specific item within that base type.
5. If applicaple, check for unique then set then rare then magical. If none then checks for socketed.
6. If more than one item can drop repeat from step 2.

It is at step 5 that MF comes into play. The odds of all of those are increased with more MF. And, if it chooses unique/set but either one does not exist or that monster is not capable of dropping the unique/set version of the item then thats where you get the superdurable rare. So as you can see MF does not come into play until after rune has been chosen therefore MF has no effect on rune drops but it does decrease the odds of socketed items.
 
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