Trav Barb

PhatTrumpet

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Trav Barb

slick4hire's Zerk Barb thread got me thinking about my planned WW Barb who would mostly run Hell Trav. What I've got figured out so far is:

Arreat's if I can get it, otherwise IK Helm (PTopaz)
Highlord's
eth 'Oath' Colossus Sword
'Rhyme' Hyperion
IK Gloves/Belt
Gore Riders

My main question is about the armor. I was originally thinking 'Lionheart' because I'm kind of old school and I think resists and life/stats would be more important than defense for a Trav runner. I was also throwing around the idea of 'Duress,' but didn't see much advantage of that over 'Lionheart.' Then there's also 'Stone,' but again I don't think ridiculously high defense is all that crucial here.

My other main question is about leech. Is there a magical number I should shoot for in mana leech, or can I just throw on a Manald and chug blues when necessary? Also, if I settle for IK Helm I'd only need one more IK piece to get the 10%LL partial gloves bonus. Is this (along with all the other partial bonuses) worth losing the stats from Gore Riders?

Thanks.
 
I made a Trav barb who pretty much destroys everything. He is a zerker for one ( yields way more dmg ). His gear is Arreats (um) Upd Guardian angel ( um) tgods, raven frost , rare res ring , highlords , gores / laying of hands and GF. Your going to want really good resists for trav running as a conviction can ruin your day. I would suggest zerk or conc over ww since you get alot more dmg and should be able to 1-2 hit kill everything. And youd also not have to wrry about mana leach freeing up a jewelry slot or more freedom in gear
 
Reckon you'll definately want LOH if you're doing trav.

Also have to agree with Stimm on the guardian angel. Resists are very important in there because of their elemental skill spawnings.

a pretty effective trav barb in my mind would wear:

Arreats face (Um rune or %ed jewel)
Guardian angel (um or %ed jewel)
Stormshield (p diamond or Um)
Oath, Botd, grief, GF or other groovy wep used 1 handedly.
Highlords
Gore riders or waterwalks (more fire resist)
T-gods
ravenfrost
Dual leech ring
Laying of hands.


As far as leech goes:
My barb uses 2x ethereal oath balrog blades, 39%ed leviathan, 39% ed/6life leech arreats, highlords, gore riders, verdungos, ravenfrost, steelrends and a 5/6 dual leech ring.

That means he has 11% life leech and 6% mana leech. It seems to work just fine for me, but then again I have rather high damage (5,000 whirlwind for each hand + hella deadly strike) which will make my leech go further. I also hit 50% more since i dual wield swords.

One important tip from me would be to Get a Might merc and Have him use Decrepify. This makes monsters very easy to kill.
 
Actually, I think id prefer Hellmouth on a trav runner. Just put a few stats into natural res, Hellmouth will absorb the hydra's. Thats what I did with my barb and he does 100% ok. Thats with Zerk Of course and the Eth Oath, Arreats *um* , Lionheart, Gores, Ik gloves, Belt. Highlords. and 2x ravens. And Good Ol' Rhyme.

You could also go if your going 1 hand and not 2 hand like previous poster, get etheral Tomb Reaver, and use Blessed Aim Merc..... Decrep will help as well as the extra AR. Or just go Might Merc.
 
i think the best way to do trav is to stack up on the resists. just remember to put at least 1 item that have some absorb in them. i know kil did hellmouth and it worked good for him, although personally i think dwarf/raven/tgods is a good setup. you can always just get ml from your ammy slot. not so sure if there's a big difference in 90 res all (g angel) + absorb and 75 res all + absorb; the only really concern is getting 1-hit killed by conviction. i dont think it differs that much.

i would do this (then again, this is me we're talking about and i am known for being "eccentric"):

arreats (um)
duress (lack of ds from highlords)
rhyme
(weapon)
tgods/dwarf/raven
gores
cmoon ammy (or a +skill/ml ammy)
loh

with of course, dual alis on switch :D (i never bother with echo weaps, they only give a measly 150-200 life. not that much difference between 2.5k and 2.7k if you ask me)

i havent checked on the damage since its been a while since i last played barbs, but if can manage to kill them relatively fast without a might merc, definitely consider an hf merc. you WILL always get amped in trav, so hf will save you from the times they spawn extra fast or whatnot.
 
Zerk does much more damage per hit, but it's much slower. I would definitely use WW, and with axes, not a sword. One could think of getting some fire absorb and damage reduce items untill higher levels to survive FE explosions while cursed with amplify damage. Vilehand will alwats be there and flamefinger is always fire enchanted, so it's something hard to avoid. If you can somehow reach 4/5k life then you could drop shield and some of the DR and absorb and go dual wield to kill them faster.

Gold find is a good idea when doing travincal runs, as they drop a lot of damage. Because of this I would not recommend anythign that is expensive, like Doom or Beast. Oath is indestrctible and DC is very cheap, even if socketed with a perfect jewel. If you invest some time you can gamble one or more full stashes everyday.

As for mana leech, with dual axes I am far from having problems with a single mana leech ring. If anything, you may use one mana potion per run. Not a problem, indeed.

Defense is really not a very big problem because they don't hit very hard, even with auras. However, when extra fast guys are loaded you won't want hem to burn your mana all the time, so defense will help. But you don't really need a Stone armor. I don't see why using tgods for belt, too. I find dungos or IK much better, or maybe some other belt with mods you find suitable.

I've found myself with an almost empty life orb many times when doing travincal runs after one or two FE explosions when amped. If you can remove the curse with a nearby well/shrine of a fast travel to town (Ormus) after killing Vilehand it will do you no harm.
 
grrr, still steamin' about my 238% Oath roll...

Sadly, xey, 'Duress' has no DS on it, only a small amount of CB and some OW. If it did have DS I would probably use it in a heartbeat.

That's all fine and good Stimm and Sip, but what if you don't have a GA and don't want to bother trying to outbid all the Lamerdins that want one. You also mentioned Conviction being a significant problem, but I don't believe GA helps much in those situations unless you have seriously stacked resists.

I like the Laying of Hands idea... completely forgot those buggers were demons. I'm also considering the Might Merc idea. I know I can get a Reaper's for mere pgems, but one question that arises is will a Might Merc survive better than a Holy Freeze Merc? I tend to think he will, since Decrep sorta acts like a mini Holy Freeze while the Might aura helps him leech more. Only problem is, like xey said, when they spawn extra fast cursed with either Might or Fanatacism, and I have no DR. I'm not so confident that I can take that risk with no Stormshield.

So I guess it's lookin' like this:

Arreat's (or IK - cheap, can be socketed with Topazes or something like 'RalThul'... gotta love ghetto flare)
Highlord's
'Oath'
Lionheart
'Rhyme'
LoH
TGod's (String? Verdungo's?)
Waterwalks
hopefully Dwarfstar/dual leecher (I don't think Cold Absorb will be that crucial)

Merc: still undecided

... now to go work on getting another Mal and Lum so I can reroll that sword...

<grumbles>
 
Ive never had a problem getting a GA , almost every hammerdin i see has enigma. My barb has about 65 res with conviction aura which helps alot. Decrep on a might merc will be a good way to go. If you have UM'd gear its not a problem to get what i have res wise
 
Also, not that I plan on leveling this guy that much, just curious, but what are you guys placing points into after WW/Mastery/BO/Shout? Iron Skin? Zerk? Conc?
 
4 words and a smiley will save you from thinking:

Immortal King's Full Set ;)

now that your oath rolled our "bad" (can you call it bad :)) you might as well use it elsewhere... IK WW did travi for me hundreds if not thousands of times without having but a few close calls when i WW'd both Geleb and Toorc @ once and got caught in fire explosion and cold explosion at the same time. Having full resists sure helped there.
 
Nexexplo said:
Cheap, easy and you look darn good.... :D

You'd look darn noob (a lot of noobs using the set at least on Europe).

And let's see:

- lowish dmg
- low damage reduction
- no shield
- bad range
- average defense

WW is so obvious choice. You're attacking multiple targets all the time, and you'll definately need the leech. I ran travincal quite a bit in the beginning of the season, and it worked just fine, although I have no travincal in mind, when I build the barb.

Very Basic gear:

Death cleaver (non-ethe, ed/max, any fast high dmg weapon should be fine)
Arreat's (ed/str)
Duress wirefleece
Verdungo's
Steelrends (replace with LoH for Travi)
Goreriders
SS (ed/dex)
Metalgrid (Hlord's if you're not using DC)
Ravenfrost
Dual leech ring
Demon limb for pre-buff

I ran in big games, and didn't even have any close calls. One of the best things with that gear is the FHR you get - you'll be virtually leeching all the time, not recovering from hits.

Guardian angel is an overkill, and that's a fact.
 
Nexexplo said:
sahlakh said:
You'd look darn noob (a lot of noobs using the set at least on Europe).
QUOTE]

Yes, I am on Europe an now I know what I am.....

Thank you very much,
Nex

Pleasure was all mine.

Regards, emp

Edit: what I meant was that wearing the set doesn't make you "noob", but a lot of people using the set are playing like dorks. And I still don't like the set. :)

No elitist attitude, just the image I've gotten.
 
sahlakh said:
Pleasure was all mine.

Regards, emp

Edit: what I meant was that wearing the set doesn't make you "noob", but a lot of people using the set are playing like dorks. And I still don't like the set. :)

No elitist attitude, just the image I've gotten.

No offense taken...:D

I have this mission to make a PvM char of each type with the class specific sets.
The damage on the IK maul is quite good in trav with the extra 200% damage to Demons.

Cheers,
Nex
 
the set itself is a piece of art compared to what it costs. it will get you to solo any area in the game, even CS if you're WW cause you would have 1 point in zerk for physi immunes... just takes patience there
 
Ankeli said:
the set itself is a piece of art compared to what it costs. it will get you to solo any area in the game, even CS if you're WW cause you would have 1 point in zerk for physi immunes... just takes patience there
My axe barb has a merc with +4 arioc's and Delirium and the damage I would get from demon limb is so low I just don't find it usefull at all. The ar is not that great for the charge costs too. I have moved one of those to my barb but muled it back after two days.
 
barbs running trav are too slow, takes forever in 8 person game and lack of ability to hit multiple monsters at once makes them slow. Probably by time most barbs could do a person game run my necro would have done at least a 6 person game run. Barbs lack ability to do high dmg and hit multiple targets at the same time from a safe spot. My season 1 ik barb worked nicely but took too much time compared to my trang nec. Just my 2 cents.

For a barb I'd go like this, eth upgraded hone sundan, arreats (um'd), highlords, raven, string, dual leech ring, LoH, gores, I'd say leviathan and then charms to max resist all then ww away, deadly/critical + cb makes killing fast and 2 handed high dmg wpn with LoH is very nice. 5 range means u can also snipe monsters that can't fight back thru the openings in the little pillars.
 
Id say if i was you, id do a barb. BECAUSE not everyone does a Barb for trav runs. Its different, and just because its not as fast, you have a greater chance of living, only because defense, and life is much higher than usual Characters. If you went with pally it would be a heart break due to everyone on the Hardcore side now has pally's and they are too fast of killers for PVM and take way too much fun out of the game.:rolleyes: Even if you arent doing but 10k dmg with a barb you can still kill things, which I believe some people miss. They all want to go for the quickest killer. Barb's are fun and I believe more people should play them, just because you can save peoples lives by tanking, and you can kill damned near anything with them.
 
Yeah, I was starting to miss Whirling around and having 3-4k life. Plus, I forgot to put this in the thread title originally, but I meant for this to be a relatively cheap build. I don't see a Poison Necro Trav runner being all that cheap. And I didn't know IK Armor was so cheap... about how much is it worth nowadays?

I got him to lvl 57 so far... anxiously waiting for lvl 60 when I can equip that sword (even though it was a crappy roll). If nothing else, I'll get a Hell Hellforge drop out of the whole deal, and I'm ok with that.
 
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