Merlin The Wizzard
New member
So how fare the rest of you? Grisu? Fabian? Jaelen?
Even Butzie has been quiet
Even Butzie has been quiet

So how fare the rest of you? Grisu? Fabian? Jaelen?
Even Butzie has been quiet![]()
Bugger, I've made the Canyon of the Magi WP, and came back to see if I have to do the false tombs...I was pretty sure I did, but wanted to make double sure. I hate the false tombs.Vampires: ...Tal Rasha´s Tombs...
If I remember correctly, as it's been a while since I stepped in them, the one with this guy, who we used to hunt in 1.09 tournaments, is bigger than the other 5 false tombs...right? I'll be happy if it is. :thumbsup:
Nope, no console command. Just a dedication of a number of people to deciphering the inner workings of the game and deducing the optimum builds based on the actual game code.Is it just me when I feel terribly inferior when reading all those stat + equipment and enhanced damage calculation posts? There is a topic for the reasonably rich sorceress out there, and I decided to quit reading it after page 1. How does one even learn all these things? I never see all this info one frames per second and breakpoints, or how much damage is applied to ES due to one specific attack, or whatever... is it some sort of console command?
Can't have been easy with that wrist blade
That reads about right jiansonz...
Question : Why did you use the naming quest on a wristblade you were allowed to use on the first place, but didnt give an extra point? (Given that it was andy's drop?)
Well, I wish you the best of luck. Corpsefire can drop 'nice' rares, but you just might get screwed... Still plenty of zombies in act 1, and probably some in act 2 and 3 as well.
Vulture demons aren't all that bad...
Actually, I like that draw. I have a lot of respect for these guys (past Normal) but they have never managed to kill me. They are good for drops in this tourney, I think. They spawn in packs of four, so when they do spawn, there are usually a lot of them. They are of the 'wraith' category of monsters (along with the actual wraiths and finger mages), which means they have a much better (4x) chance than most other monsters to drop 'misc. good' items (runes, gems, charms, jewels). Since we can´t use drops from chests and other containers in this tourney, we are seriously handicapped by the lack of good socketables and charms.Willowisps... That is a bountymob you'd rather not encounter i take it?![]()
I HATE THEM! After snakes, it´s the monster type I seriously despise the most. An approriate bounty monster for me, I guess. :azn:Vile mothers are fine
There are three huge areas that hold a good number of them. But as you say, I have to be alert to see who drops what. When I used PS 1st charge on them with Mary, the imp on top of them would usually die about 0.3 seconds after the Siege Beast...but the siege beasts suck. Very few, and hard to separate the drops besides...
Appropriately, that the mob that killed you will be one of your avenger's bountymobsYeah, those are probably decent draws.
Actually, I like that draw. I have a lot of respect for these guys (past Normal) but they have never managed to kill me. They are good for drops in this tourney, I think. They spawn in packs of four, so when they do spawn, there are usually a lot of them. They are of the 'wraith' category of monsters (along with the actual wraiths and finger mages), which means they have a much better (4x) chance than most other monsters to drop 'misc. good' items (runes, gems, charms, jewels). Since we can´t use drops from chests and other containers in this tourney, we are seriously handicapped by the lack of good socketables and charms.
I HATE THEM! After snakes, it´s the monster type I seriously despise the most. An approriate bounty monster for me, I guess. :azn:
There are three huge areas that hold a good number of them. But as you say, I have to be alert to see who drops what. When I used PS 1st charge on them with Mary, the imp on top of them would usually die about 0.3 seconds after the Siege Beast...
You know, I too feel it sucks that I had to keep modifying rules etc. I apparently haven't given everything enough thought... Oh well, hopefully I'll do better in the future. On to your kwestjons.Now for something completely different - some rules clarifications and questions:
Yes. The central idea is only bountymob drops count. I give the option of using shopped items simply as a means to have something equipped in those slots until the time you get to your mobs. Starting eq is treated the same way as shopped equipment. Both can be sold if you feel like it, to get some return for the money investment.* Have I interpreted the rules correctly if I assume that once a shopped item can no longer be equipped, the only thing we can do with it is to sell it back to the vendors? Can we even do that, or do we need to dump it on the ground? Does starter items count as shopped items?
Yes. However, if only one of those 4 items is a SU trophymob drop, it inherits the SU quality as well, which means it doesnt have to be switched out if you get an unlucky SU mob drop.* If I want to e.g. cube a Savage polearm, all four ingredients must be trophymob items, right?
* Can we
- shop potions for some cube recipes (resist rings and rejuves)?
- shop TP Tome/Scroll for the unsocket recipe and to create the cow portal?
I assume we can, since we are allowed to shop these items that are not equipped.
* If I find a throwing potion pack from a trophymob, am I allowed to "repair" that pack by selling it to a vendor and buying it back?
* Corpsefire dropped a crappy rare Leather Armor for Maryam. Does she have to wear it, or can she put it on her merc and use a regular trophymob armor herself?