Merlin The Wizzard
New member
Code:
[highlight]ALIVE[/highlight]
[U]Score Character Class Forum Name Level Act WP[/U]
0 Bobbie_Fett Sorc Butzull 1 A1 Rogue Camp
-7 Shockfrosted Paladin Grisu 17 A1 Inner Cloister
[highlight]DEAD/RETIRED[/highlight]
[U]Score Character Class Forum Name Level Act WP[/U]
-6 Lloyd Necromancer Merlin 19 A1 Inner Cloister
-7 Tryman Paladin Jaelen 19 A1 Jail Level 1
-7 Floyd Necromancer Merlin 17 A1 Outer Cloister
Code:
[highlight]BOUNTY MOBS[/highlight]
[U]Character Act I Act II Act III Act IV Act V Boss[/U]
Bobbie_Fett Vampire Slinger Frogs Ob.Knight Reanimated Diablo
Shockfrosted Fallen Sabre Cat Council Megademon Reanimated Mephisto
I didn't have high hopes for poor Floyd anyways, seeing how royally screwed he was with the superunique drop. My merc had a plain hunters bow (more damage output then the 5% LS shortbow). I wielded the 2 axes Bonebreaker dropped, ubt the damage output was horrible. Especially once I entered the barracks (I had my deeds at the entrance). A champion pack of Black Rogues ran forth, and the Devilkin shaman were merrily raising devilkin out of my reach. I got surrounded by all sorts of minions, most of which didn't budge under the terror curse. While I managed to kill one champion, and whittle another down to three quarters, I didn't have enough health pots to get out of that tight corner.
With 2 deeds in Act 1 normal I think it's abundantly clear that I made one damn hard tourney, and further more that I am definetely not ready yet to participate in it. Damn shame too, I liked (and still like!) the concept. I'll be cheering y'all from the sidelines, of course! I might even roll another (definetely last one) later on, but for now, I've had enough. I think those of you who don't have an early superunique have it easiest (controversial as it sounds). When building up a char, especially with limited means as in this tourney, you definetly don't want to be burdened with a poor drop from your bounty SU (like I did the second time around).
Short update story. No ND's really until the barracks, apart from the pit lvl 2
The countess spawned only archer heroes, apart from lvl 4 and 5, where two goatmen heroes spawned. All packs were troublesome, I had to ress the merc twice. While there were few returned, there were plenty of Bonewarriors in the pit. But at times I wasn't sure about who dropped what, which really came back to haunt me. For one, I saw one bone warrior drop a small shield. When I had kileld everything (including several other bone warriors), there were 2 small shields, one superior, one plain. But, since I wasn't sure WHICH dropped from the warrior... I couldn't use neither. I kept the crappy low quality buckler one of Blood Raven's skellies dropped right up til deeds.
In the pit lvl 2 there were 2 dark archer heroes, and one bone warrior. Alas, with my crappy damage output, I had to scramble around to much to be really sure what drops were from the assorted warrior minions, I only knew that the hero dropped a sturdy hard leather armor. then I went into the cloister, cleared out the outer cloister and the three rooms, and quit.
I died about a minute after I logged on again, see above

Ok, I truly think my build has the potential to get far (it's not like it has never been done before), but he needs time to develop, and it's precisely that time that I cannot give him. My next char(if I restart) will most definetly NOT be a necro, I've had my fill of the pastyfaces for now.
My equipment:
Lizards cap of self repair
Sturdy hard leather armor
Superior sash
Ring with +1 str, +2 mana
Leather gloves
boots
Low quality buckler
HAnd axe, +2 max damage <- Bonebreaker drop
Hand Axe +1 max damage <-Bonebreaker drop
No shield second slot
MErc :
Plain hunters bow
Plain cap
Ethereal HArd leather armor.
For now, I'm going to continue my second throwing barb a bit, and keep reading about your adventures here, guys
