Good that you found your amulet, Gunther.
Code:
Name Character Class Diff. Area Level S/U's Equipped
--------------------------------------------------------------------------------------
Archone Chicken Necromancer Completed 87 15
jiansonz Martina Amazon Completed 87 13
--------------------------------------------------------------------------------------
Kitteh Briony Assassin NM Inner Cloister 50 13
felixbavaria Bruno Druid NM Cold Plains 48 9
srrw Selene Sorceress NM Rogue Camp 48 11
jdkerr Phusis Assassin NM Rogue Camp 47 9
---------------------------------------------------------------------------------------
igloosPat Hennifer Assassin Normal Secret Cow Level 48 12
RIP Thor Paladin Normal Harrogath 35 11
Immortal_S GreenGoldie Paladin Normal Harrogath 34 8
Grisu Meronym Assassin Normal City of the Damned 33 9
jiansonz Eric Druid Normal Lower Kurast 30 6
Glenstorm Irene Assassin Normal Kurast Docks 27 3
HC Gunther Fireyogi Druid Normal Palace 25 3
---------------------------------------------------------------------------------------
Enceladus Vengence Paladin Normal Dry Hills 23 5
Tox FTW Oatmeal Paladin Normal Dry Hills 22 2
Jason Qirana Amazon Normal Rocky Waste 22 4
kestegs SankeEyes Sorceress Normal Lut Gholein 21 3
Dezrok Envy Necromancer Normal Lut Gholein 20 4
Jerametrius Passion Paladin Normal Lut Gholein 20 2
---------------------------------------------------------------------------------------
Morathi Yates Barbarian Normal Lut Gholein 20 0
AnjaS Beril Barbarian Normal Outer Cloister 17 1
kstarm Malice Necromancer Normal Outer Cloister 17 0
djmbbandie Rage Druid Normal Rogue Camp 1 0
Kitteh Brydon Druid Normal Rogue Camp 1 0
---------------------------------------------------------------------------------------
Eric the Werebear is having the best of times. He is halfway through Act III and only one S/U weapon has dropped. It is a good weapon, too!
HC Gunther said:
Have you considered weapon speed problems with restricted weapon choices? Fireyogi is painfully slow with Deathspade in Werebear form. Having a 2-handed axe, hammer or polearm makes a big difference in DPS for a weredruid.
I haven't considered anything yet because I don't know much about how these skills work. Looks like a werebear does indeed like the same weapons that a Sorceress is fast with, and it seems like on-weapon IAS is much more important than off-weapon IAS. If I am not mistaken, my current setup with Long Sword and 20% IAS gloves gives me a 16 fpa, which is not bad.
I thought about making a Fury Werewolf but that skill seems to be a lot like Zeal, a skill I have never learned to like (despite trying quite a bit). I am going to have Maul as main skill. Lycanthropy and Heart of Wolverine are going to be maxed, for lots of life and AR. I see extra points in Werebear as more of a luxury - don't know how much is going to be invested there. As it feels now, I won't have any backup skill against PI monsters, so I will have to rely on mercs and gear to kill those.
Here is where I found my S/U items:
Pit -
Hotspur (ethereal). Had to equip them, of course. Since I had to do a bit of tanking for my merc, I could not help losing a few points of durability. There is 4/7 left - these boots may make a comeback for the Diablo fight.
Andariel -
Hsaru's Iron Heel. Nice boots, and good that I did not have to wear out Hotspur completely.
Early Act II -
Cathan's Mesh (went to merc)
Middle of Act II -
Cleglaw's Claw
Maggot Lair -
Snakecord
Arcane Sanctuary -
Angelic Mantle. Just after I had completed a 3s flawed topazed armor. Oh well.
Tombs -
Arctic Binding. The cold resist makes it better than Snakecord, at least for now.
Act III jungle -
Cleglaw's Tooth and
Sander's Taboo. Nice damage from the Cleglaw's combo (even though the damage range is huge).
Arachnid Lair -
Stormguild
Merc is having a field day with his Poleaxe, with HoW adding over 100% ED for him. I can just cruise along. Note that I am actually trying to maximize MF anyway. The only pieces at work now are two Full Helms with flawed topazes (so 52% MF for Vikhyat's kills).
I have learned that werebears can not use Throw. I guess it
would look goofy if they could, but that still took me by surprise.
[highlight]Eric the Werebear and Vikhyat the Prayer Guard, level 30, 6 S/U items equipped, Lower Kurast next.[/highlight]