Ancients' Way required patience and care. I had dealt with Carvers in this act before, but not in tight corridors like these. There was always a risk of getting mobbed by a resurrected pack if I had to flee. There were spearwomen too to make it interesting.
Icy Cellar had Abominables aplenty, along with Night Lords (LI Frenzytaurs) and Amp-casting witches. No boss or champ Night Lord, so it was fairly tame. Just had to be careful with those witches.
I started the Ancients fight over 4-5 times because of dead merc, nasty abilities and whatnot. I had left The Impaler in town and carried Spellsteel on the switch so I could separate the Ancients with teleporting.
Madawc could be tricked into attacking the Decoy. I may have been a little too fond of drinking blue potions in this fight. Should probably have just let my mana regeneration do its job. Anyway, the thrower went down.
Korlic was up next, and here we had trouble. He completely ignored the Decoy. Jemali had a rough time. I do not remember Korlic's exact abilites but it was something that let him hit hard (Extra Strong or Cursed). I had gotten a look at Talic earlier and I was pretty sure I needed Jemali to tank him, at least at first. I switched back and forth from Cliffkiller to Spellsteel, using Decrepify between the Immolation Arrow burst (3-4 shots). That along with heavy potion investment carried Jemali alive through this fight. I was now down to 2 super healers, one super mana and 7 full purples.
I had hoped that Jemali's physical + cold damage would do the most damage against Talic. Nope, he was too much for Jemali. But now the good news: once Jemali was dead, the Decoy suddenly "worked" again! It wasn't hard to cast the Decoy so Talic wouldn't whirl on her. Once that was arranged, Talic could not kill her and I knew she would last the whole timer.
OK, so I just need to stand here and turn him into a pincussion. Trouble was, I missed quite a bit and I was worried my 700 arrows would not be enough. Solution to that:
Magic Arrow! Looks like it's auto-hit. Talic may be able to block, but that was pretty much it. A lot more than half the arrows hit, and the combo of my mana steal and mana regeneration kept the blue orb topped. What a nice feeling when I realized I could go on all day if needed. Yay!
Total charge use in my succesful fight: 8 charges Decrepify, 8 charges Teleport.
WSK 1 and 2 were easy. I remember only zakarumites and beetles.
WSK 3 was a different animal. Lots of fleeing ranged attackers (Flayer blowdarters and skeleton mages) and FI Death Lords. I spotted a boss pack of the 'taurs and quickly went the other way.
I barricaded myself in a small alcove and had an escape portal ready. Check out the map - the boss pack is camping the entrance room. This was a situation where a ranged merc would have been much better, really, because those flayers and mages had Jemali moving all over the place. I was of course afraid he'd get the boss pack over here. Whenever he went in that direction, I portalled out to stop him from such stupidities. Then he went the other way and lured a Death Lord to us. OK, just a regular one,
we can take him.
Would this tactics hold up? Nope, despite all my efforts, the boss came over along with one or two minions. Jemali stepped up to meet them. I recast Decoy as a shield between him and me (as close to me as I dared) and deliberately let Jemali die so I'd get the Death Lords closer to the portal...
...and therefore, out of eyesight
of this place. This was quite scary, and note that Cloak of Shadows is used here to shut up most of the stray enemies. Plus it keeps the taurs from using Frenzy.
Thinning out the ranks.
I went NE, then NW and found a large dead-end room that I cleared out. Now I knew I had a very good place for temporary portal parking of tough bosses if I needed it. No problem from here on.
Throne level had a stairs trap made up of a 4-pack of gloams and a boss pack of Horadrim Ancients. That's an old school (pre-1.10) type of greater mummy boss pack (no skeletons) nowadays seen only when they are guest monsters in Act V. It was hard to keep Jemali alive here because of all the gloam lightings flying. They got resurrected like crazy and I had enough to think about dodging those lightnings myself to be able to help him enough. I peeked around the lower right corner and it was empty of monsters. When Jemali died, I did not resurrect him for a while. I lured all the gloams (one at a time) to the back side of the entrance block and killed them there. Everything from Ancients and onward had been on /p1, so those gloams died from 1-2 Immolation Arrows. Nice.
Remember that Champ pack in Act III Sewers?
This played out very much like that, so it was nothing new. Just make good use of Decoy, Slow Missiles and Immo Arrows and down they go.
The Baal fight was long and tedious. I went at it alone after Jemali had died the third time. Baal posed little threat to me from a distance. With both fire and cold resists at 85 and with my shield setup on the switch (used whenever I needed protection from (and running past) Festering Appendages) I was pretty safe. Needed just one rejuve when I got a little sloppy.
Drop had no green and gold but it had a low-ish rune and an Essence.
My biggest fear for the cow level was that Jemali would attract too many cows before I was ready for it. So I dumped him in favour of a Cold Iron Wolf. I equipped him with Lidless Wall, Skin of the Vipermagi, Blade of Ali Baba and Natalya's Totem.
The red portal spawned in a perfect spot. Not too far from an inside corner of the central block and FAR away from all cows. Never seen anything quite like this. I saw a boss pack around a corner at the back end of the central block. It was Extra Strong Cursed Aura Enchanted. I decided not to go that way to begin with. Instead, I went into open territory up-left from the red portal. (Much later, I could see that the aura was Holy Shock.)
This pack was a little too big for comfort. Decoy can't take that much onslaught, so I was forced to back off and recast her several times and such a pack required 2-3 mana potions. Packs of about 6 cows were the best. Efficient use of Immolation Arrows (Pierce helps) using up most of my mana and when there were 2-3 cows left, I'd go in with Attack with The Impaler, apply OW and steal back lots of mana.
No cow troubles at all! I didn't even need my ace - Cloak of Shadows.
[Highlight]Guardian Martina the Immozon and Jemali the Holy Freeze guard, level 87, 13 S/U items equipped, Complete Game Clear[/Highlight]
This was a fun character to play. She was very much like it says on the creation screen, a versatile fighter. This is my only bowazon Guardian so far, and only my second Amazon Guardian (the other was from long ago, a boring character that relied heavily on the tanking combo of HF merc + Valkyrie + Decoy).
Thanks to Morathi for hosting the tournament and coming up with the concept.
Two things that really hit home for me in this tourney:
- Darksight Helm is
amazing for this type of tourney (at least for a character that isn't an Assassin or Necromancer). CBF, big fire resist and Cloak of Shadows charges.
- Maxed Decoy is one of the best summoning skills in the game:
* If you get the life of your amazon high, the life of the Decoy gets enormous, and as long as she is not poisoned, her life regeneration is insane.
* Casting cost is practically free.
* No casting delay. Spam it all you want.