My character in this tourney was jailed by Diablo twice in Normal and twice in Nightmare, and I play v1.13. I got out by TP every time.
Not how I envisioned the zombie garden fight, but it worked. Martina was safe there, as long as the merc survived. This is more and more one of my most feared areas in the game. Those Charge attacks can't be blocked and if you can't blind them or something similar, it can be tricky. I once lost a very promising Blaze/Lightning Sorc here in Nightmare. Over 700 life gone in an instant (I think it was just two consecutive attacks, but I am not quite sure since it happened so fast). Martina got hit by a Rot Walker Charge back in Frozen River earlier. I looked at my life after that - 220 life lost. These guys are deceptively dangerous, as they look so goofy and slow.
Icy Cellar gave me bad vibes right away. Entrance on the center island. The merc took two steps to the right and immediately, his HF pulse caused LE sparks to fly and both of us to get cursed. Abominable boss pack, plus a regular one. There were also succubi Champs (their shots are dangerous when you are Amped!) and a succubi boss pack PLUS Gloam Lightnings coming from off-screen. What an ambush. This is BAD!
Fired as many Immo arrows as I dared, recast Decoy, fed merc potions so he could hold the line but he still crumbled and I fled up the stairs just before getting mobbed. After rest and resurrection, I came down
to this mess. Boxed in by the entrance but I noticed that the boss was not right by us (note the sparks) so I decided to blast my way out, killing the bigfoot the pointer points at in the screenie. Did that, ran down a few steps, opened a portal and kept fighting. That move pulled in more succubi and Gloams. From here, it's is where things went completely out of control. I fought in short bursts, fled out by portals a few times and the stairs a few times, must have resurrected the merc six times, used up all my full purples (I started the session with 8, used up two and found two in Ancients' Way) and all my super healers. At one time, I
hurled myself to the eastern island to make a panic portal parking, which caused me to eat ALL FOUR Gloam shots from a pack that hung out there. Thank goodness it was still only NM and that I had recently improved lightning resist to 62 and life to over 800!
With my belt now with only 8 greater healers, I knew I couldn't afford to get mobbed or anything close to that. Finally
found some peace behind the central block (once the succubi there had been lured to the other side). This was the beach head I needed, and I could use this spot as a base and lure a few critters at a time to us. Phew, what a ride Icy Cellar was! First time for this character that I have really lost control in a fight.
Ancients were OK once I managed to get only Talic to fight us. Merc had been Amped by Korlic so I had the Decoy occupy Talic and repeatedly pulled the merc away from Talic until the curse on the merc had expired. He still needed potion help (those whirls hurt him badly) but we managed the fight pretty well after this. Madawc had annoying Holy Freeze aura but was vulnerable to Immolation Arrow once I could get him to stand still. Cursed Korlic must have had a wimpy polearm because he didn't dish out much damage.
WSK 1-3 were relatively tame but the Throne level was tough, with Doom/OB Knights, Vile Witches and Horadrim Ancients. Annoying to have OB Knights getting resurrected but that happened only twice.
I had to take the Minions of Destruction one at a time, arranging it so that the Decoy was closest to them, with Martina right behind it to prevent knockback and the merc in there to do most of the damage.
Martina had 75% fire and 85% cold resist for the Baal fight. I used Crushflange and Sigon's Guard (56% blocking) for most of the fight. I had collected two full rejuves by now (one cubed from small purples and one cubed from six reds/blues and a Skull) but I never had to use them. It was a long, tedious, annoying fight but it was never dangerous. The drop was
very nice. A more damaging weapon than The Impaler for the merc (he will miss OW now so I muled in my small Pestilence charm) and Darksight Helm seems endgame worthy with CBF, fire resist and CoS charges. That may be just the crowd control I need for stairs traps in Hell.
[Highlight]Conqueror Martina the Immozon and Jemali the Holy Freeze guard, level 74, 14 S/U items equipped, NM Moo Moo Farm next[/Highlight]