(1)If you never played a PS Assassin before, then it would probably be a good idea to respec now to get an idea of how to play that build. Might be tough to learn a new play style under the pressure of NM boss packs... :crazyeyes:I have two primary decisions to make at this point.
(1) What build? I have been playing to this point as a trapper for leveling purposes, but I intend to be a Phoenix Strike build. Should I switch now, or should I postpone the switch for a while? On the one hand, I want to play the bulk of as a PS assassin; the whole point of being a trapper is to move through the early, boring areas quickly. But for me, that includes NM Act 2 (ugh -- Act 2 is such a pain), so perhaps I should wait. On the other hand, it would be nice to jump in with my primary skill right away. I am leaning toward switching now.
(2) What mercenary? I currently have an Act 3 cold mercenary (with unexceptional gear), but Baal dropped a "Bloodthief" Brandistock, which has life steal and open wounds, so an Act 2 mercenary is now an option. I am leaning toward the Act 2 mercenary for two reasons. First, the open wounds could be helpful in certain contexts. Second, the blessed aim aura could help Phoenix Strike. On the other hand, I have been enjoying the glacial spike business (although it will become less useful as more immunities begin to appear).
On the other hand, if you're already experienced with that build, why not go trapper first? I would definitely be switching now, but that's just me (plus, I never respecced in tourneys so far, except for when it was mandatory)
(2) You don't necessarily need a BA merc for PS (it grants AR bonus), but for the finishing strike, which will most likely be a normal attack without any skill to boost AR. Depends on your equipment, I guess. If you have full Cleglaw's or ITD, then you can probably stay with your Mage merc.