[highlight]Team Eddings (erimatbrad)[/highlight] - 256 points
Conqueror Polgara - (Sorc - Light./Cold) - lvl 81 - Act V Hell
Conqueror Liselle - (Amazon - Jav./Passive) - lvl 76 - Act IV Hell
Conqueror Zedar - (Necro – P&B/Curse) - lvl 72 - Act IV Hell
Zedar had a pretty easy run through Acts II and III. Bone Prison, really, is a rediculously overpowered skill. At SLvl 27, where he has it now, it costs
1 mana to cast, and it has 3,400+ life!
A basic plan of attack is prison, kill one, and CE the rest into oblivion.
The only place this doesn't work is with Immune to Magic enemies. Fortunately, there aren't many -- but unfortunately, one happens to be the undead resurrectors. Oooh, how I hate them.
The plan for those is to kill the skellies, CE their bodies, prison them, and run around them.... because the ones in Duriel's tomb are Immune to Fire too, so the hireling isn't much help.
Act III was filled with the annoying flayers that made me wish I had teleport so I could prison them and blast my way on somewhere else. It was relatively easy going collecting the eye, brain, and heart, but it took a very, very long time to collect the Flail.
Problem number one was the crazy number of Zealots and, more annoyingly, the blizzard throwing healers. Once again: Oooh, how I hate them.
Due to the crazy number of them all around the Council, I eventually lured them one by one off to the waypoint, prisoned them, and let the magic take care of the rest.
Zedar, interestingly enough, has a Durance 2 map with the WP two rooms (out to the intersection and down) from Durance 3. I'm not sure how much he'll run Mephisto, but... it's an option.
I didn't have any trouble with Bremm, but I prisoned a bunch of Blood Lords and Maffer, and went to work on them when I got a little too trigger happy and Mephisto came flying in.
Eep.
Just then, my prisons expired too.
A mad dash to the portal I'd thrown up, and back to the waypoint!
This time, I took the Wyand side. Blasted him away, collected all the chests (the sadly empty chests), and circled behind Mephisto.
He suffered from the Melee syndrome, and happily tried to poison my prisons. It took a little longer than I expected, but he fell over, screaming in agony, and I collected the Soulstone and four sub-par rares.
Polgara took up the charge, and, let me say, teleport is a beautiful, beautiful skill. I used it when I had too much trouble killing the LI Grotesque type enemies.
I ran into Izual straight away, which was good, and a pack of Gloams, which was bad.
Fortunately, FO made quick work of both.
With a healthy dose of Orb and Teleport, the Gloams didn't stand a chance against me, although there were one or two close calls.
I actually killed all of the enemies on the River, though -- too risky to teleport ahead. There were giant bugs, annoying grotesques, and... hmm... something that died really quickly, and therefore posed no threat to me. (Ah! I remember. Corpse Spitters!)
The hellforge dropped... (come on, class, say it with me

....
A Lum.
Lum number four, to be precise.
I was actually very sneaky in killing Diablo, as it was late and I was feeling adventurous. I teleported up to the seal rooms, blasted the enemies there, and then blasted the Seal boss.
Repeat this three times for each room, and boom! The sanctuary was empty. I love causing tremendous amounts of death (now only if I got the XP for all that...).
Diablo was a joke, thanks to the fact that he:
1) Targeted my Merc
2) ....with the lightning that starts 2 yards from his body.
Another dramatic death, more crappy, crappy drops, and Polgara stepped into Barbarian Town.
You, by now, know my plan -- Teleport up to the WP at the Tundra, go back, blast Shenk, get quest credit...
And then I stopped questing for the day. I ran up to the Glacial Trail and got that WP, so I'll either save Anya to unlock Pindle, or save the Barbarians to get that annoying quest out of the way.