On 1.06b amulet crafts:
Not compared to 1.00, but as this guide was written before the knowledge of 1.07 ilvl 99 crafts and before I actually thought that more than a handful of people would be crazy enough to get a 1.00 character (or any pre-lod character) into the 90's, I wanted to put emphasis on the fact that this is one of two ways of getting that +2 skills rare for use in 1.07. Thus, the reasoning was made that perfect skulls are well spent in 1.06b. I think that recipe was added before that, though, so I will check that for the upcoming revision.
On 1.00 gambling:
As mentioned before, 1.00 gambling still requires a high level character. Not as high as initially believed, but to guarantee the chance for +2 skills clvl 93 is required. Clvl 89 would on average produce the same results, spending twice the gold, thus spending twice the time. Using pskulls in 1.06b can net you your +2 amulet for 1.07 without ever leveling a character into gambling range.
Now, this was a LOT more relevant before we made the discovery that +2 crafted amulets were possible. Still relevant to those trying to maximize goldfind. +2 amulet with 119% goldfind, FCR and stupid high stats/resists? Yes please.
Good points on all of this, though even gambling at 50% efficiency (which I believe would occur at eighty-eight, not 89, no? Since gambling is -5 to +4, and 5 of those 10 possibilities, +0 through +4, give ilvl>=clvl), or even lower than 50%, I'd still consider it worthwhile. And a gold find barb farming champions in A4 hell will get a lot of experience in the process, adding 10% to the odds of gambling a high enough ilvl for +2 skills with each level gained. The only catch is that without a muling program, and the limited amount of gold you can store in a character's stash in classic, storing gold to gamble with after leveling up is a lot more of a pain, which is why it makes sense to gamble amulets early even at low efficiency. This is especially true since the other stuff you want to gamble en masse in 1.00 is generally really cheap, so without gambling amulets it can take a much longer time to get rid of that gold. That is also why I often gamble things like boots at a higher clvl than would be optimal, since boots are very cheap to gamble compared to amulets, and the time savings of gambling multiple items at once and therefore having to refresh the gambling screen less outweighs the increased chance of getting worthless affixes on the boots, even if you open a cow portal next to Gheed to speed up the process. Apart from the time tradeoff, I also find refreshing the gambling screen to be a lot more boring than acquiring the gold, so would be looking to minimize time spent doing that in any case.
I think you're right though in that someone who wanted to start 1.07 without putting in so much time in 1.00 first might want to consider using those skulls in 1.06b, instead of saving them for 1.08. I suppose it really depends on how eager you are to play 1.00 versus 1.07. I just think both possibilities should be presented. Though in my view, if you're gonna play 1.00 first to set up 1.07, you might as well do it right.
On 1.08 jewel crafts:
Actually, you want to use 1.07 jewels, as these are limited to 3 affixes in 1.07 but due to just being an input item, gets to have 6 affixes in 1.08. Unless you're short on jewels for crafting in 1.07 that is.
My understanding is it doesn't matter whether the jewels drop in 1.07 or 1.08, except that it's much harder to find rare jewels in 1.08. And of course obviously you don't want to reroll a jewel that is already good, and a jewel dropped in 1.08 that already had 6 mods would be more likely to be worth keeping. I read WoRG's guide to 1.08 rare gem rerolling, which is what prompted me to ask about the skulls I've been collecting on a mule in preparation for the day when I expand from 1.00 to LoD time travel. I had been planning to use them in 1.06b when I was ready to start 1.07 until I saw that post, and am now glad I didn't, which is why I posted about it here.
On glide wrapping:
Now I'm on thin water. I'm not very technical, at least not compared to linux users. But using win7, glide wrapping is king. Might depend on graphix card and / or driver. I'm a n00b at that stuff.
Drivers and hardware definitely matter. But I have a reasonably powerful GPU with excellent Linux drivers, that should be perfectly capable of handling the OpenGL, so I don't think that is the problem for me. It's possible it's just that the fancier graphics in Glide mode, along with the overhead of the glide wrapper translating calls to the glide DLL into OpenGL calls in realtime, and that disabling glide is effectively just turning down the settings to increase performance. But I did try lowering the settings (both in-game and in the glide wrapper config utility) to a minimum, and still got worse performance than with DirectDraw. And Wine has to translate the DirectDraw, which also creates overhead, so I suspect there might be a Wine configuration fix somehow to make the glide wrapper perform better. Because it should be king on Linux as well, but for some reason isn't. I'm not knowledgeable enough to figure out why though, and so far Google hasn't been able to help me find a solution either.
I would be less surprised if it was Windows 10 causing issues, since I've heard it has a lot more issues with older games than 7, and IIRC that played a role in Blizzard's decision to release the 1.14 patch. My knowledge is all secondhand at best though, since I gave up my Windows dual boot back when XP was the newest version.
And it's slightly off topic, but Linux is a lot easier to use nowadays than it was in the past, and if you choose a noob-friendly distribution like Mint, it's in many ways easier to use than Windows. I'm a technical enough person to have used it back when there were a lot more rough edges, though I wouldn't consider myself an expert by any means. But in recent years I've set up Linux for a few non-technical relatives who were dissatisfied with Windows 10 for various reasons, and they've done fine using it. And while Blizzard has never officially supported Linux, their games generally run very well with Wine.