The Time Traveler's Vortex - Part 1 - A guide to SPF Time Travel

Hi time travellers !
I'd love to try old patchs, but as I understand, tools to get old version like bliss version switcher aren't available (could download it).
So I install from one of my old Diablo2 CD, and I get to 1.03 version, and it works (window mode only, my computer doesn't manage diredtdraw it seems...).

My questions are :
- 1.03 is patched with the cow king king, as I understand ? So it's far less interesting than 1.00 ?
- How do you run multi instance of the game ? Doesn't work here.
- It's impossible to downgrade from 1.03 to 1.00, I guess ?

Thanks !
 
Skulls are even better for 1.06b amulet cubing, although they must be perfect. Normal (and flawless) gems can be used with 1.10a to roll socketed magic weapons. Other perfect gems are best used for 1.07 prismatic amulets, but of course, perfect amethysts and rubies are very popular in 1.10+ for crafting. And then there's 1.08 crafts which require perfect gems.

Why not use the skulls to reroll rare jewels in 1.08 instead? Seems like a waste to use them on rare amulets when those can be gambled.
 
Because of the different affix pool. Better resists and far better goldfind comes to mind.

Also, 1.08 rare jewels can be cubed with skulls coming from 1.07 where they have no crafting use, and you're typically popping chests and council members which drop them like crazy.

Finally, you may want a +2 class skills rare in 1.07, where they can't be gambled. We know now that they can be crafted, which we didn't when this guide was written.


When I get the time, I'll do some polishing on these guides.
 
Hi time travellers !
I'd love to try old patchs, but as I understand, tools to get old version like bliss version switcher aren't available (could download it).
So I install from one of my old Diablo2 CD, and I get to 1.03 version, and it works (window mode only, my computer doesn't manage diredtdraw it seems...).

My questions are :
- 1.03 is patched with the cow king king, as I understand ? So it's far less interesting than 1.00 ?
- How do you run multi instance of the game ? Doesn't work here.
- It's impossible to downgrade from 1.03 to 1.00, I guess ?

Thanks !
Whoops, missed a post. Sorry about double-posting.

- Only patch 1.00 and 1.01 has the unrestricted king kills.
- The multi instance dll for 1.06b works with all previous patches, I believe.
- Not impossible if you have the files. I don't know Trenshadow switcher though, I use an old version of bliss' from before there were non-FAM stuff added.

Also, sven's glide wrapper is pretty much a must for running old versions of d2 on newer systems. Game runs way better with glide.
 
Because of the different affix pool. Better resists and far better goldfind comes to mind.

Compared to 1.00? I get that classic has different rare affixes than LOD, but is there any difference between 1.00 and 1.06b, assuming the ilvl is high enough for +2 skills? Even if that were the case, you could simply gamble amulets in 1.06b. Or is the cube recipe somehow different from gambling, apart from the ilvl=99?

Also, 1.08 rare jewels can be cubed with skulls coming from 1.07 where they have no crafting use, and you're typically popping chests and council members which drop them like crazy.

Fair enough. I have yet to seriously get into 1.07, since I'm trying to do some more preparation in 1.00 first, but I spend most of my time playing 1.14d so progress is slow. But unless it's so hard to find rare jewels that you never run out of perfect skulls to reroll them with, bringing skulls forward from 1.00 still means more shots at something you can't just gamble.

Finally, you may want a +2 class skills rare in 1.07, where they can't be gambled. We know now that they can be crafted, which we didn't when this guide was written.

You can gamble them in classic, though, and bring them forward to 1.07, the same way you could bring forward a cubed amulet. But any amulets cubed in 1.06b can't be used in 1.00, while gambling amulets in 1.00 allows maximum flexibility to use them in whatever patch they are needed.

Also, sven's glide wrapper is pretty much a must for running old versions of d2 on newer systems. Game runs way better with glide.

Oddly enough, I've found the opposite to be true. While the game definitely looks better with sven's glide wrapper, DirectDraw in windowed mode runs smoothly on every version I have tried it on (apart from no cinematics), while sven's glide wrapper does not run as smoothly with 1.00. Most noticeably, it causes added lag on entering a game, switching acts, and S&E. I'm not sure if this is the fault of old versions of D2 being buggy or the wrapper being designed for more modern versions. But even in 1.14d, running 8 simultaneous clients is a lot less laggy in DirectDraw mode.

I am running Linux, so my results may not be typical, but sven's glide wrapper is OpenGL-based, so it should run equally well in Linux and Windows, as Linux supports OpenGL natively, so there's no translation overhead, as there would be with a different glide wrapper that translated into Direct3D. It is possible that the difference may be that DirectDraw does not work very well in newer versions of Windows. It wouldn't be the first time an older Windows program broke in newer versions of Windows but worked in Linux.

Either way, I agree it's a good idea to install sven's glide wrapper, since it can easily be enabled or disabled at will. But if you encounter problems, you should test it both with and without the glide wrapper to see if it makes a difference.
 
On 1.06b amulet crafts:
Not compared to 1.00, but as this guide was written before the knowledge of 1.07 ilvl 99 crafts and before I actually thought that more than a handful of people would be crazy enough to get a 1.00 character (or any pre-lod character) into the 90's, I wanted to put emphasis on the fact that this is one of two ways of getting that +2 skills rare for use in 1.07. Thus, the reasoning was made that perfect skulls are well spent in 1.06b. I think that recipe was added before that, though, so I will check that for the upcoming revision.

On 1.08 jewel crafts:
Actually, you want to use 1.07 jewels, as these are limited to 3 affixes in 1.07 but due to just being an input item, gets to have 6 affixes in 1.08. Unless you're short on jewels for crafting in 1.07 that is.

On 1.00 gambling:
As mentioned before, 1.00 gambling still requires a high level character. Not as high as initially believed, but to guarantee the chance for +2 skills clvl 93 is required. Clvl 89 would on average produce the same results, spending twice the gold, thus spending twice the time. Using pskulls in 1.06b can net you your +2 amulet for 1.07 without ever leveling a character into gambling range.

Now, this was a LOT more relevant before we made the discovery that +2 crafted amulets were possible. Still relevant to those trying to maximize goldfind. +2 amulet with 119% goldfind, FCR and stupid high stats/resists? Yes please.

On glide wrapping:
Now I'm on thin water. I'm not very technical, at least not compared to linux users. But using win7, glide wrapping is king. Might depend on graphix card and / or driver. I'm a n00b at that stuff.
 
On 1.06b amulet crafts:
Not compared to 1.00, but as this guide was written before the knowledge of 1.07 ilvl 99 crafts and before I actually thought that more than a handful of people would be crazy enough to get a 1.00 character (or any pre-lod character) into the 90's, I wanted to put emphasis on the fact that this is one of two ways of getting that +2 skills rare for use in 1.07. Thus, the reasoning was made that perfect skulls are well spent in 1.06b. I think that recipe was added before that, though, so I will check that for the upcoming revision.

On 1.00 gambling:
As mentioned before, 1.00 gambling still requires a high level character. Not as high as initially believed, but to guarantee the chance for +2 skills clvl 93 is required. Clvl 89 would on average produce the same results, spending twice the gold, thus spending twice the time. Using pskulls in 1.06b can net you your +2 amulet for 1.07 without ever leveling a character into gambling range.

Now, this was a LOT more relevant before we made the discovery that +2 crafted amulets were possible. Still relevant to those trying to maximize goldfind. +2 amulet with 119% goldfind, FCR and stupid high stats/resists? Yes please.

Good points on all of this, though even gambling at 50% efficiency (which I believe would occur at eighty-eight, not 89, no? Since gambling is -5 to +4, and 5 of those 10 possibilities, +0 through +4, give ilvl>=clvl), or even lower than 50%, I'd still consider it worthwhile. And a gold find barb farming champions in A4 hell will get a lot of experience in the process, adding 10% to the odds of gambling a high enough ilvl for +2 skills with each level gained. The only catch is that without a muling program, and the limited amount of gold you can store in a character's stash in classic, storing gold to gamble with after leveling up is a lot more of a pain, which is why it makes sense to gamble amulets early even at low efficiency. This is especially true since the other stuff you want to gamble en masse in 1.00 is generally really cheap, so without gambling amulets it can take a much longer time to get rid of that gold. That is also why I often gamble things like boots at a higher clvl than would be optimal, since boots are very cheap to gamble compared to amulets, and the time savings of gambling multiple items at once and therefore having to refresh the gambling screen less outweighs the increased chance of getting worthless affixes on the boots, even if you open a cow portal next to Gheed to speed up the process. Apart from the time tradeoff, I also find refreshing the gambling screen to be a lot more boring than acquiring the gold, so would be looking to minimize time spent doing that in any case.

I think you're right though in that someone who wanted to start 1.07 without putting in so much time in 1.00 first might want to consider using those skulls in 1.06b, instead of saving them for 1.08. I suppose it really depends on how eager you are to play 1.00 versus 1.07. I just think both possibilities should be presented. Though in my view, if you're gonna play 1.00 first to set up 1.07, you might as well do it right.

On 1.08 jewel crafts:
Actually, you want to use 1.07 jewels, as these are limited to 3 affixes in 1.07 but due to just being an input item, gets to have 6 affixes in 1.08. Unless you're short on jewels for crafting in 1.07 that is.

My understanding is it doesn't matter whether the jewels drop in 1.07 or 1.08, except that it's much harder to find rare jewels in 1.08. And of course obviously you don't want to reroll a jewel that is already good, and a jewel dropped in 1.08 that already had 6 mods would be more likely to be worth keeping. I read WoRG's guide to 1.08 rare gem rerolling, which is what prompted me to ask about the skulls I've been collecting on a mule in preparation for the day when I expand from 1.00 to LoD time travel. I had been planning to use them in 1.06b when I was ready to start 1.07 until I saw that post, and am now glad I didn't, which is why I posted about it here.

On glide wrapping:
Now I'm on thin water. I'm not very technical, at least not compared to linux users. But using win7, glide wrapping is king. Might depend on graphix card and / or driver. I'm a n00b at that stuff.

Drivers and hardware definitely matter. But I have a reasonably powerful GPU with excellent Linux drivers, that should be perfectly capable of handling the OpenGL, so I don't think that is the problem for me. It's possible it's just that the fancier graphics in Glide mode, along with the overhead of the glide wrapper translating calls to the glide DLL into OpenGL calls in realtime, and that disabling glide is effectively just turning down the settings to increase performance. But I did try lowering the settings (both in-game and in the glide wrapper config utility) to a minimum, and still got worse performance than with DirectDraw. And Wine has to translate the DirectDraw, which also creates overhead, so I suspect there might be a Wine configuration fix somehow to make the glide wrapper perform better. Because it should be king on Linux as well, but for some reason isn't. I'm not knowledgeable enough to figure out why though, and so far Google hasn't been able to help me find a solution either.

I would be less surprised if it was Windows 10 causing issues, since I've heard it has a lot more issues with older games than 7, and IIRC that played a role in Blizzard's decision to release the 1.14 patch. My knowledge is all secondhand at best though, since I gave up my Windows dual boot back when XP was the newest version.

And it's slightly off topic, but Linux is a lot easier to use nowadays than it was in the past, and if you choose a noob-friendly distribution like Mint, it's in many ways easier to use than Windows. I'm a technical enough person to have used it back when there were a lot more rough edges, though I wouldn't consider myself an expert by any means. But in recent years I've set up Linux for a few non-technical relatives who were dissatisfied with Windows 10 for various reasons, and they've done fine using it. And while Blizzard has never officially supported Linux, their games generally run very well with Wine.
 
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