Re: The PvP Thread
Now next subject in discussion. What about prebuffing? Should it be allowed? Should it be limited to exact number of items for everyone? Should it be viewed case-by-case for each build separately to decide where are limitations? Should prebuff be allowed without any limitations?
I'm strongly against prebuffing with mo limits. Same with prebuffing with allowed limits like 3-4-5 items. It totally screws the game for me, takes time to prebuff while others wait... most importantly, many players don't prebuff and if someone would, that would be totally unfair advantage for him against everyone else who don't want to prebuff. 10k hp barb, no fun at all. Throw in absorb on top of that, hell-yeah.
Now, question is what with sorcs? It's like almost every sorc out there goes for several item prebuff just to get 95% ES. If she is allowed to do that, then no-limit prebuff is allowed for everyone else, right? Why not? In that case I already gave my opinion. Same as if we use rule like "3 or 4 or X" items prebuff allowed for everyone. Go and buff your sorc, I'll wait with 10k hp barb with absorb. Good luck.
If we view case-by-case for every build, then again why should sorc be allowed to use several items prebuff to get 95% ES? In the first place, do sorc REALLY need to have 95% ES? Why don't we limit her allowed prebuff to 1 item? She can have 95%ES with investing more hard points into ES and with proper equipment + memory staff prebuff. Yes, she would sacrifice damage or some equipment, but what's wrong with that anyway? I don't understand why should all sorcs have 95 ES at the first place, if they should that is.
If we somehow allow sorc to prebuff with lets say 4 items, then why should't it be allowed for my barb to prebuff to "unkillable" amount of hp? She increases her survivability, I increase mine.
Basically, if we view case-by-case for every build separately, then why should sorc be any different than any other build to be allowed to prebuff with several items just to get 95%ES? Unlike lets say barb or any other character that can be easily be prebuffed to sick amounts. I can accept that only if someone arguments me why should sorc be privileged here unlike other classes and builds.
Idea what I'm not against for now is to limit allowed prebuff for all builds on a single item. Amazons use cta prebuff as standard, sorcs could use memory staff. Not sure what about beta bramble poison prebuff, is it too strong or what. Also not sure is that rule fair to every build actually. Fuzzydodger for example is very very underdog build without good prebuff.
Then there is case-by-case scenario in which we view all builds separately and decide what is fair for prebuff. I asked my questions for sorc. I really like idea that some builds have allowed 1 item prebuff, while others don't have allowed any prebuff. No prebuff is like standard no written rule there days anyway. I don't see anyone to prebuff like mad with exception of ES sorc here and there.
I just thought we might have clear rules about prebuffing to balance pvp even more. Also some old pvp rules I find funny, like have limits to replenish life (wtflol, in LLD replenish means 100x more and is not limited), limited poison damage from charms (again, what for?) etc.