The Management had been running around the Blood Moor for just a few minutes when she came across an opening in the stone wall.
"Turn back!" said the guard.
"I'm The Management," said The Management. "Thanks for your concern, but I think I can manage without your assistance."
She ran past the guard, who was firing off arrows rather ineffectively against a Quill Rat behind them, and headed for an intriguing patch of land just past the opening. As she suspected, it was a shortcut back to camp. Turned out to be a good thing she nabbed that waypoint, too, as there was an earthquake shortly afterward. The Management blacked out and woke up back at the camp. (Nope, not a death - laptop hit me with a BSOD)
"Good - I hate going over the same old ground. I'll just hop back on the path via the waypoint," she said to herself, blowing a kiss to the guard on the way back to the Moor.
There is a den of great evil, blah blah blah, and there were thanks and more demands, and it was all pretty boring in the Cold Plains so she decided to find someone to manage even before heading to the graveyard. As soon as that annoyingly imperious Kashya was willing to hire out one of her little helpers, The Management called them in for interviews.
This chick calling herself Divo showed up, and what with her relative experience and training in the cold arrow, seemed like she might be all right in battle.
"I guess I'll waste some of my money on this one," The Management said to Kashya. "I haven't battled in a while and I'd be embarrassed to die at the hands of your precious Blood Raven anyway."
Divo turned out to be all right in battle indeed. The Management let her do most of the work, spending most of her time standing around watching the sparkles of her icy shield turn enemies blue when they attempted to batter her.
View attachment 1547
Nothing very interesting happened until they emerged from a long underground passage into a Dark Wood and were immediately accosted by the Three Bears. Talk about a stair trap! They could at least have dropped something useful, but no.
So The Management agreed to go rescue Dimwit Cain from Tristram where he'd gotten himself stuck in a cage. He was really rude and didn't hold the door for her so she put him to work immediately identifying all the junk she had accumulated. There was a lot of junk and she sold most of it. Then wasted a bunch of time over at Gheed's.
"C'mon! Mama needs a new pair of shoes!" she'd say. And Gheed would toss her a pair of Sturdy Boots, or those super-unfashionable ones made by Dex, or something else equally unsatisfying. Finally she ended up with a used pair of PF Flyers - the magic had gone out of them but they were still a little speedy so she guessed they'd do for a while until she could find something better.
She grabbed Divo a better bow while they were in that Underground Passage - nothing special, just a 3OS Hunter's Bow - and studded it with some jewels. Nothing fancy, just a couple of chipped rubies and an ice chip. Had a little luck finding some chipped topaz but it would be nice if Divo could be wearing a matched set. Not investing in a new top unless and until another topaz turns up.
So they headed along out into the Black Marsh and came to the ruins of the fabled tower. Headed down and remembered to say the magic words, "Players 3" so that the Countess might drop something interesting.
View attachment 1548
The Management sat down and wrote two-thirds of a song (actually a real song by Paul Weller)
"Better stop dreaming of the quiet life / 'Cos it's the one we'll never know / And quit running for that runaway bus / 'Cause those rosy days are few…"
"A Town Called Malice"
Yep, two-thirds of the way to a Malice. The Management stashed it away and spent a lot of time on her fitness program running up and down the stairs dragging junk to Cain and Charsi-ing it all. Still ended up with a lot of junk in the trunk, though.
They found a gem shrine in the back corner of the Marsh, but ended up being unable to save it until the end of the Act because there was just too much junk in the trunk and they decided they had better S-and-E soon. So The Management sighed, grabbed a chipped ruby instead of the hoped-for topaz, and gave the shrine angel a high five. Stashed the flawed ruby for later.
View attachment 1546
So at this point, this is her junk.
The Management gambled these gloves at level 17, so she was going to switch from her gold finding boots back to the FRW ... but there was a pair of boots in the gambling window (and back then, her inventory wasn't jam-packed) so she threw some more gold at Gheed...
View attachment 1549
Decent MF now with a Felicitous Amulet of Energy adding another 10% - but really, of ENERGY? The Management doesn't even USE energy except to throw up her shield and be enchanting. Eyeroll moment, but she's wearing the jewelry.
Packrat ... couldn't bear to Charsi the extra boots, which is part of why The Management is so loaded down.
Oh and of course the waypoint is completely across the jail map from the staircase so they are going to have to run and run and run at P1 when they return.
Eyeroll. Whatever.
TheManagement, Melee Enchantress, L18, A1Normal, Jail1
"Turn back!" said the guard.
"I'm The Management," said The Management. "Thanks for your concern, but I think I can manage without your assistance."
She ran past the guard, who was firing off arrows rather ineffectively against a Quill Rat behind them, and headed for an intriguing patch of land just past the opening. As she suspected, it was a shortcut back to camp. Turned out to be a good thing she nabbed that waypoint, too, as there was an earthquake shortly afterward. The Management blacked out and woke up back at the camp. (Nope, not a death - laptop hit me with a BSOD)
"Good - I hate going over the same old ground. I'll just hop back on the path via the waypoint," she said to herself, blowing a kiss to the guard on the way back to the Moor.
There is a den of great evil, blah blah blah, and there were thanks and more demands, and it was all pretty boring in the Cold Plains so she decided to find someone to manage even before heading to the graveyard. As soon as that annoyingly imperious Kashya was willing to hire out one of her little helpers, The Management called them in for interviews.
This chick calling herself Divo showed up, and what with her relative experience and training in the cold arrow, seemed like she might be all right in battle.
"I guess I'll waste some of my money on this one," The Management said to Kashya. "I haven't battled in a while and I'd be embarrassed to die at the hands of your precious Blood Raven anyway."
Divo turned out to be all right in battle indeed. The Management let her do most of the work, spending most of her time standing around watching the sparkles of her icy shield turn enemies blue when they attempted to batter her.
View attachment 1547
Nothing very interesting happened until they emerged from a long underground passage into a Dark Wood and were immediately accosted by the Three Bears. Talk about a stair trap! They could at least have dropped something useful, but no.
So The Management agreed to go rescue Dimwit Cain from Tristram where he'd gotten himself stuck in a cage. He was really rude and didn't hold the door for her so she put him to work immediately identifying all the junk she had accumulated. There was a lot of junk and she sold most of it. Then wasted a bunch of time over at Gheed's.
"C'mon! Mama needs a new pair of shoes!" she'd say. And Gheed would toss her a pair of Sturdy Boots, or those super-unfashionable ones made by Dex, or something else equally unsatisfying. Finally she ended up with a used pair of PF Flyers - the magic had gone out of them but they were still a little speedy so she guessed they'd do for a while until she could find something better.
She grabbed Divo a better bow while they were in that Underground Passage - nothing special, just a 3OS Hunter's Bow - and studded it with some jewels. Nothing fancy, just a couple of chipped rubies and an ice chip. Had a little luck finding some chipped topaz but it would be nice if Divo could be wearing a matched set. Not investing in a new top unless and until another topaz turns up.
So they headed along out into the Black Marsh and came to the ruins of the fabled tower. Headed down and remembered to say the magic words, "Players 3" so that the Countess might drop something interesting.
View attachment 1548
The Management sat down and wrote two-thirds of a song (actually a real song by Paul Weller)
"Better stop dreaming of the quiet life / 'Cos it's the one we'll never know / And quit running for that runaway bus / 'Cause those rosy days are few…"
"A Town Called Malice"
Yep, two-thirds of the way to a Malice. The Management stashed it away and spent a lot of time on her fitness program running up and down the stairs dragging junk to Cain and Charsi-ing it all. Still ended up with a lot of junk in the trunk, though.
They found a gem shrine in the back corner of the Marsh, but ended up being unable to save it until the end of the Act because there was just too much junk in the trunk and they decided they had better S-and-E soon. So The Management sighed, grabbed a chipped ruby instead of the hoped-for topaz, and gave the shrine angel a high five. Stashed the flawed ruby for later.
View attachment 1546
So at this point, this is her junk.
The Management gambled these gloves at level 17, so she was going to switch from her gold finding boots back to the FRW ... but there was a pair of boots in the gambling window (and back then, her inventory wasn't jam-packed) so she threw some more gold at Gheed...
View attachment 1549
Decent MF now with a Felicitous Amulet of Energy adding another 10% - but really, of ENERGY? The Management doesn't even USE energy except to throw up her shield and be enchanting. Eyeroll moment, but she's wearing the jewelry.
Packrat ... couldn't bear to Charsi the extra boots, which is part of why The Management is so loaded down.
Oh and of course the waypoint is completely across the jail map from the staircase so they are going to have to run and run and run at P1 when they return.
Eyeroll. Whatever.
TheManagement, Melee Enchantress, L18, A1Normal, Jail1