The Hall of Legends

Originally posted by Asmodeous on Aug 4, 2011

Maxamillian Level 99 Schaeferdin.


My history with Diablo 2 is a very long one. I’ve been playing this game ever since it’s release way back in July 2000. The expansion pack’s release a year later saw myself restarting completely, deleting all my items and characters and starting afresh in v1.07 LoD The first character I created was a Paladin named Maxamillian.
Back in those days we often talked about the best items in the game. Nothing has changed there. But when it came to the topic of the best one handed weapon there was no contest, no debate. Schaefer’s hammer was the original King of the one handed beat sticks.
Back then I dreamed of building the meanest, toughest level 99 Schaeferdin to ever exist. Here I am today, over ten years later, mission accomplished.

Out of a matter of sheer interest, a Screenshot of Maxamillian I took shortly after he reached level 98, Dated the 4th of may 2009!

I present to you, Maxamillian, level 99 Schaeferdin.

Strength 200/220
Dexterity 115/142
Vitality 260/280
Energy 15/15
Life 1,011/1,493
Stanima 416/456
Mana 151/191
Resistances 75/75/80/75
Zeal damage 2,530-6,450/3,017-7,563
Attack rating 10,373/14,375
Defence 3,006/27,054

Buffs = Demon limb level 23 enchant, Might merc aura and level 15 chilling armor from Fortitude.
+6 to Combat, + 9 to Offensive and +4 to Defensive skills.

Skills

20 points.
Zeal, Holy Shield, Fanatism, Sacrifice.
19 points Defiance.
1 Points Smite, Holy Bolt, Charge, Blessed hammer, Might, Blessed Aim, Concentrate, Prayer, Cleansing, Vigor, Redemption.

The path to this day has been long and perilous indeed.

The Maxamillian you see here today was not the original character. The first version was built in V1.07-v1.09 before skill synergies where introduced. The original character had points spent in Holy shock instead of sacrifice/Defiance for weapon switch anti PI duties. At level 90 V1.10 was released and the original Maxamillian was retired and a new character was created. This is the character that you see here.

Pre V1.13 was not pleasant to a melee Baal runner. Oblivion knights and their Iron maiden curse would bring Maxamillian down on a regular basis. But fortunately, the curse was eliminated in V1.13 which coincided with the final levels when xp loss was the most costly. Maxamillian did not record one death in levels 97-99, mainly because of the iron maiden curse being taken from the oblivion knights.
To say that Maxamillian is near unkillable is very close to the truth. Over the years many items where equipped, tested and discarded. Years of play testing have gone into Maxamillian’s final gear with no expense spared in procuring any of it. Maxamillian is my ultimate creation, the pinnacle of all I know and have done in this game, my legacy.
Cow runs where a walk in the park (or is that field?) until the accidental death of the king. (Neeraj, Your fired!) The ancients on “players 8†was for giggles rather than an actual challenge. Lister and company was a speed bump and Baal a formality. With the Iron maiden curse gone, the biggest hurdle to achieving level 99 was the councillors Hydra’s which could kill the mercenary, Exploding dolls, Conviction or Fanatism aura’s which again, usually cost 50,000 gp once the fight was over.
Maxamillians Key to his survival was three basic things. A huge defence, 75% chance to block and 19% total life leech.
But the main obstacle became the time and monotony of the thousands of Baal runs rather than the actual foes.

Maxamillian’s biggest threat to his survival was to come from the later patches and the rune words which became the new “kings†of the one handed hitters such as the Grief Phase blade. The forums where abuzz with players talking about their griefalots. How powerful they where, how fast their Baal run times where. Was I a dinosaur in sticking with an old relic from ancient times?
I had to find out for myself. I acquired a Grief Phase blade in trade and built another zealot around the weapon and equipped him with the very best Griefalot items. Once he reached level 90, I started Baal running with the new upstart and compared his times to Maxamillian’s.

Oh dear.

They are right. The schaeferdin was a dinosaur. It was at that time I seriously considered giving up on Maxamillian the schaeferdin and transforming him into Maxamillian the Griefalot.
But then the game knowledge of Asmodeous kicked in. Hmmmm. Schaefer’s hammer on one weapon slot, Grief on the other. Weapon switch for the win.
The Baal runs that followed where pure and utter devastation. Slaughter. Schaefer’s static field took care of the first half of the battles then switching to grief’s devastating crushing blow to finish. The run times plummeted and where faster than the griefalot or schaeferdin could ever do alone.
I had stumbled upon perhaps the most devastating combo for a Zealot. Schaefer’s static field and Grief’s crushing blow. But could I be happy? Maxamillian was an Schaeferdin. Not a griefalot. Do I give in and become yet another cookie cutter griefalot or maintain my own unique and ancient build that I had dreamed of creating so many years ago?
Yeah, dumb question. I parked the Grief PB and character and continued headlong with Maxamillian the Schaeferdin.

The experience with the grief did tell myself something however. Weapon switch, crushing blow. Hmmm, look at that, Stone crusher. The other Unique Legendary Mallet sporting a bucket load of Crushing blow. A Phase blade full of runes I couldn’t tolerate but another legendary mallet, that seemed so befitting. Stone crusher is in many ways, Schaefer’s Hammer’s brother, partner in crime, Ying to it’s Yang. It was combined with a Griswold’s shield full of Jewels of Fervor and I had my crushing blow weapon switch set up. It is no Grief Phase Blade, but the two Legendary Hammers combined to improve Maxamillian’s run times to respectable numbers.

The Equipment

No expense spared. No stone unturned in the quest for the best, strongest items for Maxamillian.
The collection of items spans all the D2 LoD versions, from the V1.07 damage charms to various v1.09 “expansion†items to current V1.10+ items. Some of them such as the Highlord’s amulet, Gore riders and Herald of Zakarum where transfered over from the original character.

Maxamillian’s original Schaefer’s hammer deserves a special mention as well.

Code:
 Schaefer's Hammer
Legendary Mallet
'Ohm'
One-Hand Damage: 130 to 159
Required Strength: 189
Required Level: 79
Mace Class - Normal Attack Speed
Indestructible
Item Version: Expansion
Item Level: 90
Fingerprint: 0x76eb3d49
+50 to Life
+161% Enhanced Damage
Lightning Resist +75%
Adds 50-200 lightning damage
+1 to Light Radius
20% Increased Attack Speed
150% Damage to Undead
20% Chance to cast Level 10 Static Field on striking
+2 to Maximum Damage (Based on Character Level)
+8 to Attack Rating (Based on Character Level)
Socketed (1: 1 used)

Ohm Rune
Inserted into a Legendary Mallet
+50% Enhanced Damage
Required Level: 57
Item Version: Expansion

This Hammer was gained from Hakai No Tenshi, the creator of ATMA and socketed with an Ohm rune self found way back in v1.09d. I used this hammer for many years before a better hammer/socket was gained. But the original hammer has huge sentimental value, it’s something that I’ll never part with.

Maxamillian’s final equipment in full

Code:
Schaefer's Hammer
Legendary Mallet
One Hand Damage: 134 - 362
Indestructible
Fingerprint: 0x8aad11da
Version: Expansion 1.10+
20% Chance to cast level 10 Static Field on striking
Indestructible
+35% Increased Attack Speed
169% Enhanced Damage
+198 to Maximum Damage (Based on Character Level)
+792 to Attack Rating (Based on Character Level)
+150% Damage to Undead
Adds 50 - 200 Lightning Damage
+50 to Life
Lightning Resist +75%
+1 to Light Radius
1 Sockets (1 used)
Socketed: Ruby Jewel of Fervor

Ruby Jewel of Fervor
Fingerprint: 0x511c5ae1
Version: Expansion 1.10+
[b]+15% Increased Attack Speed
40% Enhanced Damage[/b]

Herald of Zakarum
Zakarum Shield
Defense: 556
Fingerprint: 0x7622d467
Version: Expansion
+2 to Combat Skills (Paladin Only)
+2 to Paladin Skill Levels
+15% Increased Attack Speed
+30% Faster Block Rate
30% Increased Chance of Blocking
+6 to Minimum Damage
20% Bonus to Attack Rating
+199% Enhanced Defense
+20 to Strength
+20 to Vitality
All Resistances +50
Required Level +7
1 Sockets (1 used)
Socketed: Crimson Jewel of Fervor

Crimson Jewel of Fervor
Fingerprint: 0x6cc0a2a0
Version: Expansion 1.10+
+15% Increased Attack Speed
+6 to Minimum Damage

Fortitude
Lacquered Plate
ElSolDolLo
Defense: 1626
Fingerprint: 0xd9c8a846
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+123 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +27
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

El Rune
Required Level: 11
Version: Expansion 1.10+

Sol Rune
Required Level: 27
Version: Expansion 1.10+

Dol Rune
Required Level: 31
Version: Expansion 1.10+

Lo Rune
Required Level: 59
Version: Expansion 1.10+

Rune Circle
Ring
Fingerprint: 0xc4a08192
Version: Expansion 1.10+
+9 to Minimum Damage
+19 to Attack Rating
6% Mana stolen per hit
5% Life stolen per hit
Cold Resist +23%
Fire Resist +6%

Raven Frost
Ring
Fingerprint: 0x1ea0e0bf
Version: Expansion 1.10+
+213 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+19 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Highlord's Wrath
Amulet
Fingerprint: 0xc74b732e
Version: Expansion
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
37% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Stone Crusher
Legendary Mallet
One Hand Damage: 225 - 285
Fingerprint: 0x19a8e026
Version: Expansion 1.10+
350% Enhanced Damage
+11 to Maximum Damage
Damage +24
-25% Target Defense
+150% Damage to Undead
40% Chance of Crushing Blow
-100 to Monster Defense Per Hit
+28 to Strength
1 Sockets (1 used)
Socketed: Ruby Jewel of Carnage
Fingerprint: 0xc2730a38
Version: Expansion 1.10+
36% Enhanced Damage
+11 to Maximum Damage

Griswold's Honor
Vortex Shield
Defense: 303
Chance to Block: 39
Fingerprint: 0xbaba9289
Version: Expansion 1.10+
+45% Increased Attack Speed
+65% Faster Block Rate
20% Increased Chance of Blocking
+137 to Attack Rating
+108 Defense
All Resistances +45
Lightning Resist +14%
3 Sockets (3 used)
Socketed: Argent Jewel of Fervor
Socketed: Silver Jewel of Fervor
Socketed: Camphor Jewel of Fervor

Argent Jewel of Fervor
Jewel
Fingerprint: 0x3b263d69
Version: Expansion 1.10+
+15% Increased Attack Speed
+78 to Attack Rating

Silver Jewel of Fervor
Jewel
Fingerprint: 0xf15e9683
Version: Expansion
+15% Increased Attack Speed
+59 to Attack Rating

Camphor Jewel of Fervor
Jewel
Fingerprint: 0x978c438a
Version: Expansion 1.10+
+15% Increased Attack Speed
Lightning Resist +14%

Crown of Ages
Corona
Defense: 396
Fingerprint: 0xdf09c2eb
Item Level: 99
Version: Expansion 1.10+
Indestructible
+1 to All Skills
+30% Increased Attack Speed
+30% Faster Hit Recovery
+50% Enhanced Defense
+147 Defense
Cold Resist +24%
All Resistances +27
Fire Resist +30%
Damage Reduced by 11%
2 Sockets (2 used)
Socketed: Ruby Jewel of Fervor
Socketed: Sapphire Jewel of Fervor

Ruby Jewel of Fervor
Jewel
Fingerprint: 0x8dcfa822
Version: Expansion 1.10+
+15% Increased Attack Speed
Fire Resist +30%

Sapphire Jewel of Fervor
Jewel
Fingerprint: 0xbf7810cb
Version: Expansion 1.10+
+15% Increased Attack Speed
Cold Resist +24%

String of Ears
Spiderweb Sash
Defense: 154
Fingerprint: 0x6436071f
Version: Expansion 1.10+
8% Life stolen per hit
+154% Enhanced Defense
+15 Defense
Damage Reduced by 14%
Magic Damage Reduced by 15
Required Level +7
+10 Maximum Durability

Dread Clutches
Sharkskin Gloves
Defense: 53
Fingerprint: 0x9bb66d94
Version: Expansion 1.10+
+20% Increased Attack Speed
6% Life stolen per hit
8% Chance of Crushing Blow
+34% Enhanced Defense
+8 to Dexterity
+20 to Life

Gore Rider
Myrmidon Greaves
Defense: 186
Fingerprint: 0x719ca5a7
Version: Expansion
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+179% Enhanced Defense
+20 Maximum Stamina
Required Level +7
Requirements -25%
+10 Maximum Durability

Charms

Code:
Captain's Grand Charm of Vita
Fingerprint: 0xc5532d7c
Version: Expansion
+1 to Offensive Aura Skills (Paladin Only)
+43 to Life

Captain's Grand Charm of Sustenance
Fingerprint: 0x7b268b83
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)
+34 to Life

Bloody Grand Charm of Sustenance
Fingerprint: 0x4b4fcbe7
GUID: 0xf881a340 0x180a7c0 0x0
Version: Expansion
+11 to Minimum Damage
+31 to Life

Captain's Grand Charm of Sustenance
Fingerprint: 0xbec70962
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)
+24 to Life

Captain's Grand Charm of Sustenance
Fingerprint: 0x164a4da2
Version: Expansion
+1 to Offensive Aura Skills (Paladin Only)
+22 to Life

Captain's Grand Charm of Maiming
Fingerprint: 0x8ae43860
Item Level: 80
Version: Expansion 1.10+
+1 to Offensive Aura Skills (Paladin Only)
+4 to Maximum Damage

Jade Grand Charm of Maiming
Fingerprint: 0x7031eec0
GUID: 0xd9c5d994 0x25c19c 0x0
Version: Expansion
+18 to Maximum Damage
Poison Resist +26%

Sharp Large Charm of Balance
Fingerprint: 0xd0cee78c
Version: Expansion 1.10+
+8% Faster Hit Recovery
+5 to Maximum Damage
+48 to Attack Rating

Fine Small Charm of Balance
Fingerprint: 0x3bc6a7d6
Version: Expansion 1.10+
+5% Faster Hit Recovery
+3 to Maximum Damage
+20 to Attack Rating

Fine Small Charm of Sustenance
Fingerprint: 0x4f125255
Version: Expansion 1.10+
+3 to Maximum Damage
+20 to Attack Rating
+12 to Life

Fine Small Charm of Balance
Fingerprint: 0x2d6807be
Version: Expansion
+5% Faster Hit Recovery
+3 to Maximum Damage
+19 to Attack Rating

Russet Small Charm of Vita
Fingerprint: 0xc7674cef
Version: Expansion 1.10+
+18 to Life
Fire Resist +6%

Emerald Small Charm of Life
Fingerprint: 0x2f0b4506
Version: Expansion 1.10+
+9 to Life
Poison Resist +11%

Beryl Small Charm of Vita
Fingerprint: 0x83554e83
Version: Expansion
+16 to Life
Poison Resist +4%

Fine Small Charm of Vita
Fingerprint: 0x57666c4e
Version: Expansion 1.10+
+3 to Maximum Damage
+10 to Attack Rating
+20 to Life

Mercenary:

Code:
Name:       Neeraj
Race:       Desert Mercenary
Type:       Off-Nightmare
Experience: 114103732
Level:      98
Dead?:      false

            Naked/Gear
Strength:   209/211
Dexterity:  169/171
HP:         2287/2435
Defense:    1671/3116
AR:         2066/2066

Fire:       176/136/76
Cold:       176/136/76
Lightning:  176/136/76
Poison:    176/136/76

The Gladiator's Bane
Wire Fleece
Defense: 1317
Fingerprint: 0x38800794
Version: Expansion
+30% Faster Hit Recovery
+163% Enhanced Defense
+50 Defense
Damage Reduced by 25
Magic Damage Reduced by 15
Cannot Be Frozen
Poison Length Reduced by 50%
Attacker Takes Damage of 20
+103 Maximum Durability
1 Sockets (1 used)
Socketed: Sol Rune

Sol Rune
Required Level: 27
Version: Expansion 1.10+

Harlequin Crest
Shako
Defense: 128
Fingerprint: 0x86e9f21c
Version: Expansion
+2 to All Skills
All Stats +2
+148 to Life (Based on Character Level)
+148 to Mana (Based on Character Level)
All Resistances +14
Damage Reduced by 10%
50% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Scintillating Jewel

Scintillating Jewel
Fingerprint: 0xa9c09acc
Version: Expansion 1.10+
Cold Resist +14%
Lightning Resist +14%
Fire Resist +14%
Poison Resist +14%

The Reaper's Toll
Thresher
Two Hand Damage: 45 - 528
Fingerprint: 0x93236b84
Version: Expansion 1.10+
33% Chance to cast level 1 Decrepify on striking
275% Enhanced Damage
Ignore Target's Defense
Adds 4 - 44 Cold Damage Over 0 Secs (12 Frames)
12% Life stolen per hit
33% Deadly Strike
Requirements -25%
1 Sockets (1 used)
Socketed: Ruby Jewel

Ruby Jewel
Fingerprint: 0xf8e22876
Version: Expansion 1.10+
36% Enhanced Damage

Magic Find

You’d expect after doing thousands of Baal runs, I would have found plenty of items? Well, not really.You see, Maxamillian had zero magic find. That’s right, zero. I am probably the only player who has taken a character to level 99 without a single percent of magic find. Am I insane you think?

No. When you have been playing this game for as long as I have, needing to find items has long become a distant memory. If I want something, I open my stashes. Not there? Gee, must be on one of my other characters. And if I don’t actually own something that I need, well, there is plenty of items to offer in trade for them. You reach a point in a game like Diablo 2/LoD where it is no longer about finding items, but actually playing characters. That’s what my Schaeferdin was all about to me.
Maxamillian was all about the fight. The battle, The Paladin standing face to face with evil with hammer in hand and shield in the other. He didn’t need to find things and he didn’t need his killing power undermined by magic find. I have other characters for finding items if I ever needed to.

But even so, even without any magic find, the items where still there to be found. Most are distant memories as they where left where they landed. But some I did pick up, the most recent was this;

Code:
 Death's Fathom
Dimensional Shard
One-Hand Damage: 30 to 53
Durability: 49 of 50
(Sorceress Only)
Required Level: 73
Orb Class - Slow Attack Speed
Item Version: 1.10+ Expansion
Item Level: **
Fingerprint: 0x8e5a0c3c
Fire Resist +29%
Lightning Resist +40%
+3 to Sorceress Skill Levels
20% Faster Cast Rate
+26% to Cold Skill Damage

So I guess even without magic find, you can still find items worth keeping, just not very often.

The latest game version did give an excellent benefit to a paladin with no magic find. Runes. I guess on average, one rune per 5 runs or so and a major rune about every couple of hundred runs. Yeah, my rune stash are now bulging as a result.

The future

So, is there another 99’er on the cards then? Well erm, I won’t say no. If I do embark on this crazy journey again it will be with a telewalker loaded with magic find I guess. There are still 3 or 4 items missing from my v1.10+ grail so that is a project that could result in another 99’er. Who knows.

Maxamillian is still in for some more play time. One of those items is the cow boots and while the Hell difficulty cow king is dead, Nightmare is the best place to find cow king items. I’ll dumb the damage down with magic find and sack Neeraj.

Funnily enough, I miss the earlier acts, 1-4 and gee, even act 5 outside of the final waypoint…..
I have a couple of unfinished characters (I think) in the bowels of my character selection screen and even a couple of more builds I’d like to try. Some time ago, blizzard introduced a couple of new fangled characters, a big hairy dog and a girl with some cutlery? I have only vague memories about them, been that long since I’ve looked at the character creation screen!

So I think I will take a bit of a break from D2 for a while. Hey, I got a couple of xbox games I bought long ago I’ve been meaning to play, Mass Effect 1 & 2. Then I think I’ll be back and ponder what rune word items I could make with all the runes Maxamillian has found and have a shot at those last items.

Diablo 2/LoD. You can take a break, but you can never leave!
 
Originally posted by myself on August 19, 2011

Lightning doesn't strike twice, a 99 thread.


Having said that I'm sure you're all wondering how often it does strike. The answer is 6.066 times (6.666 would've been nicer but you can't just change the math). That's the amount of times I shot down Baal to get the main character of this story, Chainlightning, to 99.

I'm not sure how long ago the journey started but I guess it's somewhere shortly after the intro of the 1.11 patch. Having many different characters I played her on and off, lvling her until she was 90 or 91. After a while I started thinking how nice it would be to get her to the higher lvl's, with 99 being the ultimate dream and utopia. So in between other playing I started to casually run Baal with her. Got her to 95 or 96. Then the 1.13 patch made its appearance. Shortly after that I got the ingredients to make the infamous infinity. Runtimes dropped a lot and the real high lvl's suddenly started to transform from being a dream to becoming a real possibility.

Leveled her a bit more until she was 97. She then made a brief appearance in the MFO league running Tal's tombs. Even though I had fun and she did win that round the victory was bittersweet. She died once or twice which is not amusing at those lvl's to say the least.

After getting her to 98 the real pain started. I thought I knew how bad the experience penalty was. I was wrong. Very wrong. To get a bit of white on the experience bar was a feat in itself. Imagine my despair when I died no less than 3 (!) times shortly after that. I lost all the experience I had. Devastating. That caused me to give up my dream of getting to 99 and focus on my other projects.

After a while I got the itch to play her again. Not with the intention of continuing the journey but just for fun and casual playing. With that, I rediscovered the fun I had with her and started playing with a bit more focus. Still the journey was tough and long. It seemed to take forever to get about ¼ of the way and another eternity to get halfway.

As this story is getting a bit long I'm gonna introduce a twist to keep you guys interested 😉. Going for 99 I was not alone in that. *Evil makes its appearance* About halfway in March LD50 pm'd me to suggest a race to keep us both going. As that seemed a good way to keep motivated I agreed. Only problem was that LD50, evil as he is, made that suggestion knowing he had a lead of approximately 25M. So right off the bat the pressure was on. The gap shrunk a bit at first, however after about a month LD50 put in some great effort and the gap became even bigger than before. Again I had to fight back. Somewhere in May was the first time I got equal experience to him. I even got a bit ahead. However a 3½ week break in June/July gave LD50 a chance to get back. We were tied once more.
By that time we were 'only' a little over 100M away. The finish was getting in sight. Keeping motivated became easier and the daily number of runs was increased. Getting to the point where only 30M was needed I got a decent lead. Also I got into 'the zone'. Runs weren't hard or a chore anymore, they just happened. I realized victory was within reach. With getting so close to 99 I upped the runs once more, doing as many as I could. Nothing could stop me now. Except for one thing, death. Got a close call with a doll exploding right in my face with ~20M to go. And the first run on the final day also was almost too much. Got in the throne tele'd around, see a monster, shoot at it and I'am 2 inches away from death. Apparently a stygian doll was hiding behind the pillar I tele'd next to and my lightning went right through him, killing him in the process while I was cursed. My heart almost stopped. Quick a juvie and luckily no others around to finish the job. Phew :nervous:. Too close! After that only the last few runs remained and they got done without any further incidents.
Morale of the story: Good always triumphs over evil :mua:.

As this thread is growing to be much larger than I anticipated, let's shorten it a bit. They say a picture says more than a thousand words so the vid I made should shorten this considerably. It's the last two runs I did.


If you watched this you probably noticed the same thing I did when I watched it back for the first time. I totally forgot to open the character screen upon lvling :doh:. OMG now it could be me lvling from 90 to 91. Wait a minute I've opened up the screen to check my experience so often it has to be in the vid somewhere. *watches vid again* Yes! Indeed it is show during the runs :azn:. I promise to do a better job next time :p.

For those interested here's the GoMule dump with stats and gear:

Code:
Name:       Chainlightning
Class:      Sorceress
Experience: 3520485254
Level:      99

            Naked/Gear
Strength:   156/186
Dexterity:  35/51
Vitality:   359/391
Energy:     35/35
HP:         896/971
Mana:       231/354
Stamina:    521/571
Defense:    8/1751
AR:         125/208

Fire:       183/143/83
Cold:       185/145/85
Lightning:  194/154/94
Poison:     185/145/85

MF:         87       Block:      7
GF:         8
FR/W:       34
FHR:        60
IAS:        0
FCR:        140

Fire Bolt: 0/0
Warmth: 7/19
Inferno: 0/0
Blaze: 0/0
Fire Ball: 0/0
Fire Wall: 0/0
Enchant: 0/0
Meteor: 0/0
Fire Mastery: 0/0
Hydra: 0/0

Charged Bolt: 20/42
Static Field: 1/23
Telekinesis: 1/23
Nova: 20/42
Lightning: 20/42
Chain Lightning: 20/42
Teleport: 1/23
Thunder Storm: 0/0
Energy Shield: 0/0
Lightning Mastery: 20/42

Ice Bolt: 0/0
Frozen Armor: 0/0
Frost Nova: 0/0
Ice Blast: 0/0
Shiver Armor: 0/0
Glacial Spike: 0/0
Blizzard: 0/0
Chilling Armor: 0/0
Frozen Orb: 0/0
Cold Mastery: 0/0

Sparking Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0x2d3ef9e7
Item Level: 80
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)
+26 to Life

Sparking Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x1ea9060b
Item Level: 99
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)

Sparking Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x27222c73
Item Level: 80
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)

Amber Small Charm
Small Charm
Required Level: 32
Fingerprint: 0x746b9952
Item Level: 64
Version: Expansion 1.10+
Lightning Resist +10%

Amber Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0xf99c6df6
Item Level: 82
Version: Expansion 1.10+
+3% Faster Run/Walk
Lightning Resist +10%

Tome of Town Portal
Fingerprint: 0x79106854
Item Level: 10
Version: Expansion 1.10+

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x3b3d3c5
Item Level: 80
Version: Expansion 1.10+
All Resistances +5

Ruby Small Charm of Blight
Small Charm
Required Level: 32
Fingerprint: 0x9d4614f3
Item Level: 85
Version: Expansion 1.10+
Adds 6 Poison Damage Over 3 Secs (75 Frames)
Fire Resist +11%

Sparking Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xb8cecbf9
Item Level: 80
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)

Ruby Small Charm
Small Charm
Required Level: 32
Fingerprint: 0xc3db1b18
Item Level: 88
Version: Expansion 1.10+
Fire Resist +11%

Griffon's Eye
Diadem
Defense: 151
Durability: 20 of 20
Required Level: 76
Fingerprint: 0xba93d0a7
Item Level: 87
Version: Expansion 1.10+
100% Chance to cast level 47 Chain Lightning when you Die
+1 to All Skills
+25% Faster Cast Rate
Adds 1 - 74 Lightning Damage
-24% to Enemy Lightning Resistance
+20% to Lightning Skill Damage
+101 Defense
1 Sockets (1 used)
Socketed: Rainbow Facet

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x3823b9f0
Item Level: 94
Version: Expansion 1.10+
100% Chance to cast level 47 Chain Lightning when you Die
Adds 1 - 74 Lightning Damage
-4% to Enemy Lightning Resistance
+5% to Lightning Skill Damage

Powered Amulet of Fortune
Amulet
Required Level: 45
Fingerprint: 0x86a39382
Item Level: 88
Version: Expansion 1.10+
+3 to Lightning Skills (Sorceress Only)
19% Better Chance of Getting Magic Items

The Stone of Jordan
Ring
Required Level: 29
Fingerprint: 0xc9e99a09
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
Adds 1 - 12 Lightning Damage
+20 to Mana
Increase Maximum Mana 25%

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0x410cfb03
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
4% Life stolen per hit
+49 to Life (Based on Character Level)
+50 Maximum Stamina

Arachnid Mesh
Spiderweb Sash
Defense: 135
Durability: 12 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0x89c43a2d
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+115% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)

War Traveler
Battle Boots
Defense: 139
Durability: 48 of 48
Required Level: 42
Required Strength: 95
Fingerprint: 0x3dd1b6f3
Item Level: 99
Version: Expansion 1.10+
+25% Faster Run/Walk
Adds 15 - 25 Damage
+190% Enhanced Defense
+10 to Strength
+10 to Vitality
40% Slower Stamina Drain
Attacker Takes Damage of 10
43% Better Chance of Getting Magic Items
+30 Maximum Durability

Chains of Honor
Superior Archon Plate
DolUmBerIst
Defense: 960
Durability: 60 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0x15815d73
Item Level: 88
Version: Expansion 1.10+
+2 to All Skills
+200% Damage to Demons
+100% Damage to Undead
8% Life stolen per hit
+83% Enhanced Defense
+20 to Strength
Replenish Life +7
All Resistances +65
Damage Reduced by 8%
25% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Dol Rune
Socketed: Um Rune
Socketed: Ber Rune
Socketed: Ist Rune

Sapphire Small Charm
Small Charm
Required Level: 32
Fingerprint: 0x8a5eb318
Item Level: 87
Version: Expansion 1.10+
Cold Resist +11%

Shimmering Small Charm of Inertia
Small Charm
Required Level: 27
Fingerprint: 0x5e6538a2
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
All Resistances +4

Emerald Small Charm of Balance
Small Charm
Required Level: 32
Fingerprint: 0xa7676b6a
Item Level: 80
Version: Expansion 1.10+
+5% Faster Hit Recovery
Poison Resist +11%

Ruby Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0x74051a9a
Item Level: 80
Version: Expansion 1.10+
+3% Faster Run/Walk
Fire Resist +11%

Sparking Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x6fc11b4f
Item Level: 80
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)

Magefist
Battle Gauntlets
Defense: 70
Durability: 18 of 18
Required Level: 30
Required Strength: 88
Fingerprint: 0x74fb04bd
Item Level: 99
Version: Expansion 1.10+
+1 to Fire Skills
+20% Faster Cast Rate
Adds 1 - 6 Fire Damage
+28% Enhanced Defense
+10 Defense
Regenerate Mana 25%
Required Level +5

Ruby Small Charm of Greed
Small Charm
Required Level: 32
Fingerprint: 0x3c82e218
Item Level: 83
Version: Expansion 1.10+
Fire Resist +11%
8% Extra Gold from Monsters

Sparking Grand Charm of Dexterity
Grand Charm
Required Level: 42
Fingerprint: 0x1484f3cc
Item Level: 88
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)
+6 to Dexterity

Sparking Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xe986e750
Item Level: 73
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)

Horadric Cube
Fingerprint: 0x4097eeeb
Item Level: 13
Version: Expansion 1.10+

Sparking Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x2edabf68
Item Level: 80
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)

Call to Arms
Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 19 - 58
Durability: 20 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0x4cd121e3
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
289% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+2 to Battle Cry
+6 to Battle Orders
+5 to Battle Command
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Spirit
Monarch
TalThulOrtAmn
Defense: 144
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0xf53f8f1e
Item Level: 86
Version: Expansion 1.10+
+2 to All Skills
+34% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+94 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+7 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Heart of the Oak
Superior Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 30 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x30f2b3c
Item Level: 85
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+3 to Attack Rating
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +35
Level 14 Raven (60/60 Charges)
Level 4 Oak Sage (25/25 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Spirit
Monarch
TalThulOrtAmn
Defense: 140
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0x2d01d2fc
Item Level: 88
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+103 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+5 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Mercenary:

Name:       Pratham
Race:       Desert Mercenary
Type:       Def-Nightmare
Experience: 114097748
Level:      98
Dead?:      false

            Naked/Gear
Strength:   209/209
Dexterity:  169/169
HP:         2287/2287
Defense:    1671/3957
AR:         2066/2066

Fire:       192/152/92
Cold:       192/152/92
Lightning:  192/152/92
Poison:    192/152/92

Guardian Angel
Hellforge Plate
Defense: 2006
Durability: 32 of 60
Required Level: 66
Required Strength: 186
Fingerprint: 0x98fe13bc
Item Level: 99
Version: Expansion 1.10+
+1 to Paladin Skill Levels
+30% Faster Block Rate
20% Increased Chance of Blocking
+247 to Attack Rating against Demons (Based on Character Level)
+192% Enhanced Defense
+15% to Maximum Poison Resist
+15% to Maximum Cold Resist
+15% to Maximum Lightning Resist
+15% to Maximum Fire Resist
All Resistances +15
+4 to Light Radius
Required Level +7
Ethereal
1 Sockets (1 used)
Socketed: Um Rune

Vampire Gaze
Bone Visage
Defense: 280
Durability: 37 of 40
Required Level: 70
Required Strength: 106
Fingerprint: 0xe59a0643
Item Level: 87
Version: Expansion 1.10+
Adds 7 - 27 Cold Damage Over 6 Secs (150 Frames)
6% Mana stolen per hit
8% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
All Resistances +15
Damage Reduced by 20%
Magic Damage Reduced by 14
Required Level +7
1 Sockets (1 used)
Socketed: Scintillating Jewel of Frigidity

Scintillating Jewel of Frigidity
Jewel
Required Level: 26
Fingerprint: 0xcb4c7f8f
Item Level: 88
Version: Expansion 1.10+
Adds 1 - 5 Cold Damage Over 2 Secs (50 Frames)
Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%

Infinity
Thresher
BerMalBerIst
Two Hand Damage: 71 - 835
Durability: 33 of 33
Required Level: 63
Required Strength: 142
Required Dexterity: 108
Fingerprint: 0x66fde9ea
Item Level: 88
Version: Expansion 1.10+
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
296% Enhanced Damage
-50% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+49 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

Chainlightning retirement plan:
For the moment I've had enough of her. In the future I might do some running with her. Especially in the MF league since she's defending champion of 1 of the rounds there. If there'll ever be a next edition that is (I really hope so as I do have the time to enter now :)).

Plans for myself:
Picking up a variety of projects I've put on hold. This includes some running of different targets, but also trying some new (wacky) builds.
Also with D3 being a no-no for me since NF's post (thanks for that :\) I am going to give 99 another go. Heck I might even try going for a sept ;). I just hope it won't take me another 10 years for each 99-er because I would be really old by the time I'm finished. For now I've been in doubt between 2 chars for the next try. As Ugla said in the 99-thread we're still missing a bowazon which seemed like a cool character to try. However I want to run Diablo next and with the horrible FCR breakpoints I fear that teleporting that much might get a bit too annoying. So I'll probably go with my other top choice, a whirling barb (any other fun, doable suggestions are welcome). Even with Asmo's 99-er physical damage builds are a minority and it's also a build that hasn't been taken all the way yet (even though Naab is well on his way).
It'll be casually at first since I need to get some gear to transform him from good to great and create time to do some of the aforementioned projects.

Thanks go to:
- Tweety for creating the 99 thread.
- LD50 for racing me and thus keeping me motivated to keep going. And also for (involuntary) playing the role of the evil counterpart in my story. I hope you can forgive me :flowers:.
- The SPF for the great amount of knowledge that's amassed here, the inspiring builds and ditto people. This is a huge part of what keeps Diablo interesting.

I hope you enjoyed reading this. Until the next time.
 
Originally posted by LD50 on Sept 21, 2011

One step closer to madness; Helina is lvl 99.


So yeah, Helina is now lvl 99.

I don’t have much to say about it though, not any great motives, inspirations or awesome themes to make it special. But I guess the thousands of runs needed make it special enough… I can’t remember much of the stuff that happened during the long journey, but I guess it started about two years ago, maybe more? When I made the char, I didn’t plan on going for 99, I just wanted to make a light sorc, having an Infinity and all… Somewhere along the way I thought I’d make a go for 99, and now that I think of it, while I was determined to get there, it wasn’t until the last few hundred runs that I actually started to think that man, I’m really going to make it. It has been months since I’ve played any other char than this. And when I was doing the last runs, I felt sad. Sad about actually finishing, because while the running may have been repetitive, tedious and even boring at times, the overall feeling I have is that I enjoyed it nevertheless. I had a goal I was going for, something to make me start up D2. Now I have nothing.

But let’s get on to the heroine of this whole thing, Helina.

[HIGHLIGHT]Stats:[/HIGHLIGHT]

Name: Helina
Class: Sorceress
Experience: 3520485254
Level: 99

LCS

Naked/Gear
Strength: 156/186
Dexterity: 29/45
Vitality: 365/397
Energy: 35/35
HP: 908/935 (1718 with BO)
Mana: 231/376 (834 with BO)
Stamina: 527/527
Defense: 7/1669
AR: 95/200
Fire: 176/136/76
Cold: 175/135/75
Lightning: 182/142/82
Poison: 189/149/89

MF: 273 GF: 378
Block: 6
FR/W: 25 FHR: 67
IAS: 0 FCR: 120

[HIGHLIGHT]Skills:[/HIGHLIGHT]

Warmth: 1/11

Charged Bolt: 20/37
Static Field: 1/18
Telekinesis: 1/18
Nova: 20/37
Lightning: 20/37
Chain Lightning: 20/37
Teleport: 1/18
Thunder Storm: 5/22
Energy Shield: 0/0
Lightning Mastery: 20/37

Lightning damage: 6-29572
Chain Lightning damage: 6-11371
Thunder Storm damage: 1450-2051, hits maybe 1 to 1,5 seconds apart.


[HIGHLIGHT]Gear:[/HIGHLIGHT]

Head: Griffons
Weapon1: Heart of the Oak
Shield1: Spirit
Weapon2: Call to Arms
Shield2: Spirit
Amulet: Powered amulet of Fortune
Armor: Chains of Honor
Ring1: Wisp Projector
Ring2: Stone of Jordan
Belt: Arachnid Mesh
Gloves: Chance Guards
Boots: War Traveler

[HIGHLIGHT]Charms:[/HIGHLIGHT]

Code:
Gheed's Fortune
157% Extra Gold from Monsters
Reduces all Vendor Prices 15%
40% Better Chance of Getting Magic Items

Sparking Grand Charm of Dexterity
+1 to Lightning Skills (Sorceress Only)
+4 to Dexterity

Sparking Grand Charm of Balance
+1 to Lightning Skills (Sorceress Only)
+12% Faster Hit Recovery

Sparking Grand Charm of Sustenance
+1 to Lightning Skills (Sorceress Only)
+27 to Life

Sparking Grand Charm of Greed
+1 to Lightning Skills (Sorceress Only)
21% Extra Gold from Monsters

Shimmering Small Charm of Fortune
All Resistances +5
3% Better Chance of Getting Magic Items

Russet Small Charm of Good Luck
Fire Resist +6%
7% Better Chance of Getting Magic Items

Viridian Small Charm of Good Luck
Poison Resist +7%
7% Better Chance of Getting Magic Items

Ruby Small Charm of Fortune
Fire Resist +10%
3% Better Chance of Getting Magic Items

Small Charm of Good Luck
7% Better Chance of Getting Magic Items

Lizard's Small Charm of Good Luck
+4 to Mana
7% Better Chance of Getting Magic Items

Ruby Small Charm of Dexterity
+2 to Dexterity
Fire Resist +11%

Snake's Small Charm of Good Luck
+12 to Mana
7% Better Chance of Getting Magic Items

Viridian Small Charm of Good Luck
Poison Resist +7%
7% Better Chance of Getting Magic Items

Ocher Small Charm of Good Luck
Lightning Resist +7%
7% Better Chance of Getting Magic Items

Garnet Small Charm of Good Luck
Fire Resist +9%
6% Better Chance of Getting Magic Items

[HIGHLIGHT]Merc:[/HIGHLIGHT]

Act2 Might merc Hazade, aka Hazard-e.

Code:
           Naked/Gear
Strength:   209/256
Dexterity:  169/169
HP:         2287/2287
Defense:    1671/3591
AR:         2066/2066

Fire:       177/137/77
Cold:       177/137/77
Lightning:  177/137/77
Poison:    177/137/77

Vampire Gaze
Grim Helm
Defense: 252
Durability: 40 of 40
Required Level: 47
Required Strength: 58
Fingerprint: 0x6eb0b87
Item Level: 74
Version: Expansion 1.10+
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
6% Mana stolen per hit
7% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
All Resistances +15
Damage Reduced by 16%
Magic Damage Reduced by 11
1 Sockets (1 used)
Socketed: Um Rune

Leviathan
Kraken Shell
Defense: 1668
Durability: 34 of 48
Required Level: 65
Required Strength: 174
Fingerprint: 0x522896d0
Item Level: 99
Version: Expansion 1.10+
Indestructible
+193% Enhanced Defense
+133 Defense
+47 to Strength
Damage Reduced by 25%

Infinity
Great Poleaxe
BerMalBerIst
Two Hand Damage: 190 - 525
Durability: 48 of 55
Required Level: 63
Required Strength: 179
Required Dexterity: 99
Fingerprint: 0x41c0460c
Item Level: 85
Version: Expansion 1.10+
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
314% Enhanced Damage
-51% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+49 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

[HIGHLIGHT]Gameplay:[/HIGHLIGHT]

Obviously, when you do thousands of runs, you develop a certain routine for it. Only when the throne was filled with gloams accompanied with succubi, there was a small factor of thrill in the run. Interestingly, I don’t remember noticing a single conviction gloam pack ever. Considering how many gloam bosses I must have killed during the runs, I’d say there had to be some, but I just didn’t notice them, maybe thanks to Wisp Projector. What I did notice, was dolls. Past lvl 97, I don’t think I died to anything but dolls. Waves 3 and 4 with conviction got me close but there was always time to chug a juvie, with dolls there’s nothing you can do. At least 4 of the last deaths were exactly the same. While teleporting to the throne room, I check if there are dolls. There are none. I proceed to kill everything in the room, when suddenly a pack of dolls charges out of nowhere, just as I’ve casted a CL. And I’m dead.

As it seems to be getting more popular, here’s a couple of videos.

Here’s two random runs just showing how it was most of the time.

[YOUTUBE]JQ9kgwLpVXI[/YOUTUBE]

And here is the final run.

[YOUTUBE]2NNRqDqLaFI[/YOUTUBE]

[HIGHLIGHT]Finds:[/HIGHLIGHT]

As I’m still far from finishing the Grail, I opted to have a decent amount of MF instead of going all out damage. I felt that it was a good choice, the gain in runtimes would not have been much, and trying to get the fastest possible run every time would have made it much more stressing to play. Looking back, I should have ditched the MF, since the finds were not exactly astonishing.
I recorded all my runs using pen and paper, and when an elite set/unique or a high rune would drop, I’d make a different kind of mark (a T instead of a I, as I used the stick tally). Here’s a picture of the sheet I was using, I don’t think I’ll ever be able to throw that away, it shows that a lot of time and coffee has been put to this task. I also marked all elite S/U items in the MFO Baal scoresheet, to get some statistics of how the drops are distributed. The list is not definitive, it only covers maybe the last 3-4000 runs and is missing a lot from here and there, but anyway. At the end it looks like this:

Code:
Immortal King's Stone Crusher    1    xxxxxxxxxxxxxxxxxxxxxxxxxxx
Dangoon's Teaching        1.3    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
Laying of Hands            1.4    xxxxxxxxxxxxxxxxxxxx
Dark Adherent            1.6    xxxxxxxxxxxxxxxx
Credendum            1.7    xxxxxxxxxxxxxxxxxxxxxxxx
Natalya's Shadow        1.7    xxxxxxxxxxxxxxxxxxxxx
Arioc's Needle            2.2    xxxxxxxxxxxxxxxxx
Bonehew                2.2    xxxxxxxxxxxx
Wizardspike            2.2    xxxxxxxxxxxxxxx
Shadow Killer            2.3    xxxxxxxx
Ethereal Edge            2.4    xxxxxxxxxxx
Windhammer            2.4    xxxexxxxxxxxxxx
Hellrack            2.5    xxxxxxxx
Hellslayer            2.5    xxxxxxxxxxxxxxx
Lightsabre            2.5    xxxxxxxxxxxxxx
M'avina's Embrace        2.5    xxxxxxxxxx
Ondal's Almighty        2.5    xxxxxxxxxxx
Viperfork            2.5    xxxxxxxxxx
Demon Limb            2.6    xexxxxxxxx
Gimmershred            2.6    xxxxxxxxx
Sazabi's Cobalt Redeemer    2.6    xxxxxxxxxxxxx
Jade Talon            2.9    xxxxxx
Baranar's Star            3.1    exxxxxxxxxxxx
Bloodmoon            3.1    xxxxxxxxxxxxxx
Demon's Arch            3.1    xxxxxxxxxx
Djinn Slayer            3.1    xxxxxxxxxxxxx
Flamebellow            3.1    xxxxxxxxxx
Rune Master            3.1    xxx
Sazabi's Ghost Liberator    3.1    xxxxxxxxxx
The Reaper's Toll        3.1    xxxxxxxx
Naj's Light Plate        3.2    xxxxxxxxxx
Naj's Puzzler            3.2    xxxxxxxxxxxx
Nord's Tenderizer        3.4    xxx
Razor's Edge            3.4    xxxxxxxxxxx
Ormus' Robes            3.7    xxxxxxxxxx
Sandstorm Trek            3.7    xxxx
Harlequin Crest            3.9    xxxxxx
Andariel's Visage        4.1    xxxxxxx
Verdungo's Hearty Cord        4.1    xxxxxx
Eschuta's Temper        4.4    xxxx
Aldur's Deception        4.5    xxxxxxxxx
Cranebeak            4.5    xxxxxx
Lacerator            4.5    xxxxxxx
Taebaek's Glory            4.5    xxxxxxx
Tal Rasha's Guardianship    4.5    xxxxxx
Thunderstroke            4.5    xex
Tomb Reaver            4.5    xxxxxxxxxxxx
Trang-Oul's Girth        4.5    xxxxxx
Trang-Oul's Guise        4.5    xxxxxxx
Widowmaker            4.5    xxxxxxx
Wraith Flight            4.5    xxxxxxxx
Kira's Guardian            4.7    xxxxxx
Marrowwalk            4.7    xx
Stormshield            4.7    xxxxx
The Gladiator's Bane        4.7    x
Firelizard's Talons        5    xxxxx
Doombringer            5.4    xxxxxxx
Eaglehorn            5.4    xxxx
Horizon's Tornado        5.4    xxxxxxxx
Warshrike            5.4    xxx
M'avina's Caster        5.5    xxxxx
Arachnid Mesh            5.6    xxxx
Blackoak Shield            5.6    xx
Dracul's Grasp            5.7    xxxxx
Stoneraven            5.8    xxxx
Leviathan            6    xxxxx
Medusa's Gaze            6    xxxxx
Nightwing's Veil        6    xx
Veil of Steel            6    xx
Fleshripper            6.1    xxx
Frostwind            6.1    xxx
Gut Siphon            6.1    xxxxxxx
Messerschmidt's Reaver        6.1    xxxxxxxx
Stone Crusher            6.1    x
Nosferatu's Coil        6.3    xxxxx
Soul Drainer            6.3    xx
Spike Thorn            6.3    xxxxxxx
Steel Shade            6.3    xxx
Blood Raven's Charge        6.5    xxxxxx
Wolfhowl            7    xxxxxx
Arkaine's Valor            7.4    xxxxx
Head Hunter's Glory        7.4    x
Boneshade            7.5    xxxxxx
Ondal's Wisdom            7.5    xxx
Demonhorn's Edge        7.6    xxx
Alma Negra            8.8    xxxxx
Heaven's Light            9.3    xx
The Redeemer            9.3    xxx
Cerebus' Bite            10.6    xxxx
Steel Carapace            10.6    xxxxx
Giant Skull            10.7    x
Spirit Ward            10.7    xxx
Boneflame            11    xxxxxxx
Halaberd's Reign        11    xxxx
Spirit Keeper            13.7    xxxx
Azurewrath            14.9    xxx
Dragonscale            19.5    x
Ravenlore            19.5    xx
Schaefer's Hammer        30.5    xx
Stormlash            32.5
Bul-Kathos' Sacred Charge    32.6    x
Bul-Kathos' Tribal Guardian    32.6    xxxx
Natalya's Mark            38.7
Griswold's Valor        39.8    x
Immortal King's Soul Cage    39.8    x
M'avina's True Sight        39.8    x
Death Cleaver            76.8    x
Earth Shifter            76.8    x
Executioner's Justice        76.8
Gargoyle's Bite            76.8
Ghostflame            76.8    x
Steel Pillar            76.8    x
Stormspire            76.8    x
The Cranium Basher        76.8
The Grandfather            76.8    x
Windforce            76.8    x
Crown of Ages            93.9    x
Griffon's Eye            93.9    x
Shadow Dancer            93.9
Steelrend            93.9
Templar's Might            93.9    x
Griswold's Honor        94.7    x
Griswold's Redemption        97.7    x
Death's Fathom            140.9
Darkforce Spawn            172.2
Astreon's Iron Ward        230.4
Mang Song's Lesson        230.4
Death's Web            231
Tyrael's Might            844.8

Runes:
Code:
El    38
Eld    19
Tir    69
Nef    51
Eth    84
Ith    59
Tal    128
Ral    92
Ort    110
Thul    73
Amn    108
Sol    54
Shael    46
Dol    39
Hel    40
Io    20
Lum    26
Ko    10
Fal    14
Lem    5
Pul    4
Um    2
Mal    2
Ist    4
Gul    1
Vex    2
Ohm    1
Lo    2
Sur
Ber
Jah    2
Cham
Zod

The curves seem to be pretty much what you’d expect. Too bad none of the high items had the courtesy to drop. It’s a bit weird that I got almost all of the tc87’s, but no more than one each. I’m almost sure that there were some, but I’m just forgetting them. Anyway, this is what I have recorded.

[HIGHLIGHT]The future:[/HIGHLIGHT]
Helina has done more than can be asked from anyone. I’m going to make sure she doesn’t have to set foot outside of town ever again. She has retired, with all her equipment to remind her of the battles she has won.

Towards the end, it started to clear to me that even if Helina finishes her journey, I had to continue. Baaling had grown on me, I could not give it up. So, I will continue harassing Baal and his minions with my IK whirler. Or at least that’s the plan, we’ll see. For now though, it’s time for something else. I think the first thing will be getting that cow hat.

Hmm, I think that’s it.

[HIGHLIGHT]Thank you Blizzard for making this game.[/HIGHLIGHT]

Also thanks to Cyrax (and everyone else) for racing me, it was nice to have a little bit of friendly competition and it definitely made me finish this sooner than I would have otherwise.

Thank You for reading, I’ll see you around.
 
Originally posted by inter on Oct 29, 2011

Lightning Strikes Thrice and Hell Freezes Over - lvl99


And it is finally done. Even though I have enjoyed it more then I thought I would, I will not miss this for a long time.

Presenting Matriarch Blower
The Blizzard/Nova Sorceress,
with her trusty Holy Freeze Merc Neeraj.


I started this character during the last MFO. So while everyone was running Baal as a competition, I was running him for fun. At first this was not a dedicated try to get to 99, but as time progressed and I noticed that I was actually having kind of fun with it. But it wasn't till I hit 98 that I finally decided to give it ago. And since a picture says more then a thousand words, here are a lot of pictures in a row!

[YOUTUBE]XgAYddzqA-M[/YOUTUBE]​

The Rune haul is missing one Ber rune that I found on level 97. It's missing because it went into an Archon Plate to make CoH for my merc. I also collected a few Festering Essence of Destruction that I reported in the IFT. But now since that is over, here are the boring parts.

Stats

Code:
Name:       Blower
Class:      Sorceress
Experience: 3520485254
Level:      99

Naked/Gear
Strength:   66/161
Dexterity:  28/45
Vitality:   456/495
Energy:     35/42
HP:         1089/1324
Mana:       230/520
Stamina:    618/618
Defense:    7/1625
AR:         90/175

Fire:       141/101/41
Cold:       173/133/73
Lightning:  176/136/76
Poison:     143/103/43

MF:         267     
Block:      6
GF:         132
FR/W:       77
FHR:        65
IAS:        0
FCR:        113

Skills

Fire
Code:
Fire Bolt: 0/0
Warmth: 1/15
Inferno: 0/0
Blaze: 0/0
Fire Ball: 0/0
Fire Wall: 0/0
Enchant: 0/0
Meteor: 0/0
Fire Mastery: 0/0
Hydra: 0/0

Lightning
Code:
Charged Bolt: 0/0
Static Field: 1/18
Telekinesis: 1/18
Nova: 20/37
Lightning: 0/0
Chain Lightning: 0/0
Teleport: 1/19
Thunder Storm: 0/0
Energy Shield: 0/0
Lightning Mastery: 20/37

Ice
Code:
Ice Bolt: 20/36
Frozen Armor: 0/0
Frost Nova: 1/17
Ice Blast: 20/36
Shiver Armor: 0/0
Glacial Spike: 1/17
Blizzard: 20/36
Chilling Armor: 0/0
Frozen Orb: 0/0
Cold Mastery: 1/17

Gear

Code:
Harlequin Crest
Shako
Defense: 139
Durability: 12 of 12
Required Level: 62
Required Strength: 50
Fingerprint: 0xe68c907f
Item Level: 87
Version: Expansion 1.10+
+2 to All Skills
All Stats +2
+148 to Life (Based on Character Level)
+148 to Mana (Based on Character Level)
Damage Reduced by 10%
74% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Perfect Topaz

Perfect Topaz
Required Level: 18
Version: Expansion 1.10+
Weapons: Adds 1 - 40 Lightning Damage
Armor: 24% Better Chance of Getting Magic Items
Shields: Lightning Resist +40%

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0xf0dab38d
Item Level: **
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +28

Heart of the Oak
Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 30 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x3d5b9a77
Item Level: 85
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +40
Level 14 Raven (60/60 Charges)
Level 4 Oak Sage (25/25 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Ko Rune
Required Level: 39
Version: Expansion 1.10+
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Pul Rune
Required Level: 45
Version: Expansion 1.10+
Weapons: +75% Damage to Demons
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Enigma
Superior Breast Plate
JahIthBer
Defense: 837
Durability: 56 of 56
Required Level: 65
Required Strength: 30
Fingerprint: 0x41ed673f
Item Level: 84
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+15% Enhanced Defense
+758 Defense
+74 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
99% Better Chance of Getting Magic Items (Based on Character Level)
Increase Maximum Durability 12%
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Ith Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: +9 to Maximum Damage
Armor: 15% Damage Taken Goes To Mana
Shields: 15% Damage Taken Goes To Mana

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Spirit
Superior Monarch
TalThulOrtAmn
Defense: 171
Chance to Block: 0
Durability: 94 of 94
Required Level: 54
Required Strength: 156
Fingerprint: 0x61170415
Item Level: 84
Version: Expansion 1.10+
+2 to All Skills
+33% Faster Cast Rate
+55% Faster Hit Recovery
+15% Enhanced Defense
+250 Defense vs. Missile
+22 to Vitality
+102 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3 Magic Absorb
Attacker Takes Damage of 14
Increase Maximum Durability 10%
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Trang-Oul's Claws
Heavy Bracers
Defense: 73
Durability: 16 of 16
Required Level: 45
Required Strength: 58
Fingerprint: 0x1f0b1a96
Item Level: 99
Version: Expansion 1.10+
+2 to Curses (Necromancer only)
+20% Faster Cast Rate
+25% to Poison Skill Damage
+30 Defense
Cold Resist +30%

The Stone of Jordan
Ring
Required Level: 29
Fingerprint: 0xdad49619
Item Level: 99
Version: Expansion 1.10+
+1 to All Skills
Adds 1 - 12 Lightning Damage
+20 to Mana
Increase Maximum Mana 25%

The Stone of Jordan
Ring
Required Level: 29
Fingerprint: 0x5755cccf
Item Level: 81
Version: Expansion 1.10+
+1 to All Skills
Adds 1 - 12 Lightning Damage
+20 to Mana
Increase Maximum Mana 25%

Arachnid Mesh
Spiderweb Sash
Defense: 138
Durability: 12 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0xd9b14e76
Item Level: 99
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+120% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)

War Traveler
Battle Boots
Defense: 121
Durability: 48 of 48
Required Level: 42
Required Strength: 95
Fingerprint: 0x63378ef2
Item Level: 87
Version: Expansion 1.10+
+25% Faster Run/Walk
Adds 15 - 25 Damage
+154% Enhanced Defense
+10 to Strength
+10 to Vitality
40% Slower Stamina Drain
Attacker Takes Damage of 6
50% Better Chance of Getting Magic Items
+30 Maximum Durability

Switch

Code:
Call to Arms
Double Axe
AmnRalMalIstOhm
One Hand Damage: 18 - 48
Durability: 24 of 24
Required Level: 57
Required Strength: 43
Fingerprint: 0x7dfca5be
GUID: 0x764a59 0x764a59 0x0
Item Level: 32
Version: Expansion 1.10+
+2 to All Skills
+40% Increased Attack Speed
274% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+13 to Battle Cry
+13 to Battle Orders
+12 to Battle Command
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
GUID: 0x4032457a 0xa0bbeff6 0x0
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
GUID: 0xdad46553 0xff693d2f 0x0
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
GUID: 0xbeb50ba2 0x3d77947a 0x0
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
GUID: 0x3f2245f 0x8d07261b 0x0
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
GUID: 0x2abf0afa 0x2dc0c0a 0x0
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Spirit
Monarch
TalThulOrtAmn
Defense: 135
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0x8e82af11
Item Level: **
Version: Expansion 1.10+
+2 to All Skills
+30% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+96 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+3 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Charms

Code:
Gheed's Fortune
Grand Charm
Required Level: 62
Fingerprint: 0xdb40c441
Item Level: 99
Version: Expansion 1.10+
99% Extra Gold from Monsters
Reduces all Vendor Prices 11%
40% Better Chance of Getting Magic Items

Chilling Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0xc0af25a
Item Level: **
Version: Expansion
+1 to Cold Skills (Sorceress Only)
+13 to Life

Chilling Grand Charm of Inertia
Grand Charm
Required Level: 42
Fingerprint: 0xd8765a65
Item Level: 81
Version: Expansion 1.10+
+1 to Cold Skills (Sorceress Only)
+7% Faster Run/Walk

Sparking Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0xabb0110b
Item Level: 81
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)
+21 to Life

Sparking Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0xd39b283a
Item Level: 80
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)
+4 to Strength

Sparking Grand Charm of Greed
Grand Charm
Required Level: 42
Fingerprint: 0x786a837c
Item Level: 81
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)
23% Extra Gold from Monsters

Ruby Small Charm of Balance
Small Charm
Required Level: 32
Fingerprint: 0xb9791c33
Item Level: 85
Version: Expansion 1.10+
+5% Faster Hit Recovery
Fire Resist +11%

Ruby Small Charm of Greed
Small Charm
Required Level: 32
Fingerprint: 0x2c1ae372
Item Level: 81
Version: Expansion 1.10+
Fire Resist +11%
10% Extra Gold from Monsters

Ruby Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x38de8851
Item Level: 86
Version: Expansion 1.10+
+17 to Life
Fire Resist +11%

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0xef02b819
Item Level: 99
Version: Expansion 1.10+
All Resistances +5

Shimmering Small Charm of Balance
Small Charm
Required Level: 29
Fingerprint: 0xbcdd0759
Item Level: 85
Version: Expansion 1.10+
+5% Faster Hit Recovery
All Resistances +5

Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x6a4e70c7
Item Level: 81
Version: Expansion 1.10+
+20 to Life
Lightning Resist +11%

Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x2ee5097e
Item Level: 66
Version: Expansion 1.10+
+16 to Life
Lightning Resist +11%

Amber Small Charm of Fortune
Small Charm
Required Level: 32
Fingerprint: 0x817d3906
Item Level: **
Version: Expansion 1.10+
Lightning Resist +11%
4% Better Chance of Getting Magic Items

Mercenary

Code:
Name:       Neeraj
Race:       Desert Mercenary
Type:       Def-Nightmare
Experience: 114096840
Level:      98
Dead?:      false

            Naked/Gear
Strength:   209/229
Dexterity:  169/169
HP:         2287/2287
Defense:    1671/2796
AR:         2066/2066

Fire:       227/187/127
Cold:       227/187/127
Lightning:  227/187/127
Poison:    227/187/127

Chains of Honor
Archon Plate
DolUmBerIst
Defense: 873
Durability: 60 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0xde3062be
Item Level: 81
Version: Expansion 1.10+
+2 to All Skills
+200% Damage to Demons
+100% Damage to Undead
8% Life stolen per hit
+70% Enhanced Defense
+20 to Strength
Replenish Life +7
All Resistances +65
Damage Reduced by 8%
25% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Dol Rune
Socketed: Um Rune
Socketed: Ber Rune
Socketed: Ist Rune

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items


Vampire Gaze
Grim Helm
Defense: 252
Durability: 33 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0x61ce62bb
Item Level: 99
Version: Expansion 1.10+
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
8% Mana stolen per hit
6% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 20%
Magic Damage Reduced by 14


Infinity
Superior Thresher
BerMalBerIst
Two Hand Damage: 49 - 578
Durability: 73 of 73
Required Level: 63
Required Strength: 152
Required Dexterity: 118
Fingerprint: 0x123cb362
Item Level: 81
Version: Expansion 1.10+
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
310% Enhanced Damage
-51% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+49 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Increase Maximum Durability 13%
Level 21 Cyclone Armor (30/30 Charges)
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Thanks for the read, and I hope you enjoyed it. I also want to thank the guys at IRC (#rtb and #d2sp) for their jinxing and cursing, it would have been really boring doing this without you.

the-interceptor: And the deed is done without the deeds!
the-interceptor: Now to find some pants.
the-interceptor: Do you think im the first one to hit level 99 pantless?
RTB: I'm not sure if I wanted to know that
nepeta: I'm sure I don't want to know that.
the-interceptor: Well now you know, and there is nothing you can do to forget it!
the-interceptor: Bwhahaha!
 
Originally posted by Kimppi on Feb 11, 2012

Hail to the Hammer - HolierThanThou reaches 99


First, a picture to all those who think about doing the same...turn back while you still can! (Also, you can probably add something like 20h to that count since I started to keep track of the runs somewhere around 92)


It is finally done, HolierThanThou hit level 99 5. February 2012. This originally started in January 2010, the 1.13a patch had come out and I was searching for new LK patters with the rest of them. Got lucky and found a couple of Surs. I already had a Jah I had found the last summer (which made me join the SPF btw :nod: ) after which my eyes were fixed on Enigma. So I made the mighty runeword and after playing around with it for a bit I felt that I wanted to get a character to 99 and so a new Paladin called Ilmarinen was born. I think I chose a Paladin because DX had just finished his a while back and I wanted to make a CS runner too.

So after many hours and HR's I got Ilmarinen to 98 the next June. After that I lost interest and didn't play him much in a couple of months. In September I was feeling pretty bored because I had found and made almost everything and was thinking of making a restart. Since I couldn't trade or MP because of some earlier stuff I decided to just do it.

For a couple of months things went well and running CS was fading away. Then in December when I was happily running around NM with a VoR Paladin, Corrupted decided to post his CS running video again. I wasn't able to resist and in a blink of an eye the Paladin, named HolierThanThou, was respecced to a Hammerdin. Thanks again Corr!

Everything went smoothly again and I made good constant progress finally hitting 98 in the beginning of May. Things died down again because of not really having time or interest to run in the summer. There were occasional times where I managed to get nice progress for a couple of days and because of that I was somewhere around 25% done at the end of August. September was a good month, I made almost as much progress as the last 4 months. October and November were quiet again but thanks to sudden bursts of interest the total haul was a nice bunch of experience. After that something happened. I got more and more runs in and it just increased the closer to 99 I got. In the beginning of December my experience bar was somewhere around 50% and when it turned February I was almost ready for Ancients.

Alright, onto some statistical thingys:


Stats: (LCS):

Life: 2643/4215
Mana: 349/611

Strength: 25/104
Dexterity: 152/167
Vitality: 398/420
Energy: 15/20

Resists: 95/75/75/75

MF: 174
FCR: 125

Hammer damage: 14k-14k


Skills:

20/36 Vigor
10/26 Resist Fire
20/36 Blessed Aim
20/36 Concentration
20/44 Blessed Hammer
13/37 Holy Shield

24/25 Battle Command
19/20 Battle Orders
15/16 Redemption

1 to the prereqs. Cleansing was used before Diablo spawned.


Gear:

Eth HotO, 40@
1.07 Harlequin Crest 'Ist'
'Enigma' Breast Plate
'Spirit' Sacred Targe, 45@ 35FCR
Upped Magefist
Arachnid Mesh
Upped Hotspur
1xBeta BKWB and 1xBKWB
2/10 Crafted Amulet

Switch:

Beta CtA (12BC, 7BO, 1Rede, 1HS, 1BH) and 'Spirit' Akaran Targe

Code:
Heart of the Oak
Superior Flail
KoVexPulThul
One Hand Damage: 1 - 40
Durability: 12 of 18
Required Level: 55
Required Strength: 31
Required Dexterity: 25
Fingerprint: 0x3324a39a
Item Level: 80
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
13% Enhanced Damage
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +40
Increase Maximum Durability 13%
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Harlequin Crest
Shako
Defense: 284
Indestructible
Required Level: 62
Required Strength: 50
Fingerprint: 0x500450f5
Item Level: 87
Version: Expansion
+2 to All Skills
+100% Enhanced Defense
Increase Maximum Life 40%
75% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Ist Rune

Enigma
Breast Plate
JahIthBer
Defense: 818
Durability: 35 of 50
Required Level: 65
Required Strength: 30
Fingerprint: 0x63745b41
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+753 Defense
+74 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
99% Better Chance of Getting Magic Items (Based on Character Level)
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune

Spirit
Superior Sacred Targe
TalThulOrtAmn
Defense: 112
Chance to Block: 0
Durability: 21 of 22
Required Level: 47
Required Strength: 86
Fingerprint: 0x7cb387ae
Item Level: 87
Version: Expansion
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+7% Enhanced Defense
+250 Defense vs. Missile
+22 to Vitality
+108 to Mana
Cold Resist +35%
All Resistances +45
Lightning Resist +35%
Poison Resist +35%
+3 Magic Absorb
Attacker Takes Damage of 14
Increase Maximum Durability 10%
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Magefist
Battle Gauntlets
Defense: 62
Durability: 18 of 18
Required Level: 30
Required Strength: **
Fingerprint: 0x721ee000
Item Level: 94
Version: Expansion 1.10+
+1 to Fire Skills
+20% Faster Cast Rate
Adds 1 - 6 Fire Damage
+30% Enhanced Defense
+10 Defense
Regenerate Mana 25%
Required Level +5

Arachnid Mesh
Spiderweb Sash
Defense: 138
Durability: 12 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0xdc7349af
Item Level: 94
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+120% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)

Hotspur
Demonhide Boots
Defense: 44
Durability: 12 of 12
Required Level: 29
Required Strength: 20
Fingerprint: 0xbfa6f875
Item Level: 49
Version: Expansion 1.10+
Adds 3 - 6 Fire Damage
+16% Enhanced Defense
+6 Defense
+15 to Life
+15% to Maximum Fire Resist
Fire Resist +45%
Required Level +5

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0x8b13dfe2
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
4% Life stolen per hit
+49 to Life (Based on Character Level)
+50 Maximum Stamina

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0xc3aafa31
Item Level: 75
Version: Expansion 1.10+
+2 to All Skills
4% Life stolen per hit
+49 to Life (Based on Character Level)
+50 Maximum Stamina

Blood Eye
Amulet
Required Level: 89
Fingerprint: 0x3f1f899e
Item Level: 90
Version: Expansion 1.10+
+2 to Paladin Skill Levels
+10% Faster Cast Rate
+9 to Minimum Damage
+3 to Dexterity
+5 to Energy
+15 to Mana
Regenerate Mana 8%

Call to Arms
War Scepter
AmnRalMalIstOhm
One Hand Damage: 36 - 62
Durability: 70 of 70
Required Level: 57
Required Strength: 55
Fingerprint: 0x78950e65
GUID: 0x633bcacb 0x39fc35f 0x0
Item Level: 54
Version: Expansion
+2 to All Skills
+40% Increased Attack Speed
268% Enhanced Damage
+150% Damage to Undead
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+1 to Redemption (Paladin Only)
+1 to Holy Shield (Paladin Only)
+1 to Blessed Hammer (Paladin Only)
+12 to Battle Command
+7 to Battle Orders
+13 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Spirit
Akaran Targe
TalThulOrtAmn
Defense: 238
Chance to Block: 0
Durability: 10 of 11
Required Level: 26
Required Strength: 34
Fingerprint: 0x5da6e610
Item Level: **
Version: Expansion 1.10+
+2 to All Skills
+34% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+112 to Mana
Cold Resist +35%
All Resistances +30
Lightning Resist +35%
Poison Resist +35%
+6 Magic Absorb
Attacker Takes Damage of 14
Ethereal
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Inventory:

8 PCombat Skillers totalling 163life, 7FRW and 4Str
10 SCs totalling 101life, 15@, 24FR, 20CR, 12LR, 11PR, 5FHR, 1Str and 2Dex
Cube+ToI

Code:
Lion Branded Grand Charm of Inertia
Grand Charm
Required Level: 42
Fingerprint: 0x2433603e
Item Level: 95
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+7% Faster Run/Walk

Lion Branded Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x86e80b9f
Item Level: 80
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+37 to Life

Lion Branded Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0xcaefda32
Item Level: 80
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+34 to Life

Lion Branded Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x641c8f30
Item Level: 87
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+33 to Life

Lion Branded Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0xca74cf9f
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+29 to Life

Lion Branded Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0xbfc9514f
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+9 to Life

Lion Branded Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0x9be38ba0
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+4 to Strength

Lion Branded Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0x5738f0fc
Item Level: 80
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+21 to Life

Russet Small Charm of Strength
Small Charm
Required Level: 10
Fingerprint: 0x2e5cfcbf
Item Level: 23
Version: Expansion 1.10+
+1 to Strength
Fire Resist +7%

Cobalt Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xc4fd9cb6
Item Level: **
Version: Expansion 1.10+
+18 to Life
Cold Resist +9%

Shimmering Small Charm of Life
Small Charm
Required Level: 25
Fingerprint: 0x436f016f
Item Level: 90
Version: Expansion
+9 to Life
All Resistances +5

Shimmering Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xd88f15d2
Item Level: 85
Version: Expansion 1.10+
+19 to Life
All Resistances +5

Shimmering Small Charm of Sustenance
Small Charm
Required Level: 25
Fingerprint: 0xda3cd8fc
Item Level: **
Version: Expansion 1.10+
+14 to Life
All Resistances +5

Amber Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0x46adb7f3
Item Level: 90
Version: Expansion
+12 to Life
Lightning Resist +12%

Crimson Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x70c175b
Item Level: 85
Version: Expansion 1.10+
+18 to Life
Fire Resist +5%

Ruby Small Charm of Balance
Small Charm
Required Level: 32
Fingerprint: 0x45e72e80
Item Level: **
Version: Expansion
+5% Faster Hit Recovery
Fire Resist +12%

Emerald Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0xb1f09805
Item Level: 85
Version: Expansion 1.10+
+11 to Life
Poison Resist +11%

Sapphire Small Charm of Dexterity
Small Charm
Required Level: 32
Fingerprint: 0x466247e0
Item Level: 85
Version: Expansion 1.10+
+2 to Dexterity
Cold Resist +11%

Mercenary:

Ahsab the Defensive Normal aka Defiance. Yeah whatever, I felt the extra defence helped against De Seis when I was still running p7 seals. Holy Freeze might have been better but I wasn't interested in rolling maps. He's just a walking aura anyway, not like he did any killing.

'Insight' 1.07 Eth Thresher
Eth Andariel's Visage, 27FR/8life jewel
1.07 Gladiator's Bane 'Um'

Code:
Insight
Superior Thresher
RalTirTalSol
Two Hand Damage: 72 - 742
Durability: 33 of 33
Required Level: 53
Required Strength: 142
Required Dexterity: 108
Fingerprint: 0x525a6a07
Item Level: 90
Version: Expansion
Level 16 Meditation Aura When Equipped
+35% Faster Cast Rate
252% Enhanced Damage
+9 to Minimum Damage
227% Bonus to Attack Rating
+2 to Attack Rating
Adds 5 - 30 Fire Damage
Adds 75 Poison Damage Over 5 Secs (125 Frames)
+4 to Critical Strike
All Stats +5
+2 to Mana after each Kill
23% Better Chance of Getting Magic Items
Ethereal
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune

Andariel's Visage
Demonhead
Defense: 482
Durability: 11 of 11
Required Level: 83
Required Strength: 92
Fingerprint: 0xde53b8ab
Item Level: 94
Version: Expansion 1.10+
15% Chance to cast level 15 Poison Nova when struck
+2 to All Skills
+20% Increased Attack Speed
10% Life stolen per hit
+108% Enhanced Defense
+26 to Strength
+8 to Life
+10% to Maximum Poison Resist
Fire Resist -3%
Poison Resist +70%
Level 3 Venom (11/20 Charges)
Ethereal
1 Sockets (1 used)
Socketed: Ruby Jewel of Spirit

Ruby Jewel of Spirit
Jewel
Required Level: 13
Fingerprint: 0x7e07b71f
Item Level: 55
Version: Expansion 1.10+
+8 to Life
Fire Resist +27%

The Gladiator's Bane
Wire Fleece
Defense: 1255
Indestructible
Required Level: 85
Required Strength: 111
Fingerprint: 0x3cefcecf
Item Level: 87
Version: Expansion
+30% Faster Hit Recovery
+150% Enhanced Defense
+50 Defense
All Resistances +15
Damage Reduced by 25
Magic Damage Reduced by 20
Cannot Be Frozen
Poison Length Reduced by 40%
Attacker Takes Damage of 20
1 Sockets (1 used)
Socketed: Um Rune

Gameplay:

What can you say about a Hammerdin? It really was just teleporting on the enemy and spamming hammers, with the exception on De Seis. I learned a long time ago that it isn't a very good idea to teleport on top of that dude if you want to live. So I go a little farther away so the minions start moving and after they're dead or there aren't many around De Seis I move in. 95% fire resist makes all the Venom Lords trivial so you can safely stomp Infector when he spawns. Except when he has Conviction in which case it's going to hurt a lot. Good thing Lower Resist from OK's is bugged nowadays.

Up to hitting 98 I did the whole CS with players7, hitting all the boss packs I ran across. Players8 would probably be better up to Diablo but it's nice not having to change the player settings around all the time. I got enough of that at 98. After that I moved to players1 seals and players7 Diablo. In case someone didn't know, he hits the experience cap at /p7, that's why there's no point in running higher. Average runtimes with players7 were over 2min I think and with players1/players7 I was getting around 1:20.

I've never been a big fan of going shrine hunting since there's too many possibilities of misclicks and other mistakes. Somewhere around 97 I wondered how many shrines I could get between me and Diablo. After a bit of map rerolling I managed to get one with 4 shrines on the way and was happy. Now I could just see if there were any experience shrines on the way and just go get them after the last seal. No need to play around with TP's or WP's. Unfortunately I managed to lose that map somewhere around the line. Useful tip: you have to close the game from the process tab, not application tab of Task Manager if you select the wrong difficulty. After a bit of frustrating searching I managed to get another map with four shrines but unfortunatly it was pretty unstable. I had to be very specific with the route if I wanted the game to spawn the first two shrines on the tiles before CS. I'll miss you 100% stable shrine map! Anyways, the point was that you can get four shrines on the way fairly easily and I think you could even get five if you're very lucky.

Deaths....err, I think my last one was somewhere around 96, Conviction Infector or De Seis. Also a funny thing I remembered: Somewhere around 96 or might have been 97 I was wondering why my resists were feeling a little low and in a bit I realized that I hadn't actually saved Anya in Hell. Shows nicely where his time was spent.

I also made a couple of videos along the way:


Just some random run at 96.

[YOUTUBE]yc2_QBHNq-c[/YOUTUBE]

Hitting 98. Unfortunately the beginning of the video is messed up.

[YOUTUBE]X70ysQuBzus[/YOUTUBE]

Hitting 99. Again, the video got corrupted. Originally I did 4 runs and Ancients after that but was only able to save one whole run and Ancients. No sound for you unfortunately because of the first half I lost and some frames missing during the Ancient fight. I just wasn't interested in trying to do something with the audio file.

[YOUTUBE]B-PwGNu9BFY[/YOUTUBE]



Finds:

Oh boy, these dudes know how to find runes. 1.13 is dubbed as the drop mod patch for a reason. I also got a bunch of TC3 stuff, nice jewelry and TC87's but only took pictures of the TC87 Uniques. Biggest find was finally getting a Death's Web in SP during the Diablo round of MFL last April. Only one unique I have never found now, Tyrael's.

Here's a list of finds I have pictures of from both Ilmarinen and HolierThanThou.

Ilmarinen:

TC87:
Code:
[URL="http://img716.imageshack.us/img716/3631/screenshot059b.jpg"]Crown of Ages[/URL]
[URL="http://img195.imageshack.us/img195/3371/screenshot041ld.jpg"]Windforce[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/diadem.jpg"]Griffon's Eye[/URL]
[URL="http://img41.imageshack.us/img41/8892/screenshot030kw.jpg"]Crown of Ages[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/diadem2.jpg"]Griffon's Eye[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/mangs.jpg"]Mang Song's Lesson[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/fathom.jpg"]Death's Fathom[/URL]

Runes:
Code:
[URL="http://users.jyu.fi/~kijourta/d2/cssur.jpg"]Sur[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/councilsur.jpg"]Sur[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/councilohm.jpg"]Ohm[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/councillo.jpg"]Lo[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/nihlajah.jpg"]Jah[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/cslo.jpg"]Lo[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/csohm.jpg"]Ohm[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/cssur2.jpg"]Sur[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/csohm2.jpg"]Ohm[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/cssur3.jpg"]Sur[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/cslo2.jpg"]Lo[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/cscham.jpg"]Cham[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/cslo3.jpg"]Lo[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/csohm3.jpg"]Ohm[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/csber.jpg"]Ber[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/csohm4.jpg"]Ohm[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/cscham2.jpg"]Cham[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/cslo4.jpg"]Lo[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/cssur4.jpg"]Sur[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/cszod.jpg"]Zod[/URL]
[URL="http://users.jyu.fi/~kijourta/d2/nihlsur.jpg"]Sur[/URL]
[URL="http://img7.imageshack.us/img7/7740/screenshot058k.jpg"]Vex[/URL]
[URL="http://img403.imageshack.us/img403/5674/screenshot083t.jpg"]Vex[/URL]

HolierThanThou:

TC87:
Code:
[URL="http://img339.imageshack.us/img339/4666/screenshot175hy.jpg"]Death's Fathom[/URL]
[URL="http://img695.imageshack.us/img695/201/screenshot174xx.jpg"]Death's Fathom[/URL]
[URL="http://img854.imageshack.us/img854/434/screenshot176f.jpg"]Executioner's Justice[/URL]
[URL="http://img51.imageshack.us/img51/2086/screenshot188v.jpg"]Death's Web[/URL]
[URL="http://img209.imageshack.us/img209/6469/screenshot205a.jpg"]Executioner's Justice[/URL]

Runes:
Code:
[URL="http://img202.imageshack.us/img202/2261/screenshot128d.jpg"]Ohm[/URL]
[URL="http://img545.imageshack.us/img545/744/screenshot129g.jpg"]Ohm[/URL]
[URL="http://img510.imageshack.us/img510/7427/screenshot130l.jpg"]Vex[/URL]
[URL="http://img263.imageshack.us/img263/567/screenshot131f.jpg"]Ohm[/URL]
[URL="http://img834.imageshack.us/img834/7030/screenshot177x.jpg"]Jah[/URL]
[URL="http://img600.imageshack.us/img600/3756/screenshot181pv.jpg"]Ohm[/URL]
[URL="http://img819.imageshack.us/img819/5659/screenshot182p.jpg"]Jah[/URL]
[URL="http://img101.imageshack.us/img101/4142/screenshot189z.jpg"]Lo[/URL]
[URL="http://img33.imageshack.us/img33/4417/screenshot190z.jpg"]Lo[/URL]
[URL="http://img101.imageshack.us/img101/2756/screenshot191c.jpg"]Ohm[/URL]
[URL="http://img560.imageshack.us/img560/8636/screenshot192.jpg"]Ber[/URL]
[URL="http://img705.imageshack.us/img705/1751/screenshot194a.jpg"]Ohm[/URL]
[URL="http://img196.imageshack.us/img196/2753/screenshot195a.jpg"]Lo[/URL]
[URL="http://img521.imageshack.us/img521/2562/screenshot206tl.jpg"]Vex[/URL]
[URL="http://img507.imageshack.us/img507/8753/screenshot207r.jpg"]Ohm[/URL]
[URL="http://img708.imageshack.us/img708/77/screenshot210w.jpg"]Vex[/URL]
[URL="http://img585.imageshack.us/img585/6/screenshot216q.jpg"]Lo[/URL]
[URL="http://img707.imageshack.us/img707/6566/screenshot217a.jpg"]Sur[/URL]
[URL="http://img4.imageshack.us/img4/3831/screenshot221z.jpg"]Sur[/URL] (After 99 though, while hunting for Essences)



What's next?

For our Paladin here, the plan was to make him a PvP character, most probably Smite/FoH, to own some nubs with 👋 . I haven't been really playing PvP in a while though so I don't know when that will happen.

I have a couple of characters I would very much get to 99: My Berserker, ISeeRed, whom I planned to beat Nihlathak a couple of times with. He's currently at level 95. The second is a FA/Strafe Zon called PewPew (no thread) who's been running Baal. Unfortunately she can't use Enigma because I really need CoH to get resists and the runs are quite slow. Waves melt nicely though, Baal causes some problems. She's currently level 93.

I've been thinking about continuing to beat 1.07 Council with my Barbarian too. After getting a Lo from them last year I'm only a couple of runes away from that Beta Bramble. :crazyeyes:

D3 is around the corner though, I know I'll end up playing it. I haven't really managed to hold that much interest in D2 lately anyway apart from the CS running but there's always the possibility that it sparks again.



For finish I would like to thank the SPF, other runners and especially everyone in the 99 Hall of Heroes, I know this would have never happened without you. Also to everyone who's planning to run to 99 or is on his/her way there, you might think you know or understand how much work it requires to get to 99 but I can tell you that it actually requires more. I don't personally completely understand it yet either because I took the easy way out and saved Ancients for 98. That 40million would have meant 16-20h of extra running :nervous: . Now, if I didn't manage to scare you away, good luck to everyone who decides to go for it. Alright, I hope I didn't forget anything important.

Thanks for reading.

Now get back to running frozzzen!
 
Originally posted by frozzzen on May 24, 2012

Facet Nova never felt that good - Mio reaches level 99

Phew... it took me a while to get things sorted out but at long last I present you Mio - lvl 99 Lightning Fury / Charged Strike amazon.


d5fqA.jpg



12th May. 2012. - 12:52 CET. It is finally finished. I don't even remember when I started with this madness, but I guess it has been about year and half ago. Well, it seems this happened much later then I expected. I found screenshot of hell Hellforge dating back to 5th October 2010. Wow, lots of time passed since then.. And Hellforge was Ist if anyone asks :)

When I got nice java skillers from Nagi couple years ago I decided that I need to put them to good use, and I mean really good use. As javazons aren't naturally pvp characters, obvious goal was obvious – get to 99. At that point I was young stupid and naive so I was expecting it would take me couple months at most, but I never expected it takes so much effort to get 99. If I knew back then how much it takes to get lvl 99 I would probably never go for it (and yes, that means I [probably] won't be doing second 99 character).

Initially I expected her to run Chaos Sanctuary for the most part, and even after receiving some critics about running CS without any real resists *cough*bassano*cough* she was very good at it. Chaos Sanctuary isn't easiest target in the world, but that didn't prevent me to run it with -70 allress just for the kicks :) Nature of this build simply allows you to. LF clears hordes of enemies and CS kills any stranglers – either Minion of Destruction or Venom Lord in CS, anything dies in one hit. All that combined with my aggressive/nub playstyle resulted in many SPARTA!! moments without much fear (yes, this is p8 and my XP bar is almost full) Sadly -70 allress never really worked with Baalruns. Souls were a bit too much to take so gear adjustments had to be made for comfortable Baalruns.

I "matted" Mio in multiplayer with Zaliqai. Zal also helped me skipping NM Ancients so I saved 20M of experience back before I was even sure I'd go for 99. Only couple screenshots were found during that time. Questing Gul and this one that looks pretty...
Up until 97 I ran CS and CS only. Always on p8 almost full-clears. CS drops good stuff on high player settings, even with abysmal MF.

Obligatory video of lvl 99 ding. There was also cute find in video. Nothing crazy, but just enough to make it memorable :)

[youtube]KlqYevvPhUk [/youtube]

[highlight]Journey:[/highlight]


After finishing questing I geared her as best as I could and went strait into CS mixed with some Pindleruns for XP. It didn't take long to realize CS delivers. What was big difference comparing to hammerdin that I used to run CS with is that I killed everything. Hammerfields take time to set up and LF fries everything instantly. Just because of that there were decent rune drops. Also did I mention that I hate Blizzard for messing up seal bosspacks drops? Why, oh why couldn't you leave them as regular CS bosspacks capable of dropping TC 87? Speaking of them, there weren't many considering I spent good chunk of time in CS. Time at Pindle paid off much better. Even if it's lvl85 area, it's not like AT sorc packing 600MF and running it in 40 seconds. Still, they dropped. Since I wanted experience I used p8 all time. I think Diablo experience is limited to p7, but he took only one extra hit of Charged Strike when you go from p7 to p8 - not worth switching psettings. On Baalruns I was going 1/8/3 all time. It's standard after all.

I never really touched Baal until MFO winter 2012. Mio was still Champion (?) at that point. And I never touched Hell Ancients, so I had 40M of free experience waiting me there. I got lvl 97 before MFO, killed Ancients, rolled decent Baal map and in next five/six days got to 98. Jeez, that was easy. I also posted something funny/stupid in lines of "lol 5 days for 98; 99 will be easy". I even expected to go crazy and hit 99 during that MFO. Yeah...right, and here I am 15 months later telling about it :D

Even with low MF I managed to win Baal category that MFO so I was happy about having MFO win with would be lvl99 char. After that I couldn't force myself to run at all. I did couple runs, but after seing not even trace of experience in bar I went emo and just sat on lvl 98 for ages. After some easy running and some experience I found probably best find with my zon - Jeweler's Aegis of Deflecting. After some thinking I turned it into new shield for her, and armed with new toy I started slowly but consistently, to bash some pixels of white into that XP bar. Fortunately here I had option of picking between Baal and Diablo so when I was bored with one I could easily switch to another.

And so experience piled up and I hit 50% mark and some extra before last pre D3 MFO. I was sitting on 3.386 billion xp and saved NM Ancients - 20M of free pass. Idea was to get 11.4M of xp for every day of MFO, but I just didn't have enough motivation in the end. That MFO also ended up with me winning Baal with Mio again, so I had two MFOs in pocket with my 99er. Special tnx to Cyrax for fueling me with motivation during that time. It was really helpful :)

What held me back all those months before MFO was fact that I had other characters I wanted to finish, but after MFO all my projects have been completed and I focused on getting those final experience points. I wanted to record my last run and lvl99 ding, so I rolled nice Baal map in multiplayer, killed NM ancients for 20M of XP and picked up map that was waiting for me in self MP. Unfortunately runs were a bit slower on that map then on my original map, so dream of getting sub 2 min runs ended there :(
After MFO I did mostly Diablo runs because I was sick of Baal, but last 20ish runs were Baal and last two were recorded.

I mostly killed everyone and everything I found on my way but some things were simply too insane to take down - this fellow being one of most disgusting speciments ever screenshoted, saying „Welcome to Chaos Sanctuary, I will be your guide.“ HF/LI Lister was also major pain so it was parked, and ofc, the one and only, THE annoyance, the one that made me quit many sessions of CS running - PI/LI Vizir. And he wasn't that rare. Can't kill Diablo so I had to S&E, and in rage probably stop running for a while.

Speaking of S&E, it was rarely needed. Only when facing that unkillable Vizir or extreme masses of Gloams.


[highlight]Stats and skills:[/highlight]


Oh boy, I changed them so many times trying optimal setup that I don't even remember. There were times I respeced her nearly on daily basis. All time question: dodges or not? Tried both and in the end settled for only Dodge (blocks melle hits only). I haven't actually tried D/A/E in Baalruns, but I guess Gloams would lock you up. Still, I used D/A/E for quite some time in CS with decent results, but I really wanted Valk for minion stack back then.
After 97 I picked only Dodge, leaving out Valk as well, and it coupled with 75% maxblock. Physical dmg was scariest and Dodge + block really negated it. Ofc all remaining skills went to lightning skills. 1 point went in Critical strike, Penetrate, Pierce, Dodge, Inner Sight, Slow Missiles and Decoy. Decoy wasn't used in CS runs, but in Baal runs it was great for taking Decrepify from Baal. Everything else went into LF/CS and their synergies.

I ended up with 220 str (219 to wear Aegis and one from gaining lvl 99), enough dexterity to have 75% maxblock on Spirit switch and dump rest into vitality. I was always using CtA switch to teleport and I wasn't feeling comfortable with less then 75% maxblock in CS. For Baal you probably don't need maxblock that badly, but I wanted to have versatile overall character. Besides, no matter how much life varied, even 2000 was enough to survive everything they could throw at me.


[highlight]Gear:[/highlight]


My setup for her obviously wasn't the same all time. Back in levels 93 - 98 I used different shield (gave it to paradigmshift some time ago - now you go bash him to get lvl 99 amazon :p) and beta BKWB instead of Ravenfrost. In meatime I piled lots of 5/5 lightning facets and couple runs after reaching 98 I found Jeweler's Aegis of Deflecting. And I found it by very same zon it was meant for <3 Couple facet swaps allowed me to get 4 facets of same color and I quickly made new toy for her. After some calculations I found out that her dmg is slightly higher then in previous setup due to extra facet over 2 skills from beta BKWB. Cool. Also there was annoying thingie about my former setup with Cham'd shield - I had no CBF on switch, so occasionally when teleporting I got hit by cold attack and...yeah...it was annoying.

Also glove choice wasn't always the same. Since I never managed to craft elusive 3java/20IAS + mods 1.07 gloves I got stuck with boring, ugly looking blue 3/20 gauntlets. They still did good job damage wise, but after hitting 98 I changed those to 1.07 Laying of Hands for broken 50% fire absorb mod primarily, but other mods are also quite nice.
Rings were swapped depending on target - for Baal I used Stone Band that came with fantastic modes, and primarily 3% mana leech. It was enough for Baal, but not for Chaos Sanctuary. For CS I used simple 10fcr/36mpk ring, and there was nothing more I could ask for.

Small charms were always changing. At first I used MF/mana, then I decided that I really don't need any MF on my zon so I switched fo FRW/mana. Resists were never issue back then. When I decided fo Baalruns I switched to life/lightning resist small charms to get 75 LR for Gloams, and filled rest with MF/mana scs.

So in the end I got something like this:



Inventory:



So as result we have amazon with very high lightning damage and high -enemy lightning ress from all facets and Griffon's Eye, 55 IAS for LF/CS breakpoints, 65 fcr on CtA/tele switch and high physical dmg with those eth Titans, one point in Critical Strike, high dexterity for throwing javelins, Deadly Strike from HLW, nice 350 ED to Demons from 1.07 LoH so only 3% mana leech was enough. 75 LR with all negative resists might looks scary on paper, but between 50% fire absorb from LoH and 20% cold absorb from Ravenfrost resists are actually quite better. Poison was never really problem.


[highlight]Merc:[/highlight]


Pratham, the faithful companion, lvl 98 act 2 prayer merc that was never re-hired. Got stuck with one merc from beginning till end, and I must say, he was more merc then moron. He did his job pretty well.

Merc gear:



He was aura carrier for my amazon - Conviction from Infinity, Prayer to heal me while waiting inbetween waves, and Confuse from beta Delirium on top of him was insane in one pack. It gives great crowd control and CoH only covers gaps in his gear - leech and resists. He died from nasty Lister packs, but it was more due to my fail positioning or really fugly spawns. In CS everything was always confused, distracting foes from hitting him, but extra fast De Seis packs took him down from time to time. Only thing that I disliked is fact that Delirium crashed games when he turned into that small thingie and proc'd Confuse. I'm not even sure how it works, but I'm pretty sure that was reason for crashing games. It was annoying as PI/LI Vizir, but overall, I don't think I could have geared him better.


[highlight]Finds:[/highlight]


Not as much as one might expect from lvl 99 char. CS/Baal aren't good for TC 87, but there were some. Runes were ok, but no Zod = no good. Overall, one good MFO with effective char and decent dedication will probably beat entire lvl 99 haul. Just saying...

TC 87



Runes





[highlight]Deaths:[/highlight]


They weren't exactly pleasant. Good thing is that there were none at lvl 98. There were couple of them at levels 80 - 95, but those aren't really scary. Couple of them due to me respecing her stupidly, some to OHKO Pindle, some because I only just started running and didn't have any experience with this char. After hitting 96 they were pretty rare, but there are two memorable - teleport in De Seis pack and vanish. Yup. Even with 50% Dodge and 75% maxblock several hits connected and I died just like that. Heh, now that I think about I was relying on chances to block/dodge quite often...
Second one was really painful. Lvl 97.9 and Baalruns. Without LoH, back when I was using 3/20 gloves I accidentally teleported instead throwing LF into Ventar's pack. So I just happily landed in middle of pack and burned just like that. Fortunately I got to 98 on very same day. This death really sold me to 1.07 LoH. Such stupid things wouldn't be happening after that for sure, even with -70 or -59 fire resist.

There was crapload of NDEs, most notably due to Gloams, and while they never got me, they were chopping my life quite fast, are invisible and LI so I have to approach them to point blank range. While chasing them I often forgot about my life bulb, and for that I really, really blame stupid throne of destruction red floor. It's hard to notice your life when you are multitasking and chasing Gloams around.

Dolls were never ever concern. Blocks really took care of them. Even on 98 I learned that their explosions never connect. Dunno how it works, but I really could LF entire packs of dolls surrounding me on p1 without any fear (well tbh, considering how much my sorcs died to Dolls, there was always some doubt about me killing packs of them when they were on top of me, but int he end they didn't cause me any problems). Dunno when I figured it out, and I kinda hoped I would get nasty dollpack on last run to show off and make you go wut...


[highlight]Final words:[/highlight]


Tnx to anyone and everyone for support, especially IRC crew for wasting my time in chat and fun times, and tnx to anyone that contributed in making Mio what she is today :) Props to lvl99 lunatics for showing that this madness is possible. Too bad I was lazy and couldn't race with any of you. And ofc, tnx to anyone reading this; hope I didn't steal too much of your precious time :)

What next? Retirement. Not only for character but for myself as well. I pretty much accomplished everything that I wanted in D2, and with that I can put closure on this chapter. Well, unless Diablo 3 sucks fireballs and I can't find anything smarter to do. But honestly, after completing lvl 99 only thing I did is repaired all gear on all characters and got some things in order. Don't really feel like playing anymore.

Let's hope it's for the better.
 
Last edited:
Originally posted by zgpmf on July 2, 2012

My first 99 thread

Hello everyone,

As you already know my Untwinked Tourney Sorc finally made it to 99. She could be finished a lot earlier but my laziness put off her progress a lot (also a couple of deaths helped to that). On the other side I really enjoyed playing her and I didn't want it to be over so quickly. Now, the only thing that is left are memories….and several thousands of items in her GoMule stash…and of course, the fact that she is 99 now.

Character name: Diiieeeeee (Matriarch)
Level: 99
Build: 200 FCR Lighning/Fire Wall


It all began when Kestegs opened his 99 Tourney thread and I joined the madnes few days later.Hi everyone,

As you already know my Untwinked Tourney Sorc finally made it to 99. She could be finished a lot earlier but my laziness put off her progress a lot (also a couple of deaths helped to that). On the other side I really enjoyed playing her and I didn't want it to be over so quickly. Now, the only thing that is left are memories….and several thousands of items in her GoMule stash…and of course, the fact that she is 99 now.

Character name: Diiieeeeee (Matriarch)
Level: 99
Build: 200 FCR Lighning/Fire Wall

It all began when Kestegs opened his 99 Tourney thread and I joined the madnes few days later.
I decided to go with a Sorc, knowing that any other char would be much harder to play untwinked and the rest is history.


I started with Charged Bolt and Static Field, hoping for a fast ride through Normal and Nightmare. IIRC I used Firewall aslo. I think that was a good choice because I don't remember anything until I hit Hell LK but I think I respeced to Blizz before I entered Hell or something like that. The plan was to find runes for Infinity and Fort, but I ended up making CoH also since I got really fast first Ber.

I tried running Meph but I only did few runs before I decided to run AT and I was altering between AT and LK. AT was so much better for exp than Meph, obviously. IIRC I had Spectral Shard unique knife (replaced by HoTo soon) and CoH so there wasn't much need for running Meph. Also, I was after Griffon's and decent Infinity base so AT was my first choice.

Hell Hellforge gave Io, CS and Diablo were POC and before I knew it I was in Act V. I started running Pindle in hope of getting that 25% FCR hat. It really didn't take long to get to 93 with pure Blizzard build and while I was preparing for Ancients it finally dropped.

After I killed Ancients to reach 94 I went back to LK for runes to make Infinity and CTA.
Here is the runecount after…well I can't remember everything…who knows how much runs:

6 Pul
4 Um
2 Mal
4 Ist
1 Gul
1 Vex
0 Ohm
1 Lo
1 Sur
3 Ber
1 Jah (from Pindle)

Then a 3 month break came.
in the meantime I participated in MFO and MFL with other chars. When I got back I respeced to pure lightning and ran Baal.

Hit 96.

At that time I was using this equipment.

Hit 97.

Exp after WInter MFO and before AT round of MFL (97.5)

Quoting myself:“ …it took me a little less than 20 mins for 1m of exp on p8 in AT at clvl 97.“
For comparison, my level 97 Poison Necro needs around 17 mins in Pits for 1M of exp.

Hit 98.

From now on I ran Nihl all the time and Diablo when I needed Full Rejuvs. Also I ran Baal for the MFL.
About running Nihl: I went with pure Lightning build at the begining, runs were pretty fast but I had to abort the run quite often because Nihls light im. The runs were either super safe or extremely dangerous due to bugged leapers, cold archers and bloodstar shooting physical immune creatures aka Hell Temptress (I had to go there and see how they are named :D).
Most of my deaths happened when I already killed Nihl and wanted to see if he dropped something useful and than *ssssss*, I landed in a couple of invisible poison clouds and my life bulb went down faster than I could hit Escape or drink a purple pot. One death was due to Nihl's CE when I was Amped. One of the NDEs.
Sometime when I was not far from the end I respeced to Ligthning/Fire wall to see if I can deal with LI Nihl and that worked pretty well, not sure if my run times dropped off for better though.

THE END

Now, about equipment, finds, skills and comparing run times.

I know most of 99 runners go for Baal, but I was wondering if Diablo or Nihlathak could be more efficient targets. Long story short, there is no definite and final answer because to answer that you would need to make more than one 99ers…. of the same class on the different targets and compare total times to give an exact answer. The perfect route for 99 would IMO be:
1. run 85 areas (except WSK and Throneroom) till level 98 (or Diablo/Nihl obviously)
2.run Nihl till 99.85
3.do Ancients quest

But, now the questions are: Can you make an effective 85 area runner so that saving Ancients quest till 98 is worth it? Can you make safe and fast Nihl runner? Can you make yourself do 10k Nihl runs knowing that place is the most dangerous in the game due to bugged Leapers and not wet your pants every time you see the room filled with them?
Well, if answer to that 3 questions is yes, I think you got yourself the answer.

Finds:

250+ ilvl95 grand charms
Grail -24
Best items from Nihl: green caduceus, Dragonscale, 6 rainbow facets, tons of HRs
Total HRs:
Cham x3
Jah x5
Ber x4
Sur x2 ??
Lo x4 ??

Skills:

I mentioned that already but here we go again:
-charged bolt/fire wall/static field for leveling until hell
-pure Blizzard for hell and farming AT/Pindle
-pure Light for Baal and Nihl
-final setup for Nihl:

20 Fire wall, 1 Fire mastery, 1 Warmth
20 Lightning, 20 Charged Bolt, 20 Light mastery, 4 Static field, 19 Nova, 1 Teleport and prereq.

Stats:
-str for equip. rest in vita

Equipment:
Code:
 Griffon's Eye
Diadem
Defense: 216
Durability: 14 of 20
Required Level: 76
Fingerprint: 0xc0fec79e
Item Level: 86
Version: Expansion 1.10+
100% Chance to cast level 41 Nova when you Level-Up
+1 to All Skills
+25% Faster Cast Rate
Adds 1 - 74 Lightning Damage
-20% to Enemy Lightning Resistance
+18% to Lightning Skill Damage
+160 Defense
1 Sockets (1 used)
Socketed: Rainbow Facet

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x3f8dfc25
Item Level: 99
Version: Expansion 1.10+
100% Chance to cast level 41 Nova when you Level-Up
Adds 1 - 74 Lightning Damage
-5% to Enemy Lightning Resistance
+3% to Lightning Skill Damage

Arachnid Mesh
Spiderweb Sash
Defense: 122
Durability: 6 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0x52e2de93
Item Level: **
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+94% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)

Skin of the Vipermagi
Serpentskin Armor
Defense: 279
Durability: 9 of 24
Required Level: 29
Required Strength: 43
Fingerprint: 0xe3cedfbf
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
+30% Faster Cast Rate
+120% Enhanced Defense
All Resistances +34
Magic Damage Reduced by 12

Aldur's Advance
Battle Boots
Defense: 46
Durability: 15 of 18
Required Level: 45
Required Strength: 95
Fingerprint: 0x2044edd4
Item Level: 85
Version: Expansion 1.10+
Indestructible
+40% Faster Run/Walk
+50 to Life
+180 Maximum Stamina
Heal Stamina Plus 32%
Fire Resist +49%
10% Damage Taken Goes To Mana
Set (2 items): +15 to Dexterity
Set (3 items): +15 to Dexterity
Set (4 items): +15 to Dexterity

Skull Coil
Ring
Required Level: 30
Fingerprint: 0xc151bb1b
Item Level: 86
Version: Expansion 1.10+
+10% Faster Cast Rate
+9 to Strength
+9 to Life
+20 Maximum Stamina
Lightning Resist +30%
Poison Resist +21%

Doom Torc
Amulet
Required Level: 67
Fingerprint: 0xdf0bcb32
Item Level: 93
Version: Expansion 1.10+
+2 to Sorceress Skill Levels
+10% Faster Cast Rate
+9 to Minimum Damage
+5 Maximum Stamina

Viper Spiral
Ring
Required Level: 30
Fingerprint: 0xb9be4eb9
Item Level: 86
Version: Expansion 1.10+
+10% Faster Cast Rate
+6 to Strength
+3 to Energy
Lightning Resist +19%
Poison Resist +26%

Trang-Oul's Claws
Heavy Bracers
Defense: 74
Durability: 13 of 16
Required Level: 45
Required Strength: 58
Fingerprint: 0x7952f068
Item Level: 99
Version: Expansion 1.10+
+2 to Curses (Necromancer only)
+20% Faster Cast Rate
+25% to Poison Skill Damage
+30 Defense
Cold Resist +30%

Spirit
Monarch
TalThulOrtAmn
Defense: 319
Chance to Block: 0
Durability: 1 of 44
Required Level: 54
Required Strength: 146
Fingerprint: 0xe587ac6
Item Level: **
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+110 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+7 Magic Absorb
Attacker Takes Damage of 14
Ethereal
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Greater Healing Potion
Version: Expansion 1.10+
Replenish Life +180

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Eschuta's Temper
Eldritch Orb
One Hand Damage: 18 - 50
Durability: 30 of 30
Required Level: 72
Fingerprint: 0x29489c84
Item Level: 85
Version: Expansion 1.10+
+3 to Sorceress Skill Levels
+40% Faster Cast Rate
+17% to Lightning Skill Damage
+15% to Fire Skill Damage
+23 to Energy

Diiieeeeee's Spirit
Monarch
TalThulOrtAmn
Defense: 148
Chance to Block: 0
Durability: 77 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0xa37e79ad
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+101 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+7 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Call to Arms
Superior Double Axe
AmnRalMalIstOhm
One Hand Damage: 17 - 45
Durability: 26 of 26
Required Level: 57
Required Strength: 43
Fingerprint: 0x195d2bcb
Item Level: 86
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
252% Enhanced Damage
+3 to Attack Rating
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+3 to Battle Cry
+6 to Battle Orders
+3 to Battle Command
Replenish Life +12
30% Better Chance of Getting Magic Items
Increase Maximum Durability 11% 5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit Armor: Attacker Takes Damage of 14 Shields: Attacker Takes Damage of 14
Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage Armor: Fire Resist +30% Shields: Fire Resist +35%
Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal Armor: Magic Damage Reduced by 7 Shields: Magic Damage Reduced by 7
Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items Armor: 25% Better Chance of Getting Magic Items Shields: 25% Better Chance of Getting Magic Items
Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage Armor: +5% to Maximum Cold Resist Shields: +5% to Maximum Cold Resist

Charms:
-perfect Gheeds, 2 plain Light skillers, rest were Small Charms of Vita and few with res/str

Merc, HF:
-Fort, Infinity, Delirium

Summary

Easy char to get to 99 untwinked IMO, she is a naturaly good MFer and when you gather a good equipment it's only a matter of time and patience to get to 99. Sure, melee or some other non-cookie cutter char would get more style points, but if you only want a quick 99er - Sorc is the way to go.

I think that's it, this is my first writeup and I didn't use anyone's for a guideline so it probably misses a thing or two. Feel free to comment anything or ask questions.

Next 99 attempt is Poison Necro, he is currently in the Pits running for 98 (97.3 ATM).



Hope you enjoyed reading. 👋
 
Last edited:
Originally posted by myself on July 20, 2012

You didn't think I was done after Chainlightning reaching lvl99, right? After that journey ended a new one began. A hammerdin was the choice for another quest to 99. As hammerdins are well known I'm gonna try to keep this short.

First the gomule dump:

Code:
Name:       Possessed
Class:      Paladin
Experience: 3520485254
Level:      99

            Naked/Gear
Strength:   30/111
Dexterity:  98/124
Vitality:   442/471
Energy:     15/22
HP:         1562/1881
Mana:       162/422
Stamina:    604/654
Defense:    24/1494
AR:         475/630
Fire:       249/209/149
Cold:       176/136/76
Lightning:  207/167/107
Poison:     176/136/76

MF:         193       Block:      33
GF:         228
FR/W:       45
FHR:        72
IAS:        0
FCR:        92

Sacrifice: 0/0
Smite: 1/23
Holy Bolt: 1/23
Zeal: 0/0
Charge: 1/23
Vengeance: 0/0
Blessed Hammer: 20/42
Conversion: 0/0
Holy Shield: 20/42
Fist of the Heavens: 0/0
Might: 1/15
Holy Fire: 0/0
Thorns: 0/0
Blessed Aim: 20/34
Concentration: 20/34
Holy Freeze: 0/0
Holy Shock: 0/0
Sanctuary: 0/0
Fanaticism: 0/0
Conviction: 0/0
Prayer: 1/15
Resist Fire: 0/0
Defiance: 2/16
Resist Cold: 0/0
Cleansing: 1/15
Resist Lightning: 0/0
Vigor: 20/34
Meditation: 0/0
Redemption: 1/15
Salvation: 0/0

Lion Branded Grand Charm of Storms
Grand Charm
Required Level: 42
Fingerprint: 0xe37f1bea
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
Adds 1 - 25 Lightning Damage

Lion Branded Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x1b8aed2d
Item Level: 99
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
Lion Branded Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x4dcf0406
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)

Amber Small Charm of Balance
Small Charm
Required Level: 32
Fingerprint: 0x85e40d49
Item Level: 94
Version: Expansion 1.10+
+5% Faster Hit Recovery
Lightning Resist +10%

Lion Branded Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0xf9f57618
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+28 to Life

Ruby Small Charm of Fortune
Small Charm
Required Level: 32
Fingerprint: 0x4885ed7f
Item Level: 85
Version: Expansion 1.10+
Fire Resist +11%
4% Better Chance of Getting Magic Items

The Stone of Jordan
Ring
Required Level: 29
Fingerprint: 0x2c2ed
Item Level: 49
Version: Expansion 1.10+
+1 to All Skills
Adds 1 - 12 Lightning Damage
+20 to Mana
Increase Maximum Mana 25%

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0x90fc8d96
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+49 to Life (Based on Character Level)
+50 Maximum Stamina

Hotspur
Boots
Defense: 10
Durability: 12 of 12
Required Level: 5
Fingerprint: 0xaf5c47d9
Item Level: 99
Version: Expansion 1.10+
Adds 3 - 6 Fire Damage
+20% Enhanced Defense
+6 Defense
+15 to Life
+15% to Maximum Fire Resist
Fire Resist +45%

Chance Guards
Chain Gloves
Defense: 28
Durability: 16 of 16
Required Level: 15
Required Strength: 25
Fingerprint: 0xa62dbbe8
Item Level: 87
Version: Expansion 1.10+
+25 to Attack Rating
+30% Enhanced Defense
+15 Defense
200% Extra Gold from Monsters
40% Better Chance of Getting Magic Items
+2 to Light Radius

Arachnid Mesh
Spiderweb Sash
Defense: 136
Durability: 12 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0xc9131502
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+117% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x5c445288
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +26

Amber Small Charm of Dexterity
Small Charm
Required Level: 32
Fingerprint: 0x3557e40f
Item Level: 80
Version: Expansion 1.10+
+2 to Dexterity
Lightning Resist +10%

Shimmering Small Charm of Life
Small Charm
Required Level: 25
Fingerprint: 0x369fd8b8
Item Level: 85
Version: Expansion 1.10+
+7 to Life
All Resistances +5

Shimmering Small Charm of Dexterity
Small Charm
Required Level: 25
Fingerprint: 0x5b1a0677
Item Level: 85
Version: Expansion 1.10+
+1 to Dexterity
All Resistances +5

Harlequin Crest
Shako
Defense: 139
Durability: 12 of 12
Required Level: 62
Required Strength: 50
Fingerprint: 0x2d60599b
Item Level: 87
Version: Expansion 1.10+
+2 to All Skills
All Stats +2
+148 to Life (Based on Character Level)
+148 to Mana (Based on Character Level)
Fire Resist +30%
Damage Reduced by 10%
50% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Ral Rune

Ruby Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0xb0ffbf16
Item Level: 94
Version: Expansion 1.10+
+11 to Life
Fire Resist +11%

Lion Branded Grand Charm of Balance
Grand Charm
Required Level: 42
Fingerprint: 0xdfcb8fdf
Item Level: 80
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+12% Faster Hit Recovery

Ruby Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0x84064217
Item Level: 88
Version: Expansion 1.10+
+12 to Life
Fire Resist +11%

Lion Branded Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0xb78e1743
Item Level: 88
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+31 to Life

Enigma
Superior Breast Plate
JahIthBer
Defense: 841
Durability: 57 of 57
Required Level: 65
Required Strength: 30
Fingerprint: 0xeb8a7072
Item Level: 21
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+15% Enhanced Defense
+762 Defense
+74 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
99% Better Chance of Getting Magic Items (Based on Character Level)
Increase Maximum Durability 14%
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune

Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x7929d3df
Item Level: 85
Version: Expansion 1.10+
+18 to Life
Lightning Resist +11%

Lion Branded Grand Charm of Dexterity
Grand Charm
Required Level: 42
Fingerprint: 0xc5766a21
Item Level: 88
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+6 to Dexterity

Lion Branded Grand Charm of Greed
Grand Charm
Required Level: 42
Fingerprint: 0x504c6fe2
Item Level: 50
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
28% Extra Gold from Monsters

Call to Arms
Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 19 - 57
Durability: 20 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0xbea4080
Item Level: 86
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
286% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+4 to Battle Cry
+3 to Battle Orders
+4 to Battle Command
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Spirit
Protector Shield
TalThulOrtAmn
Defense: 138
Chance to Block: 0
Durability: 40 of 40
Required Level: 34
Required Strength: 69
Fingerprint: 0x413ecb3
Item Level: 49
Version: Expansion 1.10+
+2 to All Skills
+29% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+89 to Mana
Cold Resist +35%
All Resistances +7
Lightning Resist +35%
Poison Resist +35%
+8 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Heart of the Oak
Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 30 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0xc0b4c4c2
Item Level: 62
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +30
Level 14 Raven (60/60 Charges)
Level 4 Oak Sage (25/25 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Spirit
Superior Sacred Targe
TalThulOrtAmn
Defense: 171
Chance to Block: 0
Durability: 45 of 45
Required Level: 47
Required Strength: 86
Fingerprint: 0x5936c8e9
Item Level: 82
Version: Expansion 1.10+
+2 to All Skills
+32% Faster Cast Rate
+55% Faster Hit Recovery
+8% Enhanced Defense
+250 Defense vs. Missile
+22 to Vitality
+92 to Mana
Cold Resist +35%
All Resistances +45
Lightning Resist +35%
Poison Resist +35%
+6 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Mercenary:
Name:       Durga
Race:       Desert Mercenary
Type:       Def-Nightmare
Experience: 114103114
Level:      98
Dead?:      false
            Naked/Gear
Strength:   209/209
Dexterity:  169/169
HP:         2287/2287
Defense:    1671/2978
AR:         2066/2066
Fire:       232/192/132
Cold:       232/192/132
Lightning:  232/192/132
Poison:    232/192/132

Guardian Angel
Templar Coat
Defense: 1153
Durability: 31 of 31
Required Level: 45
Required Strength: 108
Fingerprint: 0x1dbdddef
Item Level: 88
Version: Expansion 1.10+
+1 to Paladin Skill Levels
+30% Faster Block Rate
20% Increased Chance of Blocking
+247 to Attack Rating against Demons (Based on Character Level)
+180% Enhanced Defense
+15% to Maximum Poison Resist
+15% to Maximum Cold Resist
+15% to Maximum Lightning Resist
+15% to Maximum Fire Resist
Damage Reduced by 7
+4 to Light Radius
Ethereal
1 Sockets (1 used)
Socketed: Sol Rune

Kira's Guardian
Tiara
Defense: 154
Durability: 25 of 25
Required Level: 77
Fingerprint: 0xe0738c8d
Item Level: 86
Version: Expansion 1.10+
+20% Faster Hit Recovery
+110 Defense
All Resistances +70
Damage Reduced by 7
Cannot Be Frozen
1 Sockets (1 used)
Socketed: Sol Rune
Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

The Reaper's Toll
Thresher
Two Hand Damage: 39 - 466
Durability: 45 of 65
Required Level: 75
Required Strength: 114
Required Dexterity: 89
Fingerprint: 0x96d177f7
Item Level: 99
Version: Expansion 1.10+
33% Chance to cast level 1 Decrepify on striking
231% Enhanced Damage
Ignore Target's Defense
Adds 4 - 44 Cold Damage Over 2 Secs (44 Frames)
14% Life stolen per hit
33% Deadly Strike
Requirements -25%

Possessed ran the CS at p8 all the time. I know it's not optimal in terms of xp/killing speed but I wanted to hit boss packs hoping for that elusive Tyrael's and tried maximizing xp while doing so. Besides that I was just too lazy to switch back to p7 for Diablo :p.
Only for the last few days I changed tactics and skipped everything but seals and Diablo himself. Since I started at p8 I wanted to finish this character with it. Needless to say my runtimes dropped. A lot. I'd say I got between 50 and 60% more runs over a given period of time. That's why the journey ended now instead of early august which was the time I thought I would.
Deaths were there. Quite a few actually. From 97 till 98 I died 3 times. The first didn't hurt much as I had only just reached 97. The other two did hurt. Luckily I didn't suffer any from 98 till the end. Partly because of some gear switches to make things safer and partly because I got more experienced and more careful. And let's not forget about pure, dumb luck. Had my fair share of that too :nod:.

I think it's about time to show you the final part of the journey. Player setting was already at 8. Just toned it down for ancients. No need to drag things along. Also please don't laugh at me teleing towards ancients. Guess it's the nerves because usually I'm a lot better at that :whistling:.

Here's another something I think some people are looking forward to. And that's the amount of runes I found. Only a pic of the last one is included as i found that yesterday. Others were already posted in various IFT's and I'm too lazy to look all of those pics up ;). This is only runes ohm and higher:

Sur, cham, jah, zod, lo, jah, jah, sur, ohm, ber, lo, ber, ber, jah, ohm, sur, jah, sur, sur

Future plans? Well, first of all cubing 1.000+ pgems and hoping to get something good from the 200+ Baald/Diablo charms I got.

Then a bit of play on different chars (like the nude guy I was working on).

After that, I got the 2 most common 99 characters done. Now it's time to take on the other 5 and work on the sept. This time the plan is to duo lvl 2 characters. Why? The most 99-ers any forumite here has (1.10+) is 3 and that would get me past that. And mostly because I thought I would be really cool for next time to be a duo 99 thread.


As always my thanks go out to the SPF for being such a great community, keeping D2 interesting en just a great place to be.
 
Originally posted by zgpmf on Aug 31, 2012

No sun tan this summer - PureDamagezon reaches 99


Welcome to my second 99 thread. This time I played twinked Zon which was created 4 or 5 months ago for this purpose. I have one Zon level 93 but she already killed Baal and I wanted to save the Ancients quest for clvl98. I didn't stick with the plan because I took Corrupted's advice and did the Ancient's quest at clvl96 and went for Baal runs untill 98. After that, around 70 milion is from Baal (MFO) and the rest from Nihl which is around 221 milion.

Name: PureDamagezon
Level: 99
Stats: LCS
Skills: maxed LF and all synergies, rest into Pierce and prerequisites
Time: roughly ~200 hours of gameplay over around month and a half from 90 to 99


Equipment:

Head
: 18/13 Griffon's Eye socketed with 30 LR/15 IAS jewel
Body: Enigma BP
Weapon: Mostly eth upped Titan's but the last 50 milions she had Tunderstroke
Shield: Atisan's Tower Shield of Deflecting socketed with lightning facets (-15/14)
Gloves: Lancer's Light Gauntlets of Alacrity
Belt: Arachnd's Mesh for Nihl and Razortail for Baal
Boots: War Travelers, Aldurs for last 50 M
Ring1: 20 dex Ravenfrost
Ring2: perfect Nature's Peace
Amulet: crafted +2 Ama/ 5% FCR / +97 to mana/ +12 all res and +30 Mara's for Baal
Switch: CtA/Wizzy + Sol'd Stormshield

Inventory: Changed a lot during gameplay, MF SCs during Baaling and +life/res during Nihl running, cube, id Tome, EDIT: skillers of course, to reach level 40 Charged Strike
Merc: Alhizeer combat-hell with Infinity Voulge (non-eth), Delirium Bone Visage and The Gladiator's Bane

Dump:
Code:
Name:       PureDamagezon
Class:      Amazon
Experience: 3520485254
Level:      99

            Naked/Gear
Strength:   75/155
Dexterity:  185/205
Vitality:   305/305
Energy:     15/15
HP:         1161/1504
Mana:       162/299
Stamina:    467/647
Defense:    46/1876
AR:         895/1241

Fire:       171/131/71
Cold:       73/33/-27
Lightning:  126/86/26
Poison:     72/32/-28

MF:         99       Block:      66
GF:         0
FR/W:       **
FHR:        0
IAS:        50
FCR:        50

Magic Arrow: 0/0
Fire Arrow: 0/0
Cold Arrow: 0/0
Multiple Shot: 0/0
Exploding Arrow: 0/0
Ice Arrow: 0/0
Guided Arrow: 0/0
Strafe: 0/0
Immolation Arrow: 0/0
Freezing Arrow: 0/0

Inner Sight: 0/0
Critical Strike: 1/7
Dodge: 0/0
Slow Missiles: 0/0
Avoid: 0/0
Penetrate: 1/7
Decoy: 0/0
Evade: 0/0
Valkyrie: 0/0
Pierce: 4/10

Jab: 1/20
Power Strike: 20/39
Poison Javelin: 1/20
Impale: 0/0
Lightning Bolt: 20/42
Charged Strike: 20/39
Plague Javelin: 1/20
Fend: 0/0
Lightning Strike: 20/39
Lightning Fury: 20/39

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x76e6afde
Item Level: **
Version: Expansion 1.10+
+246 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Enigma
Breast Plate
JahIthBer
Defense: 838
Durability: 50 of 50
Required Level: 65
Required Strength: 30
Fingerprint: 0xcec8c4b9
Item Level: 26
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+770 Defense
+74 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
99% Better Chance of Getting Magic Items (Based on Character Level)
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Ith Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: +9 to Maximum Damage
Armor: 15% Damage Taken Goes To Mana
Shields: 15% Damage Taken Goes To Mana

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ruby Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x61eb327d
Item Level: 86
Version: Expansion 1.10+
+18 to Life
Fire Resist +10%

Ruby Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xed1a9488
Item Level: 85
Version: Expansion 1.10+
+19 to Life
Fire Resist +11%

Garnet Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x355b93fc
Item Level: 80
Version: Expansion 1.10+
+18 to Life
Fire Resist +9%

Ruby Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0xf13cd331
Item Level: 85
Version: Expansion 1.10+
+14 to Life
Fire Resist +10%

Garnet Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x4afac3b4
Item Level: 80
Version: Expansion 1.10+
+16 to Life
Fire Resist +9%

Ruby Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x47e40fee
Item Level: 85
Version: Expansion 1.10+
+19 to Life
Fire Resist +11%

Ruby Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0xbd9ba767
Item Level: 85
Version: Expansion 1.10+
+12 to Life
Fire Resist +11%

Entropy Noose
Amulet
Required Level: 89
Fingerprint: 0x94c22089
Item Level: 93
Version: Expansion 1.10+
+2 to Amazon Skill Levels
+5% Faster Cast Rate
4% Life stolen per hit
+97 to Mana
Regenerate Mana 8%
All Resistances +12

Sapphire Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xe43e8809
Item Level: 95
Version: Expansion 1.10+
+18 to Life
Cold Resist +11%

Arachnid Mesh
Spiderweb Sash
Defense: 134
Durability: 12 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0xaa749bef
Item Level: 99
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+113% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)

Griffon's Eye
Diadem
Defense: 253
Durability: 20 of 20
Required Level: 76
Fingerprint: 0xfdcc12a8
Item Level: 86
Version: Expansion 1.10+
+1 to All Skills
+15% Increased Attack Speed
+25% Faster Cast Rate
-18% to Enemy Lightning Resistance
+13% to Lightning Skill Damage
+197 Defense
Lightning Resist +30%
1 Sockets (1 used)
Socketed: Ambergris Jewel of Fervor

Ambergris Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0x24764e29
Item Level: 85
Version: Expansion 1.10+
+15% Increased Attack Speed
Lightning Resist +30%

Aldur's Advance
Battle Boots
Defense: 46
Durability: 15 of 18
Required Level: 45
Required Strength: 95
Fingerprint: 0x2044edd4
Item Level: 85
Version: Expansion 1.10+
Indestructible
+40% Faster Run/Walk
+50 to Life
+180 Maximum Stamina
Heal Stamina Plus 32%
Fire Resist +49%
10% Damage Taken Goes To Mana
Set (2 items): +15 to Dexterity
Set (3 items): +15 to Dexterity
Set (4 items): +15 to Dexterity


Amber Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0x1f0978e6
Item Level: 85
Version: Expansion 1.10+
+11 to Life
Lightning Resist +11%

Amber Small Charm of Inertia
Small Charm
Required Level: 32
Fingerprint: 0xf7d96291
Item Level: 85
Version: Expansion 1.10+
+3% Faster Run/Walk
Lightning Resist +11%

Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x703751db
Item Level: 85
Version: Expansion 1.10+
+17 to Life
Lightning Resist +11%

Amber Small Charm of Life
Small Charm
Required Level: 32
Fingerprint: 0x6aa2ba2b
Item Level: 80
Version: Expansion 1.10+
+9 to Life
Lightning Resist +11%

Amber Small Charm of Life
Small Charm
Required Level: 32
Fingerprint: 0x6000f883
Item Level: 85
Version: Expansion 1.10+
+9 to Life
Lightning Resist +10%

Sapphire Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xfe7b7ff
Item Level: 85
Version: Expansion 1.10+
+19 to Life
Cold Resist +10%

Nature's Peace
Ring
Required Level: 69
Fingerprint: 0xaf33b633
Item Level: 85
Version: Expansion 1.10+
Prevent Monster Heal
Slain Monsters Rest in Peace
Poison Resist +30%
Damage Reduced by 11
Level 5 Oak Sage (27/27 Charges)

Sapphire Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xfb8c6a4b
Item Level: 80
Version: Expansion 1.10+
+18 to Life
Cold Resist +10%

Lancer's Light Gauntlets of Alacrity
Light Gauntlets
Defense: 10
Durability: 18 of 18
Required Level: 45
Required Strength: 45
Fingerprint: 0xa76b86e6
Item Level: 95
Version: Expansion 1.10+
+3 to Javelin and Spear Skills (Amazon Only)
+20% Increased Attack Speed

Tome of Identify
Fingerprint: 0x4e6b6a60
Item Level: 45
Version: Expansion 1.10+

Harpoonist's Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0x855e59b6
Item Level: **
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+6 to Strength

Garnet Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xd885602d
Item Level: 81
Version: Expansion 1.10+
+19 to Life
Fire Resist +9%

Horadric Cube
Fingerprint: 0xb4e07913
Item Level: 13
Version: Expansion 1.10+

Greater Mana Potion
Version: Expansion 1.10+
Replenishes Mana 150%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Greater Mana Potion
Version: Expansion 1.10+
Replenishes Mana 150%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Greater Mana Potion
Version: Expansion 1.10+
Replenishes Mana 150%

Greater Mana Potion
Version: Expansion 1.10+
Replenishes Mana 150%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Greater Healing Potion
Version: Expansion 1.10+
Replenish Life +180

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Call to Arms
Superior Double Axe
AmnRalMalIstOhm
One Hand Damage: 17 - 45
Durability: 26 of 26
Required Level: 57
Required Strength: 43
Fingerprint: 0x195d2bcb
Item Level: 86
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
252% Enhanced Damage
+3 to Attack Rating
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+3 to Battle Cry
+6 to Battle Orders
+3 to Battle Command
Replenish Life +12
30% Better Chance of Getting Magic Items
Increase Maximum Durability 11%
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 35%
Replenishes Health 35%

Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 35%
Replenishes Health 35%

Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 35%
Replenishes Health 35%

Harpoonist's Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x55ccfa34
Item Level: 84
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+37 to Life

Harpoonist's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xa92b4a89
Item Level: 85
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)

Harpoonist's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x4861990f
Item Level: **
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)

Harpoonist's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x66781d83
Item Level: 99
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)

Harpoonist's Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0x6c607910
Item Level: 95
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+20 to Life

Wizardspike
Bone Knife
One Hand Damage: 23 - 49
Indestructible
Required Level: 61
Required Strength: 38
Required Dexterity: 75
Fingerprint: 0x6abb2f86
Item Level: 75
Version: Expansion 1.10+
Indestructible
+50% Faster Cast Rate
Increase Maximum Mana 15%
+198 to Mana (Based on Character Level)
Regenerate Mana 15%
All Resistances +75

Stormshield
Monarch
Defense: 519
Chance to Block: 47
Durability: 78 of 86
Required Level: 73
Required Strength: 156
Fingerprint: 0xee2dbd56
Item Level: **
Version: Expansion 1.10+
Indestructible
+35% Faster Block Rate
25% Increased Chance of Blocking
+371 Defense (Based on Character Level)
+30 to Strength
Cold Resist +60%
Lightning Resist +25%
Damage Reduced by 35%
Damage Reduced by 7
Attacker Takes Lightning Damage of 10
1 Sockets (1 used)
Socketed: Sol Rune

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Thunderstroke
Matriarchal Javelin
Throw Damage: 91 - 172
One Hand Damage: 78 - 140
Quantity: 80
Required Level: 69
Required Strength: 107
Required Dexterity: 151
Fingerprint: 0xd6492211
Item Level: **
Version: Expansion 1.10+
20% Chance to cast level 14 Lightning on striking
+4 to Javelin and Spear Skills (Amazon Only)
+15% Increased Attack Speed
161% Enhanced Damage
Adds 1 - 511 Lightning Damage
-15% to Enemy Lightning Resistance
+3 to Lightning Bolt (Amazon Only)

Artisan's Tower Shield of Deflecting
Tower Shield
Defense: 25
Chance to Block: 44
Durability: 60 of 60
Required Level: 49
Required Strength: 75
Fingerprint: 0x50cf95ea
Item Level: 99
Version: Expansion 1.10+
100% Chance to cast level 41 Nova when you Level-Up
200% Chance to cast level 94 Zeal when you Die
+30% Faster Block Rate
20% Increased Chance of Blocking
Adds 3 - 222 Lightning Damage
-15% to Enemy Lightning Resistance
+14% to Lightning Skill Damage
3 Sockets (3 used)
Socketed: Rainbow Facet
Socketed: Rainbow Facet
Socketed: Rainbow Facet

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x5ea6043f
Item Level: **
Version: Expansion 1.10+
100% Chance to cast level 47 Chain Lightning when you Die
Adds 1 - 74 Lightning Damage
-5% to Enemy Lightning Resistance
+5% to Lightning Skill Damage

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0xc6041b58
Item Level: **
Version: Expansion 1.10+
100% Chance to cast level 41 Nova when you Level-Up
Adds 1 - 74 Lightning Damage
-5% to Enemy Lightning Resistance
+5% to Lightning Skill Damage

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x673027d9
Item Level: **
Version: Expansion 1.10+
100% Chance to cast level 47 Chain Lightning when you Die
Adds 1 - 74 Lightning Damage
-5% to Enemy Lightning Resistance
+4% to Lightning Skill Damage

Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 35%
Replenishes Health 35%

Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 35%
Replenishes Health 35%

Mercenary:

Name:       Alhizeer
Race:       Desert Mercenary
Type:       Comb-Hell
Experience: 123617092
Level:      98
Dead?:      false

            Naked/Gear
Strength:   205/205
Dexterity:  165/165
HP:         2150/2150
Defense:    1572/3493
AR:         1931/1931

Fire:       159/119/59
Cold:       159/119/59
Lightning:  159/119/59
Poison:    159/119/59

Delirium
Bone Visage
LemIstIo
Defense: 474
Durability: 21 of 21
Required Level: 63
Required Strength: 96
Fingerprint: 0x6dc2fca3
Item Level: **
Version: Expansion 1.10+
14% Chance to cast level 13 Terror when struck
6% Chance to cast level 14 Mind Blast when struck
1% Chance to cast level 50 Delirium when struck
11% Chance to cast level 18 Confuse on striking
+2 to All Skills
+261 Defense
+10 to Vitality
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
Level 17 Attract (60/60 Charges)
Ethereal
3 Sockets (3 used)
Socketed: Lem Rune
Socketed: Ist Rune
Socketed: Io Rune

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Io Rune
Required Level: 35
Version: Expansion 1.10+
Weapons: +10 to Vitality
Armor: +10 to Vitality
Shields: +10 to Vitality


The Gladiator's Bane
Wire Fleece
Defense: 1447
Durability: 20 of 135
Required Level: 85
Required Strength: 111
Fingerprint: 0x222ed5b2
Item Level: 99
Version: Expansion 1.10+
+30% Faster Hit Recovery
+190% Enhanced Defense
+50 Defense
Damage Reduced by 18
Magic Damage Reduced by 19
Cannot Be Frozen
Poison Length Reduced by 50%
Attacker Takes Damage of 20
+103 Maximum Durability


Infinity
Voulge
BerMalBerIst
Two Hand Damage: 21 - 74
Durability: 33 of 50
Required Level: 63
Required Strength: 50
Fingerprint: 0xebb07de9
Item Level: 86
Version: Expansion 1.10+
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
257% Enhanced Damage
-52% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+49 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

[highlight]Deaths:[/highlight]

They are not welcome at this high clvl but this is SC so it's much easier to get over them. There was one at clvl 96 when I was serching for better Baal map in WSK, I remember I just had enough exp for max penalty, ouch, no body recovering.
Then there was one death only couple of millions past 98 when I was testing Nihl's place, I forgot to put lower damage base Infinity on merc so Nihls CE blew be with my lousy FR. The next one was the most painful one, I was just about to reach 50% when that happened. Nihl was LE + cursed, so while I was hitting him with CS merc managed to kill one monster and then Nihl fired a CE and took me down. Had a NDE while tried to recover the body so I had to S&E.I finally got to senses and put "body retrival kit" in stash. And that was indeed a good move as I died 3 or 4 times after that and without much problem picked up the body every time.


[highlight]Finds:[/highlight]

Runes: Jah, Jah, Ber, Ber, Ber, Sur, Ohm, Ohm, Ohm, Ohm, Vex, Vex, Vex, Gul, Gul, Gul, Gul, Gul, Gul mostly from Nihl's place obviously.

No notable S/U, only maybe a Templar's Might but that was from a regular monster at Nihl's place. Also another Templar's from Achmel during MFO.


[highlight]Conclusion:[/highlight]

It was a lot of fun playing this Zon, she is very OP and I like that. If she had better FCR breakpoints she would have been an apsolute queen of all OP builds. Future is bright for her, she will be a cowrunner, maybe net me a Zod or two.😉

Thanks for reading, hope you had a good time.👋
 
Originally posted by WoRG (me) on October 20, 2012

A Hero from the past hacks his way to the very top...level 99!!

This will be a long post, so here's the TL;DR version: I rushed a 1.07 toon to Pat at lvl27, skipping NM and Hell Ancients, then forwarded him to 1.13 and ran him up to lvl99, using primarily crafted gear from 1.07/1.08.

Note: If you are allergic to or find timetravelled (forwarded from a previous patch) items distasteful or 'cheaty' you will want to skip this thread, as this guy is pretty much nothing but!!

Ok, that's outta the way, on to business! Isn't it a wonderful thing when a plan comes together and a character works out just like you imagined he would? That's exactly how things went down with this character!!

Name: Spatha_Lux (pseudo-Latin for 'Sword of Light')
Class: Paladin
Build: Avenger (Vengeance+Conviction)
Merc: Annor, a cold Rogue wielding Faith

LCS

Stats:
Code:
      Naked  Gear
STR    162    274
DEX    112    169
VIT    301    315
NRG     15     24

Life  1139   1704  3233(BO)
Mana   162    379   716(BO)

Def     28   2668  7737(HS)
AR    1689   4183
Block   -     57%   75%(HS)
FHR     -     86%
FRW     -     43%
IAS     -     60%
FCR     -      0% (34% on switch)

PDR     -     112
%DR     -      14
MDR     -      58

Fire   -70     85
Cold   -70     85
Lite   -70     85
Psn    -70     75


Skills: Spatha is an Avenger...but an unusual one, a maximally synergized Avenger: ALL skill points were spent on Conviction, Vengeance, Vengeance synergies, or 1 in pre-reqs. I chose to max the individual rez auras over Salvation because they give 10% (of that element), while Salvation only gives 6% (2% each fire/cold/lite), and because of the passive bonus to max rez, but the last three points were spent in Salvation.
Code:
Combat Skills:   Sacrifice     1/8
                 Zeal          1/8
                 Vengeance    20/27
                 Holy Shield   0/11 (switch)

Offensive Auras: Might         1/5
                 Holy Fire     1/5
                 Thorns        1/5
                 Holy Freeze   1/5
                 Sanctuary     1/5
                 Conviction   20/24

Defensive Auras: Resist Fire  20/24
                 Resist Cold  20/24
                 Resist Lite  20/24
                 Salvation     3/7
                 Vigor         0/7 (switch)
                 Redemption    0/8 (switch)

Oskills on beta CTA switch
            Battle Command    23
            Battle Orders     19
            Battle Cry        18

  +1 to all above from Battle Command


Background: Back in 1.09, I had gotten several characters up to level 99, but I haven't done so since...its been on my to-do list for a looong time, but the immense amount of grinding involved kept me from any serious effort until about a year and a half ago. At that point, Frozzzen held a giveaway for a Jah rune, and I pledged to use it on a 99er if I got it...which I did, so I was committed...

I had already decided that I wanted to do something different...a true melee character was viable with the removal of IM in 1.13 (and Asmo hadn't finished Maxamillian at the time). I was also finishing up my research on 1.07 crafting, and I really wanted to use that as part of the 'theme' of the character...something other than an Act 2 Merc...I also REALLY wanted to avoid using any of the runewords that are ALWAYS suggested for a character like this: Grief, Death, BotD, Doom, Enigma, CoH, Fortitude, Treachery, Delirium, etc. (I did wuss out and use a CtA/Spirit switch, but ALL the 99 threads repeatedly mention how painful it is to die at 98, and I had NO desire to find out myself if I could avoid it...and in keeping with the timetravel theme, it is a BETA CtA :p )

These desires converged on a build I had been wanting to try since reading character writeups by Disco-Neck Ted and AJK: A min-damage Avenger. Two of the best sources for +min damage are 1.07 charms (which I was already collecting) and (1.08+) jewels (up to +18min each!)...as 1.07 crafted socketables get 3 sox each from Larzuk, that can add up to a lot of +min damage! I also stole a page (the equipment list) from SSoG's Abbot build, getting big PDR/MDR with 1.07/1.08 Greater Safety crafts. It was while working out the 1.08 Safety crafting that I discovered 1.08's 6 mod rare jewels, which made getting big +min jewels alot easier.

The Gear: Having decided on what I needed, I began an IMMENSE crafting effort. I ran LK racks for bases and chests for jewels/runes/charms, I hellforge rushed for greater crafting runes, I traded for every 1.07 jewel and crafting rune I could put my hands on, I ran MP 8player cows with the other toons in level for the increased drops...in short, I accumulated a MOUNTAIN of crafting fodder (and spent it), but in the end, I was VERY happy with the results...

As I said, I decided to go mainly with greater Safety crafts for the PDR/MDR, with a few greater Blood crafts to round things out and for the massive leech they can spawn, but there was a huge hole in this plan...there are NO helm crafting recipies in 1.07, and 1.08 crafts weren't very appealing either (no more 3sox from Larzuk, or a greater Safety helm would have been marvelous...). An obvious choice would be a rare circlet with +skills, other good mods, and 2 sox...but circlets can't get more than 1 socket in 1.07, and rares can't get +2 skills. I had collected a really big pile of pskulls to try my luck rerolling rare circlets in 1.08, but then realized that 1.08 seems to share the bug with 1.07 where cubed items with socket affixes don't get sockets. However, I put the skulls to use rerolling rare jewels in 1.08, and managed to socket Spatha's gear with a godly collection of jewels, 3 each for weapon/armor/shield plus 1 for his helm!

Soooo....what kind of gear can you craft if you put forth a Herculean effort? Well, lets have a look, shall we?

Helm: Crown of Ages, socketed with Cham and Death Heart (Ultimately, I just don't like circlets on Pallys and Barbs, they look silly)
Code:
Crown of Ages
Corona
'Cham'
Defense: 377
Required Strength: 174
Required Level: 82
Indestructible
Item Version: 1.10+ Expansion
Item Level: 87
Fingerprint: 0x3bf02dd3
+9 to Dexterity
+50% Enhanced Defense
+46 to Attack Rating
+17 to Minimum Damage
+128 Defense
Damage Reduced by 14%
All Resistances +40
30% Faster Hit Recovery
12% Damage Taken Goes to Mana
+1 to All Skill Levels
Indestructible
Cannot Be Frozen
Socketed (2: 2 used)

Death Heart
Jewel
Required Level: 37
Item Version: Expansion
Item Level: 68
Fingerprint: 0x1fb7f648
+9 to Dexterity
+46 to Attack Rating
+17 to Minimum Damage
All Resistances +10
12% Damage Taken Goes to Mana

Cham Rune
Inserted into a Corona

Cannot Be Frozen

Required Level: 67
Item Version: 1.10+ Expansion
Body: Soul Mantle, 1.07 greater safety crafted Greak Hauberk, socketed with Blood Gyre, Storm Heart, and Blood Scarab
Code:
Soul Mantle
Great Hauberk
Defense: 1838
Durability: 50 of 50
Required Strength: 118
Required Level: 65
Item Version: Expansion
Item Level: 64
Fingerprint: 0x83301009
+24 to Strength
+7 to Dexterity
+98 to Life
+244% Enhanced Defense
+54 to Minimum Damage
+112 Defense
Damage Reduced by 28
Magic Damage Reduced by 10
Fire Resist +47%
Lightning Resist +28%
Adds 3-9 cold damage over 2 seconds
10% Better Chance of Getting Magic Items
24% Faster Hit Recovery
Half Freeze Duration
Socketed (3: 3 used)

Blood Gyre
Jewel
Required Level: 42
Item Version: Expansion
Item Level: 68
Fingerprint: 0x9b9d1440
+8 to Strength
+18 to Minimum Damage
+39 Defense
Fire Resist +22%
10% Better Chance of Getting Magic Items

Storm Heart
Jewel
Required Level: 42
Item Version: Expansion
Item Level: 68
Fingerprint: 0x2b1347a5
+9 to Strength
+18 to Minimum Damage
+36 Defense
Lightning Resist +28%
Adds 3-9 cold damage over 2 seconds

Blood Scarab
Jewel
Required Level: 42
Item Version: Expansion
Item Level: 78
Fingerprint: 0x5f9d5173
+7 to Strength
+7 to Dexterity
+18 to Minimum Damage
+37 Defense
Fire Resist +25%
Primary Weapon: Shadow Cleaver (how awesome is that name, given the character's name means 'Sword of Light'!?!), 1.07 greater safety crafted Phaseblade, socketed with Blood Whorl, Death Whorl, and Doom Talisman
Code:
Shadow Cleaver
Phase Blade
One-Hand Damage: 252 to 253
Required Dexterity: 136
Required Strength: 25
Required Level: 65
Sword Class - Fastest Attack Speed
Indestructible
Item Version: Expansion
Item Level: 64
Fingerprint: 0xf90c0dba
+20 to Strength
+14 to Mana
+540% Enhanced Damage
+168 to Attack Rating
+54 to Minimum Damage
Damage Reduced by 12
Magic Damage Reduced by 9
Lightning Resist +23%
Adds 1-97 lightning damage
10% Better Chance of Getting Magic Items
+1 to Paladin Skill Levels
40% Increased Attack Speed
11% Damage Taken Goes to Mana
Socketed (3: 3 used)

Blood Whorl
Jewel
Required Level: 37
Item Version: Expansion
Item Level: 90
Fingerprint: 0x1dae47c5
+6 to Strength
+14 to Mana
+30% Enhanced Damage
+18 to Minimum Damage
11% Damage Taken Goes to Mana

Death Whorl
Jewel
Required Level: 49
Item Version: Expansion
Item Level: 68
Fingerprint: 0xf2d3f4c3
+8 to Strength
+30% Enhanced Damage
+18 to Minimum Damage
Lightning Resist +23%
Adds 1-97 lightning damage

Doom Talisman
Jewel
Required Level: 37
Item Version: Expansion
Item Level: 65
Fingerprint: 0xf14cfd1d
+6 to Strength
+28% Enhanced Damage
+54 to Attack Rating
+18 to Minimum Damage
10% Better Chance of Getting Magic Items
Primary Shield: Death Ward, 1.07 greater blood crafted Aegis, socketed with Wraith Eye, Stone Gyre, and Doom Gyre
Code:
Death Ward
Aegis
Defense: 113
Chance to Block:  74%
Smite Damage: 18 to 28
Durability: 92 of 92
Required Strength: 219
Required Level: 80
Item Version: Expansion
Item Level: 63
Fingerprint: 0x67117da9
+9 to Energy
+26 to Dexterity
+24 to Life
+15 to Mana
+57 to Attack Rating
+20% Increased Chance of Blocking
+53 to Minimum Damage
Damage Reduced by 15
Fire Resist +14%
Adds 24-47 fire damage
6% Life stolen per hit
Attacker Takes Damage of 11
10% Better Chance of Getting Magic Items
+2 to Paladin Skill Levels
Poison Length Reduced by 75%
9% Damage Taken Goes to Mana
+6 to Mana After Each Kill
Socketed (3: 3 used)

Wraith Eye
Jewel
Required Level: 37
Item Version: Expansion
Item Level: 69
Fingerprint: 0x38f28c5c
+9 to Energy
+9 to Dexterity
+15 to Mana
+17 to Minimum Damage
+3 to Mana After Each Kill

Stone Gyre
Jewel
Required Level: 49
Item Version: Expansion
Item Level: 67
Fingerprint: 0x581d453b
+8 to Dexterity
+57 to Attack Rating
+18 to Minimum Damage
Fire Resist +14%
Adds 24-47 fire damage

Doom Gyre
Jewel
Required Level: 37
Item Version: Expansion
Item Level: 68
Fingerprint: 0xc4b3ad58
+9 to Dexterity
+18 to Minimum Damage
10% Better Chance of Getting Magic Items
9% Damage Taken Goes to Mana
+3 to Mana After Each Kill
Belt: Soul Winding, 1.08 greater safety crafted Spiderweb Sash
Code:
Soul Winding
Spiderweb Sash
Defense: 86
Durability: 12 of 12
Required Strength: 50
Required Level: 56
Item Version: Expansion
Item Level: 63
Fingerprint: 0x400445a1
+15 to Strength
+58 to Life
+38% Enhanced Defense
Damage Reduced by 15
Magic Damage Reduced by 9
Fire Resist +29%
Poison Resist +23%
24% Faster Hit Recovery
Gloves: Soul Fist, 1.08 greater safety crafted Ogre Gauntlets
Code:
Soul Fist
Ogre Gauntlets
Defense: 105
Durability: 24 of 24
Required Strength: 185
Required Level: 70
Item Version: Expansion
Item Level: 63
Fingerprint: 0x4192fbbc
+9 to Strength
+15 to Dexterity
+46% Enhanced Defense
Damage Reduced by 14
Magic Damage Reduced by 10
Cold Resist +51%
20% Increased Attack Speed
Boots: Wraith Stalker, 1.08 greater safety crafted Myrmidon Greaves (Tri-rez boots are soooooo passe...how 'bout these!?!)
Code:
Wraith Stalker
Myrmidon Greaves
Defense: 107
Durability: 24 of 24
Required Strength: 208
Required Level: 65
Item Version: Expansion
Item Level: 63
Fingerprint: 0x2837d099
+49% Enhanced Defense
Damage Reduced by 13
Magic Damage Reduced by 10
Fire Resist +25%
Lightning Resist +37%
Cold Resist +40%
Poison Resist +29%
30% Faster Run/Walk
Amulet: Blood Torc, 1.07 greater blood crafted amulet
Code:
Blood Torc
Amulet
Required Level: 63
Item Version: Expansion
Item Level: 64
Fingerprint: 0xfb709d17
+25 to Life
Fire Resist +25%
Lightning Resist +25%
Cold Resist +25%
Poison Resist +61%
11% Mana stolen per hit
1% Faster Run/Walk
+3 to Combat Skills (Paladin Only)
Ring1: Blood Band, 1.07 greater blood crafted ring with massive leech!!
Code:
Blood Band
Ring
Required Level: 73
Item Version: Expansion
Item Level: 64
Fingerprint: 0xea7c651c
+29 to Strength
+117 to Mana
+9 to Minimum Damage
34% Life stolen per hit
Ring2: Stone Circle, 1.08 greater safety crafted ring
Code:
Stone Circle
Ring
Required Level: 73
Item Version: Expansion
Item Level: 63
Fingerprint: 0xe885d15c
+15 to Strength
+14 to Vitality
+58 to Mana
+9 to Minimum Damage
Damage Reduced by 15
Magic Damage Reduced by 10
Lightning Resist +29%

Switch Weapon: 1.10s beta Call to Arms in a 1.07 War Scepter w/+3HS/+3Redemption/+2Vigor
Code:
Call to Arms
War Scepter
'AmnRalMalIstOhm'
One-Hand Damage: 35 to 59
Durability: 70 of 70
Required Strength: 55
Required Level: 57
Mace Class - Fastest Attack Speed
Item Version: Expansion
Item Level: 90
Fingerprint: 0xdac2bf07
GUID: 0x72e01f4d 0x32dafd05 0x0
+252% Enhanced Damage
Adds 5-30 fire damage
7% Life stolen per hit
Replenish Life +12
30% Better Chance of Getting Magic Items
40% Increased Attack Speed
+13 to Battle Cry
+14 to Battle Orders
+18 to Battle Command
+2 to Vigor (Paladin Only)
+3 to Redemption (Paladin Only)
+3 to Holy Shield (Paladin Only)
Prevent Monster Heal
150% Damage to Undead
+2 to All Skill Levels
Socketed (5: 5 used)

Amn Rune
Inserted into a War Scepter

7% Life stolen per hit

Required Level: 25
Item Version: Expansion
GUID: 0x1a7f91e7 0xd9a99b1 0x0

Ral Rune
Inserted into a War Scepter

Adds 5-30 fire damage

Required Level: 19
Item Version: Expansion
GUID: 0xaf278c55 0x1096b34b 0x0

Mal Rune
Inserted into a War Scepter

Prevent Monster Heal

Required Level: 49
Item Version: 1.10+ Expansion
GUID: 0x66420759 0x153d3dab 0x0

Ist Rune
Inserted into a War Scepter

30% Better Chance of Getting Magic Items

Required Level: 51
Item Version: 1.10+ Expansion
GUID: 0xebebbd71 0x242b51cc 0x0

Ohm Rune
Inserted into a War Scepter

+50% Enhanced Damage

Required Level: 57
Item Version: 1.10+ Expansion
GUID: 0xfb64d945 0x65a9f0d 0x0
Switch Shield: Spirit in a 1.08 43@rez Sacred Targe
Code:
Spirit
Sacred Targe
'TalThulOrtAmn'
Defense: 155
Chance to Block:  60%
Smite Damage: 22 to 70
Durability: 45 of 45
(Paladin Only)
Required Strength: 86
Required Level: 47
Item Version: Expansion
Item Level: 87
Fingerprint: 0x51111c48
+22 to Vitality
+111 to Mana
+250 Defense vs. Missile
Fire Resist +43%
Lightning Resist +78%
Cold Resist +78%
Poison Resist +78%
Attacker Takes Damage of 14
55% Faster Hit Recovery
34% Faster Cast Rate
+2 to All Skill Levels
+3 Magic Absorb
Socketed (4: 4 used)

Tal Rune
Inserted into a Sacred Targe

Poison Resist +35%

Required Level: 17
Item Version: 1.10+ Expansion

Thul Rune
Inserted into a Sacred Targe

Cold Resist +35%

Required Level: 23
Item Version: 1.10+ Expansion

Ort Rune
Inserted into a Sacred Targe

Lightning Resist +35%

Required Level: 21
Item Version: 1.10+ Expansion

Amn Rune
Inserted into a Sacred Targe

Attacker Takes Damage of 14

Required Level: 25
Item Version: 1.10+ Expansion

Carried in cube for Baal Kill: 1.07 Coldsteel Eye unique cutlass, 50% Crushing Blow, 30% Slow
Code:
Coldsteel Eye
Cutlass
One-Hand Damage: 24 to 63
Durability: 64 of 72
Required Dexterity: 52
Required Strength: 25
Required Level: 31
Sword Class - Very Fast Attack Speed
Item Version: Expansion
Item Level: 87
Fingerprint: 0xdc2ca857
+200% Enhanced Damage
+50 Maximum Durability
Hit Blinds Target +1
50% Chance of Crushing Blow
Slows Target by 30%


Merc: I know somebody has to have noticed that there is no Jah rune in the above list o' stuff...well, I used it on the merc. When I was planning the build, I wasn't sure the PDR would be enough to keep things safe enough, especially considering that my planned skills/equipment had NO crowd control beyond "KILL 'EM!!", so I planned for a rogue merc using an Ice bow to slow things down and keep it safe...It worked a treat whilst questing through in hell, but once I got to hell Baal, I realized that I had made a colossal error...I should have used the Jah for Faith, instead. Baal's decrepify curse slowed things to a crawl, and the Fanatacism from Faith would be about a thousand times more useful...so I bit the bullet and used the Jah I found last fall to make a Faith, and have never looked back! What a difference! Although her primary job is to host the aura (such is the lot of a D2 merc :p ), she does add a bit of damage, and is reasonably sturdy...most of the time she gets into trouble its because of the stupid rogue AI, getting too close to things she shouldn't...I do frequently have to tank the hydras from the third wave for her (MDR FTW!!), and occasionally have to give her an antidote/hustle her back to Malah because of poison. I did craft her a very nice armor, filled with more nice jewels (not as nice as mine, of course, but hey, these things are EXPENSIVE!!), and she also wears a 1.07 Vampire Gaze socketed with a @rez/IAS jewel.

Merc Stats and Equipment:
Code:
Name:   Annor
Class:  Rogue Scout Ice - Normal
XP:     99833992
Level:  98

STR:   160
Dex:   252
Def:  3500
Life: 1927  3699(BO)

Res:   186 (75) all


Gear:

Vampire Gaze
Grim Helm
Defense: 252
Durability: 40 of 40
Required Strength: 58
Required Level: 41
Item Version: Expansion
Item Level: 74
Fingerprint: 0x2ee40807
+100% Enhanced Defense
Magic Damage Reduced by 15
Damage Reduced by 25%
All Resistances +12
8% Life stolen per hit
8% Mana stolen per hit
15% Increased Attack Speed
15% Slower Stamina Drain
Socketed (1: 1 used)

Scintillating Jewel of Fervor
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xaf546480
All Resistances +12
15% Increased Attack Speed



Spirit Shroud <----Had to LOL at the name...wish it had CBF like its namesake!
Great Hauberk
Defense: 1759
Durability: 50 of 50
Required Strength: 118
Required Level: 60
Item Version: Expansion
Item Level: 64
Fingerprint: 0xf06317a0
+6 to Strength
+17 to Dexterity
+97 to Life
+241% Enhanced Defense
+22 to Minimum Damage
+12 to Maximum Damage
+48 Defense
Damage Reduced by 14
Magic Damage Reduced by 10
15% Increased Attack Speed
38% Faster Hit Recovery
Poison Length Reduced by 75%
Half Freeze Duration
37% Damage to Demons
49% Damage to Undead
+37 to Attack Rating against Demons
+30 to Attack Rating against Undead
Socketed (3: 3 used)

Crimson Jewel of Fervor
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x776bc3a2
+7 to Minimum Damage
15% Increased Attack Speed

Grim Scarab
Jewel
Required Level: 36
Item Version: Expansion
Item Level: 66
Fingerprint: 0x3bfd8ec5
+9 to Dexterity
+12 to Maximum Damage
+48 Defense
7% Faster Hit Recovery
37% Damage to Demons
+37 to Attack Rating against Demons

Skull Heart
Jewel
Required Level: 37
Item Version: Expansion
Item Level: 68
Fingerprint: 0x26377989
+6 to Strength
+8 to Dexterity
+15 to Minimum Damage
7% Faster Hit Recovery
49% Damage to Undead
+30 to Attack Rating against Undead




Faith
Superior Great Bow
'OhmJahLemEld'
Two-Hand Damage: 53 to 231
Required Dexterity: 107
Required Strength: 121
Required Level: 65
Bow Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x14dd74c1
+280% Enhanced Damage
+65% Enhanced Damage
+3 to Attack Rating
All Resistances +15
+120 fire damage
75% Extra Gold from Monsters
Ignore Target Defense
300% Bonus to Attack Rating
75% Damage to Undead
+50 to Attack Rating against Undead
+2 to All Skill Levels
Level 15 Fanaticism Aura When Equipped
10% Reanimate As: Returned
Socketed (4: 4 used)

Ohm Rune
Inserted into a Great Bow

+50% Enhanced Damage

Required Level: 57
Item Version: 1.10+ Expansion

Jah Rune
Inserted into a Great Bow

Ignore Target Defense

Required Level: 65
Item Version: 1.10+ Expansion

Lem Rune
Inserted into a Great Bow

75% Extra Gold from Monsters

Required Level: 43
Item Version: 1.10+ Expansion

Eld Rune
Inserted into a Great Bow

75% Damage to Undead
+50 to Attack Rating against Undead

Required Level: 11
Item Version: 1.10+ Expansion

Charms: I've been collecting and trading for great 1.07 +min damage charms for several years now, in anticipation of the day I would build a character like Spatha...his backpack is full of awesome charms as a result!
Code:
Bloody Grand Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 83
Item Version: Expansion
Item Level: 94
Fingerprint: 0xd08d8664
+44 to Life
+11 to Minimum Damage

Bloody Grand Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 69
Item Version: Expansion
Item Level: 88
Fingerprint: 0xb61da02c
+40 to Life
+11 to Minimum Damage

Bloody Grand Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 69
Item Version: Expansion
Item Level: 90
Fingerprint: 0x822e81d7
+39 to Life
+11 to Minimum Damage

Bloody Grand Charm of Sustenance <----Normally in stash, this charm is swapped with Gheed's if I need damage/life more than MF
Keep in Inventory to Gain Bonus
Required Level: 46
Item Version: Expansion
Item Level: 90
Fingerprint: 0xe07face5
+29 to Life
+11 to Minimum Damage

Gheed's Fortune <-------------Spatha normally carries this Gheeds, but occasionally swaps for above charm for a damage/life boost
Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 62
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xdbc82586
160% Extra Gold from Monsters
40% Better Chance of Getting Magic Items
Reduces All Vendor Prices 15%


Bloody Large Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 66
Item Version: Expansion
Item Level: 94
Fingerprint: 0x4d5e8eeb
+35 to Life
+7 to Minimum Damage

Bloody Large Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 66
Item Version: Expansion
Item Level: 88
Fingerprint: 0x7a9b4eb
+34 to Life
+7 to Minimum Damage

Bloody Large Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 50
Item Version: Expansion
Item Level: 94
Fingerprint: 0xb57affa8
+30 to Life
+7 to Minimum Damage

Bloody Large Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 50
Item Version: Expansion
Item Level: 90
Fingerprint: 0xd49f3906
+27 to Life
+7 to Minimum Damage

Bloody Large Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 47
Item Version: Expansion
Item Level: 88
Fingerprint: 0xedd64fc6
+7 to Minimum Damage
8% Faster Hit Recovery


Bloody Small Charm of Inertia
Keep in Inventory to Gain Bonus
Required Level: 50
Item Version: Expansion
Item Level: 88
Fingerprint: 0x6d6fb8f4
+3 to Minimum Damage
3% Faster Run/Walk

Bloody Small Charm of Inertia
Keep in Inventory to Gain Bonus
Required Level: 50
Item Version: Expansion
Item Level: 88
Fingerprint: 0x47bba9f2
+3 to Minimum Damage
3% Faster Run/Walk

Bloody Small Charm of Inertia
Keep in Inventory to Gain Bonus
Required Level: 50
Item Version: Expansion
Item Level: 90
Fingerprint: 0x77bdf563
+3 to Minimum Damage
3% Faster Run/Walk

Bloody Small Charm of Inertia
Keep in Inventory to Gain Bonus
Required Level: 50
Item Version: Expansion
Item Level: 90
Fingerprint: 0x263f435f
+3 to Minimum Damage
3% Faster Run/Walk

Bloody Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 50
Item Version: Expansion
Item Level: 93
Fingerprint: 0x115f51f8
+20 to Life
+3 to Minimum Damage

Bloody Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 50
Item Version: Expansion
Item Level: 90
Fingerprint: 0x3a6b78c4
+20 to Life
+3 to Minimum Damage

The Journey: Spatha_Lux started out a bit differently than most characters...since I wanted to save the NM and Hell Ancients until 98, he started out in 1.07 as part of a group of HF rushees, and became a Patriarch at clvl27, mostly due to the 1.4 million XP from Normal Ancients, but also because he was the 'active' rushee (one member of each pack of rushees has to be present for the kill on Andy, Meph, Diablo, and Baal in each difficulty to trigger quest completion...Spatha was that guy for his group). Diablo and Baal, especially, are dangerous to even be around for such an underlevelled character, but my son played Spatha while I played my rusher Sorc, and he managed to stay close enough to get quest credit, but not get killed, even in Hell difficulty (even though my son, impudent whelp that he is, ran up and punched hell Baal during the kill...fortunately, Baal completely ignored him in favor of instagibbing my Sorc's merc yet again...) Once he had patted, I loaded him up with his gear and sent him off to patch 1.13

Of course, it would be quite awhile before Spatha could use all that gear, so on arriving in 1.13, I tossed Spatha an upped gold Flail (he was still wearing the full Sigon's he had worn while rushing in 1.07, and only gradually replaced it as he leveled, and he also brought a Monk's grand scepter with +3 Vigor/+3 Holy Shield on switch) and he started off back in Act1 Normal, collecting waypoints and finishing all the quests that were skipped in 1.07...incidentally, I discovered that if you DON'T complete the Den of Evil quest in a prior patch, but wait to do it in 1.13, you DO get the respec reward, so Spatha has 3 respecs... Given that he was already lvl27, it wasn't until Act3 that he started gaining XP again, even at /p8, but Normal pretty much flew by, and I reran Baal enough to get to lvl50, then grabbed an Oath, Gerke's Sanctuary, and Iron Pelt before hitting NM.

Nightmare also went by very quickly, as many of his endgame charms started to become available, and as Spatha had maxxed conviction, hitting was not a problem. Damage continued to climb as he leveled up, and NOTHING is immune to an Avenger! Play continued at /p8, and Spatha hit lvl65 very late in ActIII, at which point his endgame weapon, armor, and boots became available, giving him a big boost in damage and safety. Things sped up again after that. NM hellforge was a lowly Sol (Spatha has the WORST rune-luck I've ever seen!), and when Nightmare Baal again lay slain at his feet, this time by his own hand, Spatha was lvl74, and had equipped all but one of his endgame charms, but still lacked his shield, belt (hadn't gotten any spiderweb sashes at the time, so he wore a 1.07 String of Ears), helm (he used the 1.07 VampGaze now worn by the merc until he could equip the CoA), and the big leech ring. Considering the leech penalty in Hell, I reran Baal to lvl78 so that he could finally use the ring, then moved on to Hell.

Hell was...not too bad, actually, even at /p8...with most of his gear in place (and some pretty great stand-ins, until), Spatha is incredibly tough, and while his attack is single-target, it does great damage of multiple types, amplified by the effects of Conviction. Progress was steady, and it didn't take too long before he was back in the Worldstone Chamber, looking down at Baal's corpse again...a sight that would become all too familiar in the months to come...Hell Hellforge was Hel, again pointing out Spatha's bad rune luck.

Now Lvl 84, Spatha still wasn't quite in his endgame gear...he was using a different CoA with slightly worse stats socketed with a rare +min jewel and a Sol, and getting CBF from Trang's belt, as I hadn't crafted any greater safety belts yet, due to lack of bases. He began running Pits for experience, with occasional sidetrips to Trav to see if the council would drop any decent runes for him like they do for everyone else (they never did). I had planned to level to 90 before starting Baal runs full-time, but I got impatient and moved on to the Throne Room at lvl88.

It turned out that Spatha had a good map for WSK2, with the waypoint very close to the stairs down, and his WSK3 map wasn't bad, either, with a longish, but mostly deserted, straight run from entrance to exit, (a good map is very important to Spatha, as he has no teleport, and no way to just skip over large groups of mobs blocking the corridor.) On the first weekend of running he got to lvl 93.5, and the end of the next weekend saw him hit lvl95, but things really slowed down after that. It took me the next three months to grind up to lvl97, but by halfway through May, Spatha had finally broken 3.2 billion XP, and I KNEW that I would be able to finish this! At this point I added him to the list of 99 runners...and of course, right after that, real life raised its head, and my gaming time shrank to near nothing for the next few months. Eventually, however, things settled back down and I resumed running with Spatha.

During the hiatus, I had done some trading, and had also managed to find a stable Spiderweb Sash rack in 1.07, so I took the opportunity to finalize Spatha's gear before resuming...When he started back, his endgame gear was complete and equipped. The MFO was looming on the horizon, so I entered Spatha in the Baal and lvl85area categories. At some point during the hiatus, I had lost his good WSK maps, so I rerolled maps until I found a semi-decent set, then resumed running until he hit lvl98. At that point, I did something risky, but it really helped from a motivation/morale standpoint: I collected the NM Ancient's reward. That put a decent bit of white in the old XP bar, and then I rerolled maps until I got a great set for the final push and the MFO.

The MFO was awesome motivation, but after the first couple days it became apparent that Spatha wasn't doing very well compared to others, when it came to drops...this wasn't really surprising, as Spatha's MF was only 68!! I decided to swap out his armor for a 1.07 Skullder's Ire, and his SCs with MF SCs...within a couple runs of this change, Bartuc dropped me a perfect Gheeds! After these changes, Spatha was now sporting a much improved 255MF, and his drops improved quite a bit!! Even before upping his MF, Spatha had proved to have MUCH better item luck than most characters (maybe to make up for his horrible rune luck!), and he never suffered a long 'dry' period like many of the other runners, so motivation remained very high for the entire competition...when it was over, not only had Spatha won the Baal category, he had also managed to push up to just over 3.425 billion XP!! Less than 100 million to go, and he still had 40 million coming from Ancients!! There was just no way I could continue at anything like the pace I had during the MFO, but I still managed to finish the final level on October 7th, 2012!!


Deaths: NONE! That's right...NONE!! With 112 PDR, 58 MDR, 14%DR, 75% blocking, 85/85/85/75 resists (and lvl24/25 Conviction, so no need to fear Conviction bosses, EVAR!), and over 3200 life under BO, Spatha is VERY tough...maybe I should have named him "The_Tick", as he is, indeed, 'nigh invulnerable'! SPOOOOOOOOON!! He doesn't have the incredible life regen of an Abbot, so he can't just stand there tanking...but as long as he whacks something leechable occasionally, his life ball stays full! There are those things that could still kill him...Extra Strong, Might enchanted packs of heavy hitters, for example, but most of the time he is safe as church, even in the middle of a huge mob of bad guys! Convicted Gloams? HA! Bone Fetishes? No sweat! Frenzytaurs? Bring 'em ON!!! Hard to believe? Well, how about taking down /p8 Hell Ancients without drinking ANY potions?? I'd like to point out that Spatha was Amped for the ENTIRE fight...watch his life bulb!!!


Playstyle: CHARGE!!!!KILL 'EM ALL!!!NO QUARTER ASKED OR GIVEN!!!! Given the stainless steel toughness of Spatha, he is NOT a subtle character...but he IS great fun to play! Check the mods on that bosspack? WHY? About the only time he doesn't just bail off into the thick of combat is when Might or Fanatacism auras are present, and even then he typically just singles out the boss to take down first! The one bit of fiddlyness I indulged in with Spatha was that he kept a 1.07 Coldsteel Eye cutlass in his cube for killing Baal himself, as the 50% Crushing Blow and 30% Slow really helped speed up the runs (especially for those times when Baal insisted on Manaburning constantly...)


Finds: I know that many people say that Baal doesn't drop well, but Spatha got a LOT of really great items from him. PERFECT Dweb, Jeweler's Monarch of Deflecting, 3 gold and 2 green Sacred Armors (no Tyreal's of course...), nearly perfect Griffon's, and much, much, more...in fact, I have quite a good start on an ilvl99 (Baal) Grail!! Charm drops were pretty scarce, though I did get a perfect Gheeds and a +1P&M/45life GC...but most of the GCs dropped by Baal were nothing but rerolling fodder, with mods like +3 STR, etc. Rune luck, as previously mentioned, sucked for Spatha...in his ENTIRE career, even with all those Baal runs, the highest rune he has had drop was a single Mal rune, and that was in an MP game with my brother's Windy druid (which reminds me...one oddity of having skipped Ancients in 1.07 is that you cannot take ANOTHER character's TP to WSK/ThroneRoom/WSC...you can take them back to town, but then cannot return thru them, though you CAN use your own TP's just fine...found this out whilst MPing...)


Final Thoughts: I must say that I REALLY enjoyed this character...its a wonderful feeling when a character comes together just like you hoped he would, and Spatha did that in spades!! On the other hand, I am REALLY, REALLY tired of left-click attacking...that HAS to be the worst thing about paladins!!! Its definitely time for an AoE attacker, next!

Bonus Video of Spatha taking on Hell Council p/3 bare-knuckled:

Acknowlegements:
Many thanks to ALL the 1.07 traders that helped me accumulate crafting materials;
Nulio, Jimsfriend, Janoo, Paradigmshift, Kestegs, Frozzzen, and Greebo were especially helpful in getting the charms and many other bits and bobs for this project;
Fabian for trading me the CoA;
Disco-Neck Ted, AJK, and Greebo, for sharing their Min-Damage Pally ideas/characters, and SSoG for the Abbot writeup
The SPF for all the info, encouragement, and camaraderie...I wouldn't have done it without you guys!!!
The other lvl99-runners...it helps a lot to see others mired in the insanity...ummm, I mean, working towards the goal;
Zpgmf, for hosting the summer MFO...it truely was a massive help in motivation;
Baal, for dropping Spatha SOOOOO much phat lewt...that also was a massive help in motivation;
And, of course, Frozzzen for the Jah giveaway that actually got me started on this insanity...

Spatha would also like to take this moment to officially give the runeluck gods the finger...I mean, almost 6000 runs through areas where anything potentially can drop Zod, and the best he gets is a SINGLE Mal!!!! BOOOOOOO!!!!

WoRG
 
Last edited:
Originally posted by Corrupted on Oct 12, 2012

A journey ends - the story of a hardcore level 99 paladin and more

Intro

With partial inspiration by zgpmf's "untwinked" 99 Sorceress, a HC 99 hammerdin I did on Battle.net with a team as well as the legendary 99's of the SPF such as Grogs' Ayla, jjscud's ShieldMaiden and Ugla's Azalea - I present to you a 6th generation hammerdin and my first and only SP character to make it to 99.

Conqueror Samsara

The final few runs:

History
Getting to level 99 was a goal I set way back in late 2006. We were still playing v1.11 then and battle.net runewords weren't used by anyone but a dirty few. Oblivion Knights were still using Lower Resistance and Iron Maiden, making suitable build candidates even fewer.
I ended up going through three candidates through 2007 and 2008; initially a plain Blizzard sorceress which I got to 97 through MP before realizing I would have to play it solo to finish it eventually and Bonehew just wasn't my thing.
The second candidate was my 3rd hammerdin, "Patriarch Noble", whom I had made after finally landing the runes for Enigma. While Ragnarod had hinted at it, it wasn't know amongst SPF members that running the Chaos Sanctuary/Diablo was actually as fast if not faster than running Baal to level 99, hence why Grogs and Marvel hadn't pursued that path. So I continued on their path doing baalruns. Lister and his gang were annoying and killing Baal himself took ages unless you swapped on a Stormlash and smited him, another annoyance. The paladin was pretty much shelved at that point and the goal was sidelined once more.

Then at some point after having conversations on IRC with Reborn about his lightning sorceress Hera I decided I wanted to give that a try. I had already gathered most of the equipment through hundreds of hours of running Pindle, Pits, Mephisto, Baal and Cows and quickly had a very strong sorceress which quickly reached level 94. but once again I found the need to swap a wand with lower resist charges from my inventory quite an annoyance. It was around that time the runeword mod began to gain popularity and with the previous discovery of Lower Kurast bugged chests the idea of getting an Infinity polearm was tempting. I hated running LK and with the approach I had to it at the time I was probably doing 40 sec averages or some such. Add to that the first 10.000 runs did not yield what I was hoping for and the whole thing was delayed again.
I eventually got the Ber I needed somewhere around 17.000 runs IIRC and the stick was ready to be made. I could finally consider Matriarch Tempest to be complete after hundreds of hours spent collecting items. It was the most powerful character I had ever built and the most amount of effort I had put into anything related to PC games ever.
Shortly after I began doing baalruns with some other SPF players through TCP/IP and reached level ~97.5 before running out of steam. After the gargantuan effort I had put into building this character I guess I didn't have enough motivation left to continue. I didn't play much D2 for the remainder of 2009 however Blizzard had announced there would be a v1.13 so I would still follow things sporadically.

The release of the first test version of 1.13 got me back to the game in December 2009 and I ended up playing it quite a bit over the following month or two. I managed to find the only piece I had missing from a self-found grail on SC, a goal I had never actively sought out.
Additionally "Noble" the hammerdin managed to reach level 98 doing CS runs while testing the new patch(es). However level 98 was harder than all the previous ones combined and I still hadn't regained the motivation to pursue that final goal again. With the "official" release of 1.13c in March 2010 and the ladders being reset once more I decided to give Battle.net another go without looking back.

I pretty much completely stopped paying attention to SP and the SPF and only just began checking back in regularly here since this summer. I checked in on IRC in August to find that the place was quite lively with another MFO about to start and found the spark igniting once more.



A new beginning

I began with a Sorceress the weekend the first matches of "The International 2" started knowing I would be spending a lot of time in front of the PC watching that in the following week. I started off in 1.13d vanilla to make things challenging initially, as the Spirit runeword is simply too ridiculous for untwinked play in my eyes.
I reached the end of nightmare on that first night and decided to do a few NM Andariel runs to get a few basics that could help my survival for Hell. Upon reaching Hell I went straight towards LK as it was the safest and fastest way to get the runes for Call to Arms, a much-needed runeword for survival as well as life/resistance charms. This time I made sure to kill the council right away so as to get another "deeds" from Zakarumite packs as had been the fate of a previous Sorceress. I also made sure that my LK map didn't have any tendency to spawn monsters let alone bosspacks inside the huts.
It didn't take long before 1.13 provided, however I still lacked a suitable base weapon and an Ist rune so I continued. A few hours later I landed a Vex and quickly made Heart of the Oak which replaced my random rare orb with +1 sorc/20 FCR/?. I kept on running as I insisted on getting a Crystal Sword for the CtA because it is the easiest one to distinguish from your main weapon slot; I didn't want to lose a character due to low resistances on the wrong weapon slot.
Later that day another Ohm dropped but the Crystal Sword was still missing. It eventually dropped on the following day and although I had a second Ohm handy I was relieved when it rolled +6 BO.
I began running Hell Andariel hoping for a Harlequin Crest, Gheeds and some mercenary equipment. I got Gheed's a plenty but the Shako took a while so I impatiently began running AT on p1 sporting a 3 PTopaz mask, Rhyme and a few other things totalling less than 200% MF. The char kept improving in the following days, Andariel eventually gave up the Shako and a Tal-Rasha amulet so I moved on from her for good. Eventually AT dropped the plate as well amongst other things; most noteably a Death's Fathom which I failed to screenshot because I thought it was a rare (I was messing with the gamma/contrast settings at the time.) Luckily I picked it up however!.


I soon began to think about making another hammerdin to run the CS, but I had yet to find the runes for Enigma. I didn't want to run LK and rely on cubing Ber runes to get a Jah so I decided to give Travincal a shot.
It seemed too risky for the Sorceress and I went back to AT hoping for a Stormshield. I wanted to give CS a go but I knew that I needed a Stormshield to make it reasonably safe. I didn't want to waste time running Mephisto for it so I stuck to AT and ended up reaching level 94 through p1 runs before one finally dropped.
With a quick respec and a few equipment parts changed I was ready to attempt /players7 CS runs hoping for some runes. Runs were shaky as I had to be quite cautious while consuming a lot of potions. Soon after - at level 94.4 - I decided that this wasn't the way to go about finding those runes because the runs were somewhat slow, risky and dealing with the cold immune Seis was very difficult on hardcore with a mediocre might merc.


Birth of a Paladin

I decided to get started on the Paladin knowing it was a much sturdier character for Travincal running. I started another Sorceress along with it knowing I might need another LK runner, as I was too fond of the AT map I had rolled on the first one. I self-MP'ed to progress through normal and nightmare faster but also to save the NM Ancient quest for later use. Within a day the two characters were on Hell difficulty and speed-leveling of the Paladin in nm and hell Stony Field soon commenced.
I went back to running Hell Andariel for a Rising Sun amulet knowing it would make the paladin completely fire-proof, conviction hydras or not. It would come in handy for the CS as well.
This is what his stats looked like when Travincal runs really kicked off that friday. That weekend provided an Ohm and a couple of Lo runes, not what I was hoping for but welcome never the less. Runs were in the 35-40 second range with Charge and TP'ing back to Act 4.
The following monday evening finally delivered some of the goods I was looking for. I realized with cubing I was only a Sur short of having the runes for Enigma and decided I would give LK a try the next evening if Travincal didn't deliver. The next evening I rolled a reasonable LK map and started running, emphasizing on the bugged chests only. Within 10 runs a Sur dropped. I laughed and spammed IRC. Having only done so few LK runs I decided to give it another hour or something hoping that I wouldn't have to cube all Ohm's and Lo runes. 8 minutes later another Sur dropped and I was done running LK. GG 1.13!

That same night I cubed the runes and made the Enigma. The paladin was respecced and this is what he looked like for his first CS run. I was hoping to get started sooner so as to have more items to search for while CS running. The only thing lacking at this point was a +skill ring, a decent Sacred Targe for Spirit and an improvement in charms and the FCR ring. I only had one Lion Branded HC at the time. I used a 40 allres 'Spirit' Sacred Rondanche which meant I needed 109 strength with equipment. Since I was using Rising Sun any way and I needed to find that SoJ or BKWB I put on War Travelers for some additional MF. Combined with the perfect topaz in the shako and a gheed's I was sitting at about 253 MF.



Running Chaos Sanctuary

My strategy changed for the different stages based on what I think is optimal for experience gain with a hammerdin.
Prior to hitting 96 I was skipping Diablo entirely, simply running bosspacks and popping the seals for additional drops with /p8, run times varies from 2-3 minutes probably.
From 96 to 97 I still emphasized clearing many bosspacks but also started doing Diablo, run times were probably a bit over 2 minutes mostly.
From 97 to 98 I began to ignore bosspacks unless they were stacked/favorable (undead). I had rolled a map that had a few shrines as well as a stacked Infector wing with favorable layouts for all three wings. Pretty much the ideal for me for that level, times were in the 1:30-1:45 range.

For the final level I rerolled maps again hoping for one that featured more shrines, similar to what I have shown with 'Noble'. I eventually got tired of rolling maps and settled on a map that had four stable random shrines from the RoF wp to Diablo as well as two shrines right next to the Travincal wp. The idea was that less time "wasted" checking shrines in Act 1 per run could hopefully be nearly as efficient as having higher chance of getting one per run.
Checking Travincal for shrines before beginning the CS run however often led to me not remembering whether or not I had an ES which every now and then led to me wasting a trip to Act 3 or finishing off Diablo without taking one. I decided to stick /p7 for the full duration of the run as seals provided 10-16k depending on number of minions killed compared to ~2k on /p1. From the brief testing I did it seemed to be a pretty small difference in exp. efficiency while /p7 obviously is much better for drops.
I ended up averaging about 21 minutes per million of exp. With NM and Hell Ancients that put me at ~80 hours from 98 to 99 which is faster than most and much faster than the slower baalrunners.

I still only had three Lion Branded GC's upon hitting 98 and decided to switch from Rising Sun+War Travelers to Mara's+Hotspur to boost my damage to 10k and re-socket my Harlequin Crest with a 'Ber' for an additional 8% DR.
It wasn't until sometime during the final level that CS finally provided me with the first 30+ all-res Sacred Targe which I quickly rolled to a 35 FCR Spirit. It took until level 98.4 before one of the skill rings finally dropped for me.

Near death experiences
There were a few every now and then, especially during Travincal runs when I was bold enough to fight (dual) aura packs while amped. In CS they mostly occured when I didn't position myself carefully against aura/amp combinations and the extra fast De Seis' pack. I only remember one or two during 98 even though my tactics had become more aggressive against De Seis. The last one I had was just a few days ago when I positioned myself carelessly in the middle of a might-enchanted Infector pack while amped. I dropped below 1000 hp in an instant but luckily my potion-reflexes still worked fine.

Runes & other drops
Jah - Lo - Sur
Ber
Cham - Zod - Jah - Ohm - Lo - Cham - Lo - Lo
Ber - Ohm - Lo

Additionally there were another two Ohm runes from the CS that I didn't bother taking screenshots of.

Furthermore:
Griffon's Eye, 6 unique weap87 and two set Vortex Shield (screens in album)

This tease of a shield:
Artisan's Monarch of Deflecting
Monarch
Defense: 136
Chance to Block: 42
Durability: 46 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0x2c39e7af
Item Level: **
Version: Expansion 1.10+
+30% Faster Block Rate
20% Increased Chance of Blocking 3 Sockets (0 used)

This mildly interesting Thresher which I randomly picked up when Diablo dropped nothing of interest:
Death Gutter
Thresher
Two Hand Damage: 86 - 1014
Durability: 33 of 33
Required Level: 53
Required Strength: 142
Required Dexterity: 108
Fingerprint: 0xc358e915
Item Level: 94
Version: Expansion 1.10+
+40% Increased Attack Speed
381% Enhanced Damage
+131 to Attack Rating
Adds 13 - 32 Cold Damage Over 4 Secs (100 Frames)
8% Mana stolen per hit Ethereal
Charms:
About 4-5 plain for each of the relevant skill tabs as well as these:
I was really expecting more with the sheer amount of charms dropped in the CS and Vizier wing particularly.

Burning Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x1e21c33b
Item Level: **
Version: Expansion 1.10+
+1 to Fire Skills (Sorceress Only)
+36 to Life

Fungal Grand Charm of Balance
Grand Charm
Required Level: 42
Fingerprint: 0x1aa2beed
Item Level: 85
Version: Expansion 1.10+
+1 to Poison and Bone Skills (Necromancer Only)
+12% Faster Hit Recovery

Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x1b4f0659
Item Level: **
Version: Expansion 1.10+
+18 to Life
Lightning Resist +11%

A few decent amulets:
Death Wing
Amulet
Required Level: 67
Fingerprint: 0x80b5b0ee
Item Level: 94
Version: Expansion 1.10+
+2 to Sorceress Skill Levels
+30 to Attack Rating
+45 to Life
All Resistances +11
Fire Resist +20%
46% Extra Gold from Monsters
+3 to Light Radius

Chaos Collar
Amulet
Required Level: 67
Fingerprint: 0xeabc75d0
Item Level: 94
Version: Expansion 1.10+
+2 to Paladin Skill Levels
+10% Faster Cast Rate
+2 to Energy
All Resistances +12
Poison Resist +11%
Damage Reduced by 2

Blood Emblem
Amulet
Required Level: 67
Fingerprint: 0xbb846c41
Item Level: 94
Version: Expansion 1.10+
+2 to Assassin Skill Levels
4% Mana stolen per hit
+14 to Strength
+24 to Life
All Resistances +20
Fire Resist +6%

Havoc Collar
Amulet
Required Level: 67
Fingerprint: 0x14e43516
Item Level: 94
Version: Expansion 1.10+
+2 to Assassin Skill Levels
Adds 50 Poison Damage Over 3 Secs (75 Frames)
+1 to Energy
Replenish Life +3
+16 Maximum Stamina
All Resistances +13

Sadly most of these are topped by the six Mara's I found:

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x4ec64e2f
Item Level: **
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +29

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x4c245da8
Item Level: 94
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +28

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0xbeb473d1
Item Level: **
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +27

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x31e1a3fa
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +26

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x70f1be9d
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +24

This ring:
Ghoul Loop
Ring
Required Level: 66
Fingerprint: 0xac856fb2
Item Level: 85
Version: Expansion 1.10+
+10% Faster Cast Rate
+18 to Attack Rating
+18 to Strength
+40 to Life
Cold Resist +18%
Poison Resist +27%

No noteworthy jewels except some facets - 4 or 5 perfect ones

Schaefer's, Stormlash


Final Stats

LCS - Missing Defiance aura from merc

Equipment:
'Heart of the Oak' Flail - 36 allres
'Enigma' Dusk Shroud
'Spirit' Superior Sacred Targe - 14ed/44 allres
Harlequin Crest 'Ber'
Mara's Kaleidoscope - 30 allres
BKWB
FCR ring
Trang-Oul's gloves
Arachnid Mesh
Hotspur upgraded


Name: Samsara
Class: Paladin
Experience: 3520485254
Level: 99

Naked/Gear
Strength: 25/106
Dexterity: 136/165
Vitality: 409/438
Energy: 15/22
HP: 1463/1933
Mana: 162/407
Stamina: 571/621
Defense: 34/1898
AR: 665/913

Fire: 262/222/162
Cold: 205/165/105
Lightning: 175/135/75
Poison: 198/158/98

MF: 189 Block: 45
GF: 122
FR/W: 45
FHR: 55
IAS: 0
FCR: 125

Sacrifice: 0/0
Smite: 1/18
Holy Bolt: 1/18
Zeal: 0/0
Charge: 1/18
Vengeance: 0/0
Blessed Hammer: 20/37
Conversion: 0/0
Holy Shield: 20/37
Fist of the Heavens: 0/0

Might: 1/14
Holy Fire: 0/0
Thorns: 0/0
Blessed Aim: 20/33
Concentration: 20/33
Holy Freeze: 0/0
Holy Shock: 0/0
Sanctuary: 0/0
Fanaticism: 0/0
Conviction: 0/0

Prayer: 1/14
Resist Fire: 0/0
Defiance: 2/15
Resist Cold: 0/0
Cleansing: 1/14
Resist Lightning: 0/0
Vigor: 20/33
Meditation: 0/0
Redemption: 1/14
Salvation: 0/0

Enigma
Dusk Shroud
JahIthBer
Defense: 1217
Durability: 20 of 20
Required Level: 65
Required Strength: 77
Fingerprint: 0xeef4a5c1
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+759 Defense
+74 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
99% Better Chance of Getting Magic Items (Based on Character Level)
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune

Harlequin Crest
Shako
Defense: 132
Durability: 12 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x1ad8401d
Item Level: **
Version: Expansion 1.10+
+2 to All Skills
All Stats +2
+148 to Life (Based on Character Level)
+148 to Mana (Based on Character Level)
Damage Reduced by 18%
50% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Ber Rune

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x54d3aeee
Item Level: 94
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +30

Arachnid Mesh
Spiderweb Sash
Defense: 134
Durability: 12 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0xcf2c22fd
Item Level: **
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+113% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0xf9c86bbb
Item Level: **
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+49 to Life (Based on Character Level)
+50 Maximum Stamina

Hotspur
Wyrmhide Boots
Defense: 74
Durability: 12 of 12
Required Level: 57
Required Strength: 50
Fingerprint: 0xcbf283ce
Item Level: 94
Version: Expansion 1.10+
Adds 3 - 6 Fire Damage
+14% Enhanced Defense
+6 Defense
+15 to Life
+15% to Maximum Fire Resist
Fire Resist +45%
Required Level +12

Doom Grip
Ring
Required Level: 48
Fingerprint: 0x5cf8c838
Item Level: 80
Version: Expansion 1.10+
+10% Faster Cast Rate
+** to Attack Rating
+12 to Dexterity
Fire Resist +15%
Poison Resist +23%

Trang-Oul's Claws
Heavy Bracers
Defense: 74
Durability: 16 of 16
Required Level: 45
Required Strength: 58
Fingerprint: 0x23ada7e4
Item Level: 75
Version: Expansion 1.10+
+2 to Curses (Necromancer only)
+20% Faster Cast Rate
+25% to Poison Skill Damage
+30 Defense
Cold Resist +30%

Call to Arms
Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 18 - 54
Durability: 20 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0x268154b3
Item Level: 68
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
262% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+3 to Battle Command
+6 to Battle Orders
+2 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Spirit
Superior Crown Shield
TalThulOrtAmn
Defense: 45
Chance to Block: 0
Durability: 60 of 60
Required Level: 25
Required Strength: 65
Fingerprint: 0x7c2ef6e2
Item Level: 73
Version: Expansion 1.10+
+2 to All Skills
+33% Faster Cast Rate
+55% Faster Hit Recovery
+10% Enhanced Defense
+250 Defense vs. Missile
+22 to Vitality
+93 to Mana
Cold Resist +35%
All Resistances +11
Lightning Resist +35%
Poison Resist +35%
+5 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Heart of the Oak
Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 30 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0xfda61a5c
Item Level: 85
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +36
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Spirit
Superior Sacred Targe
TalThulOrtAmn
Defense: 181
Chance to Block: 0
Durability: 45 of 45
Required Level: 47
Required Strength: 86
Fingerprint: 0x424960e7
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+14% Enhanced Defense
+250 Defense vs. Missile
+22 to Vitality
+97 to Mana
Cold Resist +35%
All Resistances +44
Lightning Resist +35%
Poison Resist +35%
+3 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Gheed's Fortune
Grand Charm
Required Level: 62
Fingerprint: 0x3e45bd71
Item Level: 75
Version: Expansion 1.10+
122% Extra Gold from Monsters
Reduces all Vendor Prices 14%
40% Better Chance of Getting Magic Items

Lion Branded Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x7622a5bd
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)

Lion Branded Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x61c70c9f
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)

Lion Branded Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x2c1a4bf8
Item Level: **
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)

Lion Branded Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x2c12d390
Item Level: **
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)

Ruby Grand Charm of Sustenance
Grand Charm
Required Level: 37
Fingerprint: 0x1a1e6683
Item Level: 80
Version: Expansion 1.10+
+30 to Life
Fire Resist +30%

Ruby Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0x1a3bf2a0
Item Level: **
Version: Expansion 1.10+
+11 to Life
Fire Resist +10%

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x4a44e618
Item Level: **
Version: Expansion 1.10+
+20 to Life

Bronze Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x95e554d8
Item Level: 85
Version: Expansion 1.10+
+4 to Attack Rating
+20 to Life

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xa98ce015
Item Level: **
Version: Expansion 1.10+
+20 to Life

Ruby Small Charm of Life
Small Charm
Required Level: 32
Fingerprint: 0x18ec45e3
Item Level: 85
Version: Expansion 1.10+
+8 to Life
Fire Resist +11%

Ruby Small Charm of Life
Small Charm
Required Level: 32
Fingerprint: 0xe361cb5a
Item Level: **
Version: Expansion 1.10+
+9 to Life
Fire Resist +11%

Bronze Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xf71b137e
Item Level: **
Version: Expansion 1.10+
+11 to Attack Rating
+20 to Life

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x2b9f500c
Item Level: 80
Version: Expansion 1.10+
+20 to Life

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x94058ad1
Item Level: **
Version: Expansion 1.10+
+20 to Life

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x7c20c729
Item Level: 85
Version: Expansion 1.10+
+20 to Life

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xb1654f7
Item Level: **
Version: Expansion 1.10+
+20 to Life

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xb47b558d
Item Level: 80
Version: Expansion 1.10+
+20 to Life

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xeb3be2c4
Item Level: 85
Version: Expansion 1.10+
+20 to Life

Tome of Town Portal
Fingerprint: 0xa1242b88
Item Level: 33
Version: Expansion 1.10+

Tome of Identify
Fingerprint: 0x50ae20dd
Item Level: 25
Version: Expansion 1.10+


Mercenary:

Name: Jemali
Race: Desert Mercenary
Type: Def-Normal
Experience: 104610444
Level: 98
Dead?: false

Naked/Gear
Strength: 213/213
Dexterity: 173/173
HP: 2350/2449
Defense: 1714/5221
AR: 2129/2129

Fire: 222/182/122
Cold: 193/153/93
Lightning: 193/153/93
Poison: 193/153/93

Fortitude
Kraken Shell
ElSolDolLo
Defense: 3255
Durability: 25 of 25
Required Level: 61
Required Strength: 164
Fingerprint: 0x6ddf9ae
Item Level: 85
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+99 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +28
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
Ethereal
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

Vampire Gaze
Grim Helm
Defense: 252
Durability: 40 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0x1cd410bb
Item Level: **
Version: Expansion 1.10+
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
7% Mana stolen per hit
8% Life stolen per hit
+100% Enhanced Defense
+5 to Energy
15% Slower Stamina Drain
Fire Resist +29%
Damage Reduced by 18%
Magic Damage Reduced by 14
1 Sockets (1 used)
Socketed: Ruby Jewel of Knowledge

Ruby Jewel of Knowledge
Jewel
Required Level: 18
Fingerprint: 0x2086db19
Item Level: **
Version: Expansion 1.10+
+5 to Energy
Fire Resist +29%


Doom
Great Poleaxe
HelOhmUmLoCham
Two Hand Damage: 316 - 870
Durability: 28 of 28
Required Level: 67
Required Strength: 136
Required Dexterity: 72
Fingerprint: 0xfbf08019
Item Level: 85
Version: Expansion 1.10+
5% Chance to cast level 18 Volcano on striking
Level 12 Holy Freeze Aura When Equipped
+2 to All Skills
+45% Increased Attack Speed
358% Enhanced Damage
-53% to Enemy Cold Resistance
20% Deadly Strike
25% Chance of Open Wounds
Prevent Monster Heal
Freezes target +3
Requirements -20%
Ethereal
5 Sockets (5 used)
Socketed: Hel Rune
Socketed: Ohm Rune
Socketed: Um Rune
Socketed: Lo Rune
Socketed: Cham Rune


Here's the full screenshot album hosted at imgur. (Note: The sharp eye will notice that my two Sorcs have had their names changed.)

Well done if you managed to read the whole thing.

TL;DR: [STRIKE]TUP does 99 in two weeks with full Griswold set[/STRIKE]

Thanks especially to the IRC crowd for the chat every now and then!
What's next? A Guardian maybe? Nah :badteeth:
 
Last edited:
Originally posted by myself on April 30, 2013

The hand of blessed lightning: Another to reach 99

For those that keep up with my exploits, this is #3. Maybe I should start asking a subscription fee for these threads. :D

Originally started her in 1.11. She was supposed to be the first character I got to 99. Can't remember if I got her to 97 or 98, but then (while the patch was 1.12) the final piece for enigma dropped. This made me remake one of my favourite chars, the hammerdin. Shortly after that the patches went up to 1.13. Running the hammerdin to 97 got me the runes for infinity, which got me to abandon the hammerdin in favor of the lightning sorc. And the rest is history. Light sorc was the first to make it. Followed by the hammerdin. It seemed only logical that now the amazon would finally be finished.

Before picking her back up again at lvl 98, I made her 1.13 proof. In other words, I gave her some big expensive RW's (infinity, enigma). This lead to her having lots of unused strength and since I wanted to redo her skills too I used a respec. Unlike the pally, but lvl 98 seemed a bit high to restart a char. So less points in strength and instead of the valk, which choose to run everywhere except where I wanted her to (taking decrep), the decoy made its appearance.

Here's a link that shows her last few minutes as a mortal, before joining the ranks of the gods.

GoMule dump:

Code:
Name:       Lightning_speed
Class:      Amazon
Experience: 3520485254
Level:      99

            Naked/Gear
Strength:   48/218
Dexterity:  233/307
Vitality:   289/324
Energy:     15/20
HP:         1113/1178
Mana:       162/222
Stamina:    451/451
Defense:    58/2072
AR:         1135/1754
Fire:       132/92/32
Cold:       181/141/81
Lightning:  146/106/46
Poison:     121/81/21

MF:         149       Block:      106
GF:         0
FR/W:       114
FHR:        0
IAS:        0
FCR:        25

Magic Arrow: 0/0
Fire Arrow: 0/0
Cold Arrow: 0/0
Multiple Shot: 0/0
Exploding Arrow: 0/0
Ice Arrow: 0/0
Guided Arrow: 0/0
Strafe: 0/0
Immolation Arrow: 0/0
Freezing Arrow: 0/0
Inner Sight: 1/9
Critical Strike: 1/9
Dodge: 1/9
Slow Missiles: 1/9
Avoid: 1/9
Penetrate: 1/9
Decoy: 20/28
Evade: 0/0
Valkyrie: 0/0
Pierce: 7/15
Jab: 1/22
Power Strike: 13/34
Poison Javelin: 1/22
Impale: 0/0
Lightning Bolt: 1/22
Charged Strike: 20/41
Plague Javelin: 1/22
Fend: 0/0
Lightning Strike: 20/44
Lightning Fury: 20/44

Shimmering Small Charm of Sustenance
Small Charm
Required Level: 25
Fingerprint: 0xd3e99cac
Item Level: 58
Version: Expansion 1.10+
+11 to Life
All Resistances +5

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0xdf6ab27b
Item Level: 81
Version: Expansion 1.10+
All Resistances +5

Shimmering Small Charm of Fortune
Small Charm
Required Level: 25
Fingerprint: 0x7b7b69ce
Item Level: 81
Version: Expansion 1.10+
All Resistances +4
4% Better Chance of Getting Magic Items

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x15a3a91d
Item Level: 88
Version: Expansion 1.10+
All Resistances +5

Harpoonist's Grand Charm of Inertia
Grand Charm
Required Level: 42
Fingerprint: 0x298badc3
Item Level: 50
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+7% Faster Run/Walk

Harpoonist's Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0x55f5786
Item Level: 85
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+29 to Life

Scroll of Identify
Version: Expansion 1.10+

Tome of Town Portal
Fingerprint: 0xa0b87b7b
Item Level: 99
Version: Expansion 1.10+

Shimmering Small Charm of Sustenance
Small Charm
Required Level: 25
Fingerprint: 0xe5ac588a
Item Level: 80
Version: Expansion 1.10+
+12 to Life
All Resistances +5

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x5345a461
Item Level: 85
Version: Expansion 1.10+
All Resistances +5

Griffon's Eye
Diadem
Defense: 156
Durability: 20 of 20
Required Level: 76
Fingerprint: 0x1f08f903
Item Level: 88
Version: Expansion 1.10+
100% Chance to cast level 41 Nova when you Level-Up
+1 to All Skills
+25% Faster Cast Rate
Adds 1 - 74 Lightning Damage
-22% to Enemy Lightning Resistance
+17% to Lightning Skill Damage
+101 Defense
1 Sockets (1 used)
Socketed: Rainbow Facet
Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x8be7811d
Item Level: 87
Version: Expansion 1.10+
100% Chance to cast level 41 Nova when you Level-Up
Adds 1 - 74 Lightning Damage
-3% to Enemy Lightning Resistance
+4% to Lightning Skill Damage

The Stone of Jordan
Ring
Required Level: 29
Fingerprint: 0xb799d6d6
Item Level: 99
Version: Expansion 1.10+
+1 to All Skills
Adds 1 - 12 Lightning Damage
+20 to Mana
Increase Maximum Mana 25%

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0xf6032caa
Item Level: 99
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +30

Harpoonist's Grand Charm of Inertia
Grand Charm
Required Level: 42
Fingerprint: 0xbeaad6ca
Item Level: 99
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+7% Faster Run/Walk

Thundergod's Vigor
War Belt
Defense: 156
Durability: 24 of 24
Required Level: 47
Required Strength: 110
Fingerprint: 0x53d5eb3f
Item Level: 99
Version: Expansion 1.10+
5% Chance to cast level 7 Fist of the Heavens when struck
Adds 1 - 50 Lightning Damage
+3 to Lightning Fury (Amazon Only)
+3 to Lightning Strike (Amazon Only)
+196% Enhanced Defense
+20 to Strength
+20 to Vitality
+10% to Maximum Lightning Resist
+20 Lightning Absorb

Scroll of Identify
Version: Expansion 1.10+

Harpoonist's Grand Charm of Dexterity
Grand Charm
Required Level: 42
Fingerprint: 0xc33c65c0
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+6 to Dexterity

Ruby Small Charm of Dexterity
Small Charm
Required Level: 32
Fingerprint: 0x9ab5ce73
Item Level: 86
Version: Expansion 1.10+
+2 to Dexterity
Fire Resist +11%

Toxic Small Charm of Anthrax
Small Charm
Required Level: 55
Fingerprint: 0x77e1176e
Item Level: 80
Version: Expansion 1.10+
Adds 313 Poison Damage Over 11 Secs (275 Frames)

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x388e084c
Item Level: 99
Version: Expansion 1.10+
+249 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+20 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

War Traveler
Battle Boots
Defense: 125
Durability: 48 of 48
Required Level: 42
Required Strength: 95
Fingerprint: 0x44cff227
Item Level: 87
Version: Expansion 1.10+
+25% Faster Run/Walk
Adds 15 - 25 Damage
+161% Enhanced Defense
+10 to Strength
+10 to Vitality
40% Slower Stamina Drain
Attacker Takes Damage of 7
46% Better Chance of Getting Magic Items
+30 Maximum Durability

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x3a6e0d89
Item Level: 88
Version: Expansion 1.10+
All Resistances +5

Shimmering Small Charm of Dexterity
Small Charm
Required Level: 25
Fingerprint: 0xf9b93cd6
Item Level: 88
Version: Expansion 1.10+
+2 to Dexterity
All Resistances +5

Harpoonist's Grand Charm of Craftmanship
Grand Charm
Required Level: 42
Fingerprint: 0x2485793e
Item Level: 85
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+1 to Maximum Damage

Harpoonist's Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0xb3ecce42
Item Level: 50
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+13 to Life

Enigma
Superior Breast Plate
JahIthBer
Defense: 835
Durability: 57 of 57
Required Level: 65
Required Strength: 30
Fingerprint: 0xe6f673d7
Item Level: 88
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+13% Enhanced Defense
+758 Defense
+74 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
99% Better Chance of Getting Magic Items (Based on Character Level)
Increase Maximum Durability 14%
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune
Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life
Ith Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: +9 to Maximum Damage
Armor: 15% Damage Taken Goes To Mana
Shields: 15% Damage Taken Goes To Mana
Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Scroll of Identify
Version: Expansion 1.10+

Lancer's Vampirebone Gloves of Perfection
Vampirebone Gloves
Defense: 63
Durability: 14 of 14
Required Level: 67
Required Strength: 50
Fingerprint: 0x950210b7
Item Level: 93
Version: Expansion 1.10+
+3 to Javelin and Spear Skills (Amazon Only)
+19 to Dexterity

Harpoonist's Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0xe742e603
Item Level: 88
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+5 to Strength

Harpoonist's Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0xba4edd44
Item Level: 80
Version: Expansion 1.10+
+1 to Javelin and Spear Skills (Amazon Only)
+6 to Strength

Horadric Cube
Fingerprint: 0x71a1e2bd
Item Level: 13
Version: Expansion 1.10+

Scroll of Identify
Version: Expansion 1.10+

Antidote Potion
Version: Expansion 1.10+
+10% to Maximum Poison Resist
Poison Resist +50%

Antidote Potion
Version: Expansion 1.10+
+10% to Maximum Poison Resist
Poison Resist +50%

Antidote Potion
Version: Expansion 1.10+
+10% to Maximum Poison Resist
Poison Resist +50%

Antidote Potion
Version: Expansion 1.10+
+10% to Maximum Poison Resist
Poison Resist +50%

Call to Arms
Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 18 - 55
Durability: 20 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0x12170bf8
Item Level: 88
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
271% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+6 to Battle Command
+6 to Battle Orders
+4 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune
Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14
Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%
Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7
Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items
Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Spirit
Superior Monarch
TalThulOrtAmn
Defense: 148
Chance to Block: 0
Durability: 96 of 96
Required Level: 54
Required Strength: 156
Fingerprint: 0xb34cf855
Item Level: 83
Version: Expansion 1.10+
+2 to All Skills
+29% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+98 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+6 Magic Absorb
Attacker Takes Damage of 14
Increase Maximum Durability 12%
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune
Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%
Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%
Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%
Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Titan's Revenge
Matriarchal Javelin
Throw Damage: 129 - 246
One Hand Damage: 114 - 210
Quantity: 140
Required Level: 55
Required Strength: 107
Required Dexterity: 151
Fingerprint: 0x8270ada3
Item Level: 86
Version: Expansion 1.10+
+2 to Javelin and Spear Skills (Amazon Only)
+2 to Amazon Skill Levels
+30% Faster Run/Walk
198% Enhanced Damage
Adds 25 - 50 Damage
9% Life stolen per hit
+20 to Strength
+20 to Dexterity
Increased Stack Size
Replenishes quantity
Required Level +7

Stormshield
Monarch
Defense: 513
Chance to Block: 47
Indestructible
Required Level: 73
Required Strength: 156
Fingerprint: 0xff2e0538
Item Level: 87
Version: Expansion 1.10+
Indestructible
+35% Faster Block Rate
25% Increased Chance of Blocking
+371 Defense (Based on Character Level)
+30 to Strength
Cold Resist +60%
All Resistances +22
Lightning Resist +25%
Damage Reduced by 35%
Attacker Takes Lightning Damage of 10
1 Sockets (1 used)
Socketed: Um Rune
Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Mercenary:
Name:       Haseen
Race:       Desert Mercenary
Type:       Def-Nightmare
Experience: 114129644
Level:      98
Dead?:      false

            Naked/Gear
Strength:   209/209
Dexterity:  169/169
HP:         2287/2398
Defense:    1671/4260
AR:         2066/2066
Fire:       192/152/92
Cold:       192/152/92
Lightning:  192/152/92
Poison:    192/152/92

Vampire Gaze
Grim Helm
Defense: 252
Durability: 40 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0x27644153
Item Level: 87
Version: Expansion 1.10+
+15% Increased Attack Speed
26% Enhanced Damage
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
7% Mana stolen per hit
7% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 20%
Magic Damage Reduced by 13
1 Sockets (1 used)
Socketed: Realgar Jewel of Fervor
Realgar Jewel of Fervor
Jewel
Required Level: 37
Fingerprint: 0x211402e6
Item Level: 85
Version: Expansion 1.10+
+15% Increased Attack Speed
26% Enhanced Damage

Fortitude
Archon Plate
ElSolDolLo
Defense: 2337
Durability: 31 of 31
Required Level: 63
Required Strength: 93
Fingerprint: 0x795a768d
Item Level: 88
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+111 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +30
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
Ethereal
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune
El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius
Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7
Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7
Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Infinity
Thresher
BerMalBerIst
Two Hand Damage: 68 - 799
Durability: 33 of 33
Required Level: 63
Required Strength: 142
Required Dexterity: 108
Fingerprint: 0x84c5c7d2
Item Level: 88
Version: Expansion 1.10+
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
279% Enhanced Damage
-52% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+49 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune
Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%
Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7
Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%
Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

The number of Baals Lightning_speed did: 4935
The total tally of Baals so far is: 13.718. All of which are done at p8/3, with the exception of 462 runs.

Sept progression:
Amazon - Done, obviously
Assassin - Character to be determined
Barbarian - See assassin
Druid - lvl 92
Necromancer - lvl 98
Paladin - Done
Sorceress - Done

And to close off I'll follow the lead of the immortal DarkChaos: The char screen is starting to look pretty good.
 
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Originally posted by ziambe on July 13, 2013

A Tale of Two Travelers - A 99 thread and Story of Origins

Contents
Part 1: Introduction – A Tale of Two Travelers
Part 2: Write-up
Part 3: LCS/Stats, Fun Facts and Figures, Youtube of last run


***ziambe wrote an incredible story style start to this journey. Unfortunately it puts this post well past the length limit. I'll probably archive the whole thread here and link to that, in the mean time it can be found here.


Write-up

Ok now that introductions are out of the way, I have to say that leveling a character to 99 is easily the most outrageous thing I have done in my gaming career. Even now, 5 days after finishing, I am still asking myself, what the hell were you thinking?? I did 97-98 last summer, and I think it took me around 3 weeks after which I was convinced I would never, ever, not for a million bucks, attempt 98-99 which is more than 3 times the runs. I guess what started as a little experiment to see how long it took to get the exp bar to register a tiny blip turned into a battle of the ages. But then again I don’t like to leave things unfinished and once that first blip appeared on the exp bar, Allegro officially assumed the title unfinished. Well now she is finished…maybe…

Also I suppose I rationalized it by thinking that if you’re going to play Diablo 2 or any other game almost every day for a period of say 3 or even 10 months, you might as well have some amazing accomplishment to show for it. I suppose this is where the relatively recent trend in ‘achievements’ comes from. But I’ve never earned an achievement comparable to a level 99 character which basically feels like climbing the gaming equivalent of Mount Everest.

My initial motivations were simple. I figured I would have a good chance of finding some TC87’s from the minions, I might find the Superior Eth Ghost Spear or GPA that I’ve been looking for since the Zodgod smiled upon me, and I would have a miniscule chance at a Tyrael’s. But I have to say that within a couple weeks, especially after the first two marathon weekends, I was already getting quite burned out. Mini- and meta-games were key. There is, of course the Baal Grail, but I also like to think up things like: how much exp will it take for me to get 200 uniques from Baal? How many times can I kill baal in 3 hours? And an old favorite I used more on Pindleskin: how many runs will it take to get him to drop one of every item in TC87 (note: do NOT attempt this with Baal). But I have to say one of the biggest motivating factors for the first half of the 291,000,000 was finding upgrades for the 4 other characters I decided to play sporadically when Baal won the day’s battle of attrition. Though around the halfway point, I began to calculate more often my expected end date based on the rate at which I had gained exp to that point. From then on, my motivation was simply: I have got to finish before the end of summer (especially the Dutch ‘summer’) so that I don’t wind up with a thread named: No sun tan this summer :)

When I realized it how long it was going to take, (as I avoided calculating things like xp/hour, xp/run or number of runs finished/remaining for quite a while) I really had to remind myself to measure progress at the end of the week rather than each day because that would’ve made it look futile. Unfortunately, with my grail at -1 before starting (although there is always the possibility of upgrading my Astreon’s to non-eth) I knew from the beginning that items were not going to be a motivating factor. Although I have to admit I was surprised initially. I managed a Death Cleaver, Windforce, Steelrend and Griffon’s (3 of which were from minions) all within the first 7-13 days or so. It just goes to show you get nice things when you aren’t necessarily looking for them…The Griffon’s was really a blessing because the saga I embarked on to find the only one I had before this one was probably just as long as the story above (actually it also inspired the story). And when this one dropped it turned out to be near perfect! The Death Cleaver also had a nice roll so I tried it out on a zealot and it was quite impressive.

The ugliest part of this story was the deaths. 3 times, Fazel jabbed 2 or more dolls before I could teleport away. The first death was the only one where gloams were also involved. But having been frustrated by gloams for years, I decided to use Chains of Honor and Wisp Projector to smite their tyranny, so they weren’t a problem until the corpse recovery. The first death happened so close to the beginning (around 14-20% in) and it had been so long since I really put time into d2, that I almost died again during the recovery. But teleport combined with some walls and trusty Fazel allowed me to recover, though I spent the rest of the night shaking. Literally. Dying during this type of time commitment and with the schedule I had been running left my body in a state of shock. I’d describe it like narrowly missing getting hit by a bus, intentionally driving through a red light at twice the speed limit or waking up from a dream in which the person you care most about dies. It’s an adrenaline shot, combined with a sudden reality check and mistrust of your surroundings. Yet when it happened the 2nd time, I felt like it was going to become a regular thing and so I dealt with it a little better, though I still spent the rest of the night shaking.

The third death was the worst. Thinking that I had finally adapted my play to account for the missteps which led to the first two deaths (going to the throne with amp damage on and taking a pack of venom lords too lightly because I didn’t notice their conviction aura and the pack of extra fast dolls next to them), I felt devastated when I died the third time because I wasn’t even amped. I was simply overconfident and thought there were no dolls on that particular run but there were and we all know how excitable those a2 mercs are with their jabs. This third death was at 3,338,000,000, so not even half way in yet. I really couldn’t bear this one and wanted to abandon the whole quest. In fact I told myself that tomorrow I’m just going to uninstall and continue again someday 6 months or more down the road. But giving up is no fun!

From then on I played with the following mindset:
Ø Save the shrine on keep level 2 in case I also get cursed on keep level 2, in other words, DON’T go down the stairs if you’re cursed.

Ø When you get to the throne of destruction don’t hold down teleport, click for each teleport

Ø Also when you arrive at the throne of destruction, ask yourself Are there dolls? Then teleport once. Ask yourself again Are there dolls? Etc.

Ø When you see one or two of the three different types of enemies that will spawn in the throne of destruction, continue to ask yourself ARE THERE DOLLS?

With this strategy, I was able to go from 3.331 billion to finish (about 65% of the total) without dying again. Of course it probably slowed me down a tad, but after feeling that excruciating sensation three times, I didn’t care if I spent the same amount of extra time in safety than what I would have saved if I had done faster runs with one or two more deaths.

The push to the finish was inspired by the 99 progress thread and the summer MFO. Honestly, I remember lurking through the SPF before I joined, seeing the 99-thread and thinking, Yea, that’s definitely not for me; how could anyone be so crazy? Well I ate my words on that one folks! I also think my highest character at that time was like 84…I also seem to remember thinking one day while on run 1xxxx in the Lower Kurast: What will I actually do with Infinity once I make it? And deep down inside, though I didn’t want to admit it, I knew what the answer to that was…

The MFO also helped with the final stretch in giving me a reason to pick up some extra junk, thinking that it might lead to glory…but let’s face it, junk is baal’s specialty =P (though strangely I had a feeling sometime well before the MFO that one of the 87’s he would give me would be a Shadow Dancer which would force me to make an assassin – of which I have only made 2 in about 10 years – and my prophecy came true!) Actually I didn’t make a sin because they were only +1 shadow disciplines and not +2 – stingy to the core, he is!

In the end, the whole ordeal took 6 ½ weeks, while working full-time. This means about 2-4 hours in the evening on Monday-Thursday and about 5-11 on Friday-Sunday. I ran at least a couple million every single day from start to finish, and the weekends were but a blur of eat, sleep, and Diablo. I can’t say I’d recommend this schedule, but then again I should’ve calculated how long this actually takes before starting!

So what's next? Well I have to say I have enjoyed NOT playing Diablo 2 for the past 5 days…We’ll see how long that will last. But there is one thing I have been looking forward to doing since my first death: Running naked through the Throne of Destruction slapping every single doll I see and DYING AS MUCH AS POSSIBLE! Bua ha ha.....to be continued…


Stats, Fun Facts and Figures and Video

Stats/LCS

Code:
Name: Allegro                         Name: Fazel
Build: Lightning Sorc                 Race: Desert Mercenary
Skill Distribution:                  Type: Def-Nightmare
20 Charged Bolt
20 Lightning                          Experience: 114095954
20 Chain Lightning                    Level: 98
20 Nova                               Dead?: false
20 Lightning Mastery
1 Static Field                        Stats:        
1 Telekinesis                         Strength: 209/239           
1 Teleport                            Dexterity: 169/169        
1 Warmth                                                         
5 Shiver Armor                        HP: 2287/2435            
and 1 shiny, new point to spend       Defense: 1671/5416                             
                                      AR: 2066/2066
[highlight]Stats:[/highlight] [URL="http://i803.photobucket.com/albums/yy311/ziambe/Screenshot009_zps49b58252.jpg"]LCS[/URL]                                                
Strength: 121/159                     Fire: 192/152/92
Dexterity: 25/31                      Cold: 192/152/92
Vitality: 394/431                     Lightning: 192/152/92                  
Energy: 40/71                         Poison: 262/222/162
HP: 966/966
                                                     
Mana: 241/364                         [highlight]Equipment[/highlight]
Stamina: 556/556                      Helm: 10%LL, +30 Str, 147%ED Andariel's Visage w/ Ral
Defense: 6/1721                       Body: Eth Fortitude Archon Plate             
AR: 75/130                            Weapon: Eth Infinity Thresher

Fire: 178/138/78                                        
Cold: 214/174/114                                       
Lightning: 228/188/128                                  
Poison: 203/163/103                                     
                                             
MF: 258 Block: 3                                        
GF: 351                                                 
FR/W: 28                                                
FHR: 55
IAS: 0
FCR: 120

[highlight]Equipment[/highlight]
Helm: -20/+14 Griffon's faceted with -5/+4 Lightning Facet
Amulet: Mara's Kaleidoscope +30 res all
Body: Chain's of Honor Superior Archon Plate
Weapon: +18% Lightning Skill Damage Eschuta's Temper faceted with -5/+4 Lightning Facet
Shield: 35% FCR Spirit Monarch
Weapon Switch: +6 BO Call to Arms Crystal Sword
Shield Switch: Spirit Monarch
Gloves: 40% Chance Guards
Belt: Arachnid's Mesh
Boots: 49% MF War Traveler's
Ring 1: The Stone of Jordan
Ring 2: 17% Lightning Absord, 20% MF Wisp Projector

[highlight]Inventory:[/highlight]
40% MF 151% GF Gheed's
4 +1 to Lightning Skills Grand Charms
3 +5 Res all small charms
7 +4 Res all small charms
6 +7% MF small charms
7 +6% MF small charms

[B]Equipment Readouts:[/B]
[spoiler]
Griffon's Eye
Diadem
Defense: 178
Durability: 20 of 20
Required Level: 76
Fingerprint: 0x1e56e3f3
Item Level: **
Version: Expansion 1.10+
100% Chance to cast level 41 Nova when you Level-Up
+1 to All Skills
+25% Faster Cast Rate
Adds 1 - 74 Lightning Damage
-25% to Enemy Lightning Resistance
+18% to Lightning Skill Damage
+126 Defense
1 Sockets (1 used)
Socketed: Rainbow Facet

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0xe9f227e2
Item Level: 87
Version: Expansion 1.10+
100% Chance to cast level 41 Nova when you Level-Up
Adds 1 - 74 Lightning Damage
-5% to Enemy Lightning Resistance
+4% to Lightning Skill Damage

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x33f7b0f2
Item Level: 87
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +30

Chains of Honor
Superior Archon Plate
DolUmBerIst
Defense: 966
Durability: 60 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0x79ced581
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+200% Damage to Demons
+100% Damage to Undead
8% Life stolen per hit
+84% Enhanced Defense
+20 to Strength
Replenish Life +7
All Resistances +65
Damage Reduced by 8%
25% Better Chance of Getting Magic Items
4 Sockets (4 used)
Socketed: Dol Rune
Socketed: Um Rune
Socketed: Ber Rune
Socketed: Ist Rune

Eschuta's Temper
Eldritch Orb
One Hand Damage: 18 - 50
Durability: 30 of 30
Required Level: 72
Fingerprint: 0xf8970bbe
Item Level: 86
Version: Expansion 1.10+
100% Chance to cast level 41 Nova when you Level-Up
+3 to Sorceress Skill Levels
+40% Faster Cast Rate
Adds 1 - 74 Lightning Damage
-5% to Enemy Lightning Resistance
+23% to Lightning Skill Damage
+19% to Fire Skill Damage
+26 to Energy
1 Sockets (1 used)
Socketed: Rainbow Facet

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0xc281e655
Item Level: 86
Version: Expansion 1.10+
100% Chance to cast level 41 Nova when you Level-Up
Adds 1 - 74 Lightning Damage
-5% to Enemy Lightning Resistance
+4% to Lightning Skill Damage

Spirit
Monarch
TalThulOrtAmn
Defense: 140
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0xf014c99b
Item Level: 80
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+94 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+6 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

The Stone of Jordan
Ring
Required Level: 29
Fingerprint: 0x95db7430
Item Level: 86
Version: Expansion 1.10+
+1 to All Skills
Adds 1 - 12 Lightning Damage
+20 to Mana
Increase Maximum Mana 25%

Chance Guards
Chain Gloves
Defense: 27
Durability: 15 of 16
Required Level: 15
Required Strength: 25
Fingerprint: 0x9e74998e
Item Level: 87
Version: Expansion 1.10+
+25 to Attack Rating
+29% Enhanced Defense
+15 Defense
200% Extra Gold from Monsters
40% Better Chance of Getting Magic Items
+2 to Light Radius

Wisp Projector
Ring
Required Level: 76
Fingerprint: 0xb6f536a0
Item Level: 86
Version: Expansion 1.10+
10% Chance to cast level 16 Lightning on striking
Lightning Absorb 17%
20% Better Chance of Getting Magic Items
Level 7 Spirit of Barbs (11/11 Charges)
Level 5 Heart of Wolverine (13/13 Charges)
Level 2 Oak Sage (15/15 Charges)

Arachnid Mesh
Spiderweb Sash
Defense: 132
Durability: 8 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0x3318c9f
Item Level: 99
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+110% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)

War Traveler
Battle Boots
Defense: 131
Durability: 44 of 48
Required Level: 42
Required Strength: 95
Fingerprint: 0x1c36df64
Item Level: 86
Version: Expansion 1.10+
+25% Faster Run/Walk
Adds 15 - 25 Damage
+173% Enhanced Defense
+10 to Strength
+10 to Vitality
40% Slower Stamina Drain
Attacker Takes Damage of 5
49% Better Chance of Getting Magic Items
+30 Maximum Durability[/spoiler]
[highlight]Some fun facts and figures[/highlight]
Code:
[B]Start date:[/B] 24 May, 2013                       [B]End date:[/B] 7 July, 2013
Number of days: 45                             Number of days off: 0!
Approximate average run time: 2:45 - 3:00      Approximate total run time: 180 - 196 hours
Total experience earned: 312,887,885           Average experience per day: 6,953,064


Number of runs (98-99): ~3913                  Number of deaths: 3
Experience lost to deaths: 21,829,387          Reason for deaths: Dolls, dolls and DOLLS!
Extra time because of deaths: 12 - 14 hours    Number of extra runs because of deaths: 273
Longest number of runs without deaths: ~2369 


Goldfind: 351                    Total amount of gold found: 182,089,827
Average MF: 251                  TC87 drops from Baal: ~20
Unique TC87 drops from Baal: 3
  Steelrend, Shadow Dancer, The Grandfather                   

Unique/Set TC87 drops including minions and random boss packs: 20
  Griffon's Eye                  Steelrend                           Shadow Dancer
  Death Cleaver                  Executioner's Justice               Windforce
  Gargoyle's Bite                Earth Shifter                       The Grandfather
  Bul Kathos' Sacred Charge      Bul Kathos' Tribal Guardian - 3x    Natalya's Mark
  Death's Fathom                 Immortal King's Soul Cage           Griswold's Redemption
  Griswold's Valor               M'avina's True Sight - 2x


Baal Grail at start: -79         Baal Grail at finish: -39

Common items which Baal selfishly did not drop in 3900+ runs:
  War Traveler, Gore Riders, Black Hades


[URL="http://i803.photobucket.com/albums/yy311/ziambe/Screenshot005_zpsd55dbbf9.jpg"]Baal's best drop[/URL]                 [URL="http://i803.photobucket.com/albums/yy311/ziambe/Screenshot003_zpsb2761bdd.jpg"]Baal's worst drop[/URL]                   [URL="http://i803.photobucket.com/albums/yy311/ziambe/Screenshot007_zpse0f5896d.jpg"]Baal's strangest drop[/URL]


Other Notable finds:
Bul Kathos' Wedding Band 5%LL - 2x  The Stone of Jordan - 2x     Raven Frost - 250AR/20 Dex
Mara's Kaleidoscope - 28 Res all    Tomb Reaver - 7x             Azurewrath
Greyform                            Pelta Lunata                 Lenymo
Felloak - 2x                        Rixot's Keen


Runes (Gul or higher):
Gul
Vex (2x)
Ohm (4x)
Sur
Jah
Cham

Obligatory Video: The Moment of Truth

[highlight]Finally, Special Thanks to:[/highlight]
The Single Player Forum
The Quest for Level 99 Progress Thread
Sensei Fabian for hosting the MFO
Blizzard North!

Side entertainment:
SC2 streamers DeMuslim, Dragon and Grubby
SC2 shoutcasters Apollo and Kaelaris
Master Chef Australia

And You for Reading!
 
Last edited:
  • Like
Reactions: PhineasB
Originally posted by jeffy on Feb 9, 2014

jeffy said:
Build, if anyone's curious, is just a standard hammerdin running CS. I kind of wanted to run Nihl as a telesmiter for at least part of the level, and he did indeed kill him really fast, but I opted against it because the drops in the CS are just so awesome compared to everything else.
 
Originally posted by Crazy Runner Guy on March 30, 2014

Coldtest is clvl 99

Coldtest is 99, and I can't believe I just was able to type that.

View attachment 3642

As always, stat monkeys get satisfied first:

Final LCS

View attachment 3643

Life/mana: 2197/704 after BO.

Gear:
HotO, 38%
v1.07 Arkaine's Valor, Um'd
Stormshield, Um'd
Griffon's Eye, +10/-20, socketed /w +3/-5 lvl up facet
Magefist
Arachnid Mesh
Sandstorm Trek, +15STR/+13Vita/63% poison res
Bloodcraft ring /w FCR: 10% FCR/+4 DEX/+8 STR/+15 Life/+12 LR/+21 FR/2% LL
Nature's Peace, 11/29%
Caster Craft ammy: +2 Sorc/9% FCR/+28 Life/+19 Mana/+3 PDR/some cold res

Switch:
+6 BO CtA
Sprit Monarch, 35%

Charms/inventory:
4x Light skillers (crap second mods)
4x Fire Skillers: 2x +6 dex; FHR; +34 life
8x Mana/life SC's
4x Life/LR SC's: 11%/18; 10%/19; 4%/16; 8%/11

And here's what that Valor looked like at clvl 99:

View attachment 3644

Merc:
Delerium, in Tiara
Gladiator's Bane, 19 PDR, Ethereal, socketed /w IAS jewel
Infinity, in eth Giant Thresher

View attachment 3645

Skill trees:

View attachment 3648 View attachment 3647
View attachment 3646

Light skills:
20 Each: Mastery; Lightning; C. Lightning
Charged Bolt: 18 (last point went here)
Teleport
Static

Fire skills:
20: Firewall
1 pt: Mastery; warmth

Cold skills:
1 pt: Shiver armor


Full GoMule Dump
Name: Coldtest
Class: Sorceress
Experience: 3520485254
Level: 99

Naked/Gear
Strength: 146/195
Dexterity: 207/237
Vitality: 197/457
Energy: 35/35
HP: 572/1048
Mana: 231/363
Stamina: 359/458
Defense: 51/2843
AR: 985/1135

Fire: 166/126/66
Cold: 169/129/69
Lightning: 165/125/65
Poison: 187/147/87

MF: 0 Block: 75
GF: 63
FR/W: 20
FHR: 62
IAS: 0
FCR: 124

Fire Bolt: 0/0
Warmth: 1/15
Inferno: 1/15
Blaze: 1/15
Fire Ball: 0/0
Fire Wall: 20/34
Enchant: 0/0
Meteor: 0/0
Fire Mastery: 1/15
Hydra: 0/0

Charged Bolt: 19/32
Static Field: 1/14
Telekinesis: 1/14
Nova: 0/0
Lightning: 20/33
Chain Lightning: 20/33
Teleport: 1/14
Thunder Storm: 0/0
Energy Shield: 0/0
Lightning Mastery: 20/33

Ice Bolt: 1/10
Frozen Armor: 1/10
Frost Nova: 0/0
Ice Blast: 1/10
Shiver Armor: 1/10
Glacial Spike: 0/0
Blizzard: 0/0
Chilling Armor: 0/0
Frozen Orb: 0/0
Cold Mastery: 0/0

Arachnid Mesh
Spiderweb Sash
Defense: 124
Durability: 11 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0x9e7c3e15
Item Level: 99
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+98% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)

Sparking Grand Charm of Greed
Grand Charm
Required Level: 42
Fingerprint: 0xa3b5dc53
Item Level: 50
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)
24% Extra Gold from Monsters

Sparking Grand Charm of Greed
Grand Charm
Required Level: 42
Fingerprint: 0x83af0a91
Item Level: 80
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)
39% Extra Gold from Monsters

Sparking Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xd724eff2
Item Level: 80
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)

Serpent's Small Charm of Vita
Small Charm
Required Level: 40
Fingerprint: 0xa75ee4ed
Item Level: 78
Version: Expansion 1.10+
+19 to Life
+17 to Mana

Serpent's Small Charm of Vita
Small Charm
Required Level: 40
Fingerprint: 0xa7c8b022
Item Level: **
Version: Expansion 1.10+
+16 to Life
+14 to Mana

Serpent's Small Charm of Vita
Small Charm
Required Level: 40
Fingerprint: 0xdb976274
Item Level: 82
Version: Expansion 1.10+
+17 to Life
+17 to Mana

Serpent's Small Charm of Vita
Small Charm
Required Level: 40
Fingerprint: 0x6ec58b8
Item Level: 84
Version: Expansion 1.10+
+19 to Life
+15 to Mana

Serpent's Small Charm of Vita
Small Charm
Required Level: 40
Fingerprint: 0x47c32d69
Item Level: 80
Version: Expansion 1.10+
+18 to Life
+16 to Mana

Burning Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0xefe4b33f
Item Level: 85
Version: Expansion 1.10+
+1 to Fire Skills (Sorceress Only)
+34 to Life

Burning Grand Charm of Balance
Grand Charm
Required Level: 42
Fingerprint: 0x4ce0747
Item Level: 80
Version: Expansion 1.10+
+1 to Fire Skills (Sorceress Only)
+12% Faster Hit Recovery

Beast Necklace
Amulet
Required Level: 89
Fingerprint: 0x180c6dc8
Item Level: 94
Version: Expansion 1.10+
+2 to Sorceress Skill Levels
+9% Faster Cast Rate
+28 to Life
+19 to Mana
Regenerate Mana 6%
Cold Resist +14%
Damage Reduced by 3

Magefist
Light Gauntlets
Defense: 25
Durability: 18 of 18
Required Level: 23
Required Strength: 45
Fingerprint: 0x8cd1bf18
Item Level: 99
Version: Expansion 1.10+
+1 to Fire Skills
+20% Faster Cast Rate
Adds 1 - 6 Fire Damage
+27% Enhanced Defense
+10 Defense
Regenerate Mana 25%

Wraith Eye
Ring
Required Level: 53
Fingerprint: 0xa02943d7
Item Level: 97
Version: Expansion 1.10+
+10% Faster Cast Rate
2% Life stolen per hit
+4 to Strength
+8 to Dexterity
+15 to Life
Lightning Resist +12%
Fire Resist +21%

Burning Grand Charm of Dexterity
Grand Charm
Required Level: 42
Fingerprint: 0x88edca4c
Item Level: 85
Version: Expansion 1.10+
+1 to Fire Skills (Sorceress Only)
+6 to Dexterity

Griffon's Eye
Diadem
Defense: 256
Durability: 19 of 20
Required Level: 76
Fingerprint: 0xa22bfd2e
Item Level: 86
Version: Expansion 1.10+
100% Chance to cast level 41 Nova when you Level-Up
+1 to All Skills
+25% Faster Cast Rate
Adds 1 - 74 Lightning Damage
-25% to Enemy Lightning Resistance
+13% to Lightning Skill Damage
+197 Defense
1 Sockets (1 used)
Socketed: Rainbow Facet

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0xafdba1a1
Item Level: 87
Version: Expansion 1.10+
100% Chance to cast level 41 Nova when you Level-Up
Adds 1 - 74 Lightning Damage
-5% to Enemy Lightning Resistance
+3% to Lightning Skill Damage

Arkaine's Valor
Balrog Skin
Defense: 1554
Indestructible
Required Level: 85
Required Strength: 165
Fingerprint: 0x7de681c9
Item Level: 87
Version: Expansion
+2 to All Skills
+30% Faster Hit Recovery
+200% Enhanced Defense
+247 to Vitality (Based on Character Level)
+198 to Life (Based on Character Level)
All Resistances +15
Fire Resist +50%
1 Sockets (1 used)
Socketed: Um Rune

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x141b2b12
Item Level: 86
Version: Expansion 1.10+
+18 to Life
Lightning Resist +11%

Nature's Peace
Ring
Required Level: 69
Fingerprint: 0xb9687103
Item Level: 99
Version: Expansion 1.10+
Prevent Monster Heal
Slain Monsters Rest in Peace
Poison Resist +29%
Damage Reduced by 11
Level 5 Oak Sage (27/27 Charges)

Snake's Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x1e0c6591
Item Level: 72
Version: Expansion 1.10+
+20 to Life
+9 to Mana

Coral Small Charm of Sustenance
Small Charm
Required Level: 20
Fingerprint: 0x57dfb81b
Item Level: 66
Version: Expansion 1.10+
+11 to Life
Lightning Resist +8%

Tangerine Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x713951be
Item Level: 85
Version: Expansion 1.10+
+16 to Life
Lightning Resist +4%

Sandstorm Trek
Scarabshell Boots
Defense: 172
Durability: 14 of 14
Required Level: 64
Required Strength: 91
Fingerprint: 0x330f991f
Item Level: 94
Version: Expansion 1.10+
+20% Faster Run/Walk
+20% Faster Hit Recovery
+161% Enhanced Defense
+15 to Strength
+13 to Vitality
+99 Maximum Stamina (Based on Character Level)
50% Slower Stamina Drain
Poison Resist +63%
Repairs 1 Durability in 20 Seconds

Sparking Grand Charm of Maiming
Grand Charm
Required Level: 63
Fingerprint: 0x3b2fa13e
Item Level: 85
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)
+4 to Maximum Damage

Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xc9616e9c
Item Level: 85
Version: Expansion 1.10+
+19 to Life
Lightning Resist +10%

Burning Grand Charm of Dexterity
Grand Charm
Required Level: 42
Fingerprint: 0xf0b632a1
Item Level: 99
Version: Expansion 1.10+
+1 to Fire Skills (Sorceress Only)
+6 to Dexterity

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Horadric Cube
Fingerprint: 0xfc2fc174
Item Level: 13
Version: Expansion 1.10+

Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 35%
Replenishes Health 35%

Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 35%
Replenishes Health 35%

Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 35%
Replenishes Health 35%

Serpent's Small Charm of Sustenance
Small Charm
Required Level: 40
Fingerprint: 0x9c687361
Item Level: 85
Version: Expansion 1.10+
+13 to Life
+16 to Mana

Snake's Small Charm of Sustenance
Small Charm
Required Level: 24
Fingerprint: 0xa5dad264
Item Level: 95
Version: Expansion 1.10+
+15 to Life
+9 to Mana

Flawless Diamond
Required Level: 15
Version: Expansion 1.10+
Weapons: +54% Damage to Undead
Armor: +80 to Attack Rating
Shields: Cold Resist +14%
Lightning Resist +14%
Fire Resist +14%
Poison Resist +14%

Perfect Amethyst
Required Level: 18
Version: Expansion 1.10+
Weapons: +150 to Attack Rating
Armor: +10 to Strength
Shields: +30 Defense

Flawless Amethyst
Required Level: 15
Version: Expansion 1.10+
Weapons: +100 to Attack Rating
Armor: +8 to Strength
Shields: +24 Defense

Small Charm of Balance
Small Charm
Required Level: 29
Fingerprint: 0x1d2f4389
Item Level: 95
Version: Expansion 1.10+
Unidentified
+5% Faster Hit Recovery

Greater Mana Potion
Version: Expansion 1.10+
Replenishes Mana 150%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Greater Healing Potion
Version: Expansion 1.10+
Replenish Life +180

Greater Healing Potion
Version: Expansion 1.10+
Replenish Life +180

Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 35%
Replenishes Health 35%

Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 35%
Replenishes Health 35%

Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 35%
Replenishes Health 35%

Call to Arms
Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 17 - 53
Durability: 20 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0xbdb5eeed
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
254% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+2 to Battle Command
+6 to Battle Orders
+3 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Spirit
Monarch
TalThulOrtAmn
Defense: 134
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0xc784ab61
Item Level: **
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+102 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+4 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Heart of the Oak
Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 30 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x1370ec7e
Item Level: 53
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +38
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Ko Rune
Required Level: 39
Version: Expansion 1.10+
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Pul Rune
Required Level: 45
Version: Expansion 1.10+
Weapons: +75% Damage to Demons
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Stormshield
Monarch
Defense: 519
Chance to Block: 47
Indestructible
Required Level: 73
Required Strength: 156
Fingerprint: 0xb9e926a1
Item Level: 87
Version: Expansion 1.10+
Indestructible
+35% Faster Block Rate
25% Increased Chance of Blocking
+371 Defense (Based on Character Level)
+30 to Strength
Cold Resist +60%
All Resistances +22
Lightning Resist +25%
Damage Reduced by 35%
Attacker Takes Lightning Damage of 10
1 Sockets (1 used)
Socketed: Um Rune

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Mercenary:

Name: Waheed
Race: Desert Mercenary
Type: Def-Nightmare
Experience: 114097752
Level: 98
Dead?: false

Naked/Gear
Strength: 209/209
Dexterity: 169/169
HP: 2287/2287
Defense: 1671/3976
AR: 2066/2066

Fire: 162/122/62
Cold: 162/122/62
Lightning: 162/122/62
Poison: 162/122/62

The Gladiator's Bane
Wire Fleece
Defense: 1994
Durability: 120 of 120
Required Level: 85
Required Strength: 101
Fingerprint: 0x4a982a1f
Item Level: 99
Version: Expansion 1.10+
+15% Increased Attack Speed
+30% Faster Hit Recovery
+169% Enhanced Defense
+50 Defense
Damage Reduced by 19
Magic Damage Reduced by 19
Cannot Be Frozen
Poison Length Reduced by 50%
Attacker Takes Damage of 20
+103 Maximum Durability
Ethereal
1 Sockets (1 used)
Socketed: Jewel of Fervor

Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0xf6c08321
Item Level: **
Version: Expansion 1.10+
+15% Increased Attack Speed


Delirium
Tiara
LemIstIo
Defense: 311
Durability: 20 of 25
Required Level: 52
Fingerprint: 0xf9740d7e
Item Level: 83
Version: Expansion 1.10+
1% Chance to cast level 50 Delirium when struck
6% Chance to cast level 14 Mind Blast when struck
14% Chance to cast level 13 Terror when struck
11% Chance to cast level 18 Confuse on striking
+2 to All Skills
+261 Defense
+10 to Vitality
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
Level 17 Attract (60/60 Charges)
3 Sockets (3 used)
Socketed: Lem Rune
Socketed: Ist Rune
Socketed: Io Rune

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Io Rune
Required Level: 35
Version: Expansion 1.10+
Weapons: +10 to Vitality
Armor: +10 to Vitality
Shields: +10 to Vitality


Infinity
Giant Thresher
BerMalBerIst
Two Hand Damage: 237 - 675
Durability: 28 of 28
Required Level: 66
Required Strength: 178
Required Dexterity: 130
Fingerprint: 0x48b58789
Item Level: **
Version: Expansion 1.10+
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
295% Enhanced Damage
-46% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+49 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Coldtest was initially created as my version of a blizzballer a la Tweety's Fortuna. My old laptop says she was initially creatd on June 24, 2007. She initially looked something like this:

D-Fathom
CoH
Lidless (yes, my pre-RWM days)
Nightwing's
Magefist
Arachnid
Tri-res Boots
FCR ammy
2x FCR rings
CtA/Lidless on switch

Merc was the same HF merc, but packing:
Kelpie Snare, Amn'd
Kira's, IAS jewel
GA, IAS jewel

She did well enough, but I wanted more life. Ever since Lord Vega gave me part of his stash - and with it his v1.07 Arkaine's Valor - I wanted to find someone to really use it with. But its lack of res always bothered me, and I had a CoH. It was the first big runeword I made back in v1.10 and almost every character of mine used it in one way or another.

And then RWM came around, and eventually I needed to join the bandwagon. To deal with the strength gap (I had 126 STR after CoH), I threw on IK Gloves, leveled up a few, and got to the 156 marker for the Spirit. Now that was a much better shield. This set up took me until clvl 98 or so, about 3.340B XP, IIRC. But Baal was getting booooooring. I hated having to switch players settings three times per round, and waiting for Baal to throw the next wave just grew frustrating.

Shortly after I hit 98, I misplaced my CD - it was gone for about two years, in a metal binder in a closet. I filled the time by playing original D1 when I could. I pushed a sorc and barb/warrior to clvl 50, and abandoned my rogue in the low 30's because rogues are terrible.

When I found the CD again, I was elated. v1.13 had come out, and I was skeptical of re-specs at first, but embraced them. I re'spec'd Coldtest to be more accommodating to get back to a Magefist glove setup.

I began running Baal again, and made it to about 3.370B when I finally threw in the towel with Baal. I had a kid now, and so 3 minute Baal runs that could be interrupted at any moment wouldn't do it. I needed something faster, with less time per run. I also had a NDE in CS when I was amp'd and got hit by some dolls. And that's when I started looking, reading old clvl 99'er threads, and realizing so many of them have one thing in common: lightning damage with an Infinity. And many of them run Nihl.

I had a singer already pat'd and worked him until I got a decent map. I started running. Shortly after I had switched over to v1.13, I found a Ber in the Pits with my original Fishymancer. All I needed now was that other Ber. I found many, many other runs during those runs, enough to make Pride (/w Cham found in CS by Hammerdin), Fort and Faith (/w Jah found in Act 4). But I found only one Sur. I traded for it, and was surprised that such a high rune could be picked up for 300 pgems and ~50 Rals. I found a Sur once, in my early days of v1.10, and I'm pretty sure it was so early in the life of the patch that I traded it for perhaps Nat's claw? Or maybe I traded a Nat's claw for the Ber that was plucked in my CoH. No matter, I can't remember.

With the base for Infinity found one night - a beautiful eth GT (I have a love for these polearms that stems from v1.09 Titan WW barbs) - Coldtest was ready. I re-spec'd her, and put on the gear she has above. I determined that my clvl 99'er would be built like a tank. She was. Max block. 35% PDR. v1.07 Valor's life boost. 75 res all. 60% FHR breakpoint. 117% FCR breakpoint. And specifically for Nihl, 14 PDR.

Runs were initially in the mid 0:40's with my old laptop, then dropped to an average of 31 seconds each with my current laptop. The difference was mostly loading time. I started at about 3.270B, and did some 11K runs with her. It's just over 23 minutes/million XP if I don't need to stop to empty cube, re-hire merc, etc. In reality, it's probably closer to 25 minutes/1M XP.

Nihl had his ups and down, some NDE's related to his CE. I generally ran every roll of his mods with the exception of when he was LE/Conviction and Might/Cursed, and Might/anything when Witchs or Vipers are around. Cursed/LE was also dangerous, but I mostly was able to clear out the mobs myself.

Getting to clvl 99, especially with re-specs, is more about pushing toward your goal with enough of the necessary to get through it. The gear will improve, you'll re-spec, but mostly it's all about time. Much like the ultramarathons (100 mile trail races, e.g.) that I do now.

Finds were terrible: a Gul, Ber Vex, Ohm and that's about it. Really wanted to find a a Jah (or two or three in there). There were some TC 87's ('zerker axe being one recent one), but not much else.

I want to thank a few people here at the end. First and foremost, I want to thank Alter_Ego - my original SPF mod - and all of those who came before and after him. Thanks go to Kabal, Zhao_Yue, and Liquid_Evil and the rest of the PvP community for dueling with me back in the day. Finally, thanks to Tweety and every other person who had gotten to clvl 99. You folks are the only one who really understand what's it's like to get there, you all were an inspiration as I slogged through this.
 
Originally posted by Grape on July 28, 2015

Hammered by Vodka - 99 level Paladin


A word of warning
Turn back while you can. This thread contains (almost) only immature jokes about a drunken Holy Man fighting demons from Hell over and over again...

Reader, please consider putting this song playing in the backround while reading. Consider putting it on hold for a level up -video though. Don't forget to put the volume to proper levels. (That's loud)

Introduction
When I got back to Diablo 2 autumn 2012, I quite fast set up an ultimate goal: self-found Grail. Level 99 was an idea that I didn't had for a while, because most of my D2 experience was from Battle.net; it felt to me that those 99ers were only some real hard core gamers or botters. Well, after slowly gathering items from the scratch and getting into this SPF community I started to realize that the 99 level character was probably way more easily achieved than this Grail thingie... Paladin "Vodka" was created 20.4.2013, 10.24am, local time. It was from the start meant as my 99 level character. And from the start my mind set was that I'm not in a hurry...

This is what Mr. Diablo looks like after too much hammer time. Just wanted to let you all know. Take a close look at his face. That's definitely Hammered
View attachment 2298

Journey
To put it short, by the time I made Vodka, I had all the basics gathered. My memory is really hazy about the details, so take this with a grain of salt. (I prefer Vodka straight btw, tequila can be nice with salt and lemon though). It was not long until I reached Hell. Made some Pits and Travincal for leveling and tested Chaos runs. I remember that I made major leveling on Christmas holiday 2013-2014 and then again at the end of year 2014. In between I played a lot of other chars, and even made a visit to patch 1.07. Vodka was upgraded all the time, little by little.

I reached level 98 at the end of last year. Started immediately to take action towards 99 but Lord de Seis killed me after I had already made some progress. That was the only high level death, there were some at earlier levels, but I wasn't so cautious with the de Seis gang then. Project was put to hold, until late this spring, almost summer, I picked up the project and decided it was time to make it and this time finish with a reasonable speed. The plan had been for a long time to make 98-99 as a Smiter running Nihlathak. I decided against that just because of the superior drops I could probably get while runnning CS. I ran CS with checking two shrines from Travincal, one from RoF WP, one from RoF before CS, and two from the CS itself. They were really stable, only two of them were not 100% of the time there. I also saved Ancients for the last 40M of exp.

If you are curious you can check my entries during this summer starting from this post. I think the speed was quite decent, my pace was really steady. During July I was much more disrupt from the project but there were days I could put much more hours into the game instead.

Share your game playing videos has couple of videos with me running CS. Check for posts #491 and #498

A friendly reminder that too much Vodka can apparently make your head explode in bluish manner. Also Vodka - serve chilled.
View attachment 2299

Level 99, final LCS, build and items


I'm terribly sorry for being unable to find my way straight to the Summit... It looks I lived by the name. I wasn't drunk *whistles*.

LCS:
View attachment 2300

GoMule dump:
Code:
Name:       Vodka
Class:      Paladin
Experience: 3520485254
Level:      99

            Naked/Gear
Strength:   34/113
Dexterity:  137/167
Vitality:   404/431
Energy:     15/20
HP:         1448/1853
Mana:       162/275
Stamina:    566/616
Defense:    34/1964
AR:         670/820

Fire:       268/228/168
Cold:       238/198/138
Lightning:  245/205/145
Poison:     208/168/108

MF:         155       Block:      46
GF:         0
FR/W:       45
FHR:        87
IAS:        0
FCR:        125

Sacrifice: 0/0
Smite: 1/21
Holy Bolt: 1/21
Zeal: 0/0
Charge: 1/21
Vengeance: 0/0
Blessed Hammer: 20/40
Conversion: 0/0
Holy Shield: 20/40
Fist of the Heavens: 0/0

Might: 1/14
Holy Fire: 0/0
Thorns: 0/0
Blessed Aim: 20/33
Concentration: 20/33
Holy Freeze: 0/0
Holy Shock: 0/0
Sanctuary: 0/0
Fanaticism: 0/0
Conviction: 0/0

Prayer: 1/14
Resist Fire: 1/14
Defiance: 1/14
Resist Cold: 0/0
Cleansing: 1/14
Resist Lightning: 0/0
Vigor: 20/33
Meditation: 0/0
Redemption: 1/14
Salvation: 0/0

Chaos Knot
Ring
Required Level: 48
Fingerprint: 0x22615b44
Item Level: 80
Version: Expansion 1.10+
+10% Faster Cast Rate
+15 to Dexterity
+6 to Life
+12 to Mana
All Resistances +3
6% Better Chance of Getting Magic Items

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0xdff31660
Item Level: 86
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +27

Harlequin Crest
Shako
Defense: 284
Indestructible
Required Level: 63
Required Strength: 50
Fingerprint: 0x1bdf659a
Item Level: 87
Version: Expansion
+2 to All Skills
+100% Enhanced Defense
Increase Maximum Life 40%
Damage Reduced by 8%
50% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Ber Rune

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Arachnid Mesh
Spiderweb Sash
Defense: 138
Durability: 12 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0xe89c9c87
Item Level: **
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+120% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)

Hotspur
Wyrmhide Boots
Defense: 80
Durability: 12 of 12
Required Level: 57
Required Strength: 50
Fingerprint: 0xd86ed3ec
Item Level: 94
Version: Expansion 1.10+
Adds 3 - 6 Fire Damage
+20% Enhanced Defense
+6 Defense
+15 to Life
+15% to Maximum Fire Resist
Fire Resist +45%
Required Level +12

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Enigma
Mage Plate
JahIthBer
Defense: 1015
Durability: 60 of 60
Required Level: 65
Required Strength: 55
Fingerprint: 0xcad27c7c
Item Level: **
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+770 Defense
+74 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
99% Better Chance of Getting Magic Items (Based on Character Level)
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Ith Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: +9 to Maximum Damage
Armor: 15% Damage Taken Goes To Mana
Shields: 15% Damage Taken Goes To Mana

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0x8d7b5944
Item Level: **
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+49 to Life (Based on Character Level)
+50 Maximum Stamina

Blood Spiral ---> str glitching Enigma on if I identified Orbs with +Teleport
Ring
Required Level: **
Fingerprint: 0x7262785
Item Level: 96
Version: Expansion 1.10+
Adds 1 - 12 Lightning Damage
1% Life stolen per hit
+22 to Strength
+19 to Life
+1 to Mana after each Kill

Horadric Cube
Fingerprint: 0xe4870955
Item Level: 13
Version: Expansion 1.10+

Scroll of Town Portal
Version: Expansion 1.10+

Scroll of Town Portal
Version: Expansion 1.10+

Scroll of Town Portal
Version: Expansion 1.10+

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Call to Arms
Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 18 - 55
Durability: 20 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0x2f4b2314
Item Level: **
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
268% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+2 to Battle Command
+6 to Battle Orders
+4 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Spirit
Superior Sacred Targe
TalThulOrtAmn
Defense: 178
Chance to Block: 0
Durability: 51 of 51
Required Level: 47
Required Strength: 86
Fingerprint: 0x78978f4a
Item Level: 80
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+12% Enhanced Defense
+250 Defense vs. Missile
+22 to Vitality
+111 to Mana
Cold Resist +35%
All Resistances +34
Lightning Resist +35%
Poison Resist +35%
+8 Magic Absorb
Attacker Takes Damage of 14
Increase Maximum Durability 15%
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Trang-Oul's Claws
Heavy Bracers
Defense: 74
Durability: 16 of 16
Required Level: 45
Required Strength: 58
Fingerprint: 0x93a18dce
Item Level: 99
Version: Expansion 1.10+
+2 to Curses (Necromancer only)
+20% Faster Cast Rate
+25% to Poison Skill Damage
+30 Defense
Cold Resist +30%


Heart of the Oak
Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 30 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0xc59e4b3b
Item Level: 85
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +40
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Ko Rune
Required Level: 39
Version: Expansion 1.10+
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Pul Rune
Required Level: 45
Version: Expansion 1.10+
Weapons: +75% Damage to Demons
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Spirit
Sacred Targe
TalThulOrtAmn
Defense: 154
Chance to Block: 0
Durability: 45 of 45
Required Level: 47
Required Strength: 86
Fingerprint: 0xaa3e6fd3
Item Level: 79
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+101 to Mana
Cold Resist +35%
All Resistances +45
Lightning Resist +35%
Poison Resist +35%
+8 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Shimmering Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x6170c05c
Item Level: 85
Version: Expansion 1.10+
+19 to Life
All Resistances +5

Shimmering Small Charm of Balance
Small Charm
Required Level: 29
Fingerprint: 0xd880dbe1
Item Level: 85
Version: Expansion 1.10+
+5% Faster Hit Recovery
All Resistances +5

Ruby Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0x5e6506ea
Item Level: **
Version: Expansion 1.10+
+15 to Life
Fire Resist +11%

Ruby Small Charm of Balance
Small Charm
Required Level: 32
Fingerprint: 0xf5364f95
Item Level: 85
Version: Expansion 1.10+
+5% Faster Hit Recovery
Fire Resist +11%

Ruby Small Charm of Balance
Small Charm
Required Level: 32
Fingerprint: 0x4d3dbf47
Item Level: 85
Version: Expansion 1.10+
+5% Faster Hit Recovery
Fire Resist +11%

Shimmering Grand Charm of Sustenance
Grand Charm
Required Level: 37
Fingerprint: 0xd5f1fdb0
Item Level: 85
Version: Expansion 1.10+
+30 to Life
All Resistances +14

Ocher Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x4ad2ba8f
Item Level: 80
Version: Expansion 1.10+
+20 to Life
Lightning Resist +7%

Lion Branded Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x9fccd98c
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+37 to Life

Lion Branded Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0x32de89b3
Item Level: **
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+34 to Life

Lion Branded Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0x43dc9f
Item Level: 80
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+23 to Life

Lion Branded Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0x7cb077ca
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+12 to Life

Garnet Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x3294d0a6
Item Level: 85
Version: Expansion 1.10+
+18 to Life
Fire Resist +9%

Garnet Small Charm of Balance
Small Charm
Required Level: 29
Fingerprint: 0x3e2fa4ea
Item Level: 85
Version: Expansion 1.10+
+5% Faster Hit Recovery
Fire Resist +8%

Coral Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x50b20ad7
Item Level: 85
Version: Expansion 1.10+
+20 to Life
Lightning Resist +9%

Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x87a6bea7
Item Level: 85
Version: Expansion 1.10+
+19 to Life
Lightning Resist +11%

Amber Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x59b44b92
Item Level: **
Version: Expansion 1.10+
+19 to Life
Lightning Resist +10%

Shimmering Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x92c99569
Item Level: **
Version: Expansion 1.10+
+17 to Life
All Resistances +4

Lion Branded Grand Charm of Balance
Grand Charm
Required Level: 42
Fingerprint: 0xbcfc37e3
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+12% Faster Hit Recovery

Lion Branded Grand Charm of Vita
Grand Charm
Required Level: 69
Fingerprint: 0x4db2cd3b
Item Level: 85
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+36 to Life

Lion Branded Grand Charm of Life
Grand Charm
Required Level: 42
Fingerprint: 0xd11cb130
Item Level: 80
Version: Expansion 1.10+
+1 to Combat Skills (Paladin Only)
+16 to Life

Mercenary:

Name:       Razan
Race:       Desert Mercenary
Type:       Def-Normal
Experience: 104587964
Level:      98
Dead?:      false

            Naked/Gear
Strength:   213/238
Dexterity:  173/178
HP:         2350/2350
Defense:    1714/3831
AR:         2129/505047

Fire:       230/190/130
Cold:       230/190/130
Lightning:  230/190/130
Poison:    230/190/130

Delirium
Demonhead
LemIstIo
Defense: 363
Durability: 17 of 20
Required Level: 55
Required Strength: 102
Fingerprint: 0x4e2a0973
Item Level: 79
Version: Expansion 1.10+
1% Chance to cast level 50 Delirium when struck
6% Chance to cast level 14 Mind Blast when struck
14% Chance to cast level 13 Terror when struck
11% Chance to cast level 18 Confuse on striking
+2 to All Skills
+261 Defense
+10 to Vitality
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
Level 17 Attract (60/60 Charges)
3 Sockets (3 used)
Socketed: Lem Rune
Socketed: Ist Rune
Socketed: Io Rune

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Io Rune
Required Level: 35
Version: Expansion 1.10+
Weapons: +10 to Vitality
Armor: +10 to Vitality
Shields: +10 to Vitality


Chains of Honor
Dusk Shroud
DolUmBerIst
Defense: 1754
Durability: 11 of 11
Required Level: 63
Required Strength: 67
Fingerprint: 0xd5fde2d4
Item Level: **
Version: Expansion 1.10+
+2 to All Skills
+200% Damage to Demons
+100% Damage to Undead
8% Life stolen per hit
+70% Enhanced Defense
+20 to Strength
Replenish Life +7
All Resistances +65
Damage Reduced by 8%
25% Better Chance of Getting Magic Items
Ethereal
4 Sockets (4 used)
Socketed: Dol Rune
Socketed: Um Rune
Socketed: Ber Rune
Socketed: Ist Rune

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items


Insight
Superior Thresher
RalTirTalSol
Two Hand Damage: 73 - 759
Durability: 37 of 37
Required Level: 53
Required Strength: 142
Required Dexterity: 108
Fingerprint: 0xcf125bff
Item Level: 79
Version: Expansion 1.10+
Level 15 Meditation Aura When Equipped
+35% Faster Cast Rate
260% Enhanced Damage
+9 to Minimum Damage
236% Bonus to Attack Rating
+2 to Attack Rating
Adds 5 - 30 Fire Damage
Adds 75 Poison Damage Over 5 Secs (125 Frames)
+6 to Critical Strike
All Stats +5
+2 to Mana after each Kill
23% Better Chance of Getting Magic Items
Increase Maximum Durability 15%
Ethereal
4 Sockets (4 used)
Socketed: Ral Rune
Socketed: Tir Rune
Socketed: Tal Rune
Socketed: Sol Rune

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Sol Rune
Required Level: 27
Version: Expansion 1.10+
Weapons: +9 to Minimum Damage
Armor: Damage Reduced by 7
Shields: Damage Reduced by 7

Warning: too much Vodka can lead to fethal conditions, as well some more mild but horrible nonetheless. If you see the Lord of Terror appearing green with some green Mega Demons by the side it is probably caused by the Delirium. They say it is such a Confusing state of being.
View attachment 2301

Findings
These are beast of a characters when it comes to finding nice items and runes on your way to the last level. Unfortunately I switched from my old PC and forgot to take most of my D2 screenshots with me. Since then I haven't been counting my HRs anymore, because most of them got used on the way anyway. I'll maybe later put that old PC into use once more and dig up all the old screens.

Some examples what I found: 3x Death's Fathom, 2x Death's Web, 2x Darkforce Spawn, 4x Azurewrath, 2x Stormlash. Many, many high runes. Just to get you an idea. No sight of Tyrael's Might or Zod rune though. It would've been awesome to find one or another, but you can't always have it all!

Few pictures (in a random order):

Death's Fathom
Death's Fathom 2
Jah from Diablo
First Death's Web ever
Vodka's 2nd DW
Vodka's 2nd Darkforce Spawn
Many many TC3s were found, for example
What I said. These are from the last level.

There's the current IFT. Go for summer 2015 posts if you are really curious. I made quite a few entries during the last level.

Remember to drink responsibly. It's not funny when drinking ends up in a Puke Feast
View attachment 2302

Last words
Oh, and future you ask? Well, there's many many builds I'd like to test out. I will also continue to do MF runs. Maybe the right golden SA turns up finally some day. I've been slowly gathering runeword-Grail as well, and I'm involved in some other Grail threads too... But it feels great to get this done. I will cut down my weekly gaming hours for a little less now.

Thanks everyone around here in SPF!
Big thanks for the former 99ers, you were a huge inspiration. I wouldn't have never started the whole project without the guest for the 99 level -thread.

Many things could've probably been said, but please ask away if I let you wondering something!

Last but not least. Just to make it clear, almost no alcohol was consumed while playing this nice character. Drinking with friends is fun sometimes but I prefer to play without. Had to post this disclaimer, or I would've soon been known as the drunkard of the SPF :p
 
Originally posted by myself on August 17, 2015

I am number four. Raising_dead reaches lvl 99.

Those of you who have been coming here for some time now know what this is all about. For those that are newer and read the title: No, I’m not kidding. First up was my lightning sorc Chainlightning, after that came the hammerdin Possessed, third in line was the LF amazon Lightning_speed and now here we are.

A long, long time ago I said I could make this a sept. Never thought I’d be able to complete that. Yet somehow I got further than anyone before and with this character I’m even past the halfway mark (and yes I know that still doesn’t mean I will complete it :p).

So I guess it’s time to present the man of the hour, my summoning necromancer Raising_dead. He’s mostly based on the first necro to make it to 99, the one our marvellous Marvel did. He does have a few items that differ though. But first, let's watch some video


Equipment:

Mara’s (27%)
Shako (15% resist jewel)
Enigma BP
Arach
SOJ
BKWB
Trang gloves
Marrowwalk
Boneflame (um)
Beast BA
Switch: CtA + Lidless

Merc gear (might):

Fortitude
Inifinity
Guillaume’s face (IAS jewel)

Skills:

1pt amp and decrep (+ prereq’s)
20 skellies + mastery
20 golem mastery
1 skellie mage to get 1 pt revive
1 summon resist
1 first 3 golems
20 CE (+ 1 prereq)
1 bone armor

After that points were divided a bit between blood golem (7 hard points for even sturdier iron golem) and bone wall (11 points for increasing bone armor).

It took 5.727 runs to finish this guy. Which brings my total of Baals to a whopping 17.445 runs. If I leave out the 462 runs that weren´t done on p8/3 that’s a few runs shy of 17K (and still no Tyrael’s :().

This screen is starting to look mighty impressive: character screen.

And for those interested in the full gear + read outs:

Code:
Name:  Raising_dead
Class:  Necromancer
Experience: 3520485254
Level:  99

  Naked/Gear
Strength:  43/174
Dexterity:  25/51
Vitality:  492/499
Energy:  25/42
HP:  1206/1491
Mana:  221/389
Stamina:  654/704
Defense:  6/2056
AR:  80/210

Fire:  156/116/56
Cold:  186/146/86
Lightning:  156/116/56
Poison:  145/105/45

MF:  156  Block:  5
GF:  12
FR/W:  85
FHR:  12
IAS:  40
FCR:  40

Amplify Damage: 1/15
Dim Vision: 0/0
Weaken: 1/15
Iron Maiden: 0/0
Terror: 1/15
Confuse: 0/0
Life Tap: 0/0
Attract: 0/0
Decrepify: 1/15
Lower Resist: 0/0

Teeth: 1/13
Bone Armor: 1/13
Poison Dagger: 0/0
Corpse Explosion: 20/32
Bone Wall: 12/24
Poison Explosion: 0/0
Bone Spear: 0/0
Bone Prison: 0/0
Poison Nova: 0/0
Bone Spirit: 0/0

Skeleton Mastery: 20/42
Raise Skeleton: 20/40
Clay Golem: 1/21
Golem Mastery: 20/40
Raise Skeletal Mage: 1/21
Blood Golem: 7/27
Summon Resist: 1/21
Iron Golem: 1/21
Fire Golem: 0/0
Revive: 1/21

Sapphire Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0x2e0ab6d5
Item Level: 80
Version: Expansion 1.10+
+12 to Life
Cold Resist +11%

Graverobber's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xe3ee85d1
Item Level: 99
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)

Graverobber's Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0xad066ff8
Item Level: 80
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)

Ruby Small Charm
Small Charm
Required Level: 32
Fingerprint: 0x30adb031
Item Level: 69
Version: Expansion 1.10+
Fire Resist +11%

Emerald Small Charm
Small Charm
Required Level: 32
Fingerprint: 0xdcfa62c2
Item Level: 81
Version: Expansion 1.10+
Poison Resist +11%

Graverobber's Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0xea2255ae
Item Level: 85
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)
+24 to Life

Amber Small Charm
Small Charm
Required Level: 32
Fingerprint: 0xa53a40b3
Item Level: 85
Version: Expansion 1.10+
Lightning Resist +11%

Ruby Small Charm of Life
Small Charm
Required Level: 32
Fingerprint: 0x1fc349d0
Item Level: 88
Version: Expansion 1.10+
+7 to Life
Fire Resist +11%

Graverobber's Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0xe84a6559
Item Level: 86
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)
+5 to Strength

Graverobber's Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0x5d9438a
Item Level: 81
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)
+6 to Strength

Amber Small Charm of Dexterity
Small Charm
Required Level: 32
Fingerprint: 0xe90dbcf0
Item Level: 85
Version: Expansion 1.10+
+2 to Dexterity
Lightning Resist +11%

Shimmering Small Charm of Flame
Small Charm
Required Level: 25
Fingerprint: 0x351ff129
Item Level: 94
Version: Expansion 1.10+
Adds 1 - 2 Fire Damage
All Resistances +5

Harlequin Crest
Shako
Defense: 141
Durability: 12 of 12
Required Level: 62
Required Strength: 50
Fingerprint: 0x33ec6659
Item Level: 99
Version: Expansion 1.10+
+2 to All Skills
All Stats +2
+148 to Life (Based on Character Level)
+148 to Mana (Based on Character Level)
All Resistances +15
Damage Reduced by 10%
50% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Scintillating Jewel

Bul-Kathos' Wedding Band
Ring
Required Level: 58
Fingerprint: 0xe43eca82
Item Level: 99
Version: Expansion 1.10+
+1 to All Skills
5% Life stolen per hit
+49 to Life (Based on Character Level)
+50 Maximum Stamina

The Stone of Jordan
Ring
Required Level: 29
Fingerprint: 0x29083145
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
Adds 1 - 12 Lightning Damage
+20 to Mana
Increase Maximum Mana 25%

Marrowwalk
Boneweave Boots
Defense: 184
Durability: 16 of 16
Required Level: 66
Required Strength: 118
Fingerprint: 0xdb63a1c3
Item Level: 87
Version: Expansion 1.10+
+20% Faster Run/Walk
+2 to Skeleton Mastery (Necromancer Only)
+172% Enhanced Defense
+14 to Strength
+17 to Dexterity
Regenerate Mana 10%
Heal Stamina Plus 10%
Half Freeze Duration
Level 33 Bone Prison (13/13 Charges)
Level 12 Life Tap (10/10 Charges)

Shimmering Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xef7ea98f
Item Level: 88
Version: Expansion 1.10+
All Resistances +5
7% Better Chance of Getting Magic Items

Arachnid Mesh
Spiderweb Sash
Defense: 132
Durability: 12 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0x1a9d871
Item Level: 99
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+110% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)

Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0x15bb1005
Item Level: 88
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +27

Enigma
Superior Breast Plate
JahIthBer
Defense: 842
Durability: 55 of 56
Required Level: 65
Required Strength: 30
Fingerprint: 0xaff4017d
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+14% Enhanced Defense
+764 Defense
+74 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
99% Better Chance of Getting Magic Items (Based on Character Level)
Increase Maximum Durability 13%
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune

Trang-Oul's Claws
Heavy Bracers
Defense: 71
Durability: 16 of 16
Required Level: 45
Required Strength: 58
Fingerprint: 0xb9c6e2be
Item Level: 94
Version: Expansion 1.10+
+2 to Curses (Necromancer only)
+20% Faster Cast Rate
+25% to Poison Skill Damage
+30 Defense
Cold Resist +30%

Sapphire Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xb114ff7f
Item Level: 88
Version: Expansion 1.10+
+19 to Life
Cold Resist +11%

Horadric Cube
Fingerprint: 0x57ac1c05
Item Level: 13
Version: Expansion 1.10+

Graverobber's Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0x1367376f
Item Level: 85
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)
+26 to Life

Graverobber's Grand Charm of Greed
Grand Charm
Required Level: 42
Fingerprint: 0x87ca5e52
Item Level: 50
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)
12% Extra Gold from Monsters

Graverobber's Grand Charm of Balance
Grand Charm
Required Level: 42
Fingerprint: 0x7009ac13
Item Level: 80
Version: Expansion 1.10+
+1 to Summoning Skills (Necromancer Only)
+12% Faster Hit Recovery

Call to Arms
Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 18 - 55
Durability: 20 of 20
Required Level: 57
Required Strength: 43
Fingerprint: 0xe9d25352
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
269% Enhanced Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+6 to Battle Command
+4 to Battle Orders
+3 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Lidless Wall
Grim Shield
Defense: 332
Chance to Block: 0
Durability: 70 of 70
Required Level: 41
Required Strength: 58
Fingerprint: 0x98bdf692
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
+120% Enhanced Defense
+10 to Energy
Increase Maximum Mana 10%
+4 to Mana after each Kill
+1 to Light Radius

Beast
Berserker Axe
BerTirUmMalLum
One Hand Damage: 130 - 384
Indestructible
Required Level: 64
Required Strength: 128
Required Dexterity: 49
Fingerprint: 0xdf5fe6a3
Item Level: 85
Version: Expansion 1.10+
Level 9 Fanaticism Aura When Equipped
+40% Increased Attack Speed
263% Enhanced Damage
20% Chance of Crushing Blow
25% Chance of Open Wounds
Prevent Monster Heal
+3 to Werebear
+3 to Lycanthropy
+25 to Strength
+10 to Energy
+2 to Mana after each Kill
Level 13 Summon Grizzly (5/5 Charges)
Ethereal
5 Sockets (5 used)
Socketed: Ber Rune
Socketed: Tir Rune
Socketed: Um Rune
Socketed: Mal Rune
Socketed: Lum Rune

Boneflame
Succubus Skull
Defense: 342
Chance to Block: 0
Durability: 20 of 20
Required Level: 72
Required Strength: 95
Fingerprint: 0xa5c7a310
Item Level: 94
Version: Expansion 1.10+
15% Chance to cast level 3 Terror when struck
+3 to Necromancer Skill Levels
+20% Faster Run/Walk
+133% Enhanced Defense
All Resistances +52
1 Sockets (1 used)
Socketed: Um Rune

Mercenary:

Name:  Ilzan
Race:  Desert Mercenary
Type:  Off-Nightmare
Experience: 114095522
Level:  98
Dead?:  false

  Naked/Gear
Strength:  209/224
Dexterity:  169/169
HP:  2287/2386
Defense:  1671/5305
AR:  2066/2066

Fire:  188/148/88
Cold:  188/148/88
Lightning:  200/160/100
Poison:  188/148/88

Fortitude
Archon Plate
ElSolDolLo
Defense: 3417
Durability: 31 of 31
Required Level: 63
Required Strength: 93
Fingerprint: 0x2616a8f7
Item Level: 85
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+200% Enhanced Defense
+15 Defense
+99 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +26
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
Ethereal
4 Sockets (4 used)
Socketed: El Rune
Socketed: Sol Rune
Socketed: Dol Rune
Socketed: Lo Rune

Guillaume's Face
Winged Helm
Defense: 217
Durability: 40 of 40
Required Level: 34
Required Strength: 115
Fingerprint: 0xd24fb984
Item Level: 59
Version: Expansion 1.10+
+15% Increased Attack Speed
+30% Faster Hit Recovery
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+15 to Strength
Lightning Resist +12%
1 Sockets (1 used)
Socketed: Camphor Jewel of Fervor

Camphor Jewel of Fervor
Jewel
Required Level: 31
Fingerprint: 0xd4343b59
Item Level: 88
Version: Expansion 1.10+
+15% Increased Attack Speed
Lightning Resist +12%

Infinity
Thresher
BerMalBerIst
Two Hand Damage: 64 - 751
Durability: 33 of 33
Required Level: 63
Required Strength: 142
Required Dexterity: 108
Fingerprint: 0x967b387f
Item Level: 85
Version: Expansion 1.10+
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
256% Enhanced Damage
-49% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+49 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

Thank you all for reading and who knows, maybe until the next time ;).
 
Originally posted by zticazzy on July 12, 2016

Death by spaghetti whirlwind - Perkele reaches 99

Ladies and gentlemen, it's done.
Perkele reached 99 yesterday night, after killing Nihlathak for the 13000th time (or so), and all of this untwinked and without the help of time travel, mods, muling programs or other third-party software. It has been a long ride. But let's start from where we left, shall we? He was sitting at 96, right after beating the Ancients and killing Baal with his self-farmed pair of ebotdz. "Ok", I think, "game over, there's nothing left to do for Perky"... but oh I was so wrong. A strange thing about D2 is that when you think you're done for good, the game always finds a way to keep you going, and so happened to me. Since I never had the chance to do some serious Baal runs with a melee char, I went for it and tried a few of them just for fun, and right before quitting for good, Baal drops something unbelievably rare and cool: an eth Tomb Reaver with 3os and high stats.
Given the rarity of the thing, I decided to stick with the game for some more grind: it was absolutely necessary to find the right fillers and let Perkele wield this beast of a weapon. Just for stylepoints. I got the runes pretty soon, then I began a quest to farm a ruby jewel of fervor. When it finally dropped, after 40 hours of LK, rejoice! my shiny weapon was ready to be tested in WSK. But what was happening? The white side of my exp bar was getting thicker, and suddenly I got the itch for 97, after all it's a cool number to see in the char screen, right? "97 is going to be my very last level for this guy", I thought. But I was just fooling myself once more. In fact, after reaching 97 with no real effort, I stopped doing baalruns, and began wasting my time wandering around for a while... but then a pinch of white appeared again in the exp bar. My OCD-senses started to tingle stronger than before, and when I reached 3 billion exp I couldn't resist joining the untwinked 99 thread. A new, ambitious goal for Perkele was set.
The rest of my adventure is better described by my posts in that thread: until 98 it was just long grinding sessions in WSK, very few notable drops, plenty of boredom. Seriously, I don't know how @Cyrax did it 4 times, and I didn't even try baaling at 98! High runes dropped frequently though: Lo, Ber, Sur, Jah, Cham... But I didn't have a particular interest in those as I was playing without RWM and I already had everything I needed, so I found myself cubing or tossing them away to gain some inventory space.
After hitting 98 I converted Perkele into a Conc barb, then I went on a killing spree against Nihla. This last level was done in just one month - but it was actually just three weeks, because I was so busy at the beginning I didn't even had the time to play for several days; proud owner of a social/working life here (but no, not really)! I died only twice, the first time at the very start while still testing my gear, the exp was so small that I went "lolwhocares" and I didn't even recover the body, while the second time was around 30% of the exp bar. Add to that also 3 or 4 NDEs, one in particular at 98% got me shaking for a while. I don't have much to say about barb tactics that wasn't explained better by @scrcrw before, just aim for the guy and ignore the rest, unless the rest is a ****ton of vipers. Those creatures are nasty and really, really far away from working-as-intended, no matter what you say, Blizzard.
Btw, here's Perkele's moment of glory:
As you can see, I'm now tele-trick addicted, and Nihla was so kind to spawn stone skin 4 out of 5 times. Also, if you want to know what that last unique was...
Code:
Fleshripper
Fanged Knife
One Hand Damage: 49 - 186
Durability: 34 of 36
Required Level: 68
Required Strength: 42
Required Dexterity: 86
Fingerprint: 0x8c63be4a
Item Level: 95
Version: Expansion 1.10+
228% Enhanced Damage
-50% Target Defense
25% Chance of Crushing Blow
33% Deadly Strike
50% Chance of Open Wounds
Prevent Monster Heal
Slows Target by 20%
Useless, but pretty.
I've had many other goodies from Nihla, off the top of my head: Gris caddy and shield, Biggin's bonnet, Torch of Iro, 2x 30%mf Nagelrings, eth Skullder's, the whole M'avina's set, 2 Nightwings, 2 Dragonscales, tons of shakos, mara's, arachs, and keys, I've even had triple key drops, cool stuff.
Upon reaching 99 Perkele was sick of using only one hand to hit, so I spent the last Akara respec to turn him into a WW barb again. May he roll forever in the sunlight.

But now, some data:
LCS

STATS
Code:
Name:       Perkele
Class:      Barbarian
Experience: 3520485254
Level:      99
         
Naked/Gear
Strength:   173/340
Dexterity:  77/156
Vitality:   330/400
Energy:     10/70
HP:         1531/1835
Mana:       108/234
Stamina:    495/495
Defense:    19/1654
AR:         370/1420

Fire:       144/104/44
Cold:       87/47/-13
Lightning:  120/80/20
Poison:     87/47/-13

MF:         187    
Block:      17
GF:         150
FR/W:       70
FHR:        30
IAS:        160
FCR:        10

Bash: 1/4
Leap: 1/4
Double Swing: 0/0
Stun: 1/4
Double Throw: 0/0
Leap Attack: 1/4
Concentrate: 1/4
Frenzy: 0/0
Whirlwind: 20/23
Berserk: 20/23
Sword Mastery: 0/0
Axe Mastery: 20/23
Mace Mastery: 0/0
Pole Arm Mastery: 1/4
Throwing Mastery: 0/0
Spear Mastery: 0/0
Increased Stamina: 1/4
Iron Skin: 1/4
Increased Speed: 1/4
Natural Resistance: 2/5
Howl: 1/4
Find Potion: 1/4
Taunt: 0/0
Shout: 10/13
Find Item: 7/10
Battle Cry: 0/0
Battle Orders: 20/23
Grim Ward: 0/0
War Cry: 0/0
Battle Command: 0/0

ITEMS
INVENTORY
Code:
Gheed's Fortune
Grand Charm
Required Level: 62
Fingerprint: 0x961d6b08
Item Level: 99
Version: Expansion 1.10+
150% Extra Gold from Monsters
Reduces all Vendor Prices 15%
40% Better Chance of Getting Magic Items

Sharp Grand Charm of Life
Grand Charm
Required Level: 21
Fingerprint: 0x89b7287c
Item Level: 80
Version: Expansion 1.10+
+8 to Maximum Damage
+75 to Attack Rating
+18 to Life

Shimmering Grand Charm of Life
Grand Charm
Required Level: 27
Fingerprint: 0x4e9ae599
Item Level: 80
Version: Expansion 1.10+
+19 to Life
All Resistances +15

Shimmering Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xd7ea4bfb
Item Level: 81
Version: Expansion 1.10+
+19 to Life
All Resistances +4

Steel Small Charm of Vita
Small Charm
Required Level: 49
Fingerprint: 0xf7517c47
Item Level: 85
Version: Expansion 1.10+
+35 to Attack Rating
+17 to Life

Steel Small Charm of Sustenance
Small Charm
Required Level: 49
Fingerprint: 0xd2704817
Item Level: 85
Version: Expansion 1.10+
+30 to Attack Rating
+15 to Life

Steel Small Charm of Sustenance
Small Charm
Required Level: 49
Fingerprint: 0x637fbe01
Item Level: 84
Version: Expansion 1.10+
+36 to Attack Rating
+14 to Life

Shimmering Small Charm of Strength
Small Charm
Required Level: 25
Fingerprint: 0x7e71e9d0
Item Level: 85
Version: Expansion 1.10+
+2 to Strength
All Resistances +5

Shimmering Small Charm of Strength
Small Charm
Required Level: 25
Fingerprint: 0xee6f96f8
Item Level: 85
Version: Expansion 1.10+
+1 to Strength
All Resistances +5

Fine Small Charm of Sustenance
Small Charm
Required Level: 21
Fingerprint: 0x636e0300
Item Level: 85
Version: Expansion 1.10+
+2 to Maximum Damage
+13 to Attack Rating
+13 to Life

Shimmering Small Charm of Sustenance
Small Charm
Required Level: 25
Fingerprint: 0x51b07da
Item Level: 83
Version: Expansion 1.10+
+15 to Life
All Resistances +4

Steel Small Charm of Vita
Small Charm
Required Level: 49
Fingerprint: 0x3fd9bfbc
Item Level: 83
Version: Expansion 1.10+
+32 to Attack Rating
+20 to Life

Shimmering Small Charm of Sustenance
Small Charm
Required Level: 25
Fingerprint: 0xbedbc58f
Item Level: 85
Version: Expansion 1.10+
+12 to Life
All Resistances +4

Ruby Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x664ef292
Item Level: 81
Version: Expansion 1.10+
+19 to Life
Fire Resist +10%

Garnet Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xc20f3199
Item Level: **
Version: Expansion 1.10+
+20 to Life
Fire Resist +8%

Coral Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x5afa83e4
Item Level: 85
Version: Expansion 1.10+
+16 to Life
Lightning Resist +9%

Sapphire Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x5f4c39e5
Item Level: 85
Version: Expansion 1.10+
+16 to Life
Cold Resist +11%

Shimmering Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xd256f1d9
Item Level: 81
Version: Expansion 1.10+
+17 to Life
All Resistances +4

Emerald Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x1d5b16b9
Item Level: 95
Version: Expansion 1.10+
+20 to Life
Poison Resist +11%

Steel Small Charm of Vita
Small Charm
Required Level: 49
Fingerprint: 0x1d7141f7
Item Level: 80
Version: Expansion 1.10+
+32 to Attack Rating
+18 to Life

Shimmering Small Charm of Dexterity
Small Charm
Required Level: 25
Fingerprint: 0x5fdd40c7
Item Level: 85
Version: Expansion 1.10+
+1 to Dexterity
All Resistances +5

Serpent's Small Charm of Vita
Small Charm
Required Level: 40
Fingerprint: 0xacb6f450
Item Level: 85
Version: Expansion 1.10+
+16 to Life
+16 to Mana

Tome of Identify
Fingerprint: 0xdf5575a5
Item Level: 9
Version: Expansion 1.10+

Tome of Town Portal
Fingerprint: 0x8b755027
Item Level: 9
Version: Expansion 1.10+

GEAR
Code:
Perkele's Breath of the Dying
Berserker Axe
VexHelElEldZodEth
One Hand Damage: 178 - 525
Durability: 14 of 14
Required Level: 69
Required Strength: 103
Required Dexterity: 40
Fingerprint: 0x46ff14ce
Item Level: 85
Version: Expansion 1.10+
50% Chance to cast level 20 Poison Nova when you Kill an Enemy
Indestructible
+60% Increased Attack Speed
396% Enhanced Damage
-25% Target Defense
+50 to Attack Rating
+200% Damage to Undead
+50 to Attack Rating against Undead
7% Mana stolen per hit
12% Life stolen per hit
Prevent Monster Heal
All Stats +30
+1 to Light Radius
Requirements -20%
Ethereal
6 Sockets (6 used)
Socketed: Vex Rune
Socketed: Hel Rune
Socketed: El Rune
Socketed: Eld Rune
Socketed: Zod Rune
Socketed: Eth Rune

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Hel Rune
Version: Expansion 1.10+
Weapons: Requirements -20%
Armor: Requirements -15%
Shields: Requirements -15%

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Eld Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +75% Damage to Undead
+50 to Attack Rating against Undead
Armor: 15% Slower Stamina Drain
Shields: 7% Increased Chance of Blocking

Zod Rune
Required Level: 69
Version: Expansion 1.10+
Weapons: Indestructible
Armor: Indestructible
Shields: Indestructible

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

Perkele's Breath of the Dying
Berserker Axe
VexHelElEldZodEth
One Hand Damage: 176 - 520
Durability: 14 of 14
Required Level: 69
Required Strength: 103
Required Dexterity: 40
Fingerprint: 0x16fff49f
Item Level: 85
Version: Expansion 1.10+
50% Chance to cast level 20 Poison Nova when you Kill an Enemy
Indestructible
+60% Increased Attack Speed
391% Enhanced Damage
-25% Target Defense
+50 to Attack Rating
+200% Damage to Undead
+50 to Attack Rating against Undead
7% Mana stolen per hit
12% Life stolen per hit
Prevent Monster Heal
All Stats +30
+1 to Light Radius
Requirements -20%
Ethereal
6 Sockets (6 used)
Socketed: Vex Rune
Socketed: Hel Rune
Socketed: El Rune
Socketed: Eld Rune
Socketed: Zod Rune
Socketed: Eth Rune

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Hel Rune
Version: Expansion 1.10+
Weapons: Requirements -20%
Armor: Requirements -15%
Shields: Requirements -15%

El Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +50 to Attack Rating
+1 to Light Radius
Armor: +15 Defense
+1 to Light Radius
Shields: +15 Defense
+1 to Light Radius

Eld Rune
Required Level: 11
Version: Expansion 1.10+
Weapons: +75% Damage to Undead
+50 to Attack Rating against Undead
Armor: 15% Slower Stamina Drain
Shields: 7% Increased Chance of Blocking

Zod Rune
Required Level: 69
Version: Expansion 1.10+
Weapons: Indestructible
Armor: Indestructible
Shields: Indestructible

Eth Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: -25% Target Defense
Armor: Regenerate Mana 15%
Shields: Regenerate Mana 15%

String of Ears
Spiderweb Sash
Defense: 167
Durability: 22 of 22
Required Level: 53
Required Strength: 50
Fingerprint: 0x2fc30e20
Item Level: **
Version: Expansion 1.10+
6% Life stolen per hit
+168% Enhanced Defense
+15 Defense
Damage Reduced by 15%
Magic Damage Reduced by 15
Required Level +7
+10 Maximum Durability

Laying of Hands
Bramble Mitts
Defense: 87
Durability: 12 of 12
Required Level: 63
Required Strength: 50
Fingerprint: 0x2a6c28a4
Item Level: 87
Version: Expansion 1.10+
10% Chance to cast level 3 Holy Bolt on striking
+20% Increased Attack Speed
+350% Damage to Demons
+25 Defense
Fire Resist +50%

Guillaume's Face
Winged Helm
Defense: 217
Durability: 40 of 40
Required Level: 58
Required Strength: 115
Fingerprint: 0xf2a2ea25
Item Level: 59
Version: Expansion 1.10+
+30% Faster Hit Recovery
40% Enhanced Damage
35% Chance of Crushing Blow
15% Deadly Strike
+120% Enhanced Defense
+20 to Strength
1 Sockets (1 used)
Socketed: Ruby Jewel of Virility

Ruby Jewel of Virility
Jewel
Required Level: 58
Fingerprint: 0xdf55293e
Item Level: 85
Version: Expansion 1.10+
40% Enhanced Damage
+5 to Strength

Enigma
Mage Plate
JahIthBer
Defense: 1022
Durability: 60 of 60
Required Level: 65
Required Strength: 55
Fingerprint: 0xb8c140f
Item Level: 1
Version: Expansion 1.10+
+2 to All Skills
+45% Faster Run/Walk
+1 to Teleport
+765 Defense
+74 to Strength (Based on Character Level)
Increase Maximum Life 5%
Damage Reduced by 8%
+14 Life after each Kill
15% Damage Taken Goes To Mana
99% Better Chance of Getting Magic Items (Based on Character Level)
3 Sockets (3 used)
Socketed: Jah Rune
Socketed: Ith Rune
Socketed: Ber Rune

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Ith Rune
Required Level: 15
Version: Expansion 1.10+
Weapons: +9 to Maximum Damage
Armor: 15% Damage Taken Goes To Mana
Shields: 15% Damage Taken Goes To Mana

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

War Traveler
Battle Boots
Defense: 122
Durability: 48 of 48
Required Level: 42
Required Strength: 95
Fingerprint: 0x9d7edb47
Item Level: 75
Version: Expansion 1.10+
+25% Faster Run/Walk
Adds 15 - 25 Damage
+156% Enhanced Defense
+10 to Strength
+10 to Vitality
40% Slower Stamina Drain
Attacker Takes Damage of 5
48% Better Chance of Getting Magic Items
+30 Maximum Durability

Highlord's Wrath
Amulet
Required Level: 65
Fingerprint: 0x2a30f362
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
+20% Increased Attack Speed
Adds 1 - 30 Lightning Damage
37% Deadly Strike (Based on Character Level)
Lightning Resist +35%
Attacker Takes Lightning Damage of 15

Raven Frost
Ring
Required Level: 45
Fingerprint: 0x775a0e67
Item Level: 85
Version: Expansion 1.10+
+231 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+18 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen

Chaos Touch
Ring
Required Level: 74
Fingerprint: 0xe622a434
Item Level: **
Version: Expansion 1.10+
+10% Faster Cast Rate
+71 to Attack Rating
6% Mana stolen per hit
8% Life stolen per hit
+70 to Mana
+1 to Light Radius

Suicide Branch
Burnt Wand
One Hand Damage: 8 - 18
Durability: 15 of 15
Required Level: 33
Required Strength: 25
Fingerprint: 0x11ed1cd5
Item Level: 95
Version: Expansion 1.10+
+1 to All Skills
+50% Faster Cast Rate
+40 to Life
Increase Maximum Mana 10%
All Resistances +10
Attacker Takes Damage of 25

Suicide Branch
Burnt Wand
One Hand Damage: 8 - 18
Durability: 15 of 15
Required Level: 33
Required Strength: 25
Fingerprint: 0xe98b4a6a
Item Level: 99
Version: Expansion 1.10+
+1 to All Skills
+50% Faster Cast Rate
+40 to Life
Increase Maximum Mana 10%
All Resistances +10
Attacker Takes Damage of 25

STASH
Code:
Horadric Cube
Fingerprint: 0x6c7634f0
Item Level: 13
Version: Expansion 1.10+

Zod Rune
Required Level: 69
Version: Expansion 1.10+
Weapons: Indestructible
Armor: Indestructible
Shields: Indestructible

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Cham Rune
Required Level: 67
Version: Expansion 1.10+
Weapons: Freezes target +3
Armor: Cannot Be Frozen
Shields: Cannot Be Frozen

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Tomb Reaver
Cryptic Axe
Two Hand Damage: 224 - 1032
Durability: 33 of 33
Required Level: 84
Required Strength: 155
Required Dexterity: 93
Fingerprint: 0x8c132f6c
Item Level: 99
Version: Expansion 1.10+
Indestructible
+75% Increased Attack Speed
359% Enhanced Damage
+185% Damage to Undead
+339 to Attack Rating against Undead
All Resistances +43
10% Reanimate as: Returned
+10 Life after each Kill
71% Better Chance of Getting Magic Items
+4 to Light Radius
Ethereal
3 Sockets (3 used)
Socketed: Ohm Rune
Socketed: Ruby Jewel of Fervor
Socketed: Zod Rune

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Ruby Jewel of Fervor
Jewel
Required Level: 58
Fingerprint: 0xb05c8bee
Item Level: 80
Version: Expansion 1.10+
+15% Increased Attack Speed
33% Enhanced Damage

Zod Rune
Required Level: 69
Version: Expansion 1.10+
Weapons: Indestructible
Armor: Indestructible
Shields: Indestructible

Perkele's Beast
Berserker Axe
BerTirUmMalLum
One Hand Damage: ** - 260
Durability: 26 of 26
Required Level: 64
Required Strength: 138
Required Dexterity: 59
Fingerprint: 0x53654ac0
Item Level: 85
Version: Expansion 1.10+
Level 9 Fanaticism Aura When Equipped
+40% Increased Attack Speed
267% Enhanced Damage
20% Chance of Crushing Blow
25% Chance of Open Wounds
Prevent Monster Heal
+3 to Werebear
+3 to Lycanthropy
+26 to Strength
+10 to Energy
+2 to Mana after each Kill
Level 13 Summon Grizzly (5/5 Charges)
5 Sockets (5 used)
Socketed: Ber Rune
Socketed: Tir Rune
Socketed: Um Rune
Socketed: Mal Rune
Socketed: Lum Rune

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Tir Rune
Required Level: 13
Version: Expansion 1.10+
Weapons: +2 to Mana after each Kill
Armor: +2 to Mana after each Kill
Shields: +2 to Mana after each Kill

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Lum Rune
Required Level: 37
Version: Expansion 1.10+
Weapons: +10 to Energy
Armor: +10 to Energy
Shields: +10 to Energy

Gore Rider
War Boots
Defense: 162
Durability: 34 of 34
Required Level: 47
Required Strength: 94
Fingerprint: 0xfe3ff9a9
Item Level: 85
Version: Expansion 1.10+
+30% Faster Run/Walk
15% Chance of Crushing Blow
15% Deadly Strike
10% Chance of Open Wounds
+200% Enhanced Defense
+20 Maximum Stamina
Requirements -25%
+10 Maximum Durability

Delirium
Grand Crown
LemIstIo
Defense: 358
Durability: 50 of 50
Required Level: 51
Required Strength: 103
Fingerprint: 0x1402ccb1
Item Level: **
Version: Expansion 1.10+
1% Chance to cast level 50 Delirium when struck
6% Chance to cast level 14 Mind Blast when struck
14% Chance to cast level 13 Terror when struck
11% Chance to cast level 18 Confuse on striking
+2 to All Skills
+261 Defense
+10 to Vitality
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
Level 17 Attract (60/60 Charges)
3 Sockets (3 used)
Socketed: Lem Rune
Socketed: Ist Rune
Socketed: Io Rune

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Io Rune
Required Level: 35
Version: Expansion 1.10+
Weapons: +10 to Vitality
Armor: +10 to Vitality
Shields: +10 to Vitality

The Stone of Jordan
Ring
Required Level: 29
Fingerprint: 0x1bf93c02
Item Level: 80
Version: Expansion 1.10+
+1 to All Skills
Adds 1 - 12 Lightning Damage
+20 to Mana
Increase Maximum Mana 25%

The Stone of Jordan
Ring
Required Level: 29
Fingerprint: 0x2cc48185
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
Adds 1 - 12 Lightning Damage
+20 to Mana
Increase Maximum Mana 25%

Wisp Projector
Ring
Required Level: 76
Fingerprint: 0xb1b5ea0a
Item Level: 99
Version: Expansion 1.10+
10% Chance to cast level 16 Lightning on striking
Lightning Absorb 20%
20% Better Chance of Getting Magic Items
Level 7 Spirit of Barbs (11/11 Charges)
Level 5 Heart of Wolverine (13/13 Charges)
Level 2 Oak Sage (15/15 Charges)

MERC
Code:
Mercenary:
Name:       Vikhyat
Race:       Desert Mercenary
Type:       Off-Nightmare
Experience: 114098372
Level:      98
Dead?:      false
         
Naked/Gear
Strength:   209/209
Dexterity:  169/169
HP:         2287/2287
Defense:    1671/2602
AR:         2066/2066
Fire:       162/122/62
Cold:       192/152/92
Lightning:  162/122/62
Poison:     162/122/62


Treachery
Kraken Shell
ShaelThulLem
Defense: 679
Durability: 25 of 25
Required Level: 61
Required Strength: 164
Fingerprint: 0xf41dac3
Item Level: **
Version: Expansion 1.10+
5% Chance to cast level 15 Fade when struck
25% Chance to cast level 15 Venom on striking
+2 to Assassin Skill Levels
+45% Increased Attack Speed
+20% Faster Hit Recovery
Cold Resist +30%
50% Extra Gold from Monsters
Ethereal
3 Sockets (3 used)
Socketed: Shael Rune
Socketed: Thul Rune
Socketed: Lem Rune

Shael Rune
Required Level: 29
Version: Expansion 1.10+
Weapons: +20% Increased Attack Speed
Armor: +20% Faster Hit Recovery
Shields: +20% Faster Block Rate

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Vampire Gaze
Grim Helm
Defense: 252
Durability: 40 of 40
Required Level: 41
Required Strength: 58
Fingerprint: 0x67f23cb2
Item Level: 87
Version: Expansion 1.10+
Adds 6 - 22 Cold Damage Over 4 Secs (100 Frames)
8% Mana stolen per hit
7% Life stolen per hit
+100% Enhanced Defense
15% Slower Stamina Drain
Damage Reduced by 20%
Magic Damage Reduced by 12

The Reaper's Toll
Thresher
Two Hand Damage: 57 - 679
Durability: 33 of 33
Required Level: 75
Required Strength: 107
Required Dexterity: 81
Fingerprint: 0x5e64fd08
Item Level: 85
Version: Expansion 1.10+
33% Chance to cast level 1 Decrepify on striking
222% Enhanced Damage
Ignore Target's Defense
Adds 4 - 44 Cold Damage Over 1 Secs (15 Frames)
12% Life stolen per hit
33% Deadly Strike
Requirements -25%
Ethereal

RUNES
Did you know? I recorded each Pul+ drop in an excel sheet, care to see what I found in my journey from 1 to 99? Take a look
Code:
Rune   TOT.     Council   Superch.   Pops     Nihla    Other enemies
-----------------------------------------------------------------------
Pul     48         9         21       3         4          11
Um      32         6         10       8         5           3
Mal     34         7         15       5         1           6
Ist     16         6          2       4         2           2
Gul     27         9          8       4         2           4
Vex     15         6          5       1         1           2
Ohm     16         3          8       2                     3
Lo       4         1                  1         1           1
Sur     14         5          5       1         2           1
Ber     13         4          4       2         2           1
Jah      6         3                  1         1           1
Cham     5         4                                        1
Zod      0 :(                      
-----------------------------------------------------------------------
TOT.   230        63         78      32        21          36

Other things left to say? Now I feel like this char is finally over, which probably means I'm going to complete the grail with him :p
Last but not least I'd like to thank every single SPFer in here who read my posts and supported me during these months of grind, it's always great to find people who care about you, even for such trivial things like playing D2. Please let me know in the comments if you have any questions.
Ciao!
 
Originally posted by Pb_pal on Nov 9, 2016

Eleanor has reached the end of her (long) road.


LCS

For those who don't know, Eleanor was created as a participant in @Kitteh's Untwinked 99er Reboot (a revamp of @kestegs original run of it. On top of being untwinked, I also chose to limit Eleanor to not having an extended stash, meaning she could mule off but never back on during her travels.

The build switched multiple times along the way, but the final iteration is as follows:

20 in Blizz/Ice Blast/Nova/Lightning Mastery
8 hard points in CM (enough to get to -125%)
1 in Warmth, Static, Teleport, Shiver Armour
the rest (14) in Ice Bolt to synergize Ice Blast

--

Let's get to the stats and I'll do some note-scribbling afterwards.


Here's a quick breakdown, full dump will follow:

Stats and Skills:
Code:
Name:       Eleanor
Class:      Sorceress
Experience: 3520485254
Level:      99

            Naked/Gear
Strength:   150/161
Dexterity:  41/61
Vitality:   359/381
Energy:     35/35
HP:         895/1246
Mana:       230/400
Stamina:    520/700
Defense:    10/1247
AR:         155/255

Fire:       175/135/75
Cold:       158/118/58
Lightning:  186/146/86
Poison:     138/98/38

MF:         37       Block:      9
GF:         0
FR/W:       40
FHR:        60
IAS:        0
FCR:        115

Fire Bolt: 0/0
Warmth: 1/12
Inferno: 0/0
Blaze: 0/0
Fire Ball: 0/0
Fire Wall: 0/0
Enchant: 0/0
Meteor: 0/0
Fire Mastery: 0/0
Hydra: 0/0

Charged Bolt: 0/0
Static Field: 1/14
Telekinesis: 1/14
Nova: 20/33
Lightning: 0/0
Chain Lightning: 0/0
Teleport: 1/14
Thunder Storm: 0/0
Energy Shield: 0/0
Lightning Mastery: 20/33

Ice Bolt: 14/28
Frozen Armor: 1/15
Frost Nova: 1/15
Ice Blast: 20/34
Shiver Armor: 1/15
Glacial Spike: 1/15
Blizzard: 20/37
Chilling Armor: 0/0
Frozen Orb: 0/0
Cold Mastery: 8/22

Equipment:
Head: Nightwing's (perfect 15%) socketed with a 15res/7str Jewel
Body: Ormus Robes (Blizzard, +13% cold dmg) socketed with a +3/-5 cold facet
Belt: Arachnid's Mesh
Gloves: Trang's
Boots: Aldur's
Main Weapon: +21% cold Death's Fathom socketed with an Ist
Main Shield: 35% FCR Spirit Monarch
Amulet: Tal Rasha's
Rings: Nature's Peace/SoJ
Switch: CtA (+5BO)/Spirit

Charms: 3 Cold Skillers, 2 Light Skillers and the rest are various Life and/or Res charms, including a 5%FHR/7%LR to hit the 60%(8 frame) FHR breakpoint with Spirit.

She did also keep a "Body Retrieval Kit" in the stash at all times, just in case. She never needed it in the later levels though (thankfully), her last death was at 96:
HoTo
Mosers (2x PDiamond)
Goldwrap (just for pots)


Mercenary:
Emilio - Holy Freeze
Head: Delerium
Body: CoH (Eth Archon Plate)
Wep: Infinity (Eth Giant Thresher)


And for those who like them, here is a full dump:

Code:
Name:       Eleanor
Class:      Sorceress
Experience: 3520485254
Level:      99

            Naked/Gear
Strength:   150/161
Dexterity:  41/61
Vitality:   359/381
Energy:     35/35
HP:         895/1246
Mana:       230/400
Stamina:    520/700
Defense:    10/1247
AR:         155/255

Fire:       175/135/75
Cold:       158/118/58
Lightning:  186/146/86
Poison:     138/98/38

MF:         37       Block:      9
GF:         0
FR/W:       40
FHR:        60
IAS:        0
FCR:        115

Fire Bolt: 0/0
Warmth: 1/12
Inferno: 0/0
Blaze: 0/0
Fire Ball: 0/0
Fire Wall: 0/0
Enchant: 0/0
Meteor: 0/0
Fire Mastery: 0/0
Hydra: 0/0

Charged Bolt: 0/0
Static Field: 1/14
Telekinesis: 1/14
Nova: 20/33
Lightning: 0/0
Chain Lightning: 0/0
Teleport: 1/14
Thunder Storm: 0/0
Energy Shield: 0/0
Lightning Mastery: 20/33

Ice Bolt: 14/28
Frozen Armor: 1/15
Frost Nova: 1/15
Ice Blast: 20/34
Shiver Armor: 1/15
Glacial Spike: 1/15
Blizzard: 20/37
Chilling Armor: 0/0
Frozen Orb: 0/0
Cold Mastery: 8/22

The Stone of Jordan
Ring
Required Level: 29
Fingerprint: 0x819ea0af
Item Level: 88
Version: Expansion 1.10+
+1 to All Skills
Adds 1 - 12 Lightning Damage
+20 to Mana
Increase Maximum Mana 25%

Arachnid Mesh
Spiderweb Sash
Defense: 129
Durability: 8 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0x12229bb4
Item Level: 88
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+106% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)

Trang-Oul's Claws
Heavy Bracers
Defense: 71
Durability: 13 of 16
Required Level: 45
Required Strength: 58
Fingerprint: 0xfc567a7d
Item Level: 88
Version: Expansion 1.10+
+2 to Curses (Necromancer only)
+20% Faster Cast Rate
+25% to Poison Skill Damage
+30 Defense
Cold Resist +30%


Amber Small Charm of Dexterity
Small Charm
Required Level: 32
Fingerprint: 0x2a3b2089
Item Level: 80
Version: Expansion 1.10+
+1 to Dexterity
Lightning Resist +11%

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0xd50d9c98
Item Level: 88
Version: Expansion 1.10+
100% Chance to cast level 37 Blizzard when you Die
Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
-3% to Enemy Cold Resistance
+3% to Cold Skill Damage

Amber Small Charm
Small Charm
Required Level: 32
Fingerprint: 0xc2193837
Item Level: 88
Version: Expansion 1.10+
Lightning Resist +11%

Shimmering Grand Charm
Grand Charm
Required Level: 27
Fingerprint: 0xaafde190
Item Level: 80
Version: Expansion 1.10+
All Resistances +15

Chilling Grand Charm
Grand Charm
Required Level: 42
Fingerprint: 0x397416e8
Item Level: 85
Version: Expansion 1.10+
+1 to Cold Skills (Sorceress Only)

Sparking Grand Charm of Strength
Grand Charm
Required Level: 42
Fingerprint: 0xf97fb5b2
Item Level: 88
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)
+4 to Strength

Chilling Grand Charm of Sustenance
Grand Charm
Required Level: 53
Fingerprint: 0xd930601e
Item Level: 85
Version: Expansion 1.10+
+1 to Cold Skills (Sorceress Only)
+33 to Life

Tal Rasha's Adjudication
Amulet
Required Level: 67
Fingerprint: 0x12e36c5b
Item Level: 88
Version: Expansion 1.10+
+2 to Sorceress Skill Levels
Adds 3 - 32 Lightning Damage
+50 to Life
+42 to Mana
Lightning Resist +33%
Set (4 items): +10% Faster Cast Rate


Coral Small Charm of Sustenance
Small Charm
Required Level: 20
Fingerprint: 0xa1e3692f
Item Level: 85
Version: Expansion 1.10+
+13 to Life
Lightning Resist +9%

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x33bd1602
Item Level: 88
Version: Expansion 1.10+
+20 to Life

Ormus' Robes
Dusk Shroud
Defense: 382
Durability: 9 of 20
Required Level: 75
Required Strength: 77
Fingerprint: 0x30f61fcf
Item Level: 88
Version: Expansion 1.10+
100% Chance to cast level 37 Blizzard when you Die
+20% Faster Cast Rate
Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
-5% to Enemy Cold Resistance
+16% to Cold Skill Damage
+11% to Lightning Skill Damage
+11% to Fire Skill Damage
+3 to Blizzard (Sorceress Only)
+12 Defense
Regenerate Mana 13%
1 Sockets (1 used)
Socketed: Rainbow Facet

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x241c39d9
Item Level: 99
Version: Expansion 1.10+
100% Chance to cast level 37 Blizzard when you Die
Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
-5% to Enemy Cold Resistance
+3% to Cold Skill Damage

Rainbow Facet
Jewel
Required Level: 49
Fingerprint: 0x4174969b
Item Level: 88
Version: Expansion 1.10+
100% Chance to cast level 43 Frost Nova when you Level-Up
Adds 24 - 38 Cold Damage Over 0 Secs (3 Frames)
-4% to Enemy Cold Resistance
+3% to Cold Skill Damage

Nightwing's Veil
Spired Helm
Defense: 324
Durability: 33 of 40
Required Level: 67
Required Strength: 96
Fingerprint: 0xaf6ad74d
Item Level: 99
Version: Expansion 1.10+
+2 to All Skills
+15% to Cold Skill Damage
+103% Enhanced Defense
+7 to Strength
+18 to Dexterity
All Resistances +15
+7 Cold Absorb
Half Freeze Duration
Requirements -50%
1 Sockets (1 used)
Socketed: Scintillating Jewel of Virility

Scintillating Jewel of Virility
Jewel
Required Level: 42
Fingerprint: 0x3bdc51ce
Item Level: 85
Version: Expansion 1.10+
+7 to Strength
Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%

Scintillating Ring of Fortune
Ring
Required Level: 59
Fingerprint: 0x2fd09263
Item Level: 88
Version: Expansion 1.10+
All Resistances +13
21% Better Chance of Getting Magic Items

Nature's Peace
Ring
Required Level: 69
Fingerprint: 0x3c22ba73
Item Level: 87
Version: Expansion 1.10+
Prevent Monster Heal
Slain Monsters Rest in Peace
Poison Resist +20%
Damage Reduced by 11
Level 5 Oak Sage (27/27 Charges)

Zod Rune
Required Level: 69
Version: Expansion 1.10+
Weapons: Indestructible
Armor: Indestructible
Shields: Indestructible

Goldwrap
Battle Belt
Defense: 83
Durability: 17 of 18
Required Level: 30
Required Strength: 88
Fingerprint: 0x828375fd
Item Level: 49
Version: Expansion 1.10+
+10% Increased Attack Speed
+53% Enhanced Defense
+25 Defense
60% Extra Gold from Monsters
30% Better Chance of Getting Magic Items
+2 to Light Radius
Required Level +5

Harlequin Crest
Shako
Defense: 109
Durability: 4 of 12
Required Level: 62
Required Strength: 50
Fingerprint: 0xc94b1f00
Item Level: 99
Version: Expansion 1.10+
+2 to All Skills
All Stats +2
+148 to Life (Based on Character Level)
+148 to Mana (Based on Character Level)
Damage Reduced by 10%
50% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xbf595bd2
Item Level: 85
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x297e9783
Item Level: 80
Version: Expansion 1.10+
7% Better Chance of Getting Magic Items

Heart of the Oak
Flail
KoVexPulThul
One Hand Damage: 1 - 24
Durability: 27 of 30
Required Level: 55
Required Strength: 41
Required Dexterity: 35
Fingerprint: 0x46c886a8
Item Level: 36
Version: Expansion 1.10+
+3 to All Skills
+40% Faster Cast Rate
+75% Damage to Demons
+100 to Attack Rating against Demons
+150% Damage to Undead
Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
7% Mana stolen per hit
+10 to Dexterity
Replenish Life +20
Increase Maximum Mana 15%
All Resistances +37
Level 4 Oak Sage (25/25 Charges)
Level 14 Raven (60/60 Charges)
4 Sockets (4 used)
Socketed: Ko Rune
Socketed: Vex Rune
Socketed: Pul Rune
Socketed: Thul Rune

Ko Rune
Required Level: 39
Version: Expansion 1.10+
Weapons: +10 to Dexterity
Armor: +10 to Dexterity
Shields: +10 to Dexterity

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Pul Rune
Required Level: 45
Version: Expansion 1.10+
Weapons: +75% Damage to Demons
+100 to Attack Rating against Demons
Armor: +30% Enhanced Defense
Shields: +30% Enhanced Defense

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Sparking Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0x3a209d12
Item Level: 95
Version: Expansion 1.10+
+1 to Lightning Skills (Sorceress Only)
+23 to Life

Lizard's Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xc0b5a00c
Item Level: 80
Version: Expansion 1.10+
+19 to Life
+1 to Mana

Lapis Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x9bdd89a5
Item Level: 80
Version: Expansion 1.10+
+20 to Life
Cold Resist +7%

Ruby Small Charm
Small Charm
Required Level: 32
Fingerprint: 0x355e9c9d
Item Level: 88
Version: Expansion 1.10+
Fire Resist +11%

Cobalt Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x891c8c5e
Item Level: 85
Version: Expansion 1.10+
Cold Resist +8%
7% Better Chance of Getting Magic Items

Tangerine Small Charm of Balance
Small Charm
Required Level: 29
Fingerprint: 0x7394445a
Item Level: 85
Version: Expansion 1.10+
+5% Faster Hit Recovery
Lightning Resist +3%

Cobalt Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xb95edc5a
Item Level: 80
Version: Expansion 1.10+
Cold Resist +8%
7% Better Chance of Getting Magic Items

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xe4f1043a
Item Level: 85
Version: Expansion 1.10+
+18 to Life

Garnet Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xb267fdb
Item Level: 85
Version: Expansion 1.10+
+17 to Life
Fire Resist +8%

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0x15ac2624
Item Level: 88
Version: Expansion 1.10+
All Resistances +4

Shimmering Grand Charm
Grand Charm
Required Level: 27
Fingerprint: 0xa9c9272f
Item Level: 88
Version: Expansion 1.10+
All Resistances +14

Stalwart Small Charm of Vita
Small Charm
Required Level: 40
Fingerprint: 0xb63c0c7c
Item Level: 88
Version: Expansion 1.10+
+23 Defense
+20 to Life

Ruby Small Charm of Dexterity
Small Charm
Required Level: 32
Fingerprint: 0xf0fa68a6
Item Level: 85
Version: Expansion 1.10+
+2 to Dexterity
Fire Resist +11%

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xfd562082
Item Level: 88
Version: Expansion 1.10+
+20 to Life

Sapphire Small Charm of Fortune
Small Charm
Required Level: 32
Fingerprint: 0x19de143
Item Level: 88
Version: Expansion 1.10+
Cold Resist +11%
5% Better Chance of Getting Magic Items

Aldur's Advance
Battle Boots
Defense: 45
Durability: 16 of 18
Required Level: 45
Required Strength: 95
Fingerprint: 0xc1cdeeb6
Item Level: 88
Version: Expansion 1.10+
Indestructible
+40% Faster Run/Walk
+50 to Life
+180 Maximum Stamina
Heal Stamina Plus 32%
Fire Resist +50%
10% Damage Taken Goes To Mana
Set (2 items): +15 to Dexterity
Set (3 items): +15 to Dexterity
Set (4 items): +15 to Dexterity


Lizard's Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x6beb9aa7
Item Level: 85
Version: Expansion 1.10+
+18 to Life
+3 to Mana

Ruby Small Charm of Strength
Small Charm
Required Level: 32
Fingerprint: 0x47caf5c1
Item Level: 88
Version: Expansion 1.10+
+2 to Strength
Fire Resist +11%

Jah Rune
Required Level: 65
Version: Expansion 1.10+
Weapons: Ignore Target's Defense
Armor: Increase Maximum Life 5%
Shields: +50 to Life

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Lo Rune
Required Level: 59
Version: Expansion 1.10+
Weapons: 20% Deadly Strike
Armor: +5% to Maximum Lightning Resist
Shields: +5% to Maximum Lightning Resist

Sur Rune
Required Level: 61
Version: Expansion 1.10+
Weapons: Hit Blinds Target +1
Armor: Increase Maximum Mana 5%
Shields: +50 to Mana

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Vex Rune
Required Level: 55
Version: Expansion 1.10+
Weapons: 7% Mana stolen per hit
Armor: +5% to Maximum Fire Resist
Shields: +5% to Maximum Fire Resist

Cobalt Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x602b2bb2
Item Level: 95
Version: Expansion 1.10+
Cold Resist +8%
7% Better Chance of Getting Magic Items

Crimson Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0x66e81d44
Item Level: 85
Version: Expansion 1.10+
Fire Resist +3%
7% Better Chance of Getting Magic Items

Small Charm of Good Luck
Small Charm
Required Level: 33
Fingerprint: 0xc7b9fea
Item Level: 85
Version: Expansion 1.10+
6% Better Chance of Getting Magic Items

Horadric Cube
Fingerprint: 0xdc14f225
Item Level: 13
Version: Expansion 1.10+

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x71d903e0
Item Level: 95
Version: Expansion 1.10+
+20 to Life

Shimmering Small Charm
Small Charm
Required Level: 25
Fingerprint: 0xf9102db8
Item Level: 85
Version: Expansion 1.10+
All Resistances +4

Hel Rune
Version: Expansion 1.10+
Weapons: Requirements -20%
Armor: Requirements -15%
Shields: Requirements -15%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Beryl Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x9848a8a
Item Level: 95
Version: Expansion 1.10+
+20 to Life
Poison Resist +5%

Ruby Small Charm of Dexterity
Small Charm
Required Level: 32
Fingerprint: 0xe6d33ce2
Item Level: 95
Version: Expansion 1.10+
+2 to Dexterity
Fire Resist +11%

Moser's Blessed Circle
Round Shield
Defense: 165
Chance to Block: 37
Durability: 57 of 64
Required Level: 31
Required Strength: 53
Fingerprint: 0x8b035ec7
Item Level: 88
Version: Expansion 1.10+
+30% Faster Block Rate
25% Increased Chance of Blocking
+195% Enhanced Defense
All Resistances +63
2 Sockets (2 used)
Socketed: Perfect Diamond
Socketed: Perfect Diamond

Perfect Diamond
Required Level: 18
Version: Expansion 1.10+
Weapons: +68% Damage to Undead
Armor: +100 to Attack Rating
Shields: Cold Resist +19%
Lightning Resist +19%
Fire Resist +19%
Poison Resist +19%

Perfect Diamond
Required Level: 18
Version: Expansion 1.10+
Weapons: +68% Damage to Undead
Armor: +100 to Attack Rating
Shields: Cold Resist +19%
Lightning Resist +19%
Fire Resist +19%
Poison Resist +19%

Chilling Grand Charm of Shock
Grand Charm
Required Level: 42
Fingerprint: 0xa8afed3
Item Level: 80
Version: Expansion 1.10+
+1 to Cold Skills (Sorceress Only)
Adds 1 - 2 Lightning Damage

Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0xe528f318
Item Level: 88
Version: Expansion 1.10+
+19 to Life

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Super Healing Potion
Version: Expansion 1.10+
Replenish Life +320

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Full Rejuvenation Potion
Version: Expansion 1.10+
Replenishes Mana 100%
Replenishes Health 100%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Super Mana Potion
Version: Expansion 1.10+
Replenishes Mana 250%

Lizard's Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x356c0747
Item Level: 88
Version: Expansion 1.10+
+20 to Life
+7 to Mana

Call to Arms
Superior Crystal Sword
AmnRalMalIstOhm
One Hand Damage: 19 - 59
Durability: 22 of 22
Required Level: 57
Required Strength: 43
Fingerprint: 0x5e473b04
Item Level: 80
Version: Expansion 1.10+
+1 to All Skills
+40% Increased Attack Speed
289% Enhanced Damage
+1 to Maximum Damage
Adds 5 - 30 Fire Damage
7% Life stolen per hit
Prevent Monster Heal
+2 to Battle Command
+5 to Battle Orders
+3 to Battle Cry
Replenish Life +12
30% Better Chance of Getting Magic Items
Increase Maximum Durability 12%
5 Sockets (5 used)
Socketed: Amn Rune
Socketed: Ral Rune
Socketed: Mal Rune
Socketed: Ist Rune
Socketed: Ohm Rune

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Ral Rune
Required Level: 19
Version: Expansion 1.10+
Weapons: Adds 5 - 30 Fire Damage
Armor: Fire Resist +30%
Shields: Fire Resist +35%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Ohm Rune
Required Level: 57
Version: Expansion 1.10+
Weapons: Enhanced Maximum Damage
Armor: +5% to Maximum Cold Resist
Shields: +5% to Maximum Cold Resist

Spirit
Monarch
TalThulOrtAmn
Defense: 138
Chance to Block: 0
Durability: 86 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0x5531a4e8
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+32% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+95 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+6 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Death's Fathom
Dimensional Shard
One Hand Damage: 30 - 53
Durability: 50 of 50
Required Level: 73
Fingerprint: 0xc32e6911
Item Level: 88
Version: Expansion 1.10+
+3 to Sorceress Skill Levels
+20% Faster Cast Rate
+21% to Cold Skill Damage
Lightning Resist +37%
Fire Resist +25%
30% Better Chance of Getting Magic Items
1 Sockets (1 used)
Socketed: Ist Rune

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Spirit
Monarch
TalThulOrtAmn
Defense: 143
Chance to Block: 0
Durability: 78 of 86
Required Level: 54
Required Strength: 156
Fingerprint: 0xa51c6b66
Item Level: 88
Version: Expansion 1.10+
+2 to All Skills
+35% Faster Cast Rate
+55% Faster Hit Recovery
+250 Defense vs. Missile
+22 to Vitality
+97 to Mana
Cold Resist +35%
Lightning Resist +35%
Poison Resist +35%
+6 Magic Absorb
Attacker Takes Damage of 14
4 Sockets (4 used)
Socketed: Tal Rune
Socketed: Thul Rune
Socketed: Ort Rune
Socketed: Amn Rune

Tal Rune
Required Level: 17
Version: Expansion 1.10+
Weapons: Adds 75 Poison Damage Over 5 Secs (125 Frames)
Armor: Poison Resist +30%
Shields: Poison Resist +35%

Thul Rune
Required Level: 23
Version: Expansion 1.10+
Weapons: Adds 3 - 14 Cold Damage Over 3 Secs (75 Frames)
Armor: Cold Resist +30%
Shields: Cold Resist +35%

Ort Rune
Required Level: 21
Version: Expansion 1.10+
Weapons: Adds 1 - 50 Lightning Damage
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%

Amn Rune
Required Level: 25
Version: Expansion 1.10+
Weapons: 7% Life stolen per hit
Armor: Attacker Takes Damage of 14
Shields: Attacker Takes Damage of 14

Mercenary:

Name:       Emilio
Race:       Desert Mercenary
Type:       Def-Nightmare
Experience: 114095912
Level:      98
Dead?:      false

            Naked/Gear
Strength:   209/229
Dexterity:  169/169
HP:         2287/2287
Defense:    1671/3258
AR:         2066/2066

Fire:       227/187/127
Cold:       227/187/127
Lightning:  227/187/127
Poison:    227/187/127

Delirium
Superior Demonhead
LemIstIo
Defense: 362
Durability: 22 of 22
Required Level: 55
Required Strength: 102
Fingerprint: 0x496f133d
Item Level: 86
Version: Expansion 1.10+
1% Chance to cast level 50 Delirium when struck
6% Chance to cast level 14 Mind Blast when struck
14% Chance to cast level 13 Terror when struck
11% Chance to cast level 18 Confuse on striking
+2 to All Skills
+261 Defense
+10 to Vitality
50% Extra Gold from Monsters
25% Better Chance of Getting Magic Items
Increase Maximum Durability 10%
Level 17 Attract (60/60 Charges)
3 Sockets (3 used)
Socketed: Lem Rune
Socketed: Ist Rune
Socketed: Io Rune

Lem Rune
Required Level: 43
Version: Expansion 1.10+
Weapons: 75% Extra Gold from Monsters
Armor: 50% Extra Gold from Monsters
Shields: 50% Extra Gold from Monsters

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

Io Rune
Required Level: 35
Version: Expansion 1.10+
Weapons: +10 to Vitality
Armor: +10 to Vitality
Shields: +10 to Vitality


Chains of Honor
Archon Plate
DolUmBerIst
Defense: 1225
Durability: 31 of 31
Required Level: 63
Required Strength: 93
Fingerprint: 0x7c63185c
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+200% Damage to Demons
+100% Damage to Undead
8% Life stolen per hit
+70% Enhanced Defense
+20 to Strength
Replenish Life +7
All Resistances +65
Damage Reduced by 8%
25% Better Chance of Getting Magic Items
Ethereal
4 Sockets (4 used)
Socketed: Dol Rune
Socketed: Um Rune
Socketed: Ber Rune
Socketed: Ist Rune

Dol Rune
Required Level: 31
Version: Expansion 1.10+
Weapons: Hit Causes Monster to Flee 25%
Armor: Replenish Life +7
Shields: Replenish Life +7

Um Rune
Required Level: 47
Version: Expansion 1.10+
Weapons: 25% Chance of Open Wounds
Armor: Cold Resist +15%
Lightning Resist +15%
Fire Resist +15%
Poison Resist +15%
Shields: Cold Resist +22%
Lightning Resist +22%
Fire Resist +22%
Poison Resist +22%

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items


Infinity
Giant Thresher
BerMalBerIst
Two Hand Damage: 214 - 610
Durability: 28 of 28
Required Level: 66
Required Strength: 178
Required Dexterity: 130
Fingerprint: 0xb362bc71
Item Level: 88
Version: Expansion 1.10+
50% Chance to cast level 20 Chain Lightning when you Kill an Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
257% Enhanced Damage
-45% to Enemy Lightning Resistance
40% Chance of Crushing Blow
Prevent Monster Heal
+49 to Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30/30 Charges)
Ethereal
4 Sockets (4 used)
Socketed: Ber Rune
Socketed: Mal Rune
Socketed: Ber Rune
Socketed: Ist Rune

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Mal Rune
Required Level: 49
Version: Expansion 1.10+
Weapons: Prevent Monster Heal
Armor: Magic Damage Reduced by 7
Shields: Magic Damage Reduced by 7

Ber Rune
Required Level: 63
Version: Expansion 1.10+
Weapons: 20% Chance of Crushing Blow
Armor: Damage Reduced by 8%
Shields: Damage Reduced by 8%

Ist Rune
Required Level: 51
Version: Expansion 1.10+
Weapons: 30% Better Chance of Getting Magic Items
Armor: 25% Better Chance of Getting Magic Items
Shields: 25% Better Chance of Getting Magic Items

--

Alright, so with that out of the way, here are some notes of how her quest for 99 went!

She started out quite normally as a Blizzballer to quest through the game. She flew through everything as quickly as possible until she reached Hell Pindle, where she converted to pure Blizz and her leveling career truly began.

For most of her journey she kept a relatively decent amount of MF on her to, which made finding items and fleshing out her gear much less irritating as she found things like Vipermagi, Tarnhelm, Chancies etc along the way. She ran Pindle until level 84, and then started mixing in AT runs until eighty eight where she switched over full-time to AT.

She got super lucky at level 91 and found a Death's Fathom, which really sped up her running times. Once she hit 94 she started mixing in CS runs, and converted full-time to the CS partway through level 95. She stayed there until she hit 97, where she converted to Blova, did the Ancients, and hit Baal to compete (and place second) in the Summer 2016 MFO in the Baal category. Baal proved to be pretty fruitful item-wise for her, as it got her the Nightwing's, Arachnid's Mesh (which took her WAY too long to find!), and the final Ber for her Infinity. So even though it's slower levelling than the CS, it probably saved her time in the long run with those improvements.

She hit level 98 during the MFO, so once it had finished she switched her attention to Nihlathak and ran him (somehow without any deaths!) for the final level.

So that's that! Pretty standard levelling path, in terms of where to efficiently find XP.

Some other things that I kept notes of during her adventures:
- She got 4 sockets on her FIRST cube roll of a white monarch, but it took her 11 re-rolls of the actual runeword to get her 35% FCR Spirit.
- It took 8 re-rolls to cube a 4-socket Elite polearm for her merc which he first used for Insight, and later his Infinity.
- Her final grail count (she stopped counting at 98.5) was 437. Her most found S/U was of course Cathan's Seal (69), with Isenhart's Case right behind (66).
- She was just a Cham shy of completing the runedrop grail, but did find enough to cube up to a Cham if she felt like it.
- For those interested, here is a gameplay vid of her running Nihlathak (XP Shrine route)


Speaking of runes, here's a list of the (Vex+) runes she found along the way and where they dropped:

LK:
2 x Sur
Ohm

AT:
2x Vex

CS:
2 x Vex
Ohm
2 x Lo
2 x Sur
Jah
Zod

Baal/WSK
Vex
Ber

Nihl:
2 x Ohm
2 x Ber


Some thoughts on not having an extended stash:

Honestly, it didnt affect me all that much. All it meant was frequent muling off of S/U, but if she wasn't keeping every single one she found up until 98.5 that wouldnt have even mattered. Her stash was basically always filled to the brink with runes (Lum+), bases for RWs that she planned on making, and her body retrieval kit. Obviously you wouldnt have to keep those bases, but i didnt want to have to search for them once i had the runes ready. Once she had her final gear pretty much pinned down, it made absolutely no difference having an extended stash or not. I quite enjoyed doing it though, as it did create a new element to the game that I don't normally have, especially for the first section of her time when her gear was not set.


So that about does it! I had a great time playing her, but she's going to get a rest for a while I think. I'm also going to be leaving Nihlathak alone for the forseeable future, as seeing his face ~13k times in a row was plenty enough for me!


Special thanks:
- @Kitteh for rebooting an epic old thread and coordinating the fun
- @Nano for the stiff competition, and all of his data and insights along the way about leveling
- @Grape for convincing me to go Blova with her in the end, it's now one of my favourite builds!
- @Cyrax for having the patience to get 4 of these guys and tricking me into thinking this would be easy
- Everyone else running or posting in the thread for information/inspiration/motivation
- Of course, the entire SPF. You guys and gals are great!
 
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