Re: The Certain Death Tournament.
Hp_Sauce said:
You know the game is a lot easier if you carry potions in your belt.
:grin:
That comment was pure
gold!
When Morte was cleaning up in Kurast Bazaar, he found a Resist Poison Shrine. I like those when it´s time to enter temples that might be infested with spiders. I decided to take on the Bazaar temples, after all. They are usually the least dangerous of the temples - there are no beetles, no snakes, no archers and no bats.
First temple had en empty entrance room, but I soon found myself
juggling DV on monsters from two directions. To speed up spider killing, I usually Decrepified the closest one. Being poison proof, Morte could tank a regular spider without problems. I managed to secure enough fighting space that even an LE spider boss wasn´t too hard to fight safely.
Ruined Temple was worse - much worse. It was the left-facing 'T-formation'. I Dimmed an intial melee rogue pack and they got killed, along with some regular vampires. But before I could secure any of the side rooms (I like to do that so I can set up an escape portal there in advance) I had woken up some of Sarina´s pack, including the *****y One herself. LE...ouch!
Alright, time to park her in a side room for now. Oops, a pack of Wailing Beasts has set up camp in that room, and Sarina is hot on my heels! TP out NOW.
Back from entrance, I threw out a DV and rushed towards the other side room. Wailing Beasts here, too, blocking the doorway! This time, I made it out of this side branch, ran past Sarina and up the stairs.
OK...
What now?
Right, I think I need to make use of the big room. Draw Sarina in there, and park her in the back somewhere. That might be very dangerous, since I have no idea if there will be any more boss packs in there. At least there won´t be any spiders (I´ve seen all three monster types in the place now). Besides, it´s not like I have any other ideas I like more at the moment.
Down from stairs, DV, run past Sarina and into the big room. HUGE pack of Flesh Hunters (the majority of Sarina´s pack, plus a full 5-pack of regular rogues). They were
so quick to run in and hit me, I didn´t even get a DV off. Bone Armor down, and now I am
really on the run! By now, Iantha is dead. Must be Sarina´s work, mostly. I run into vampires in the back of the room, and they aim Meteors at me. That won´t do any good, since I don´t plan to stay in place...
The
enormous mob chasing me is scary (I spot Sarina in the back, too), but I know what I have to do. Micro stop, so the rogues think they can hit me, then dash off and cast DV. YES, I made it! I can even recast Bone Armor before Sarina catches up. Tempt fate with her, set up a TP and get out. Finally! Of the eight full rejuves I had in the belt, there are only two left now...
Once I had cleaned up the front rooms, I set up an escape portal in the upper side room. When it was time to take on Sarina, things didn´t go perfectly, but well enough. Sarina was already quite hurt when Morte and Iantha barricaded themselves in the escape room, using Bone Walls and Prisons. The LE bolts hurt the prison segements fast. Our last defense line broke and I was about to enter the portal. But an arrow from Iantha did Sarina in.
After this adrenaline-inducing temple, I had a nice relaxing clearance of Upper Kurast, the Causeway and the Sewers. Although the Boss + Champ pack of Heirophants on the Causeway took me a long long time to kill, since they kept healing each other. I had to wait for them to separate themselves a bit, take them from long range (so the ones in the back couldn´t see us), distract them with Bone Walls/Prisons, Decrep them to slow them down, namelock with Bone Spirit, etc.
Now, how the heck am I going to be able to take on the four other temples when the time comes? Any suggestions (other than to try to get as much +life gear as the rules will allow)?
[Highlight]Destroyer Morte the Mojo/Bonemancer and Iantha the Cold Rogue, level 62, NM Travincal next[/Highlight]