1- How exactly does Lightning Strike work? At level 20, it hits 21 targets, now i would assume that means if there is a pack of 21 monsters, it will hit each one once, yes? What about if there is only 3 monsters? will it continue to "pin ball" between the 3 until all 21 hits are done?
2- Can it be spammed? What i mean is, once you hit a target and the chain goes off, if i hit the same target again, while the first chain is still bouncing, will they 2nd chain overlap the first one? Or do they cancel each other out?
I've used LS before as a replacement for Lightning Fury, simply because LF is used by everyone. That said it was early in my DII career so not completely sure of the specifics. But I do recall it bouncing back and forth between the same monsters when 21 weren't in range. However keep in mind that it can be affected by the next delay bug. And yes it can be spammed, whether they cancel each other out I don't know, but I don't think so. However it's been a while since I've used it, so can't be absolutely sure of any of this.
To all those died, your deeds will be remembered, and avenged of course. :tombstone:
Jaheira decided to stop procrastinating and ventured out into the desert. I've found that this trapsin has the longest weapon range of any character I've ever made, other than my Stafazons. As such monsters normally don't get too close when outdoors since I can see them coming and hide behind the mercenary. Just drop a CoS on top and then spam lightning sentries (or Death Sentry if there is a summoner about). As such she basically flew through the outdoors with no contested spots.
Inside proved to be a tad tougher, but with DS now available corpse removal of skeletons is simple and leaves the unravellers naked to the mercenary, ie toast. Have to mention that the Summoner was taken out quite unfairly. Inched towards the platform and when just a corner was visible dropped five lightning sentries on it. As Jaheira was just barely out of the summoner's range he couldn't do anything about the rude gestures she gave him before he succumed to electo-shock therapy.
As with the desert, the great outdoors of the jungle were fairly easy, with one exception; Stormtree. I knew he'd be lightning enhanced so planned on trapping him on the opposite side of the river and take him out with Fireblast. Or not as the case would be, since he apparently healed faster than Fireblast with Lighting sentry backup could hurt him. Definitely need to pump that more (next priority). As such he had to be parked, which I hate doing but saw no other option. Which of course brings me to the other unique I parked, Sszark in the Spider Cavern. He spawned extra strong, cursed and lightning enhanced. No fair! Mercenary died instantly to him so Jaheira played ring around the stalagmites and scooped up the eye on her way out, with Sszark hot on her heels. Good thing I had cleared the rest of the level beforehand.
As with Act II, inside was by far the worst. This was made doubly difficulty with the significant presence of dolls in the sewers and both the first and second levels of the Durance. Jaheira almost deeded on the first level to an extra fast might enhanced doll boss around the corner from the entrance. Her life dipped to no visible health, but thankfully my merc jumped in the way (ala Secret Service) and distracted the boss so Jaheira could gulp a few full rejuvs and scamper back to safety. After that she used LS as a scout the rest of the way. Slow but manageable. Mephisto himself ended up being a pushover. Completely ignored Jaheira this time (did drink thawing potions this time around) so a steady stream of healing potions and a few trips back to town later Mephisto was defeated, and gave junk of course.
[highlight]Jaheira the Trapsin, Level 63, NM Pandemonium Fortress[/highlight]