The Apprentice Program for Scavengers - Tournament

Wolron

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Apr 30, 2005
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The Apprentice Program for Scavengers - Tournament

[highlight]The “Apprentice Program for Scavengers†Tournament[/highlight]

Bjorn Spotlick was barely of age. He was the son of the legendary Bruno Spotlick in the village of “Freeman’s Well†which is just outside the former site of Tristram. (You remember Bruno, he was the scavenger who became filthy rich while pillaging the countryside and sifting through the remains of all of his victims.)

The village of Freeman’s Well had not been attacked by the demons that had lain waste to Tristram. It was too small and unimportant to attract much attention. Nonetheless, an occasional incident had occurred and several people from the village (Bjorn’s mother among them) had disappeared without trace. Bruno was no longer the man that he once was. He had numerous aches and pains from his exploits and they had caused him to grow old before his time. His infirmities led Bruno to worry that he would not be able to protect his son if the demons should come to their farm, so he decided to send Bjorn away to the Rogue’s camp that lie beyond the Cold Plains. He explained that Bjorn was old enough to take an apprenticeship. He suggested that Bjorn was strong and might make a good blacksmith. He told Bjorn that an old friend named Charsi might be willing to take him on. Bjorn knew better than to argue with his father, so he did not let the old man know the plans that he had for an apprenticeship. Bjorn worshipped his father and longed to make his way in the world in the same way that Bruno had, through expert scavenging. Therefore, Bjorn wanted no part of being a blacksmith. His apprenticeship would be in the art of scavenging. In fact, Bjorn intended to honor his father, Bruno, by avoiding merchants whenever possible.
Bjorn still loved his departed mother. That love drove his obsession for revenge. He would rid the world of demons and their minions, but first he must learn to wield weapons and cast spells. He knew that he was not ready now, but after his apprenticeship, he would have his revenge!

In this tournament, you will work through your apprenticeship. It will take a long time to learn how to use the weapons that you hoped to acquire. It will take just as long to hone your spiritual and mental capacities to be able to control the magic that would be needed to offset the evil powers of the demons that awaited your revenge. Here are the rules.

[highlight]PLAYER DIFFICULTY[/highlight]

When you begin your apprenticeship, you will not be able to confront the demons at the highest playing level. That will take time. Therefore, the player level for the first Act must remain at P1. Then, each new act will progress to a new level until you reach P8 in Nightmare Act 3. After that, you will begin to acquire the wisdom that comes from the experience you gain in your battles. As a result, you become smart enough to realize that the only way to guarantee that your revenge will be complete is to reduce a level for each act. In NM Act 4 you move back to P7, etc. Finally, if you live that long, you will play at P1 in Hell, Act 5. [highlight]NOTE: There is one exception to this, you will always play “The Ancients†in Act 5 at P1. After all, there is no chance for a drop of equipment, and I have been told that the experience is always the same no matter what your level when you defeat them.[/highlight]

[highlight]SKILLS [/highlight]

The apprentice scavenger may use any skill that he has placed points into, but there are restrictions on how and when he may assign skill points.

At the beginning of each of the first eight acts (ending with act 3 of NM difficulty), you must specify which skill you will develop during that act. Then, throughout that act, you may only put skill points in that skill and whatever prerequisites are needed to get to that skill (only one point per prerequisite!). All skill points that you acquire via leveling must be spent in the act where the leveling occurs. NOTE: Skill points rewarded for quest completion can be used at any time and in any way that you want.

After NM act 3, you may recall that it was mentioned that you will reverse your Play level back to P7 on NM act 4. That dictates the skill that you develop during NM act 4. It must be the same skill you developed the last time that you played at P7. That means that if you reach Guardian in the tournament, you will assign multiple points to 8 skills. Of course, single points will go into any number of prerequisites. NOTE: even the prerequisite skills can be used if you have a need.

Since this is rather hard to understand when you first read it, here is a list of the fifteen acts and the P levels along with an indication of what skill is repeated for the last 7 acts:

Act 1 Normal: Play at P1 Assign skills to Skill "A"
Act 2 Normal: Play at P2 Assign skills to Skill "B"
Act 3 Normal: Play at P3 Assign skills to Skill "C"
Act 4 Normal: Play at P4 Assign skills to Skill "D"
Act 5 Normal: Play at P5 Assign skills to Skill "E"
Act 1 NM: Play at P6 Assign skills to Skill "F"
Act 2 NM: Play at P7 Assign skills to Skill "G"
Act 3 NM: Play at P8 Assign skills to Skill "H"
Act 4 NM: Play at P7 Assign skills to Skill "G"
Act 5 NM: Play at P6 Assign skills to Skill "F"
Act 1 Hell: Play at P5 Assign skills to Skill "E"
Act 2 Hell: Play at P4 Assign skills to Skill "D"
Act 3 Hell: Play at P3 Assign skills to Skill "C"
Act 4 Hell: Play at P2 Assign skills to Skill "B"
Act 5 Hell: Play at P1 Assign skills to Skill "A"

Example 1: If you are an Amazon, you may decide to put all of your act 1 points in Critical strike. If you reach level 15 during act 1, you would put all 14 skill points acquired via leveling into that skill. The Akara skill point that you get for clearing the Den of Evil can be put any place or it may be saved until later!

Example 2: If you are a necromancer, you may decide to put all your act 1 points into skeletal mage. Here is what would happen. You would have to place one point in raise skeleton (prerequisite). If you reached level 14 in act 1, you would end up putting three points in skeletal mage! The other 9 points are wasted until they become assignable in Hell act 5 when you are allowed to assign skill points to skeletal mage again.

NOTE: A skill that was given a single point as a prerequisite can be selected as the skill to give points to in a subsequent act. For instance, in Example 2 (above), the skill for act 2 could be raise skeleton. If you reached level 20 at the end of act 2, that would mean that you would put 6 points into raise skeleton and you would still be carrying those 9 wasted skill points until you get to Hell act 5. Counting the point given to that skill in act 1, you would now have 7 points in raise skeleton. After that, no more points could ever by given to Raise Skeleton until Hell Act 4.

Obviously, it is important to predict the level that you will attain in any given act and select the skill to assign accordingly. In fact, planning the entire tournament skill point assignment early seems to make a lot of sense. Of course, if you are like me, you have never played the acts at the P levels that this tournament requires, so it may be a little rough to predict.

[highlight]ATTRIBUTES [/highlight]

A well rounded adventurer must not ignore any of his attributes. Each level must result in points being spent into at least three attributes. The fourth and fifth points can be used for any attribute. The Alkor points can be used in any way you like.

[highlight]STORES [/highlight]

You can only use stores in the following ways:
1. You may be healed there.
2. You may repair items there.
3. You may buy identification from Cain if he will not do it for free.
4. You may buy potions/tomes/scrolls/keys/arrows and bolts.
5. You may sell socket fillers at any time.
6. You may visit there to get quest rewards. (ring from Ormus for instance)
7. You may sell items or gamble after the act boss has been defeated at the end of the act. Note: you may only sell items that you are able to save in you stash or that you are carrying. You may not scatter items around town, thereby saving them until the end of the act so that they can be sold.

[highlight]EQUIPMENT/POTIONS/GOLD/ETC.[/highlight]

The Scavenger thrives on the hunt for new equipment. If he could keep everything that he found, that hunt would soon become tiresome. Therefore, at the end of each act, he sells most of his equipment. The only item(s) that he can keep are the souvenir item from that Act and all souvenirs from previous acts. NOTE: potions/arrows/bolts/tomes/scrolls/charms/keys may be kept and moved forward into the new act

Example: When Act one ends with the elimination of Andariel, the scavenger looks over all of his most prized possessions. He then selects the one that he decides he can never part with. Whatever that item is, it must be kept and it must be equipped for the life of the character. All other equipable items are sold. Assume that the item is a “Nagelringâ€. That means that he will start Act 2 wearing only that “Nagelringâ€.

Ways to acquire “Stuffâ€:

(1) You are a scavenger. Anything you find in the field is yours.
(2) Gambling: In general, you cannot gamble for items. However, there is one exception. If you finish an Act and you have nothing that really strikes you as a souvenir, you may try to gamble for something that does seem to be worth using as your souvenir. If you use a gambled item, you must take a one point penalty in the scoring.
(3) Quest items {Yes, you can use Wirt’s Leg if you like!}
(4) The Anya reward, the Ormus ring, the Akara ring.
(5) NOTE: The Charsi embue and the Anya personalization items must be found in the field.
(6) Potions/keys/scrolls/arrows/bolts may be purchased in the shops. You may also get healed there or have items repaired. However, you cannot buy anything else.
(7) In addition, you can enhance items with the socketing quest, crafting, rune words, etc.

[highlight]MERCENARIES[highlight]

Any mercenary may be used. The mercenary equipment is subject to the same restrictions as your character. In other words, it must be found in the field or gambled at the end of an act. In addition, the souvenir rules also apply for the mercenary.

Note: If you are using a rogue mercenary in Act 1 and take a bow for your mercenary as your Act 1 souvenir, that means that you can never use any other weapon for the mercenary. In effect, you have limited your merc type because you are required to keep that Bow equipped on the merc from that point forward until you die! Equipping an Act 3 merc with a shield would have a similar restrictive impact on your merc type. In other words, you may not want to assign a permanent weapon or shield to a merc unless you are sure that you want to keep that type of merc for the duration of the game.

[highlight]SCORING[highlight]

You receive one point per Way Point activated and one point per Quest completed.

You subtract one point for each level. (This means that you start with zero points because you have one point for the Way Point in the Rogue Camp and you lose one point for the one level that you start with.)

If you gamble at the end of an act, you also must subtract a point from your score, even if it did not succeed in finding a souvenir item!

Scoring Example: If you finish act 1 (having done all 9 quests and activated all 6 way points) at level 14, you will have 1 point plus the scavenging bonus (explained next). If you had to gamble for your souvenir, that would leave you with no points except the scavenger bonus.
Scavenging bonus: Using the following point assignments, multiply by the Act that you assign the item in. Acts are numbered 1 through 15 for these purposes.
Helm - 1 points
Armor - 1 points
Gloves - 2 points
Boots - 2 points
Belt - 2 points
Rings - 3 points
Amulet - 3 points
Weapon - 1 points
Shield - 1 points
All mercenary items - 3 points
Example: If you take souvenir gloves in the first act, multiply 2X1 and add 2 to your score. If you take souvenir armor in the second act, multiply 1X2 and add 2 to your score. If you take a souvenir ring in the third act, multiply 3X3 and add 9 to your score. This goes on, act by act. If you save a ring position for the last act of Hell, you would multiply 3X15 and add 45 to your score!
This is intended to provide some gamesmanship. The really important items have a low value and saving their position (you cannot save the item itself!) until later acts (to optimize their power) will not give you much scavenging bonus. You have to decide whether to take the high score or to take the high power.

[highlight]GENERAL RULES [/highlight]
1. Hardcore only.
2. Version 1.10, 1.11 and 1.11b are permitted. The Rune Word Module may be used. The Red Rune Module may be used.
3. No Multi-Player permitted. No trading permitted.
4. You may not use the escape key to bail out of a rough battle. If you cannot run away or portal out, RIP.
6. ATMA is permitted only as a repository for socket fillers. Look at ATMA as a gem/jewel/rune bag. No equippable items or potions/keys/charms/etc. may be saved in ATMA.
7. You do not have to solve all quests or activate all WPs. NOTE: Some places may be too dangerous to enter in NM or Hell difficulty, and if you desire, they may be skipped with only a small scoring penalty.
8. Rerunning areas is not allowed under any circumstances other than what is minimally required when you save and quit and then restart later. In that case, you may kill monsters in order to survive until you reach the spot that you had reached in your previous session, but you cannot pick up items or open chests in areas that you have already played. To avoid the problem, just quit at a way point and then go forward when you resume the game.
9. You are not allowed to go back to previous acts or previous difficulty levels for any reason. After killing Baal, you may play the Cow Level. (You do not have to do the Cow Level!) The Cow Level is considered part of Act 5 and you may go back to Harrogath after killing the cows to use your socket quest or Anya personalization quest. If you do the Cow Level, you sell your equipment and declare your souvenir after the Cow level is completed.

[highlight]REPLAYS[highlight]

Replays are allowed, but you must select a new character type each time. That means that you are limited to 7 attempts. If this becomes popular, there may be a special recognition for the best overall score for a player’s seven characters.

[highlight]POSTS[highlight]

To enter the tournament, just add your character to the table that is provided. Here is one way to do this:

Begin by replying to the last post with the table in it. Erase everything before the table’s {code}command and everything after the {/code} command. NOTE: I used “{“ and “}†here because the square brackets would have been interpreted as commands. Do not erase anything inside the table!!! Update the table with your new character. Then, although it is not required, give us an idea of the type of skills that you intend to pursue for this character in front of the table. It might look like this:

Bjornetta will be concentrating on Lightning skills. She is planning to put points in static field in act 1. She will use Teleport in Act 4 because that should not result in too many points wasted there. She will develop lightning in Act 2, charged bolt in act 3 and nova in act 5 in preparation for Chain Lightning in NM Act 1. After that, we shall see.

Code:
[b][U][I]ALIVE[/I][/U][/b]
Character          Class             Forum Name    Level   Act       Last WP         Score
Scavasin         Assassin         Wolron        1        1         Rogue Camp        1

[B][I][U]DEAD/RETIRED[/U][/I][/B]
Character          Class             Forum Name    Level   Act       Death Site         Score

For providing updates, just do the same sort of thing, but modify your character’s score line and move it up if you passed any of the other characters. Also, as your ideas for skills change or are further developed, let us know.
 
The tournament begins!!

The Assassin Scavasin is going to be a trapper and will concentrate on Fire Blast in Act 1.

The Druid Wereskunk is going to be a werewolf. Werewolf is his skill in Act 1.

Code:
[b][U][I]ALIVE[/I][/U][/b]
Character      Class      Forum Name    Level   Act    Last WP         Score
Scavasin      Assassin     Wolron        1        1      Rogue Camp        0
Wereskunk     Druid        Skunkbelly    1        1      Rogue Camp        0

[B][I][U]DEAD/RETIRED[/U][/I][/B]
Character          Class             Forum Name    Level   Act       Death Site         Score
 
Code:
[b][U][I]ALIVE[/I][/U][/b]
[U]Character      Class      Forum Name    Level    Act     Last WP         Score[/U]
Scavasin      Assassin     Wolron        1        1      Rogue Camp        0
Wereskunk     Druid        Skunkbelly    1        1      Rogue Camp        0
WhiteKnight   Paladin      Jaelen        1        1      Rogue Camp        0

[B][I][U]DEAD/RETIRED[/U][/I][/B]
Character          Class             Forum Name    Level   Act       Death Site         Score

Fireclaws was going to be my first choice, but I'll go with the Avenger first and do the FC second if necessary. My Act 1 skill will be Resist Fire.
 
Code:
[b][U][I]ALIVE[/I][/U][/b]
[U]Character      Class      Forum Name    Level    Act     Last WP         Score[/U]
Scavasin      Assassin     Wolron        1        1      Rogue Camp        0
Wereskunk     Druid        Skunkbelly    1        1      Rogue Camp        0
WhiteKnight   Paladin      Jaelen        1        1      Rogue Camp        0
Emmy          Sorceress    Stephan       1        1      Rogue Camp        0

[B][I][U]DEAD/RETIRED[/U][/I][/B]
Character          Class             Forum Name    Level   Act       Death Site         Score

I was planning on a trapper too, but I'll try a Fireball/Orb sorc first then.
 
Code:
ALIVE
Character      Class      Forum Name    Level    Act     Last WP         Score
Scavasin      Assassin     Wolron        1        1      Rogue Camp        0
Wereskunk     Druid        Skunkbelly    1        1      Rogue Camp        0
WhiteKnight   Paladin      Jaelen        1        1      Rogue Camp        0
Emmy          Sorceress    Stephan       1        1      Rogue Camp        0
Elizabeth     Amazon       Huriel        5        1      Cold Plains      -1

DEAD/RETIRED
Character          Class             Forum Name    Level   Act       Death Site         Score

Some sort of bowazon, I guess. Still undecided, but my act 1 skill is Inner Sight.

[highlight]Score:[/highlight]
Level: -5
Quests: 2
Waypoints: 2
Total: -1
 
Code:
ALIVE
Character      Class      Forum Name     Level    Act     Last WP         Score
Scavasin      Assassin     Wolron         1        1      Rogue Camp        0
Wereskunk     Druid        Skunkbelly     1        1      Rogue Camp        0
WhiteKnight   Paladin      Jaelen         1        1      Rogue Camp        0
Emmy          Sorceress    Stephan        1        1      Rogue Camp        0
Elizabeth     Amazon       Huriel         5        1      Cold Plains      -1
Modar_Lexon   Necromancer  howdidigethere 1        1      Rouge Camp        0

DEAD/RETIRED
Character          Class             Forum Name    Level   Act       Death Site

Yes, I finally did the code thing!!!:jig:

I am going with a fishymancer.
 
Code:
ALIVE
Character      Class      Forum Name     Level    Act     Last WP         Score
Scavasin      Assassin     Wolron         1        1      Rogue Camp        0
Wereskunk     Druid        Skunkbelly     1        1      Rogue Camp        0
WhiteKnight   Paladin      Jaelen         1        1      Rogue Camp        0
Emmy          Sorceress    Stephan        1        1      Rogue Camp        0
Elizabeth     Amazon       Huriel         5        1      Cold Plains      -1
Modar_Lexon   Necromancer  howdidigethere 1        1      Rouge Camp        0
Crow          Barb         Ilshad         1        1      Rogue Camp        0

DEAD/RETIRED
Character          Class             Forum Name    Level   Act       Death Site

I did a long write up in the other thread, but I won't go into that again. I will play a barb who will focus on Bash for the first act. Good Luck all!
 
Code:
ALIVE
Character      Class      Forum Name     Level    Act     Last WP         Score
Scavasin      Assassin     Wolron         1        1      Rogue Camp        0
Wereskunk     Druid        Skunkbelly     1        1      Rogue Camp        0
WhiteKnight   Paladin      Jaelen         1        1      Rogue Camp        0
Emmy          Sorceress    Stephan        1        1      Rogue Camp        0
Elizabeth     Amazon       Huriel         5        1      Cold Plains      -1
Modar_Lexon   Necromancer  howdidigethere 1        1      Rouge Camp        0

DEAD/RETIRED
Character          Class             Forum Name    Level   Act       Death Site

Yes, I finally did the code thing!!!:jig:

I am going with a fishymancer.

In extention to that, I am going to focus on RS in act 1, SM in act 2, CE in act 3, amp in act 4, and i'll se what I can do from there.


 
Code:
ALIVE
Character      Class      Forum Name     Level    Act     Last WP         Score
Scavasin      Assassin     Wolron         1        1      Rogue Camp        0
Wereskunk     Druid        Skunkbelly     1        1      Rogue Camp        0
WhiteKnight   Paladin      Jaelen         1        1      Rogue Camp        0
Emmy          Sorceress    Stephan        1        1      Rogue Camp        0
Elizabeth     Amazon       Huriel         5        1      Cold Plains      -1
Modar_Lexon   Necromancer  howdidigethere 1        1      Rouge Camp        0
Crow          Barb         Ilshad         1        1      Rogue Camp        0
Hildr         Amazon       Horobi         1        1      Rogue Camp        0

DEAD/RETIRED
Character          Class             Forum Name    Level   Act       Death Site

Hildr the Amazon wil be joining this crazyness. And she will indeed start with Critical Strike. Her heart has been set on becoming a scavanger ever since the scavanger of her village started coming back with the most magnificant souvenirs of her travels. Once she saw those magnificent jewels and pieces of equipment, she was sold, that was where her future was.

So when she heard about an opening in a Savanger Apprentice Program, she knew this was her chance, and did not hesitate to enter. So, she travelled all the way from the amazonian jungle towards the encampement of a group of rogue warriors where her education would begin.

And thus, she stands in the Rogue encampment, on the threshold of an adventure that will forever change her live, or even end it. And while fear of that fate is in her heart, she is content, this was what she had wanted all her live, and she would make it, in her head the prime evils were mere bumps on her way to greatness....
 
I will of course be in this. At this stage I'm thinking of either an Assassin, Amazon or a Druid, as I'm not playing any of those in a tournament at present. I just need to work out my plan of how to best get to, and past, Duriel. He could be a little nasty in this one!

My progress will be slow, as I'm somewhat overcommitted at present...but what's one more! ;)

Butz. :dunce:
 
Code:
ALIVE
Character      Class      Forum Name     Level    Act     Last WP         Score
Scavasin      Assassin     Wolron         1        1      Rogue Camp        0
Wereskunk     Druid        Skunkbelly     1        1      Rogue Camp        0
WhiteKnight   Paladin      Jaelen         1        1      Rogue Camp        0
Emmy          Sorceress    Stephan        1        1      Rogue Camp        0
Elizabeth     Amazon       Huriel         5        1      Cold Plains      -1
Modar_Lexon   Necromancer  howdidigethere 1        1      Rouge Camp        0
Crow          Barb         Ilshad         1        1      Rogue Camp        0
Hildr         Amazon       Horobi         1        1      Rogue Camp        0
Sally         Amazon       EJB            1        1      Rogue Camp        0
DEAD/RETIRED
Character          Class             Forum Name    Level   Act       Death Site

This looks interesting. Sally the Bowazon will be joining. First Act points to Critical Strike.
EJB
 
Code:
ALIVE
Character      Class      Forum Name     Level    Act     Last WP         Score
WhiteKnight   Paladin      Jaelen         16       2      Lut Gholein       0
Scavasin      Assassin     Wolron         1        1      Rogue Camp        0
Wereskunk     Druid        Skunkbelly     1        1      Rogue Camp        0
Emmy          Sorceress    Stephan        1        1      Rogue Camp        0
Elizabeth     Amazon       Huriel         5        1      Cold Plains      -1
Modar_Lexon   Necromancer  howdidigethere 1        1      Rouge Camp        0
Crow          Barb         Ilshad         1        1      Rogue Camp        0
Hildr         Amazon       Horobi         1        1      Rogue Camp        0
Sally         Amazon       EJB            1        1      Rogue Camp        0
DEAD/RETIRED
Character          Class             Forum Name    Level   Act       Death Site

Finished up act 1 at level 16. I put 15 points into Resist Fire and put my quest skill point into Might. My keeper item is a rare shield I received from Charsi's imbue. It's worth a point. I completed all quests and hit all waypoints. My score still works out to zero.
9+6+1-16=0

It's like I went nowhere. :tongue:

Fiend Tower
Targe
Defense: 11
Chance to Block: 60%
Smite Damage: 2 to 6
Durability: 13 of 20
(Paladin Only)
Required Strength: 16
Required Level: 8
Item Version: 1.10+ Expansion
Item Level: 20
Fingerprint: 0x9bbfacb7
+20% Increased Chance of Blocking
Magic Damage Reduced by 1
Fire Resist +5%
Lightning Resist +10%
Cold Resist +5%
Poison Resist +11%
+2 to Light Radius
30% Faster Block Rate

My act 2 skill will be Resist Cold and I will probably put my quest skill point into Holy Fire.
 
Hey Wolron, I've been planning out possible characters for this tourney, and I came across an issue which I don't think is explicitly addressed in your rules. As far as the skill point selection process goes, am I allowed to choose the same skill as my skill for the act in multiple acts? For example, say I want to max Valkyrie, but I'm fairly certain I can't get enough levels to do it in just Acts 1 + 5 Nm. Could I then choose Act 3 Nm as well to pump Valk, or can each skill only be chosen once?
 
Sally has made her way past Andy. No problems in the first act in any way. Nothing great as far as finds, and my Imbue was crud. I ended up keeping an amulet so I can cube it later. Made it to Level 16, almost 17 doing full clears until the catacombs. This Act, Sally will be specializing in Cold Arrow.
Here is what I kept:
Shimmering Amulet of Remedy
Required Level: 6
Item Version: 1.10+ Expansion
Item Level: 8
Fingerprint: 0x5d5dd664
All Resistances +3
Poison Length Reduced by 25%
EJB

Code:
ALIVE
Character      Class      Forum Name     Level    Act     Last WP         Score
WhiteKnight   Paladin      Jaelen         16       2      Lut Gholein       0
Sally         Amazon       EJB            16       2      Lut Gholein       0
Scavasin      Assassin     Wolron         1        1      Rogue Camp        0
Wereskunk     Druid        Skunkbelly     1        1      Rogue Camp        0
Emmy          Sorceress    Stephan        1        1      Rogue Camp        0
Elizabeth     Amazon       Huriel         5        1      Cold Plains      -1
Modar_Lexon   Necromancer  howdidigethere 1        1      Rouge Camp        0
Crow          Barb         Ilshad         1        1      Rogue Camp        0
Hildr         Amazon       Horobi         1        1      Rogue Camp        0
DEAD/RETIRED
Character          Class             Forum Name    Level   Act       Death Site
 
The barb strikes me as a particularly interesting/suicidal char for this tourney.

As the /p is restricted, and there is no rerunning, I predict death by OK for NotMyRound (his scavenging even takes place at the pub! Grrr!).

Code:
ALIVE
Character      Class      Forum Name     Level    Act     Last WP         Score
WhiteKnight   Paladin      Jaelen         16       2      Lut Gholein       0
Sally         Amazon       EJB            16       2      Lut Gholein       0
Scavasin      Assassin     Wolron         1        1      Rogue Camp        0
Wereskunk     Druid        Skunkbelly     1        1      Rogue Camp        0
Emmy          Sorceress    Stephan        1        1      Rogue Camp        0
Elizabeth     Amazon       Huriel         5        1      Cold Plains      -1
Modar_Lexon   Necromancer  howdidigethere 1        1      Rouge Camp        0
Crow          Barb         Ilshad         1        1      Rogue Camp        0
Hildr         Amazon       Horobi         1        1      Rogue Camp        0
NotMyRound    Barb         EmperorMoo     1        1      Rogue Camp        1
DEAD/RETIRED
Character          Class             Forum Name    Level   Act       Death Site
 
Code:
ALIVE
Character      Class      Forum Name     Level    Act     Last WP         Score
WhiteKnight   Paladin      Jaelen         16       2      Lut Gholein       0
Sally         Amazon       EJB            16       2      Lut Gholein       0
Scavasin      Assassin     Wolron         1        1      Rogue Camp        0
Wereskunk     Druid        Skunkbelly     1        1      Rogue Camp        0
Emmy          Sorceress    Stephan        1        1      Rogue Camp        0
Elizabeth     Amazon       Huriel         5        1      Cold Plains      -1
Modar_Lexon   Necromancer  howdidigethere 1        1      Rouge Camp        0
Crow          Barb         Ilshad         1        1      Rogue Camp        0
Hildr         Amazon       Horobi         1        1      Rogue Camp        0
NotMyRound    Barb         EmperorMoo     1        1      Rogue Camp        1
ToBeNamed     Assassin     Online         1        1      Rogue Camp
1 	
DEAD/RETIRED
Character          Class             Forum Name    Level   Act       Death Site

Damn you.

P.s I'll decide on the name and the first skill later. It will probably be tiger strike or dragon talon.
 
Code:
ALIVE
Character      Class      Forum Name     Level    Act     Last WP         Score
WhiteKnight   Paladin      Jaelen         16       2      Lut Gholein       0
Sally         Amazon       EJB            16       2      Lut Gholein       0
Scavasin      Assassin     Wolron         1        1      Rogue Camp        0
Wereskunk     Druid        Skunkbelly     1        1      Rogue Camp        0
Emmy          Sorceress    Stephan        1        1      Rogue Camp        0
Elizabeth     Amazon       Huriel         5        1      Cold Plains      -1
Crow          Barb         Ilshad         1        1      Rogue Camp        0
Hildr         Amazon       Horobi         1        1      Rogue Camp        0
NotMyRound    Barb         EmperorMoo     1        1      Rogue Camp        1
ToBeNamed     Assassin     Online         1        1      Rogue Camp
	
DEAD/RETIRED
Character          Class             Forum Name       Level   Act       Death Site
Modar_Lexon        Necromancer       howdidigethere     7      1        Stony Field

Rakanishu killed off all of my minions, then he and his minions swarmed me. Instant death. Oh well.
 
Hildr put another arrow on her bow, it wasn't easy, her hand was trembling, she was tired, scared and desperate. Her rogue companion, Fiona had already fallen to Andariels poison. Pffiew, another arrow shot towards the massive demon queen, who stood seemingly unfaltered. And another arrow was taken from her holder an struggled onto her bow.


If Andariel was not to fall quickly, this would be the end of her journey. And it did not look like she would...
And another arrow was shot.... and was it really, Hildr barely dared to hope, but, it seemed as if the massive demon faltered and had trouble standing up. One more arrow, in the right place might actually turn this battle towards her. "Well, it better," Hildr thought, for she was running out of arrows.... fast.

Fumbling, Hildr placed another arrow onto her bow. And then she stood still for a moment holding her breath, she pulled back the string, took aim and fir... "Aaah!", a sudden pain in her back had caused her to let go of the string and the arrow whizzed away into nothingness. A stray Dark One had snuck up on her and had hit her back with it's mace. Hildr turned, as quickly as she could and hit the minor demon on the head with her bow, crrr the bow made a very unhealthy sound. And Hildr could see a crack appearing, but at least the Dark One was out for the count now.

Hildr tried to get up, but, the poison flowing through her veins, and the killer back ache. Made that task allmost impossible. And, to make matters worse, Andariel had taken advantage of Hildr momentary distraction, and seemed to be doing a little better. And had of course sent another of her poison darts towards the amazon. It hit her in the arm, and the place it hit immidiatly died and went black, and Hildr could feel her arm weakening. She knew that the next arrow would probably be the last she could fire.

So, she placed one knee on the ground and put her other food in front of her, placed an arrow on her bow and once again pulled back the string, this time with her entire body in agony and hold the arrow in place. Her bow making dangerous sounds. Then, she took aim and let go of the string, and then when she let go, she felt it, that tiny hint of magic that told her the arrow would make a critical hit. And everything seemed to go in slow-motion. She could see the arrow turning and making it's way directly towards Andariel and hit the demon queen squarely in the chest.

The foe buckled, and let go an earth shattering wail. And the moment the demon's knees hit the ground, a pillar of fire came into view, consuming Andariel and claiming her spirit for the hell dimension. Then, when the demon's flesh was completely consumed, a portal opened, and Hildr could see the encampment of the rogues on the other side. And somewhere in herself Hildr found the strength to drag her body towards the portal before darkness took over her consciousness....

One week later...

Hildr was ready to move on. But when she looked at her equipment she noticed that the fight that allmost took her own life had taken it's toll on most of her equipment. And, well, nothing was really worth taking along with her. Let alone that any of those things would be a fitting souvenir to take from this adventure, thus she decided to sell her equipment and take what little gold she had, and try to gamble something usefull with it. After several tries she came with a pair of boots. It wasn't the kind of souvenir she remembered scavangers taking back to her village, but, it was the best that she could probably get at this time.

Thus she went with Warriv and Deckard Cain, travelling east, towards the desert port of Lut Gholein. Certainly wiser then she was when her adventure began, but, still with a lot to learn....

Code:
ALIVE
Character      Class      Forum Name     Level    Act     Last WP         Score
Hildr         Amazon       Horobi         12       2      Lut Gholein       4
WhiteKnight   Paladin      Jaelen         16       2      Lut Gholein       0
Sally         Amazon       EJB            16       2      Lut Gholein       0
Scavasin      Assassin     Wolron         1        1      Rogue Camp        0
Wereskunk     Druid        Skunkbelly     1        1      Rogue Camp        0
Emmy          Sorceress    Stephan        1        1      Rogue Camp        0
Elizabeth     Amazon       Huriel         5        1      Cold Plains      -1
Crow          Barb         Ilshad         1        1      Rogue Camp        0
NotMyRound    Barb         EmperorMoo     1        1      Rogue Camp        1
ToBeNamed     Assassin     Online         1        1      Rogue Camp
	
DEAD/RETIRED
Character          Class             Forum Name       Level   Act       Death Site
Modar_Lexon        Necromancer       howdidigethere     7      1        Stony Field

10 wp + 6 Quests - 12 Levels = 4 Points

Second act will focus on the Avoid skill of the amazon.

PS. Sorry, but I felt like writing a story. If it isn't appreciated I won't post it next time.

PPS. I know it might be insanity to end Act 1 on level 12, given the increasing difficulty. But, I'm hoping it wil facilitate a more equal skill point distribution. Ah well, otherwise, on my head it'll be.
 
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