kingdryland1
New member
Pala combats are not really usefull for this build. You won't need any.
Unazitrap said:gz @ kingdryland for this guide
My lvl 81 smiter got the first torch today (dru 10/20), soloed from keys to torch. Heavens/GA/hoz/gore/verdungo/dracul's/mara - no pala skillers/no pala torch.
[highlight]Very good guide![/highlight]
thx kingdryland! :flowers:
Don't bother with the crescent moon. Act 3 merc virtually never swing their swords. Use dual spirits or something like that instead. +skills, FCR, +cold% are of importance here.dflummer said:I'm currently wanting to try Crescent Moon on a phase blade (10% ctc lvl 17 Chain Lightning, 7% ctc lvl 13 Static Field, with ITD and an additional reduction to lightning resist), and I've even got a 3os phase blade saved for that purpose. This would mean that I'd be getting both cold and lightning damage from my merc.
AnimeCraze said:Don't bother with the crescent moon. Act 3 merc virtually never swing their swords. Use dual spirits or something like that instead. +skills, FCR, +cold% are of importance here.
dflummer said:So that would prevent the CTC from kicking in? I guess I would have to find the CTC in helm/armor/shield then. I'll still make the runeword, it should still be useful, even if the character uses it as opposed to the merc.
So what specific weapon would be a good choice then? I've not seen too many swords with FCR.
dflummer said:I've seen some discussion about mercs here, but not as much as I would have liked. I've always gone by the theory that a melee character should use a ranged merc, while a ranged character should use a melee merc (or, to be more specific, an act 2 merc, since the barb mercs are not very efficient overall). I've always been pretty satisfied with my act 3 cold mercs, although I am experimenting with Act 1 Rogues as well.
kingdryland said:Activate holy shield and check your character screen. Slide the cursor on the defense box. Your chance to block will appear and it should be 75%,which is max. There is no fixed dexterity points to achieve this. Your block depends on your level,your shield,your dexterity and the increased chance to block items (guardian anger for example) and skills (holy shield). Hoz will require something like ~130 dexterity after gear around level 90.
You haven't seen much discussion because this is basically a guide for ubers and mercs usually die too easily in tristram to be of any help. Therefore you shouldn't rely on them.
Before patch 1.11 came,I never bothered to keep a merc alive for my paladins because ,frankly they don't need one,especially when they die so often. No matter how much I like South Park ,babysitting my own Kenny is not fun at all.
With the new patch,I finally use mercs but it goes like this: They die and stay dead until I level so I resurrect them and wait for them to level. They usually die shortly after and I don't resurrect them. They are a liability around nihlathak too.
I just traded a lot of stuff to get Hoz....so I should add up to 130 in base dex or have total dex 130 with gear? confused... I don't want to lose any more points than i have to, ty.