The 1pt smiter guide to Uber Tristram v 1.0.

kingdryland said:
If you check the first page of the guide,you'll see that it says:

"Smite damage roughly depends on active damage auras (might,concentration,fanaticism), skill points invested and totally skill level of smite and holy shield,( since smite has no synergy), type of shield used (every shield has a certain base smite damage), enhanced damage % from the gear (eg. ed%jewels,fortitude etc) EXCEPT from the main weapon itself, total strength of char and last but not least +damage modifier from weapon."



OH!

After that i dont understand why a lot of peopla said that smite benefits from e.g. grief but it is not counted on the character's screen....
(and i think that if grief can increase smite damage then a simply +damage modifiler (like jewel, war traveler, charm) can increase damage too...)


You said the oposite of them.....

Why can i believe in?
 
Maybe it is not clear again. +max damage ,+ min damage don't work with smite. When those two are together in the same item it appears as "adds xx-yy" damage,with xx being min and yy max. This mod is nothing like + zzz damage,that appears in grief,redeemer,astreon's and stone crusher. The +zzz mod works with smite,it goes and gets added straightly to the base shield smite damage. And it is the only damage mod from weapons that actually increases smite damage. And it is invisible too. It is there,but the char screen fails to show it.

Weapons usually have the %enhanced damage, adds damage etc. Those mods on the weapon will do nothing for your smite. But there are items that have %enhanced damage,although they are not in the weapon,like fortitude or alma negra. This ed affects smite damage. The adds damage mod won't affect your smite at all no matter where it is.
 
kingdryland said:
Maybe it is not clear again. +max damage ,+ min damage don't work with smite. When those two are together in the same item it appears as "adds xx-yy" damage,with xx being min and yy max. This mod is nothing like + zzz damage,that appears in grief,redeemer,astreon's and stone crusher. The +zzz mod works with smite,it goes and gets added straightly to the base shield smite damage. And it is the only damage mod from weapons that actually increases smite damage. And it is invisible too. It is there,but the char screen fails to show it.

Weapons usually have the %enhanced damage, adds damage etc. Those mods on the weapon will do nothing for your smite. But there are items that have %enhanced damage,although they are not in the weapon,like fortitude or alma negra. This ed affects smite damage. The adds damage mod won't affect your smite at all no matter where it is.


Ok, it is clear.

That was only a fiction from me to add more damage from charms maybe.

Its okey!

Thx! :)



With prevent monster heal ubers have only slower healing or no regeneration (it would be nice)?



Can u tell me how much frames is in Diablo 1 second? 25 frames???

(i know that with 6 frames i can hit more than 4 times in a second so i only guess...)


Thx!

I have made a short count:

in lvl 90 open wounds does 5.86 damage (negative regeneration) per frame... :)

It is not too much but we can count :P


with prev monster heal open wounds can kill monster? (if he has no regeneration).

Thx!
 
Indeed 25 frames per second afaik. You can kill a monster with open wounds only, provided that it doesn't regenerate, at least that's what I understand.
 
kingdryland said:
Indeed 25 frames per second afaik. You can kill a monster with open wounds only, provided that it doesn't regenerate, at least that's what I understand.


So Does PMH work on Ubers fully?

If it works that's enough for me. :)
 
PHM mod doesn't work on uber three. We use open wounds for that purpose. Still I'm not sure if ow slows the uber regeneration of life or totally stops it. You can ask that in the statistics forum.
 
kingdryland said:
PHM mod doesn't work on uber three. We use open wounds for that purpose. Still I'm not sure if ow slows the uber regeneration of life or totally stops it. You can ask that in the statistics forum.


ok, i will do.

Thx!
 
After maxing the 4 main skills (Zeal, Fanat, Sac, Holy Shield), would it not be better to add the extra points to Smite and not defiance?
 
tunis said:
After maxing the 4 main skills (Zeal, Fanat, Sac, Holy Shield), would it not be better to add the extra points to Smite and not defiance?


It depends on your character. If you are a smiter then you can put to anywhere.. but if you are a zealer it is better to put the defiance because you can benefit from that in other games...

If you are pure smitter i advise you to put:

max. fana, max. hs, max. defiance, max. lightningres, rest smite.

Hehe.

But i hate smiters, i dont enjoy... :)
 
tunis said:
After maxing the 4 main skills (Zeal, Fanat, Sac, Holy Shield), would it not be better to add the extra points to Smite and not defiance?

The increase of smite damage is minimal,it really won't make a difference. If you don't want defense (defiance) or ar bonus (blessed aim) you can get vigor,salvation,resist auras,redemption etc so you can have a versatile and party friendly pvm zealot. Going purely defiance and/or blessed aim qualifies you for melee dueling too. In any case more than 1 in smite is a waste imo.It is one of those skills that you either put 1 or max them.
 
My pally (with -100 all resists) pwned the living **** out of him. No absorb either... It was all in the draculs/grief. I also had only 900 life... I swear this is true...
 
General question about trist running and paly builds,

From everything I've read here (and other places) it looks like the basic uber strategy is to use crushing blow to cut down the majority of their hit points, then use a strong, unblockable attack to finish them off, right? Normal (even very strong) physical attacks as well as elemental damage are pretty worthless.

This guide focuses on fanatic zeal + crushing blow, then 1pt smite to finish them off. It seems to me that any attack + crushing blow (even a very weak one) would work to sliver them down. The strength of your attack doesn’t matter at all, just the crushing blow. The key parts are that your crushing blow attack should be quick enough to trigger often, and of course this whole strategy requires high def + resists + life tap in order to live long enough.

If I have everything correct up to this point, I would expect to see Hammerdins (or any paly build) out there bashing away with their HOTO flails (or more realistically a 4x shael'd phase blade or grief phase blade) + crushing blow from helm + others. Then they would use a 1pt smite to finish them off same as above. What am I missing? I know that the max speed on a fully synergized fanatic zeal tops out at 4 frames, while a normal attack stops at 8 frames. Is it just a matter of speed (i.e. attacking at 1/2 speed means 1/2 the crushing blow and 1/2 the life tap)? Is there anything stopping a different paly build (without zeal or fanaticism) from using this strategy?
 
Yes, there is indeed another guide in the forum on equipping a hammerdin to use their 1 point smite to kill ubers. ie. Hammerdins can also do ubers with 1 point smite. However, they have to change their equipment, and zealots doesn't (if you normally equip them with good resist, that is).
 
IMO Zeal is pretty worthless against the ubers themselves; I just tend to namelock them and use Smite from beginning to end. Then, I use Zeal to clear enough of the minions so that I can get out and find the next uber.

Correct me if I'm wrong, but ITD doesn't work on bosses, right? If I'm understanding the way the game works (and this character specifically works), Smite is used only because it's a guaranteed hit and a fast attack, whereas Zeal isn't guaranteed to hit.
 
How profitable is torch running with a smiter? I'm thinking of building one, but since organ sets are a HR each, I'm not sure if an uber-running smiter will gain currency faster than a standard MF sorc. Anyone know?
 
BeefChunks said:
How profitable is torch running with a smiter? I'm thinking of building one, but since organ sets are a HR each, I'm not sure if an uber-running smiter will gain currency faster than a standard MF sorc. Anyone know?
That depends on your playing style. Most smiters use Fortitude for the 3X damage, but you could use Enigma and and tele just like a sorc. IMO it's not worth it unless you just don't want to build another character. Hammerdins, sorcs, strafezons, and summoners seem to be faster/better key and organ hunters. You could always get lucky and find a couple godly sorc and pally torches, but the odds are low.
 
Beef, that's what I've been trying to figure out myself too. I'm thinking if you can MF the keys yourself (with a MF sorc or Hammerdin maybe) it could be pretty profitable. 3 Keysets go for 3 PUL's, that's a little cheaper than 1 organ set = HR = 4 Pul.

Anime, Yes I realize an equipment change will be required, but that's simpler than building a second fanatic zealot paly. I'm trying to find a good all around build. I'm kinda turned off by the limited MF ability in a fanatic zealot. Do you think there's anything better (more flexable) than a Hammerdin (with an equipement change) to MF and run uber trist?

Wraith, what is "name lock"? I've been assuming it's the same as "stun lock". On that note, does stun work on ubers? Even if it doesn't, I'm guessing it will still send them through a hit recovery animation. I'm just hopeing their hit recovery is slower than my smite speed (6 frames).
 
templecrasher said:
Most smiters use Fortitude for the 3X damage,

templecrasher, the 300% ed on Fortitude doesn't apply to smite does it? Only non-smite attacks (zeal, charge, normal attack, etc).
 
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