Re: The 12 Labors Tournament
I'm sorry to hear about your paladin, Nightfish. I'll have to watch those dolls, too. They were hurting in Normal, although shiver armor was helping me avoid them.
BrusselSprout continues on her way. Act3 passed uneventfully, with the mercenary doing most of the work. In Act4, I hurried my way to the River of Flame. Along the way, I stopped at the Hellforge...
Without RWM, I guess that is a worthless drop.
I cleared the Chaos Sanctuary and prepared to fight Diablo. As a sorceress, I knew I was going to be in trouble. First, I am a fragile character, only sporting about 200 life. Second, I am underleveled (clvl25), which I knew would make it harder to hit and easier to be hit. Third, my resists were in the tank. I shopped a 3os shield in Act2 and made Ancient's Pledge, then spent a while shopping resist gear in Act4. The last seal boss to fall dropped a 15% Lightning Resist ring, thankfully, leading to these resists (and this dismal chance to hit):
Wirt's Leg was the guest of honor, of course. I socketed it with 3x "Tal" runes for the occasion:
After a few close calls with the lightning hose, I managed to get my merc on one side of him while I snuck up behind and started casting static field as quickly as I could while feeding the merc potions. I had to retreat, heal, and repeat the process two more times before I had his life bar slivered. Remembering NF's bad experience with a kill-stealing mercenary, I had removed Fazel's weapon entirely prior to the boss fight. Just to be sure, though, I led Fazel around in circles until Big D toasted him with the lightning hose. Now it was me and the inflamed red fellow. My first pass consisted of a few final static fields to be sure his life was as low as I could get it. Retreat, heal, restock potions from inventory, and back in to the fray. On the next pass, it was swing... miss... swing... miss... get clobbered by Big D's claw... drink potion.... swing... hit! He turned green, and I ran. Unfortunately, it wasn't enough. I tried to get back in, but he went on a big lightning hose kick, resulting in some heart-stopping moments and a lot of business for the local branch of Potions R Us. Just when I thought I was going to have to go back to town for more potions, I found an opening. Swing... miss... step back to dodge an attack... swing... hit!
The drop was not terrible:
That charm is the first useful charm I have found all game (+3% fire resist), and the Grim Wand has +15 energy, +69 mana, and lvl1 Lower Resist charges. I'm not using it, but I put it in the stash just in case.
Onward to Act5!
[highlight]Hardcore[/highlight]
[highlight]Fallen Heroes[/highlight]
[highlight]Softcore[/highlight]
I'm sorry to hear about your paladin, Nightfish. I'll have to watch those dolls, too. They were hurting in Normal, although shiver armor was helping me avoid them.
BrusselSprout continues on her way. Act3 passed uneventfully, with the mercenary doing most of the work. In Act4, I hurried my way to the River of Flame. Along the way, I stopped at the Hellforge...
Without RWM, I guess that is a worthless drop.
I cleared the Chaos Sanctuary and prepared to fight Diablo. As a sorceress, I knew I was going to be in trouble. First, I am a fragile character, only sporting about 200 life. Second, I am underleveled (clvl25), which I knew would make it harder to hit and easier to be hit. Third, my resists were in the tank. I shopped a 3os shield in Act2 and made Ancient's Pledge, then spent a while shopping resist gear in Act4. The last seal boss to fall dropped a 15% Lightning Resist ring, thankfully, leading to these resists (and this dismal chance to hit):
Wirt's Leg was the guest of honor, of course. I socketed it with 3x "Tal" runes for the occasion:
After a few close calls with the lightning hose, I managed to get my merc on one side of him while I snuck up behind and started casting static field as quickly as I could while feeding the merc potions. I had to retreat, heal, and repeat the process two more times before I had his life bar slivered. Remembering NF's bad experience with a kill-stealing mercenary, I had removed Fazel's weapon entirely prior to the boss fight. Just to be sure, though, I led Fazel around in circles until Big D toasted him with the lightning hose. Now it was me and the inflamed red fellow. My first pass consisted of a few final static fields to be sure his life was as low as I could get it. Retreat, heal, restock potions from inventory, and back in to the fray. On the next pass, it was swing... miss... swing... miss... get clobbered by Big D's claw... drink potion.... swing... hit! He turned green, and I ran. Unfortunately, it wasn't enough. I tried to get back in, but he went on a big lightning hose kick, resulting in some heart-stopping moments and a lot of business for the local branch of Potions R Us. Just when I thought I was going to have to go back to town for more potions, I found an opening. Swing... miss... step back to dodge an attack... swing... hit!
The drop was not terrible:
Onward to Act5!
[highlight]Hardcore[/highlight]
Code:
Forum Name Character Name Class Clvl Current Location SP? Labours
=====================================================================================
jdkerr BrusselSprouts Sorceress 25 Harrogath No 3/12
Jason Maher Jason Necromancer 17 Outer Cloister Yes 1/12
Sint WorkedUp Druid 17 Outer Cloister No 1/12
Ojimijam Evelyn Assassin 13 Black Marsh No 1/12
Kestegs AWorkingStiff Necromancer 1 Rogue camp No 0/12
Quickdeath Lizzie Amazon 1 Rogue camp No 0/12
[highlight]Fallen Heroes[/highlight]
Code:
Forum Name Character Name Class Clvl Current Location SP? Labours
=====================================================================================
Nightfish Hammertime Paladin 50 Valley of Snakes No 6/12
[highlight]Softcore[/highlight]
Code:
Forum Name Character Name Class Clvl Current Location SP? Labours
=====================================================================================
GoldenredDragon Vein Paladin 18 Inner Cloister No 1/12
Jason Maher Jacinta Amazon 13 Rogue Encampment No 1/12