Well. It's Over.
Watch this cute Snapchip Shatter, a crowning achievement of unpleasantness for a place that had already crawled with sirens and gloams and ghosts. Repulsive little backwater.
With that out of the way Feofasia took on the ancients.
She failed.
Pathetically.
Pitifully.
Several times.
Until I got too disappointed and quit.
The shadow warrior is at 20 points not much of a warrior at all. Her puny health is a joke when compared to her valkyrie and golem and bear colleagues with the same point investment. She is even beaten at that game by town guards, and THAT is nothing short of embarrassing.
As for Alhizeer his skills are half useful at the summit. Holy Freeze is almost useless while the slowing from Woestave is apparent, but a detriment when facing Talic as he stays in hitting range longer when whirling... Neither is being enough to last long enough against the ancients. Three rows of potions run out all too soon even when the ancients have been separated by a teleporting amulet.
The answer would obviously have been to stock up on wands of life tap rather than healing potions to sustain long fights against Madawc and Korlic at least, and leave potions for emergencies when Talic whirls. And use a town guard with Prayer rather than Holy Freeze. Because for some damned reason Alhizeer stopped regenerating until given a potion which ruined the whole hit and run attrition Feofasia had going during one of the lost matches. My theory is that one ancient had a weapon of vileness, otherwise it's one nasty bug to encounter.
And ranged tactics with a resummone dshadow and blade fury failed miserably with said shadow being both too expensive and too weak and Feofasias hit rating with blade fury suddenly abysmal despite having been workable against almost everything so far.
After a shameful dozen or so of tries in two sessions she rolled a barely, by the smallest margin, manageable trio and waited and slugged through it.
Finally through the summit this would have been a convenient time to quit but I didn't know if he gate opens when you have completed the quest or if you would have to fight the ancients again, so better to claim that last waypoint. And without cloaking. Because cloaking crashes the game on regular occasions as noted earlier not least in Act V. And of course an army of Black Souls are occupying the keeps second level...how nice after the heaps of succubi on the first. Terrifically comical to combat these packs without cloaking away their ranged attacks. Feofasia truly felt like a stealthy assassin barging into these ambushes in brainless frontal assaults and panicked retreats.
After clearing pratically every corner of the first two levels, at long last were the waypoint and Feofasia could get some rest before the final stretch.
The Throne of Destruction had no stair trap but held a garrison of burning souls which were extremely annoying.
After that the waves of Baal and he himself were comparatively harmless and the only danger was lacking attention due to the disappointing setbacks. The councillors and their hydras were probably the most risky. But it wasn't enough and Baal fell after doing nothing for a short while, as is ever the case with the Woestave.
Feofasia is a guardian at last but the least joyous one I've guardianed. A character that is a combination of too many bright ideas of which none had room enough to be done justice.
With that out of the way Feofasia took on the ancients.
She failed.
Pathetically.
Pitifully.
Several times.
Until I got too disappointed and quit.
The shadow warrior is at 20 points not much of a warrior at all. Her puny health is a joke when compared to her valkyrie and golem and bear colleagues with the same point investment. She is even beaten at that game by town guards, and THAT is nothing short of embarrassing.
As for Alhizeer his skills are half useful at the summit. Holy Freeze is almost useless while the slowing from Woestave is apparent, but a detriment when facing Talic as he stays in hitting range longer when whirling... Neither is being enough to last long enough against the ancients. Three rows of potions run out all too soon even when the ancients have been separated by a teleporting amulet.
The answer would obviously have been to stock up on wands of life tap rather than healing potions to sustain long fights against Madawc and Korlic at least, and leave potions for emergencies when Talic whirls. And use a town guard with Prayer rather than Holy Freeze. Because for some damned reason Alhizeer stopped regenerating until given a potion which ruined the whole hit and run attrition Feofasia had going during one of the lost matches. My theory is that one ancient had a weapon of vileness, otherwise it's one nasty bug to encounter.
And ranged tactics with a resummone dshadow and blade fury failed miserably with said shadow being both too expensive and too weak and Feofasias hit rating with blade fury suddenly abysmal despite having been workable against almost everything so far.
After a shameful dozen or so of tries in two sessions she rolled a barely, by the smallest margin, manageable trio and waited and slugged through it.
Finally through the summit this would have been a convenient time to quit but I didn't know if he gate opens when you have completed the quest or if you would have to fight the ancients again, so better to claim that last waypoint. And without cloaking. Because cloaking crashes the game on regular occasions as noted earlier not least in Act V. And of course an army of Black Souls are occupying the keeps second level...how nice after the heaps of succubi on the first. Terrifically comical to combat these packs without cloaking away their ranged attacks. Feofasia truly felt like a stealthy assassin barging into these ambushes in brainless frontal assaults and panicked retreats.
After clearing pratically every corner of the first two levels, at long last were the waypoint and Feofasia could get some rest before the final stretch.
The Throne of Destruction had no stair trap but held a garrison of burning souls which were extremely annoying.
After that the waves of Baal and he himself were comparatively harmless and the only danger was lacking attention due to the disappointing setbacks. The councillors and their hydras were probably the most risky. But it wasn't enough and Baal fell after doing nothing for a short while, as is ever the case with the Woestave.
Feofasia is a guardian at last but the least joyous one I've guardianed. A character that is a combination of too many bright ideas of which none had room enough to be done justice.