Skunkbelly's Ultimate Tournament Challenge 2011

Re: Skunkbelly's Ultimate Tournament Challenge 2011

OK, I'll see if I can make the cube rules even more clear. How about this:

"You can use the Horadric Cube in any way you want, at any time. However, in order for you to EQUIP an item created in the Cube, it must first meet all other equipment rules."

That's fine, but why not then contratc the item rules to those two I posted in my last message? They're short, simple to understand and cover all your 13 rules. Rule 14 is already in Basic rules 6.


 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Edit: on sabotage:

I'd also be in favor of a rule that deliberate sabotage is grounds for disqualification. I don't know a good mechanism- perhaps if a player were to receive a character thought to be deliberately sabotaged, an appeal could be made to the host, sending the character as evidence.
I think in a place like this we can just run this rule on honor alone. I don't want jiansonz getting kicked out for making a blaze sorc.

also re: oldies coming back. If you build it, they will come



 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

I heard from a birdie (thanks Purple!) that there was another pass on tourney and I don't want to miss it! The last one was great!

Code:
==============================================================
Forum Name              Email Address
==============================================================
Brak		 	prwillia   at gmail dot com   
Gahzban                 gahzban at hotmail dot com
Hoop76                  BHoop76  at gmail cot com
Jason Maher		nswhorse   at gmail dot com 
jiansonz	        04084370   at bredband dot net
JoeBruce                JoeBruce185 at gmail dot com
Joosh			jooshm     at gmail dot com
purplelocust            purple_locust at yahoo dot com
scrcrw                  scrcrw.spf at gmail dot com
Skunkbelly              memmers4 at peoplepc dot com
Smilts			smiltstomb at gmail dot com  
tavaritz                tavaritz at gmail dot com
Thomh                   lillelab at hotmail dot com
WestXylophone           WestXylophone at gmail dot com
Wolron			wmemmer9   at comcast dot net
WoRG                    Not Given Yet
[/QUOTE]
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Okay, I'm in, although I am afraid that I am not a good enough tourney player to last very long. The rules here really are challenging -starting from Act 1. I will try my best, though

On sabotage: I played in Skunkbelly's first tournament, got passed a character whose skill investments were clearly "sabotage" and wound up being eliminated when my character died. I haven't played in a Pass It On tourny since. Sabotage by investing skill points in Increased Stamina is very obvious when it happens. The reason I'm signing up for this tournament is that everyone seems committed to producing valid characters (they might be seldom used builds, but at least are a valid direction for a character to go.) I think that if someone suspects sabotage, they can bring it up with Skunkbelly by PM and let him deal with itas he sees fit.

On the rules debate: What is the issue? socketing an imbued item? upping a personalized or imbued item? I don't understand what cubing activity is ill-defined?

I am confused about whether we can pick up magic, rare and S/U items and sell them. Is selling an item for gold included in "shopping?"


Code:
==============================================================
Forum Name              Email Address
==============================================================
Brak		 	prwillia   at gmail dot com   
Gahzban                 gahzban at hotmail dot com
Hoop76                  BHoop76  at gmail cot com
Jason Maher		nswhorse   at gmail dot com 
jiansonz	        04084370   at bredband dot net
JoeBruce                JoeBruce185 at gmail dot com
Joosh			jooshm     at gmail dot com
purplelocust            purple_locust at yahoo dot com
Quickdeath              qckdth@gmail dot com
scrcrw                  scrcrw.spf at gmail dot com
Skunkbelly              memmers4 at peoplepc dot com
Smilts			smiltstomb at gmail dot com  
tavaritz                tavaritz at gmail dot com
Thomh                   lillelab at hotmail dot com
WestXylophone           WestXylophone at gmail dot com
Wolron			wmemmer9   at comcast dot net
WoRG                    Not Given Yet
 
Last edited:
Re: Skunkbelly's Ultimate Tournament Challenge 2011

I'm quite sure that you can pick up anything and if you cannot equip them or don't want to use them in any other way you can sell them. How else you get the gambling money.

I'm sure that now that Skunkbelly said that all cube recipes are ok, but cubing doesn't automatically give you right to equip that my two part interpretation of the rules is spot on. I reiterate them in here:


A. Of owning and using items. (Here using means any other activity with items than equipping them in the 16 possible equipment places between your character and the mercenary.)

You can do anything. Eg. you can pick up, keep in iventory, drop, sell, buy, gamble, cast, consume, cube, identify, socket with Larzuk and fill in sockets (and yes, this means you can make runewords). These are only examples not a pre-emptive list.


B. Of equipping items.

You can equip:
- Rings
- Amulets
- Crafts
- Whites
- Greys
- Runewords
- Personalized items
- Imbued items
- Quest rewards
- Quest items (including Wirt's leg)
 
Last edited:
Re: Skunkbelly's Ultimate Tournament Challenge 2011

I'm not going to engage in any more haggling over the equipment rules. They say what I want them to say at this point (with the change I posted above), and it's enough.

One thing I should say, though, that may help people who have continued questions: as tavaritz (I think) pointed out several pages ago, some tournaments work on the theory that if an action is not expressly permitted in the rules, it's forbidden. My tournaments work according to the opposite philosophy: if it isn't forbidden in the rules, it's permitted.

For those with continued sabotage concerns: I will add something in there that gives players the ability to send me a character they think has been deliberately sabotaged, and if need be, I will call upon my immense power as tournament moderator to smite the offender(s). I will endeavor to use my superpowers for good, but of course, I hope it will not be necessary at all. I think we're all clear, at this point, on the spirit of this enterprise.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

I'm not going to engage in any more haggling over the equipment rules. They say what I want them to say at this point (with the change I posted above), and it's enough.

To me it isn't as your rules are stated overcomplicated. You could adopt my simpler reinterpretation.


 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

This might not be the tournament for you, then, tavaritz. But you're welcome to stay if you like.

***

Here's another draft of the Core Skills list. I would particularly like feedback on the new idea for Necros, since it is significantly different (and perhaps overpowered... please weigh in). Otherwise, the general rules are clarified and expanded here, and the Core Skills lists have been revised (mostly) taking the thread feedback into account. The basic idea in all of these is that characters either have 5 or 6 Core Skills... these skills are the basic "spirit" of the class. I think that many, many builds will be possible (though challenging) with these new Core Skills.

The deadline for feedback on the Skills rules is Wednesday morning (Eastern Time)... after that, I will make adjustments and compile the complete rules for Christmas Eve.

And of course, there's still time to sign up!


*

CLASS AND SKILL RULES

For each class, a character may use the “Core Skills” listed, and *three* additional skills, which we’ll call “Powers.” These Powers will be determined by the people who play the characters, with the following rules in mind:

1. A point may only be put into a skill if it is a Core Skill, a Power, or a prerequisite for a Power or Core Skill.

2. If a skill is only a prerequisite for a Core Skill or a Power, it cannot have more than one point in it. These skills can only be used in Normal difficulty.

3. Once more than one point is put into any non-Core skill, it becomes a Power skill. This includes all synergies… if you want to put points into a synergy skill, it must be either a Core Skill or a Power.

4. Power Skills, and prerequisites for those skills, may be assigned at the following times:

- NONE in act 1 or act 2
- ONE in act 3 normal
- ONE in act 4 normal
- ONE in act 5 normal

5. Players in act 1 and act 2 normal may ONLY place skill points into Core Skills or prerequisites for Core Skills.

6. After completing Normal difficulty, you may not use skills except for Core Skills and Power Skills.

7. You are never obligated to assign a character’s skill points… feel free to leave them for the next player. If a player in act 3, 4 or 5 Normal does not select a Power Skill by placing more than one point into it, then the next player to receive the character may use the opportunity (so if the act 3 player does not select a Power Skill, the act 4 player could select *two*).

An example:

Say Tina is a sorceress. Because she is a sorceress, her Core Skills are the three elemental mastery skills and Warmth. When you start the character in act 1, you may put points into Warmth as much as you want, since it is a Core Skill. You may also put one (and only one) point into any other skill you want, and you may use those skills. But you cannot add a second point to any skill except Warmth… that would be committing that skill to be a Power, which is not permitted until act 3.

The same holds true in Act 2. But when Tina reaches Act 3, the player for Act 3 may choose to add a second skill point to any skill, thereby making that skill a Power skill permanently. For example, our player might choose to add a second point to Static Field, making Static Field a Power skill for Tina the Sorceress. Once that second point is added to a non-Core skill in act 3, that player cannot select another non-Core skill… points must be put into Static Field, or into prerequisites, or into Core Skills.

CLASSES AND CORE SKILLS:

Sorceress Core Skills: Elemental Masteries, Teleport, Frozen Armor, Warmth

Barbarian Core Skills: Increased Speed, Iron Skin, Natural Resistance, Battle Orders, Howl

Amazon Core Skills: Inner Sight, Critical Strike, Slow Missiles, Decoy, Penetrate

Assassin Core Skills: Claw Mastery, Cloak of Shadows, Burst of Speed, Fade, Weapon Block, Shadow Warrior

Paladin Core Skills: All Defensive Auras, Holy Shield

Druid Core Skills: Werewolf, Werebear, Oak Sage, Heart of Wolverine, Dire Wolf, Cyclone Armor

Necromancer Core Skills: All Curses, all Golems, Bone Armor
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

I like this draft of Core Skills much better. Would have preferred Shiver Armor over Frozen Armor, though. But Frozen Armor freezes longer for every skill point, so that can get interesting. Although you need to actually get hit for it to activate (which is why I like SA better - monsters only need to start the attack animation to trigger that one).

I see the skill rule #6, but we can still use charges, oskills and skills from staffmods on our gear, eh?
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

The example given sez "You may also put one (and only one) point into any other skill you want, and you may use those skills." But rules 1 and 5 clearly prohibit skills that aren't core or prereq for core. This means sorcs will have to complete acts 1 & 2 only using offensive spells granted by staffmod itamz... Barbs won't be able to use combat skills or weapon mastery... Pallys can only point charge... Not sure if this was intended or an oversight, especially in light of the example.

My thoughts on core skillz:
Sorc: If you switch Shiver Armor for Frozen Armor, Sorcs could point Ice Bolt and Ice Blast in Acts 1 & 2
Barb: Kinda sucks that barbs have to choose weapon mastery as a power skill, as other classes seem to get their mastery type abilitys as core... Also, both whirlers and frenzy barbs tend to shy away from Increased Speed, a switch to Shout would allow its use past normal...
Zon: don't know how you could make this any different without influencing build choice... maybe allow jab and magic arrow as 1 point non-core skills?
Assassin: looks good
Pally: Honestly, this looks good, as they can use charge or shop a +zeal/+might scepter fairly easily
Druid: this one is really tough... looks good, altho adding Ravens to the core might be cool (I really like them, tho, YMMV)
Necro: Allowing all golems as core might be a little overpowered...not sure.

Adding my Email:
Code:
==============================================================
Forum Name              Email Address
==============================================================
Brak		 	prwillia   at gmail dot com   
Gahzban                 gahzban at hotmail dot com
Hoop76                  BHoop76  at gmail cot com
Jason Maher		nswhorse   at gmail dot com 
jiansonz	        04084370   at bredband dot net
JoeBruce                JoeBruce185 at gmail dot com
Joosh			jooshm     at gmail dot com
purplelocust            purple_locust at yahoo dot com
Quickdeath              qckdth@gmail dot com
scrcrw                  scrcrw.spf at gmail dot com
Skunkbelly              memmers4 at peoplepc dot com
Smilts			smiltstomb at gmail dot com  
tavaritz                tavaritz at gmail dot com
Thomh                   lillelab at hotmail dot com
WestXylophone           WestXylophone at gmail dot com
Wolron			wmemmer9   at comcast dot net
WoRG                    Crus8r at yahoo dot com
WoRG
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

I remember participating in (and greatly enjoying) one of these pass-it-on tourneys awhile back, so what better way to get back into D2 than joining another one? Thanks for hosting, skunkbelly, and here's to hoping my skills (such as they were) haven't rusted away too badly.

Code:
==============================================================
Forum Name              Email Address
==============================================================
Brak                    prwillia   at gmail dot com  
Gahzban                 gahzban at hotmail dot com
Hoop76                  BHoop76  at gmail cot com
Jason Maher             nswhorse   at gmail dot com
jiansonz                04084370   at bredband dot net
JoeBruce                JoeBruce185 at gmail dot com
Joosh                   jooshm     at gmail dot com
purplelocust            purple_locust at yahoo dot com
pwangsta                pwangsta at yahoo dot com
Quickdeath              qckdth@gmail dot com
scrcrw                  scrcrw.spf at gmail dot com
Skunkbelly              memmers4 at peoplepc dot com
Smilts                  smiltstomb at gmail dot com  
tavaritz                tavaritz at gmail dot com
Thomh                   lillelab at hotmail dot com
WestXylophone           WestXylophone at gmail dot com
Wolron                  wmemmer9   at comcast dot net
WoRG                    Crus8r at yahoo dot com

EDIT: Also, great to still see so many familiar faces, even though I haven't been around for months and months. The SPF really does feel like a home, that I constantly come back to after a new game's lure wears off.
 
Last edited:
Re: Skunkbelly's Ultimate Tournament Challenge 2011

I've been watching this for a while and figure I should throw my hat into the ring, should be a good chance to play some builds that I have never played before. Also will be my first of this style tournament. Looks like it will be fun:nod:

Code:
==============================================================
Forum Name              Email Address
==============================================================
Brak                    prwillia   at gmail dot com  
Gahzban                 gahzban at hotmail dot com
Hoop76                  BHoop76  at gmail cot com
Jason Maher             nswhorse   at gmail dot com
jiansonz                04084370   at bredband dot net
JoeBruce                JoeBruce185 at gmail dot com
Joosh                   jooshm     at gmail dot com
kestegs                 beeselectric at gmail dot com
purplelocust            purple_locust at yahoo dot com
pwangsta                pwangsta at yahoo dot com
Quickdeath              qckdth@gmail dot com
scrcrw                  scrcrw.spf at gmail dot com
Skunkbelly              memmers4 at peoplepc dot com
Smilts                  smiltstomb at gmail dot com  
tavaritz                tavaritz at gmail dot com
Thomh                   lillelab at hotmail dot com
WestXylophone           WestXylophone at gmail dot com
Wolron                  wmemmer9   at comcast dot net
WoRG                    Crus8r at yahoo dot com
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Thanks, WoRG: I realized that this morning, while thinking about the tourney, and will clarify it in the final rules posting.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Actually, the latest version of the rules about skills look pretty good to me. Nice choices.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

yup I really like the skill choices and now that my not so bright butt is clear on the cube Im ready.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

I still think the zon is going to end up being MS/Strage/GA based (or a physical spear/jav char) simply because their native synergy CS is a core skill, and this will leave space for a valk should they player want an ambulatory tank. I think a minimal change would be adding some valk. A more drastic change would be adding one each of the minor elemental skills (ie fire arrow, ice arrow, poison jav, lightning) to the core builds. I don't see any sort of elemental hybrid being possible ATM because of the high synergy requirements.
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

I've never entered a tournament before, I play exclusively vanilla self found, so I've only seen a 'nigma in the pretty pictures posted here :D
This sounds like a lot of fun, but, since I'm not a very good player, I'd hate myself if I'd ruin a character. So, to put it simply, if the tournament moderator and it's participants don't think that a mediocre player is too much of a nuisance, I'd be delighted to take part.
Just to make it clear, I won't be offended (probably quite the opposite...) at all should someone tell me that this tourney is too much of a mouthful for an enthusiastic though inexperienced player such as I am.
If less skill but more will does the trick, I'm in: amnesiac0210 at gmail dot com
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

Amne, no worries! Besides, I think most of us have never seen those high level runewords in SP. Willpower is an important asset in a tournament like this, and someone willing to play slowly and carefully stands as good a shot as anyone... especially someone used to playing vanilla. Go for it!

Thanks for the feedback, one and all!
 
Re: Skunkbelly's Ultimate Tournament Challenge 2011

... Willpower is an important asset in a tournament like this, and someone willing to play slowly and carefully stands as good a shot as anyone... especially someone used to playing vanilla...

That describes me... not at all! Regardless, sounds like too much fun to sit it out.

Code:
==============================================================
Forum Name              Email Address
==============================================================
Brak                    prwillia   at gmail dot com  
Gahzban                 gahzban at hotmail dot com
Hoop76                  BHoop76  at gmail cot com
Jason Maher             nswhorse   at gmail dot com
jiansonz                04084370   at bredband dot net
JoeBruce                JoeBruce185 at gmail dot com
Joosh                   jooshm     at gmail dot com
kestegs                 beeselectric at gmail dot com
nualum                  nualumstuff at gmail dot com
purplelocust            purple_locust at yahoo dot com
pwangsta                pwangsta at yahoo dot com
Quickdeath              qckdth@gmail dot com
scrcrw                  scrcrw.spf at gmail dot com
Skunkbelly              memmers4 at peoplepc dot com
Smilts                  smiltstomb at gmail dot com  
tavaritz                tavaritz at gmail dot com
Thomh                   lillelab at hotmail dot com
WestXylophone           WestXylophone at gmail dot com
Wolron                  wmemmer9   at comcast dot net
WoRG                    Crus8r at yahoo dot com


 
Back
Top