I'm going to try to finish act 4 tonight, but I wanted to do a quick update for the table, and because I'm super excited right now.
Vladimir and Jemali have defeated the first prime evil and forged their way to humanity's final sanctuary. As we prepare to do battle with Diablo himself, we find ourselves reminiscing of the journey thus far:
The final push through the Kurast ruins proved both disappointing and unfruitful. We accidentally offered our find item helmet to Ormus, who in his greed, refused to give it back. What a jerk. That's the last time we do business with him.
Next stop was the fabled Travincal. A strange shrine appeared near the waypoint. Upon worshiping this shrine, we were granted a most appreciated blessing: increased experience! We headed straight for the dreaded high council to capitalize on this blessing, but within moments, it was cursed off. Bah! The council were split up and disposed of one or two at a time, but the only interesting drop was a rare quhab. If only we had find item for a few more chances! The dead council inspired fear into the remaining Zakarumites, causing them to cower at the sight of us. This was both a blessing and a curse, in that it took absolutely forever to clear the rest of the ruins.
The only interesting section in the Durance was a boss pack of dolls. We split them up with terror charges and they fell without a fuss. Mephisto himself was easy with open wounds from steel, weaken charges, and thawing/antidote potions. His drops were most excellent indeed: Umbral Disk, Angelic Halo, and a failed unique assault helmt with +1bo! He also dropped a failed set avenger guard. Curses! Bremm Sparkfist dropped Rogues Bow, which may be useful in nightmare with a rogue scout mercenary when upped.
Vladimir and Jemali - level 32 demon masters. Outer Steppes next
Vladimir and Jemali have defeated the first prime evil and forged their way to humanity's final sanctuary. As we prepare to do battle with Diablo himself, we find ourselves reminiscing of the journey thus far:
The final push through the Kurast ruins proved both disappointing and unfruitful. We accidentally offered our find item helmet to Ormus, who in his greed, refused to give it back. What a jerk. That's the last time we do business with him.
Next stop was the fabled Travincal. A strange shrine appeared near the waypoint. Upon worshiping this shrine, we were granted a most appreciated blessing: increased experience! We headed straight for the dreaded high council to capitalize on this blessing, but within moments, it was cursed off. Bah! The council were split up and disposed of one or two at a time, but the only interesting drop was a rare quhab. If only we had find item for a few more chances! The dead council inspired fear into the remaining Zakarumites, causing them to cower at the sight of us. This was both a blessing and a curse, in that it took absolutely forever to clear the rest of the ruins.
The only interesting section in the Durance was a boss pack of dolls. We split them up with terror charges and they fell without a fuss. Mephisto himself was easy with open wounds from steel, weaken charges, and thawing/antidote potions. His drops were most excellent indeed: Umbral Disk, Angelic Halo, and a failed unique assault helmt with +1bo! He also dropped a failed set avenger guard. Curses! Bremm Sparkfist dropped Rogues Bow, which may be useful in nightmare with a rogue scout mercenary when upped.
Vladimir and Jemali - level 32 demon masters. Outer Steppes next