Baal is dead. Act V has been cleared at players 7. The Cow King's hide has been turned to armor. I've had a nice day.
Act V continued to be easy. The plan continued to be teleport for positioning, freeze stuff with Glacial Spike, and let Hazade shatter it. Only two monster types were immune to this strategy: Defilers and Death Lords. Defilers merely slowed things down. Death Lords had a chance to be fatal. The most dangerous battle of normal was immediately upon entering the Infernal Pit and encountering a group of extra fast Death Lords. I hadn't encountered the cannot be frozen variety yet and casually shot a Glacial Spike into them and to my great dismay nothing happened. Before I could fully process this disturbing turn of events they were upon me. Then Hazade was dead (which hadn't happened before except at bosses). Then the group of extra fast Death Lords all hopped up on Frenzy were coming for me! Fortunately the layout of those Pits is extremely advantageous to teleporters and I was able get to the safety of another platform. Hazade was resurrected and more importantly, I got fully mentally prepared, and then we went back down there and kicked some butt. The rest of Act V was a bit of a snooze.
Hazade left Harrogath using a Savage Lochaber Axe of the Leech which was getting things done but you could tell that progress was slowing down . . . At some point though I must have stopped noticing because before I knew it I was in the Frozen Tundra and Hazade had more than enough strength to use a Savage Partizan and then progress really picked up again. Two also had a chance for a significant equipment change but it wasn't acted upon until after Baal. For some reason it hadn't occurred to me to use the three chipped gem recipe on an orb before and after depleting my stash of chipped gems I came up with:
Angel's Glowing Orb of the Magus
One-Hand Damage: 8 to 21
Durability: 20 of 20
(Sorceress Only)
Required Level: 24
Orb Class - Fast Attack Speed
Item Version: 1.10+ Expansion
Item Level: 25
Fingerprint: 0x89f96e4f
+13 to Life
+1 to Sorceress Skill Levels
20% Faster Cast Rate
+2 to Teleport (Sorceress Only)
+1 to Glacial Spike (Sorceress Only)
+1 to Telekinesis (Sorceress Only)
Socketed (1: 0 used)
Which means I can finally use a shield

. Milabrega's was used in the Cow Level which was no doubt the reason for my three set/unique finds: The
Skewer of Krintiz Sabre, the
Angelic Sabre, and the
Cow King's Hide (from the Cow King). Truth be told set/uniques were dropping at a pretty good rate before bringing on Milabrega's Shield. Act V set/unique drops were:
Blood Crescent Scimitar (from Shenk),
Bloodletter Gladius (from the Frozen River),
Swordback Hold Spiked Shield (from the Halls of Anguish), the
Skewer of Krintiz Sabre (from the Halls of Pain),
Sander's Gloves (from the Halls of Pain),
Sigon's Boots (from the Halls of Pain),
Gleamscythe Falchion (from the Glacial Trail),
Wall of the Eyeless Bone Shield (from the Frozen Tundra),
Isenhart's Armor (from the Frozen Tundra),
Isenhart's Shield (from the Ancients Way),
Isenhart's Helm (from Baal), and
Cleglaw's Sword (from Baal). (I was operating with 199 MF when Hazade killed . . . which was always

).
Hanshotfirst, Sorceress, Two, Level 47, Act I NM, Rogue Encampment
Here's what things look like going into NM. (So, I'm expecting to sub out Milabrega's Shield for something with resistances a.s.a.p.)