resistances and absorb calculations?

slam1

Member
resistances and absorb calculations?

In damage received calculations, do you work in your absorb or resistances first?
 
Re: resistances and absorb calculations?

First resists then absorb AFAIK.
That's why 95% resist plus + absorb = healing
 
Re: resistances and absorb calculations?

i'm not saying resists first is right or wrong, but you can get healing with -100 resistances if you have 50% absorb.
 
Re: resistances and absorb calculations?

Except % sorb is capped at 40%, which means u cannot heal based on % sorb alone.
 
Re: resistances and absorb calculations?

i always heard that two lightsabers 25% Lightning Absorb each would heal you. I've never heard of a cap before. Is that something that was new with one of the 1.1x patches?
 
Re: resistances and absorb calculations?

Now that i dont know, but it is capped at 40%. 2x lightsabres aint gonna heal u.
 
Re: resistances and absorb calculations?

In damage received calculations, do you work in your absorb or resistances first?

Definitely RESIST.

1. Resists REDUCES damage for %.
2. Absorbs TAKES damage and then (if you survive) returns amount that you absorb in form of life.

You can DIE from absorb, as from resist - no.

Always max reist. 75-95%. It triggers first. And after that absorb comes to calulation.

Absorb is the MOST unusefull stat in game. Plus, it has really small cap. 40%. If it would be like 200%, than maybe, even maybe, some Druid bear life-tanks should consider on it. IMO, Even maximize stamina for 20 points is more usefull than 40% absorb on any other, talking from hardcore player point of view. :)


 
Re: resistances and absorb calculations?

Absorb is the MOST unusefull stat in game.

Hmmm, i beg to differ on this. I have hellmouth gloves at the minute, which has +15 fire absorb.

Not sure what the difference is between integer and % absorb, but without hellmouth, fire hurts me, especially from venom lords' inferno. With hellmouth, and 60% fire res, any fire dmg i receive heals me. Which means i dont have to run around making sure i dont get encircled by venom lords.


 
Re: resistances and absorb calculations?

% absorb works much like Resist, except that it takes double (whatever)% damage away from the damage calculated after resists, so if you have a LS and have -60% resist, you will take 160%*(1-25%*2) = 80% of the original damage.

If the 40% cap is true, yes, it doesnt seem all that useful because you can never heal from them (there will always be some left over, minimum of 1%, 5%*(1-40%*2))

Integer Absorb on the other hand is MUCH handier, because it does not depend on the amount of damage you take, so if your resist is very low, integer absorb won't do too much, but if your resist is maxed, IA basically makes your char immune to that type of attack, and in some cases (as in TGods) even heal from those. Gotta love the feeling of turning Gloams from ultimate party killers to super rejuv pots :D
 
Re: resistances and absorb calculations?

% absorb works much like Resist, except that it takes double (whatever)% damage away from the damage calculated after resists, so if you have a LS and have -60% resist, you will take 160%*(1-25%*2) = 80% of the original damage.

No, you get FULL original damage, than you get healed for half of the damage recieved. That only happens when you have negative resists. when you have positive reists, the absorb math is diminishing.

Anyway, every time you have negative resist, ideal 40% cap on absorb would act as if you have 80% resist on element.. but, you have to SURVIVE the original damage. Thats why it is called ABSORB. :)


 
Re: resistances and absorb calculations?

meh, i dont understand much of that at all. All i know is my hellmouth save my ***
 
Re: resistances and absorb calculations?

This is how its explained, and its got no math involved:

High res, % sorb=crap, # sorb=GG

Low res, % sorb=GG, # sorb=crap
 
Re: resistances and absorb calculations?

No, you get FULL original damage, than you get healed for half of the damage recieved. That only happens when you have negative resists. when you have positive reists, the absorb math is diminishing.

Anyway, every time you have negative resist, ideal 40% cap on absorb would act as if you have 80% resist on element.. but, you have to SURVIVE the original damage. Thats why it is called ABSORB. :)

Actually absorb is occurs before the damage is taken, and absorb takes part of the damage and converts it to health.

For example if you take 1000 fire damage and have 40% fire absorb:
100 fire damage – 40% fire absorb = 600 fire damage
40% fire absorb = 400 life

The problem is if you have max life when take the hit, the damage absorbed will “overflow” and you end up just losing 600 hit points.
If your current life is (max life-400) then you absorb 400 points and lose 600, ending up “losing” only 200 health points. In this case absorb works at double rate, ending up reducing damage twice the amount of absorb.

If you add 50% fire resist then the damage = 500 ; 40% absorb = 200; damage reduced by absorb = 300 ; damage taken = 300 -200 = 100

In the case of % absorb, a mid % resist necessary to fully exploit the benefits. On the other hand , + xx absorb is best used when you have a high % resist.



 
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