"Rare Pleasure" Tournament

jgreg7 said:
The one saving grace about the D2 save method is that if you end up with a nasty monster mix you can reroll the level.

Well, you could also do that in Diablo...sort of. I know that a couple times, I had characters in the original Diablo who, even though they cleared everything, came to a level and simply could not get through it - usually a matter of too many dogs shooting acid at a chokepoint. If that happened, you always had the option of picking up what you could, and starting a new game with that character. That way, by the time you got to the same level again, not only would you probably have a different monster draw, but even with the same draw, it would still be possible to proceed because of a few extra levels or items.
 
jiansonz said:
The only socketable item Freddie hasn´t sockets in already is the wand, and I have nothing cool to put in it. For Durga, I have the following options:
* Ort in armor/helm (gets the lightning resist up from ~60 to 75)
* Flawless ruby in armor/helm (for life)
* Flawless Skull in weapon (gets the life steal up from 5% to 8%).
* Emerald in weapon
* Perfect Topaz in armor/helm
* Perfect Sapphire in weapon (a little chilling)
(any suggestions for which is most useful vs Ancients?)
Sapphire is probably your safest bet, but it doesn't add much on top of Decrep and Clay slowing. It will make Life Tapping the Ancients easier, but has a drawback in that it shatters some corpses you could use for CE.
The Emerald option might be useful for WSK, but I think you're too far progressed to worry about that. Likewise for Ort/ruby.

Does your merc score a good % of the monster kills?
If so, I cast my vote for PTopaz in merc armor/helm. Unless you have a spare Hel rune. Then I'd vote Sapph against Ancients, PTopaz from then on.
 
amazing! good going insane wayne! congrats on the guardian.

As the necromancer moved through the Bloody Foothills, I remembered Mordalles' untimely end, and was thankful that I saw no spear cats.

well, atleast u guys can learn out of my mistakes. :lol:
 
Code:
Name             Build           Level   Act/Diff.  Forum Name         Pts
----------------------------------------------------------------------------
Victor Shen      Meleemancer/Curses 88    5/Hell    Insane Wayne       198+
Freddie          Lord of Mages      87    5/Hell    jiansonz           193
HCTornNecroI     Bonemancer         76    5/Hell    Thov               191
Ursula           Shockwave bear     73    2/Hell    jgreg7             144
CrossCheck       CrossbowZon        76    2/Hell    crazy_bear         138
Sarah            Javazon            69    5/NM      Hrus               123
Phrozen_Phire    Firezon            56    5/NM      skoolbus           113
Undead_WingWong  Bonemancer         33    1/NM      Starving_Poet       61
Arial            Firewall/Tstorm    39    1/NM      BFD                 58
LuckyCharm       ConcBarb           24    3/Norm    OpethAZ             23
Yorel_X          Shadow-sin         24    3/Norm    Reid Fleming        22
Patsy            Leap Barb          20    1/Norm    Radagast            20
Jonathan         Hunter Druid       26    2/Norm    Cattleya            17
Freezydinny      Frost Zealot       18    2/Norm    Rickyson1            2
Coraxasn         MA-Sin             20    2/Norm    tinantlu             1
Slayer           Berserker           6    1/Norm    Immortal_Slayer     -2
DeadKnight       Avenger             6    1/Norm    Frosty              -2
Icy_Hot          Bowazon            15    1/Norm    Exarkun             -4
WalkingDead      Hybrid Zon         12    1/Norm    MAAM                -6
Reinard          Ranger             14    1/Norm    BennB               -6

Fallen Heroes:
---------------------------------------------------------------------------------
Rarnonn          Jailkeeper         76    5/Hell    Mordalles          189 R.I.P.
Plak             Frost Zealot       29    1/Nm      Sint                86 R.I.P.
Rare-Skunk       Barb (Frenzy)      44    2/NM      Skunkbelly          83 R.I.P.
Chillibit        Freezealot         41    1/Nm      Slothman            71 R.I.P.
Fang             Javazon            37    1/NM      phatbrava           60 R.I.P.
JagerMeester     Summon/WereWolf    25    4/Norm    Horobi              45 R.I.P.
Wolronett        Sorceress-Cold     31    3/Norm    Wolron              27 R.I.P.
Inferno          HolyFireadin       27    3/Norm    SuperSavage         21 R.I.P.
Fenris           RabidFury Wolf     20    2/Norm    Quickdeath          16 R.I.P.
Bremm            Tesladin           25    2/Norm    Nacaa               15 R.I.P.
Halisstra        HydraSorc          20    2/Norm    Liliel               9 R.I.P
GlacialTyro      Frost-Zealot       13    1/Norm    SeDnA                6 R.I.P.
Elolroel         Charged Boltress   13    1/Norm    goltar25             0 R.I.P.

Finally killed diablo after giving up on trying to run past all the monsters to him and just killing my way there, and had some very nice drops, if they werent unique... That WWS would have made my damage double probably :D Now I have to decide whether or not to kill him again, or just go on through act 5.

Hrus, are you sure your score is correct? Because I'm also in a5, but mine is much lower. Though it may be me, because I tried figuring out my score and got different numbers three times.
 
No need to worry about not making a guardian in time, Sarah is no more.
As I predicted, she died to a FE boss and not paying my attention.
It was in Black Marsh, I met a large pack of skeletons, but I didn't notice that there were a boss pack mixed in normal skeletons. My HF merc' aura turned everything blue and I just attacked them one by one, then I realized that I am attacking a minion, I wanted to check boss properties and BOOOOM! and deeds screen.

Code:
Name             Build           Level   Act/Diff.  Forum Name         Pts
----------------------------------------------------------------------------
Victor Shen      Meleemancer/Curses 88    5/Hell    Insane Wayne       198+
Freddie          Lord of Mages      87    5/Hell    jiansonz           193
HCTornNecroI     Bonemancer         76    5/Hell    Thov               191
Ursula           Shockwave bear     73    2/Hell    jgreg7             144
CrossCheck       CrossbowZon        76    2/Hell    crazy_bear         138
Undead_WingWong  Bonemancer         33    1/NM      Starving_Poet       61
Arial            Firewall/Tstorm    39    1/NM      BFD                 58
Phrozen_Phire    Firezon            41    5/Norm    skoolbus            53
LuckyCharm       ConcBarb           24    3/Norm    OpethAZ             23
Yorel_X          Shadow-sin         24    3/Norm    Reid Fleming        22
Patsy            Leap Barb          20    1/Norm    Radagast            20
Jonathan         Hunter Druid       26    2/Norm    Cattleya            17
Freezydinny      Frost Zealot       18    2/Norm    Rickyson1            2
Coraxasn         MA-Sin             20    2/Norm    tinantlu             1
Slayer           Berserker           6    1/Norm    Immortal_Slayer     -2
DeadKnight       Avenger             6    1/Norm    Frosty              -2
Icy_Hot          Bowazon            15    1/Norm    Exarkun             -4
WalkingDead      Hybrid Zon         12    1/Norm    MAAM                -6
Reinard          Ranger             14    1/Norm    BennB               -6

Fallen Heroes:
---------------------------------------------------------------------------------
Rarnonn          Jailkeeper         76    5/Hell    Mordalles          189 R.I.P.
Sarah            Javazon            70    1/Hell    Hrus               133 R.I.P.
Plak             Frost Zealot       29    1/Nm      Sint                86 R.I.P.
Rare-Skunk       Barb (Frenzy)      44    2/NM      Skunkbelly          83 R.I.P.
Chillibit        Freezealot         41    1/Nm      Slothman            71 R.I.P.
Fang             Javazon            37    1/NM      phatbrava           60 R.I.P.
JagerMeester     Summon/WereWolf    25    4/Norm    Horobi              45 R.I.P.
Wolronett        Sorceress-Cold     31    3/Norm    Wolron              27 R.I.P.
Inferno          HolyFireadin       27    3/Norm    SuperSavage         21 R.I.P.
Fenris           RabidFury Wolf     20    2/Norm    Quickdeath          16 R.I.P.
Bremm            Tesladin           25    2/Norm    Nacaa               15 R.I.P.
Halisstra        HydraSorc          20    2/Norm    Liliel               9 R.I.P
GlacialTyro      Frost-Zealot       13    1/Norm    SeDnA                6 R.I.P.
Elolroel         Charged Boltress   13    1/Norm    goltar25             0 R.I.P.
 
Its now official.... my choice of HC character bites

My Ranger (Bow Paladin HF & HS) died last night to Duriel, cast a TP, then Duriel decided to stand in front of it..... Alas, I did expect to last longer than this... Oh well.... Thanks to all

Code:
Name             Build           Level   Act/Diff.  Forum Name         Pts
----------------------------------------------------------------------------
Victor Shen      Meleemancer/Curses 88    5/Hell    Insane Wayne       198+
Freddie          Lord of Mages      87    5/Hell    jiansonz           193
HCTornNecroI     Bonemancer         76    5/Hell    Thov               191
Ursula           Shockwave bear     73    2/Hell    jgreg7             144
CrossCheck       CrossbowZon        76    2/Hell    crazy_bear         138
Undead_WingWong  Bonemancer         33    1/NM      Starving_Poet       61
Arial            Firewall/Tstorm    39    1/NM      BFD                 58
Phrozen_Phire    Firezon            41    5/Norm    skoolbus            53
LuckyCharm       ConcBarb           24    3/Norm    OpethAZ             23
Yorel_X          Shadow-sin         24    3/Norm    Reid Fleming        22
Patsy            Leap Barb          20    1/Norm    Radagast            20
Jonathan         Hunter Druid       26    2/Norm    Cattleya            17
Freezydinny      Frost Zealot       18    2/Norm    Rickyson1            2
Coraxasn         MA-Sin             20    2/Norm    tinantlu             1
Slayer           Berserker           6    1/Norm    Immortal_Slayer     -2
DeadKnight       Avenger             6    1/Norm    Frosty              -2
Icy_Hot          Bowazon            15    1/Norm    Exarkun             -4
WalkingDead      Hybrid Zon         12    1/Norm    MAAM                -6
Reinard          Ranger             14    1/Norm    BennB               -6

Fallen Heroes:
---------------------------------------------------------------------------------
Rarnonn          Jailkeeper         76    5/Hell    Mordalles          189 R.I.P.
Sarah            Javazon            70    1/Hell    Hrus               133 R.I.P.
Plak             Frost Zealot       29    1/Nm      Sint                86 R.I.P.
Rare-Skunk       Barb (Frenzy)      44    2/NM      Skunkbelly          83 R.I.P.
Chillibit        Freezealot         41    1/Nm      Slothman            71 R.I.P.
Fang             Javazon            37    1/NM      phatbrava           60 R.I.P.
JagerMeester     Summon/WereWolf    25    4/Norm    Horobi              45 R.I.P.
Wolronett        Sorceress-Cold     31    3/Norm    Wolron              27 R.I.P.
Inferno          HolyFireadin       27    3/Norm    SuperSavage         21 R.I.P.
Fenris           RabidFury Wolf     20    2/Norm    Quickdeath          16 R.I.P.
Bremm            Tesladin           25    2/Norm    Nacaa               15 R.I.P.
Halisstra        HydraSorc          20    2/Norm    Liliel               9 R.I.P
GlacialTyro      Frost-Zealot       13    1/Norm    SeDnA                6 R.I.P.
Elolroel         Charged Boltress   13    1/Norm    goltar25             0 R.I.P.
Reinard          Ranger             25    2/Norm    BennB               ? R.I.P.
 
jiansonz said:
Is 'less than 4 hours' soon enough?

Heh, not bad, but not quite enough for instant gratification!

Congratulations Insane Wayne, I think you earned your title of 'Insane' here! I just hope I can catch up!

CB
 
If there is one thing I´ve learned about Hell Ancients, is that there is no shame in rerolling them. I did that today. Many times.

The key to success lies in keeping the merc alive as long as possible. After he´s dead, my only real weapon is level 6 Iron Maiden (without the ability to lessen the physcial resistance). Durga died a number of times. After every resurrection, I would kill some critters near the Ancients´Way and Arreat Plateu waypoints. I even picked up expensive stuff to fund merc reserrections. The Plateau was good for this, with lots of puny Carvers and skellie mages.
Going back to an earlier area is going against my prinicples, but I felt the need for it here. I needed the merc to switch on Thorns, and I needed the time my mages could buy me the first chaotic seconds of each attempt against the Ancients. I started to get better at recognizing "hopeless" Ancients situations, even before the merc died. Sometimes even before I had fed him a full rejuve. Still used up my final three regular gems to cube three more full rejuves.

Very scary moments a couple of times. Got whirled at once and got way below 50% life in a hurry. Another time I had Korlic smacking me. With everything going on, he had sneaked up on Freddie without me noticing him. I had NO idea about his abilities! He was Holy Shock something (and not FE).

Finally a promising start. Two Stone Skin Ancients. Annoying, but not too dangerous right from the start. I managed to keep Madawc busy with some Bone Wall/Prison blocks. Merc fought the LE + Mana Burn Korlic (assisted by constant Life Tap) and could stand up to him pretty well. Talic ate golems and mages for breakfast. I kept him Amped. Talic was Extra Strong Stone Skin. He must have had a powerful weapon, because even though he had Stone Skin, he still died rather quickly. Madawc came running about the same time. Hmm, what if I feed Korlic a golem? Yup, stable fighting situation there. What to do against Madawc? His Stone Skin made him tough for Durga to leech from. Even Life Tap couldn´t help Durga to break even against him. His tendency to move around didn´t help either. I changed my plan. I started to run loops around Korlic and the golem. I stayed close enough for the golem to stay put. Korlic seemed content with just hacking away at the golem. My running allowed Durga to be left in peace, because Madawc was busy chasing Freddie. With well over 1000% damage returned to him for a couple a minutes, Korlic died.

Madawc was Magic Resistant + Stone Skin. Hard to damage, but pretty much a wimp. There, pushed up against a pillar, merc behind golem. Perfect! It took many minutes and two golem recastings, but he fell. YES!!!


The fun was far from over. I felt cocky and continued on /players 3, mostly because I was addicted to the drop rate and because I wanted to know if I would gain another level.

A hectic (but relatively problem free) WSK level 1, with numerous Zealot/Heirophant packs, with Amp-casting Hell Witches, and Defilers.

Level 2 was populated by critters that suited us perfectly. All meleers with no unpredictable behaviour: Serpent Maguses, Greater Hell Spawn and Cadavers. Pwnage...

Level 3 was a lot worse. Death Lords, PI Hell Temptresses and more Defilers. Luckily, the Defilers were the first monsters I met on the floor, including a double boss pack of them. They were almost comic relief!

The second Death Lord boss pack killed my merc three times, and all my mages. The boss and the minion that chased me and the golem hadn´t been poisoned either, so their life regeneration was extreme. I started to curse those damn bullheads (me, the player! Not Freddie, he curses everything anyway...) Then it hit me; I have the socket reward left! Oh crap, the Emerald got used when I cubed a rejuve. But wait, I still have the Tal from the reward in this act! Good, now we´re talking!
(BTW, I shudder at thinking of taking this dude on in melee. Might + Cursed + CE. It hurts, ask the poor golem...)

Throne level was all quiet at first. Too quiet...
The it showed its true face. Two vampires was the simple warm-up. Then add lots of Burning Souls and some dangerous and extremely well-camouflaged bone fetish. Two Soul bosses, one Extra Strong something, one Conviction + LE + FE! I was really scared of this last boss. Luckily, I had some vampire corpses around. I lured the boss over to the corpses by casting golems, then I ducked around a corner and just held down the CE button. Down you go!


Baal´s bosses posed no real threat but Baal himself had one last ambush prepared: Festering Appendages. LOTS of appendages! Freddie had to drink 3 full rejuves before he was free. Then I got into a good rhythm, casting a Clay Golem to the side of Baal, Amping him, backing off a few steps so the merc follows, and bring up some Bone Walls on Baal´s bridge to stop the merc from getting up to Baal. That way, I could keep him alive. Even when Baal surprised us with a quick golem kill followed by a sudden Flamethrower/Hoarfrost in our direction we were safe, because he was only attacking the Bone walls. For a Prime Evil, he isn´t particularly clever...

Just to be safe, I got a bit more aggessive with my golem recastings. That was good. Baal had only interest in the golems. He never left his bridge or summoned his clone. He dropped this. Ah, another one of those 'homage to D1' unique item names. I knew there is a Windforce in D2 (I still don´t know its abilities, though) since its get talked about a lot, but I didn´t know there is also an Eaglehorn. I´ve found neither in D1, but I always thought Eaglehorn seemed to be the cooler bow, looking at the abilities they had in D1.


Cows next. Getting the first corpse wasn´t always easy. The golem would be slughtered SO quickly if too many cows were hitting it. And if it fell too quickly, the merc often did the same. I had a very tight starting sequence, involving some wild Dim Vision and Terror castings, Bone Wall spamming and enormous Corpse Explosion fests. I quickly learned the best method:
Keep ~5 mages around. Their job is to concentrate the cows and soften them up with Thorns damage, while I let a small pack (1-4 cows) move towards the merc. All the mages will soon die in the large cow pack, but since I have the cows Dimmed, they stay put. Merc gets golem assistance (so he can survive better) and brings down a cow or two. By now, the mages have died. I switch to Amp on the cows, they see merc and golem and move over to them. Here are 1-2 corpses, some cows are softened up and I play on /p3. Guess what happens next?...
Then resurrect 5 mages. Move to the next large cow pack. Rinse and repeat.

I found a merc armor improvement in the cow level. Rare Boneweave with 622 Defense, +14 STR and some posion resistance.


After I was done, I went to Gheed to gamble some more War Scythes. I had an idea that I wanted to celebrate with a Cruel rare Grim Scythe. I managed to do that, on the last possible gamble (I had sold everything I had except what we were wearing, the Ort, the Amn and the PSapphire):

Dire Scratch
Grim Scythe

Two-Hand Damage: 104 to 238
Durability: 30 of 55
Required Dexterity: 140
Required Strength: 140
Required Level: 48
Polearm Class - Fast Attack Speed
Item Version: 1.10 Expansion
Item Level: 82
+2 to Strength
+241% Enhanced Damage
+2 to Minimum Damage
Required Level +5
+4 to Mana After Each Kill

Not quite as good as the Colossus Voulge, but pretty cool.


So Freddie struggled all the way from late NM and throughout Hell to get his merc a good weapon, and never quite succeeded. If we hadn´t been forced to use rares, I can say that with the finds I made, my merc would be using either Arioc´s Needle (unique Hyperion Spear) or an ethereal 'Strength' Mancatcher.


Guardian Freddie, Lord of Mages
Level: 87 (87.9 to be more exact)
Complete Game Clear
Final score: 221 pts


(btw, I think the scoring system is flawed. Insane Wayne has been much more brave and hard-working than me and played on /p5 pretty much the entire Hell while I have been going on /p3, and now he´s punished for it. That doesn´t seem fair to me. If he defeats the Cow King, I will regard our efforts as equal.)
 
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Congrats jiansonz!

On to my bad news, I died at NM ancients... again... Thats where I hit an impassible wall in HC. Good luck to everyone else!
 
Burning dead arrows hurt - a LOT. Game, set, and match for my necromancer.

To be more specific, I took the Frigid Highlands WP, and figured the best thing to do would be to go backwards a bit and kill Shenk once in case he was holding on to anything nice, preferably with some +skills. Unfortunately, going down the stairs into the Bloody Foothills, a pack of burning dead archers, extra strong, cursed, and with fanatacism fired over the ledge seperating the stairs from the area on the side. HCTornNecroI stood no chance, the volley killed him instantly.

I'm not too upset for my first hardcore character, especially given the restrictions. It would have been nice to make a run for the win, especially since my level would have set me up for it perfectly, but that's not too big of a deal either - I doubt I would have taken anything from the prize stash except for the charms and jewels. Well, good luck to everyone in it - Insane_Wayne and Jiansonz would like some company up top I'm sure. Hopefully I'll be able to put in a better showing next time around, but until then, that's all folks.

Conqueror HCTornNecroI
Level 76 Necromancer (Bonemancer)
Final Quest: Siege on Harrogoth
Final Score: 193
 
Congrats Jiansonz on a stunning achievement. Hard luck to BennB, Skoolbus and Thov (and all others who have carked it so far). Better luck next time.

MAAM
 
Congratulations Jiansonz, and condolences to those who have fallen. It seems that the deadline is rushing some people to their deaths, and timed very well for others. Just 10 days left...
 
Congrats to jiansonz on your Guardian :winner:; and to Thov, skoolbus, and Hrus for advancing as far as you did. Good show guys.

It's official, Victor was able to defeat the Hell Cows. The method was simple: Herd a massive amount of beef around the golem, cast decrep, and wait for Razan to make 4 corpses. After a brief Amp, level 26 CE did the rest. The golem was often killed, but usually held out just long enough to start my CEs.

I cleared them at p5, which provided some cool drops including an end-game rare cantor trophy. But I couldn't get enough XP to reach level 89, I'm stuck at about 88.95. I understand the penalty my high level has on my final score, but my enthusiasm for enhanced drops (and XP) trumps my desire to win. :lol:

I had a bit of fun when I went to find Wirt's Leg. I couldn't resist a Monster Shrine I saw near the portal. For the record, Terror can work on a boss, if you exploit this technicality.
How fitting for that skellie to spawn FELE Spectral Hit. Wouldn't it be tragic to die by FE bug on a spectral charge? Or zapped like poor Hrus? Glad I avoided that bad luck.

I ended Victor's career by gambling all his gold, but scored nothing of worth.

Victor's End-game Stats and Skills

Str 99, Dex 51, Vit 386 (1038 life), Energy 56. Resists: fire 75, cold 73, lightning 75, poison -16.

Base Skills:
20 Clay Golem
20 Golem Mastery
1 Blood Golem
8 Summon Resist
1 Iron Golem
1 Fire Golem
1 Teeth
20 Corpse Explosion
7 Amp Damage
1 Weaken
1 Iron Maiden
1 Terror
1 Life Tap
15 Decrepify
1 Lower Resist

CE was boosted +2, and all skills boosted +3 on the weapon switch, (with an option for +4 with reduced resists.)

Victor's endgame weapons/shields
Victor's endgame armor/jewelry
Used occasionally, miscellaneous items

Razan's endgame gear and stats. He dealt 638-3621 damage, before amp :clap:

MF: 73%
Monsters parked: 0
Best finds: Cranium Basher, Ist, Um
Razan's sweetheart: Charsi! He used all 3 of her ethereal weapon imbues, 2 of which were great.

Final thoughts:
A capable build, provided you're a good scrambler. The maxed clay golem tanks well up front, at the expense of my flanks constantly exposed. Victor is ill-equipped to fend off even a simple baby spawner, with his awful AR and blocking. But I definitely needed all my stat points in Vitality, thus I needed to run and dodge (and teleport) constantly. I didn't like Terror too much, since the monsters often pinballed off the merc/golem/walls right back at me (and sometimes they didn't go anywhere, continuing to attack me for a bit). All things considered, I'd probably have been better off maxing Dim Vision than "burning" extra points in Amp Damage, Decrep, and Summon Resist. 1 Amp, 5-6 Decrep, and 3-4 Summon Resist would probably have sufficed.

jiansonz said:
(btw, I think the scoring system is flawed. Insane Wayne has been much more brave and hard-working than me and played on /p5 pretty much the entire Hell while I have been going on /p3, and now he´s punished for it. That doesn´t seem fair to me. If he defeats the Cow King, I will regard our efforts as equal.)
That's cool. I will agree our efforts are equal, since we both push the player setting to the max that is tolerable. My luxury of skillpoints allowed me to max CE, and my merc's polearm was superior to yours, making p5 possible.

Victor's Final Score: 220
 
Congratulations to both Jiansonz and Insane Wayne - super jobs guys! That was some quick thinking at the Ancients for both of you. Usually my necros are too minion-dependent to handle them in Hell once the bones start crumbling.

Condolences also to those who have fallen. I'm still in, slowly collecting waypoints. My goal in the time remaining is to try and finish in the top five. I guess I need to keep an eye on crazy_bear...

Conqueror Ursula, Werebear
Level: 73
Next area: Maggot Lair, Hell (Argh!)
Score: 147 pts.​
 
Grats, jiansonz! :worship: Now you just have to beat those cows, to catch up with Wayne.

And kudos to the fallen... good runs, Thov and Hrus.

The corpses are starting to pile up :)
 
jiansonz said:
Read my post again; I have done that already. :lol:

Oops sorry! :bonk:

And that puts you in the lead by one point, too! (since you finished a level lower than Insane_Wayne).
 
That´s just amazing Insane Wayne !!! realy realy good work!!

how was it to defeat diablo then ? he and his red lightning :)

one again GOOD WORK!!! :thumbsup:
 
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