It's the home stretch for Victor, starting with the Ancient's Way. Victor, Razan, and Golem vs. Abominables, Spike Fiends, and Dark Lancers. I liked this monster roll. All leechable, plus the snow monsters make good CE bombs. I took a small risk and raised the player setting from p5 to p8. Razan can handle it. Poison quills were a nuisance, and a speedy lancer managed to jab me down to 400 life once. Otherwise it was pretty smooth.
I forgot to lower the setting back to p5 when I entered the Icy Cellar. I realized this when a few gloams quickly greeted us and they took much longer than expected for Razan to kill. I switched back to p5, which probably only affected the latter half of the area.
Very tough monsters here. Gloams, Sirens, and Pit Vipers with their Bone Spears. Ugh! Lots of potion chugging, and retreating. The center island had a treacherous pack of gloams led by
this guy. That's some serious lightning damage, not to mention the siren balls floating all over the place! I had to be patient, tracking down lone sirens and gloams that wandered back into the previously cleared section. Good thing this is a small map. Surprisingly I didn't suffer any NDEs; I credit that to good luck, and alertness from having just started a new session.
The Ancients spawned with some tough mods including "Cursed". I quickly rerolled. The next three were also nasty including an FE. Forget it! My next try was good...
Madawc: LE + Magic Resistant
Korlic: Teleport + Extra Fast
Talic: Stone Skin + Mana Burn
A few teleports left Madawc in the dust. Aided with constant Life Tap, Razan withstood occasional attacks and soon killed Korlic. I amped Talic, and it was all downhill from there. In this case, NM Ancients had proven to be tougher than Hell Ancients. No complaints from me!
Worldstone Keep level 1 was easy, with lots of slow monsters. Bad draw on level 2, with tons of gloams (Black Souls I think). A tough entrance had me really scrambling. They took a lot of fight out of me, and I was grateful to find the waypoint after clearing about one-third the map.
Next session, the monster roll was better, including comical packs of suicide bombers (with no lashers). They simply ran up from off-screen all ready to explode, complete with
bosses! Boo hoo...

no drops and no XP!
Keep level 3 had Specters, Strom Casters, and Demon Sprites. In the first wing, an enormous mass of them (assisted with Blessed Aim) absolutely slaughtered the Golem and Razan. I had to teleport-park them and try another section. No problem. After clearing the rest of the map, I tackled the huge mass. Incredibly, this small area (4 screens' worth) had 6 boss packs. 3 ghost, 2 demon, and 1 storm caster pack. It was a triple pack that initially had overwhelmed me. With lots of cleared territory it was now easy to pull them apart.
A stair-trap awaited me on the Throne Level. A pack of Pit Lords quickly killed Razan. I used a sequence of golem casting to slowly
nudge the pack aside. I tested out IM, but p5 Pit Lords have way too much life (and too little physical damage) for this to be remotely feasible. I pulled the golem away with a teleport and parked the pack.
I'd hardly turned the corner when we ran into another pack, including
burning souls and serpents. Dear God, I just can't seem to get away from these damn gloams! :lol:
I needed frequent golems and Life Tap for Razan, but we eventually got a few Pit Lord corpses. CE took out the whole pack of gloams and the serpents. Thank you! With all that excitement over with, I finally felt the tension ease. Should be OK from here on.
Soon I was luring out Baal's minions. I found the unique
Grim Scythe. Pretty cool, if you're into the whole Necro-scythe thing. I also found an excellent rare Balrog Spear. I can see this working out well for a lightning zon. A lot of problems can be solved with
these mods!
p5 Baal took absurdly long to kill, even with Razan's excellent polearm jabbing away unhindered. The golem's slowing once again kept Baal's clone from appearing. Basically, he just sat there stomping his hooves. Victor contributed with:
Level 7 Cold Arrow (56 charges)
Level 5 Ice Bolt (32 charges)
Level 4 Ice Blast (30 charges)
Level 3 Power Strike (27 charges)
all my throwing knives
my condensing/buzzing jo staff (whiffing 90%... nice AR Victor!)
Boring? yes. Mind-numbing? yes. Dangerous? hardly.
After a long long wait,
Baal's drop. Not bad, a couple respectable itamz there.
All that remains for Victor now is Hell Cows. I have 4 PSkulls, so it looks like I'll miss out on a 3rd reroll.
Guardian Victor Shen, level 88.9, Act 1 Hell, Secret Cow Level
Score: 198
jiansonz said:
I gambled a Serpentskin Armor with +16 STR for Durga, and switched to the imbued Colossus Voulge.
You got it! :thumbsup: Nice gamble, armors cost at least 150K and up, at this point. Lucky score!