Erica survived the temples! First two were unremarkable. For Ruined Temple, I did not draw any of the T-layouts, which means that there is no risk that Sarina's pack can see you early.
Things heated up in the third temple, with arachnid woes aplenty. Stairs trapped by a regular pack, nothing much to worry about, but an ill-placed Death Sentry shot lightning streams further into the temple, and that attracted a Cold Enchanted boss and a few minions, and I soon
had a hairball going.
Then, with just one or two down, a Champ and a Possessed joined the fray. The idiot merc insisted on focusing on the Possessed. "These guys have 12x normal HP, leave him for later". Sigh. At this point, I was blocked off from the entrance, so I was quite nervous. I held the line there in the corner, Mind Blasting the most tenacious spiders, while feeding merc potions, recasting Shadow, etc.
Merc killed the one by the entrance, I dropped a bomb that cleared up a little and I retreated to take a breather and potion refill. Wow, that was intense!
Can you tell that I love the temples? Easily some of the best fights in the game.
Fourth temple was Forgotten Temple, the first of the alvl 85 type, those that can have bats/archers/beetles/snakes.
Seriously? That's not nice.
Still, just regular critters. But for some reason, they took freaking forever to kill. I mean, I did write /players 1 after I opened chests in last temple on /p8, didn't I? I am 100% sure I typed /players
something. Could I have been so off that I just replaced p8 with p8? Fighting the next beetle pack, I was sure this was the case, because I fought that 5-pack of beetles for minutes without getting any kills (but 3 merc resurrections...). Oh crap.
Well, this is not getting anywhere. Their regeneration was insane, and even with the mighty merc weapon, we scored no kills because the fighting very often made Razan change targets. And I couldn't really help with the damage because, you know, LI beetles. However, I had been smart enough to keep the Insight stick in the stash. Much lower damage, but the poison on it made all the difference in this fight! Amazing.
By now, I of course dreaded nasty bosses that would take forever to kill. Dezrok, you asked about luck earlier. This is one answer, that I got help from my luck now that I had made a stupid mistake. There was only one boss pack in here, LE something bats. While that boss was indeed a bit of a pain, a boss of any the other three monster types would have been worse. Bats are no HP-behemoths, even on /p8. There was a double regular snake pack (so about 8 of them) in the back part of the temple that caused some trouble but nothing major.
For the last two temples, I made sure I got the 'players set to 1' message before entering.
Fifth temple had an early beetle pack, and this time it worked like I had hoped it would in the last temple. Quick kill from merc, corpse goes boom, one more merc poke, new dead beetle, corpse explosion blows the other three dead. Total time to kill those five: less than 4 seconds...
Last temple had regular archers in the first room. They were killed easily. I took a clockwise tour of the temple but ran into a double boss pack of beetles. Both bosses had Stone Skin, making them PI, and at least one was dangerous for my companions. I did a quick retreat (including two teleports) and went the counterclockwise direction instead, so I could save the bosses for later, when we would have more space to work with.
I brought back Insight because this fight required poison hits and a crapload of mana. That Ral rune in Insight adds a little (very little!) fire damage but most damage was done with Erica's
not-so-mighty Fire Blasts.
Next session is one of the longest, with that enormous Durance 2 area. That place has a
lot of chests, Would it be too much to ask to have one of them spit out the last rune I need for Obedience?
[Highlight]Conqueror Erica the Assassin and Razan the Might guard, level 84, Hell Travincal next[/Highlight]