Random Tournament 2013

Vang

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Feb 23, 2006
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Welcome to Random Tournament 2013! I've been hosting these the last few years, and we have had a lot of participation and interesting bad rolls. This years kicks off also with a new MP bracket as well since I received some interest in a MP option for those wanting to tackle randomness as a group.

Previous: 2012, 2010, 2009 and 2008

This year has some changes implemented to account for 1.13 being released.

Rules:

1. 1.13 For this tournament
2. Hardcore only
3. Any player setting is allowed, please no cheese for popping chest.
4. No MP <---Unless party of an MP party at start.
5. Single Pass
6. All quest do not have to be completed neither do all waypoints need to be activated. Your points will be affected though.
7. You are allowed to go back to a previous difficulty to complete a quest(Imbue, Socket, etc)
8. Any merc allowed. They must use your Armor, Helm, Shield, and Weapon if able(So act 3 Mercenary will use your shield type and sword type if you got swords)
9. Starter equipment may be used.
10. Replays are allowed, and no maximum tries.
11. Some one else must roll you up.
12. You do not have to use any skill you get chosen if you choose not to(for instances you get increased stamina, you can elect not to place a point into it.)
13. Before you start Nightmare or Hell, you must get a re-roll on your 4 or5 skills(You can elect to do this beginning in Act4/5 incase you want have a non-stop session, or other reasons such as limited internet)
14.Re-roll: You are allowed to get a tournament skill, weapon, and armor choice rerolled once per character. Example: You get Sash chosen as belt, and choose reroll, it can be anything, including a sash again. Sometimes fate decides for you. Must be done at beginning of character.
14. Atma/GoMule is allowed as an extended stash only
15. FAM is allowed
16. No save and exit when your about to bite the dust.

MP OPTION (New for 2013 edition)

1. Must declare party at time of start.
2. All party members must play together, catchup is allowed if need be in a solo game to reach same area.
3. All other rules apply same as single player.

Clarifications
Code:
1. Mercenary MUST use your equipment if able(So all will use your Armor and Helm type)
2. Tournament Skills are allowed to be respecialized as well incase that comes up when you go to the next act, so they aren't permanent incase you wanted to place points into one for Normal but not use it in nightmare.
3. Druids are allowed 1 point into Werebear and Werewolf to allow the use of abilities in the shapeshift tree(more if it is one of their skills of course.
4. Javelin as a weapon usable in Spear and Javelin tree, while Axe for Barbarian does not constitute the ability to use Axe Mastery(This is because you could effectively make a two tree class and be quite more powerful.
5. Amazon weapons can be only used, but its a harsh tradeoff with the lack of weapons and inability to gamble.
8. CTC, Charges and passive skills granted from items are allowed. Activated class skills(Berzerk, Firebolt, etc) and outside skills are not allowed.
9. Just to make sure everyone is on the same page, you can only use starter equipment and your chosen items. So if you can't fill a slot for a while it'll have to stay empty. (Like circlet for example can't gamble until 20)

End date: 3months with no updates.

Scoring is simplified this year.

1 point for waypoint(per act: 9,9,9,3,9)
1 point for quest(per act: 6,6,6,3,6)
Lowest Level Guardian Wins extreme bragging rights!

Tournament Specific Restrictions and Rules:

Website for Rolls:
http://www.random.org/integers/
Stat Points: Any work, no sense in limiting yourself in anyway, and upon a respec, you my replace them however.

Skill Points: You are given three skills that stick with you throughout time. These three are done on a Random 1-3 and then normal tree method so they truely are random as to what tree they show up in.

Your other 5 are randomly chosen with a 1-3 on a each tree as well. Once the split up is decided, you are given your skill set. Upon reaching NM your skills are once again rerolled and then again upon entering Hell.

2012+ addition: At the beginning of Normal or Nightmare after your roll you may choose one skill to add to your forever list. This will affect the number of rolls in either Nightmare or Hell difficulty(You get to choose one, not one during each difficulty)

****Useless skills happen: Meaning something that provides zero benefit to the character(forever skills only count on the initial roll) Examples include: Spears being used with no Javelin with Javelin skills being rolled, Skeleton Mastery with no Skeletons or Revives, etc. IF you can NOT figure out if a skill will be useless or not, please ask!)

Equipment: To make it interesting I feel it should be changed a little to help out. Armor is now classified as Heavy, Light, or Medium. This allows a more diversified body Armor type, but keeps to the theme of Random. Though it is a 3, 6, 6 split every type is available by act 2.

Weapons: I'm going to allow 3 Weapons total, from 2 different types. This helps in the case of an Amazon, and allows for more types. In the case of an Assassin or Amazon choosing their class weapon, they are allowed to. Amazon character's can choose each subtype of her weapons as well if so chooses while Assassin characters can choose Two claws. This grants each of them four weapon choices due to the +1 from class specific.

RANDOM CHARACTER RULES: Unless specified to not include, an Amazon rolled gets: Bow, Javelin and possibly Spear depending on Class one. Necromancer gets a Wandx2 and other random, Sorceress gets Orbx2, Staff x2, Paladin gets Scepter(can possibly be x2 if it rolls to be the multi one) Assassin gets Claw x2.

An example would look like this:

Vang chooses Barbarian and I choose Sword x2(either one or twohanded) and Javelin.

My forever skills are chosen(Mind you I assign 1 to Combat, 2 Warcries, 3 mastery for Barbarian, you may assign 1,2,3 to whichever you prefer)

2-5, 2-2, 1-4, which equate to: Find Item, Find Potion, Stun.

Next five are: 1-5, 1-7, 2-1, 2-9, 3-1 which equate to: Sword Mastery, Double Throw, Concentrate, Howl, and Warcry. And these five will change each difficulty.

Heavy Armor
Leather Gloves
Skull Cap
Belt
Bone Shield
Leather Boots
Crystal Sword
Claymore
Pilum
Avenger Guard

For this roll, I love Warcry, so will choose to keep it as an added forever skill so that during Nightmare and Hell difficulties I only get 4 skill rolls this time.
You have the ability to reroll one of your Forever skills, Equipment, and Weapon type. Not any of the skills for each difficulty.

Roll Codes For items (For Armor, 1=Light, 2=Medium, 3=Heavy)

Armors- Item #Range
Code:
Helm #1-9      Armor #1-3              Shields #1-8        Gloves #1-5        

Cap-1            Quilted Armor-L          Buckler-1           Leather Gloves-1
Skull Cap-2      Leather Armor-L          Small Shield-2      Heavy Gloves-2
Helm-3           Hard Leather Armor-L     Large Shield-3      Chain Gloves-3
Full Helm-4      Studded Leather-L        Kite Shield-4       Light Gauntlets-4
Great Helm-5     Ring Mail-M              Spiked Shield-5     Gauntlets-5    
Mask-6           Scale Mail-H             Tower Shield-6
Crown-7          Breast Plate-L           Bone Shield-7
Bone Helm-8      Chain Mail-M             Gothic Shield-8
Cirlet-9         Splint Mail-M
                 Light Plate-L
                 Field Plate-M
                 Plate Mail-H
                 Gothic Plate-M
                 Full Plate Mai-H
                 Ancient Armor-M
Code:
Boots #1-5        Belt #1-5

Boots-1              Sash-1
Heavy Boots-2        Light Belt-2
Chain Boots-3        Belt-3
Light Plate Boots-4  Heavy Belt-4
Greaves-5            Plated belt-5

Code:
Class Specific- Item #Range


Paladin Shields #1-5    Barbarian Helms #1-5    Druid Pelts #1-5

Targe-1                 Jawbone cap-1        Wolf Head-1
Rondache-2              Fanged Helm-2        Hawk Helm-2
Heraldic shield-3       Horned Helm-3        Antlers-3    
Aerin Shield-4          Assault Helmet-4     Falcon Mask-4
Crown Shield-5          Avenger Guard-5      Spirit Mask-5

Code:
Class Specific Continued

Necromancer Shrunken Head #1-5    Amazon Weapons #1-2/1-2/1*    Sorceress Orbs #1-5


Perserved Head-1         Stag Bow-1                       Eagle Orb-1
Zombie Head-2            Reflex Bow-2                     Sacred Globe-2
Unraveller Head-3        Maiden Spear-1                   Smoked Sphere-3
Gargoyle Head-4          Maiden Pike-2                    Clasped Orb-4
Demon Head-5             Maiden Javelin 1 or 3*           Jared Stone-5

Code:
 Katar/Weapons-Item# Range
Assassin Katar#1-7    Throwing#1-4

Katar-1                Throwing Knife-1
Wrist Blade-2          Balanced Knife-2
Hatchet Hands-3        Throwing Axe-3
Cetus-4                Balanced Axe-4
Claws-5
Blade Talons-6
Scissors Katar-7




Code:
Weapons- Item #Range


Swords #1-14    Axes #1-10    Bows #1-8             Scepters #1-3            

                                    
Sword Sword-1    Hand Axe-1      Short Bow-1            Scepter-1                 
Scimitar-2       Axe-2           Hunters Bow-2          Grand Scepter-2        
Sabre-3          Double Axe-3    Long Bow-3             War Scepter-3        
Falchion-4       Military Pick-4 Composite Bow-4    
Crystal Sword-5  War Axe-5       Short Battle Bow-5                    
Broad Sword-6    Large Axe-6     Long Battle Bow-6
Long Sword-7     Broad Axe-7     Short War Bow-7    
War Sword-8      Battle Axe-8    Long War Bow-8    
2-H Sword-9      Great Axe-9
Claymore-10      Giant Axe-10
Giant Sword-11
Bastard Sword-12
Flamberge-13
Giant Sword-14

Code:
Weapons-Item #Range
Maces #1-8    Polearms #1-6    Spears #1-5        Javelin #1-5

Club-1            Bardiche-1       Spear- 1            Javelin-1
Spiked Club-2     Voulge-2         Trident-2           Pilum-2
Mace-3            Scythe-3         Brandistock-3       Short Spear-3
Morning Star-4    Poleaxe-4        Spectrum-4          Glaive-4
Flail-5           Halberd-5        Pike-5              Throwing Spear-5
War Hammer-6      War Scythe-6
Maul-7
Great Maul-7


Code:
Weapons Contined Item #Range


Staff #1-5      Daggers #1-4    Wands #1-4         Crossbows #1-4

            
Short Staff-1      Dagger-1      Wand-1             Light Crossbow-1
Long Staff-2       Dirk-2        Yew Wand-2         Crossbow-2
Gnarled Staff-3    Kris-3        Bone Wand-3        Heavy Crossbow-3
Battle Staff-4     Blade-4       Grim Wand-4        Repeating Xbow-4
War Staff-5
 
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Hey Vang

When I get some time will defo be sigining up. this was ace last year - if hard as heck
 
I am in (eventually), just need to sort some things out this weekend then I should be good.
 
Noooooooooo! You just had to do this, Vang, right? You know I can't resist Random tournaments! And that with my meager play time of 1 hour per week and 10 other tourney characters going...*grinds teeth*

Ah heck, can someone roll me up a random character? But please leave out Assassins of the equation errr... roll - I already have two random Assassins waiting to be guardianed from the 2007 and 2010 tournament...and no random merc, please!
 
(...)Ah heck, can someone roll me up a random character? But please leave out Assassins of the equation errr... roll(...)

I'll take the honors Grisu, you rolled me up my last failed attempts, so I owe you!

First d6 rolled a 3, left to right (not including Assassin) gives you, a Barb!

Code:
Helm - 4 - Full Helm
Armor - 1 - Light
Shields - 6 - Tower Shield
Gloves - 4 - Light Gauntlets -> Leather Gloves
Boots - 3 - Chain Boots
Belt - 1 - Sash
Barbarian Helm - 2 - Fanged Helm

For weapons, I rolled 2 numbers (3 and 8) then rolled a d2 to pick which category would be selected twice (2); Bows, Javelins, and Javelins. Yuck!
Code:
Bows - 2 - Hunter's Bow
Javelins - 4 - Glaive -> Javelin
Javelins - 5 - Throwing Spear

Standard skill stuffs here, but, I rolled Battle Command 3 times, what's that supposed to mean? I rolled 3d3 and all rolled 1, so you have the potential for some nice warcries!
Code:
Stock Skills, 1 1 1
2 - Find Item
7 - Battle Orders
10 - Battle Command -> War Cry

And your Normal skillset:
Code:
Normal Skills, 1-10  2-9  3-2  3-6  1-2
Battle Command (rerolled to Find Item, rerolled to Battle Cry)
Increased Speed
Leap
Leap Attack
Find Potion

Wow, I think that's actually worse than my Xbow Pally you gave me last time... Haha, revenge is mine! Good luck Grisu!
 
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I'm tempted to give this a try - going with MP as well if it works out well.

Could I grab a roll, inc. char? Thanks in advance.
 
This will be the first tourney I've done, but I won't be able to start for likely about a week. Anyone care to roll me something? Anything except a sorc is preferred
 
@ Shintyguy
Code:
[I]Amazon[/I]

Javelin x2, Bow x1

Forever:  Fire Arrow, Immolation Arrow, Charged Strike
Normal: Cold Arrow, Guided Arrow, Exploding Arrow, Multiple Shot, Plague Javelin

Equipment:
Medium Armor
Full Helm
Tower Shield
Chain Gloves
Light Plated Boots
Sash

Reflex Bow
Composite Bow
Javelin
Pilum
@Drystan
Code:
[I]Amazon[/I]

Javelin x2, Bow x1

Forever: Plague Javelin, Slow Missile, Penetrate
Normal: Impale, Lightning Fury, Dodge, Decoy, Inner Sight

Equipment:
Light Armor
Bone Helm
Large Shield
Heavy Gloves
Greaves
Sash

Stag Bow
Short Battle Bow
Short Spear
Throwing Spear

@Dazliare
Code:
[I]Paladin[/I]

Scepter x1, Sword x2

Forever: Vengeance, Holy Shock, Resist Fire
Normal: Sacrifice, Holy Bolt, Holy Freeze, Cleansing, Vigor

Equipment:
Medium Armor
Bone Helm
Large Shield
Gauntlets
Light Plated Boots
Sash

Rondache

Grand Scepter
Falchion
Flamberge


Anyone need rerolls?
 
Love it! I'll read through the rules another time and make sure I understand. Looking forward to seeing what I can do!
 
I've only have one other char going at the moment. was gonna start a new bowa but what the heck, this sounds more of a challenge! can someone roll me up ? oh man im hoping no sorc.....:whistling:
 
So let me make sure I have this understood - I can only use the gear and skills the dice say I can use right? What's with sword x2?

Also, are the weapons a class of weapon, in that scepter counts as any kind of scepter/war scepter/caduceus/etc? Do exceptional/elite items count?

I'd also like to reroll Cleansing
 
Sounds good. Thankyou for that, Vang.

I also wonder about the "Javelin x2, Bow x1". This just means that I didn't get a roll on Spear, right, so Spears (for Impale etc) are not allowed? And thus, the potential for getting "Maiden Spear" is also ruled out.

And I am allowed to reroll: 1 skill (Forever or Normal difficulty); AND an equipment item (both an armour and/or weapon)?
Along the same lines as Daz - The items listed are just the image, right? So my Sash can also be a demonhide sash, or elite version? Same for all items?

Thanks for this. Looks like an okay set for me. Still looks pretty tough, since my Normal skills are available late-normal. I'll have to look up what I can do with this set before deciding what to reroll.
I didn't join the 2012 tourney, so just want to make sure it all makes sense. :)
The allowed skills: These are the only choices I have (+1 point for pre-reqs?) No synergising, unless it's in an allowed skill?
 
not so bad for me to begin with.

reroll on

Full Helm
Pilum (if that is allowed - cant remember if type of weapon or weapon class needs to be rerolled)

Will keeps skills as they are for normal. MS/CS should suffice.....

Thanks
 
I also wonder about the "Javelin x2, Bow x1". This just means that I didn't get a roll on Spear, right, so Spears (for Impale etc) are not allowed? And thus, the potential for getting "Maiden Spear" is also ruled out.

This means that two types of javelins (for example Pilum and Throwing Spear) and one type of bow will be rolled. These are the non-amazon-specific types. Amazon-only weapons make up one item group (just like Sorceress orbs). Amazons always get one roll among her class-specific types, so you could get Maiden Spear/Pike.




And I am allowed to reroll: 1 skill (Forever or Normal difficulty); AND an equipment item (both an armour and/or weapon)?

1 Forever skill AND
1 weapon AND
1 armor piece

Along the same lines as Daz - The items listed are just the image, right? So my Sash can also be a demonhide sash, or elite version? Same for all items?

Correct.
 
So let me make sure I have this understood - I can only use the gear and skills the dice say I can use right? What's with sword x2?

Also, are the weapons a class of weapon, in that scepter counts as any kind of scepter/war scepter/caduceus/etc? Do exceptional/elite items count?

I'd also like to reroll Cleansing

I'll answer this one having played in a number of random tournaments.

1) You can only use the gear that the dice says you can use

2) The sword x 2 means two rolls for sword (so that character will get two different swords he can use)

3) No the weapons are not a class of weapon. For example if you roll a scepter, you can only use scepter (not Grand or War Scepter).

4) You can use the exceptional and elite version of the rolled weapon or amour (in the case of a scepter this would be Rune Scepter and Mighty Scepter)
 
Also could someone roll me a Barb

Sword x 2
Axe x 1
 
jiansonz said:
This means that two types of javelins (for example Pilum and Throwing Spear) and one type of bow will be rolled. These are the non-amazon-specific types. Amazon-only weapons make up one item group (just like Sorceress orbs). Amazons always get one roll among her class-specific types, so you could get Maiden Spear/Pike.
What determines which weapons get rolled? I might've missed it, but still can't find it. As above, Jcakes chose Sword x2, Axe x1, so it isn't determined randomly?

Becoming clearer, so thanks for the clarifications.


Weapons: I'm going to allow 3 Weapons total, from 2 different types. This helps in the case of an Amazon, and allows for more types. In the case of an Assassin or Amazon choosing their class weapon, they are allowed to. [What are they allowed to do?]*Amazon character's can choose each subtype of her skills as well if so chooses while Assassin characters can choose Two claws. This grants each of them four weapon choices due to the +1 from class specific.

RANDOM CHARACTER RULES: Unless specified to not include, an Amazon rolled gets: Bow, Javelin and possibly Spear depending on Class one. Necromancer gets a Wandx2 and other random, Sorceress gets Orbx2, Staff x2, Paladin gets Scepter(can possibly be x2 if it rolls to be the multi one) Assassin gets Claw x2.
Ahh, so you can choose which overall weapon types you want to roll for (up to 3 weapon types,) and then have to randomly choose which specific item, within those general catagories. Vang just chose Javelin, Javelin, Bow for me.

*What's the end of this sentence in the original post?
 
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