PvCaster Thread. New Ideas...VeryVery Very effective. ifra

PvCaster Thread. New Ideas...VeryVery Very effective.

The other day i was in a general pvp caster game. this dual axe barb hostled all the casters..

now first, i was thinking "man he is gonna get killed" but he ended up winning against everyone. Even a highly "godly" clan. all the casters died. They ended up bringing their 6 clan members, he beat everyone!!

so i "ax'ed" him how he was doing that.. he said he had lvl 11 base leap. he had 40%Fcr Belt / 2 rings. he did teleport about a screen away or more....did leap. they got stunned. then teleport / ww dead caster.. he did it vs trappers, necros, even a "godly" wind druid. and sorceress.

he told me he had 8k+ life. specifically built for pvcaster. Pure Vita barb = no str ,no dex at all. Told me he had 600+ vita.

so like my noob brain thought,, hey he must use war cry gc right...wrong , he said he used legit 3/xx/xx sc. 30 of em.. the rest were resist.

i was told he used Ebotd Zerk / Beast Zerk, nigma, spider sash, 2 fcr rings, gores, highlords, dracoul gloves, arreats face ,

His skills were 20 axe master, 20 ww, 20 bo , 11 leap, 1 shout, 1 bc, 1 nat resist, 10+ increased speed.

nedless to say this guy was a monster....never seen anyhting like it.. THe leap stunned so much the caster could not teleport away fast enough, before he teleport/ww on top of them.....almost makes me want to make a barb like this..

Anyone know about this?
 
It's nothing out of the ordinary. Barbs can do alright against most casters, but against very good ones, and especially necros, they are still at a disadvantage. A good caster will tele constantly and it will be almost impossible to namelock tele ww him. Leap will also do little since they will tele away any time they see you leaping towards them.

This guy was obviously built solely for fighting casters ( 0 iron skin 1 shout ) but I still think he will lose to a top necro. It's just too hard to kill someone who is spamming ranged attacks everywhere and never stays in the same place.

1 more question, how is he teleing from over a screen away? I don't see what a barb would namelock with to tele on you from over a screen. I guess he could namelock while mid leap and by the time he landed he is over a screen away, and then tele, but it's hard to do this consistently. Seems like he may have been using aa.
 
no no no, he did a short leap. the range on the "leap effect" was a screen and a half. so it stunned the caster from a distance, not on top of him. total he had like lvl 30 leap.

threfore he was out of range of most casters from name lock ing him.

and he could tele ww on top after the person was stunned from a distance.
 
I dont see how you can leap, then tele on top of someone who is 1.5 screens away. It would take more than 1 tele as you can't have a namelock after just leaping and they aren't on the screen.

There's no way you can tele twice before they recover from the stun... even if they have low fhr they should be able to tele away before you can ww them.
 
i dont see why we have to go thru the trouble to make an anti-caster build when we can just put 1 into leap [depend on +skills], slap on an enigma, and tele-ww them
 
with extra skill points in leap, its radius increases. With just one base point in it, the radius is not enough to fill the entire screen let alone 1.5 screens which is the point.

note: that tar better not be what it looks like or you're gonna be in trouble quick. You might do well with changing it immediately
 
Well an anti-caster is much more effective. Not only can you put more points into leap, increased speed, or natural resistance, but you also have a ton more vitality because you don't need dex for blocking. You also save str since you don't need to equip any high str req armors.

I personally think that a 2 hander is better than beast/botd though, if you're built solely for barb v caster.
 
This is nothing new. It's all been covered and discussed in dynamiks guide.

Zangief: The only thing 2-handers are good for is range. Botd/beast do more dmg and hit more often which is needed vs maxblockers, especially minion-stacking druids. Also, a "bvc"-barb with botd/beast can beat ALL chars except other ww-barbs.

Edit: 600+ vita seems a bit too much though, as do 8k+ life. If someone reaches these numbers on their bvc-barb, please enlighten me how.

/morot
 
Mutilator has level 19-22 leap w/ gear, LovelyGods, but yes that's base slvl of 11. Also shout is maxed for duration synergy and I only have one point in increased speed. Actually have 34 3/20/20's, a WC gc w/ 12%fhr, 2x 3/xx/5%fhr scs, and anni. Close though :) Were you the FOH paladin?
morotsjos: Pure vit @ level 94, 8400 life w/ melee setup (includes angelics which have a substantial life boost) and at least 8k w/ any other gear. This is with a prebuff helm (+6 bo) dock 300-400 life off those numbers w/o prebuff. Lots of life on charms is important also.
 
lovely ever heard of blobs on nl west? he kills 7 v 1 pub games :O
but i think his might hve been better. he had 39 3/20/20s. any caster should fear... its scary when one of those run at you.. ww or frenzy, doesnt matter :O
 
FWIW, a WC gc w/ 12% fhr and 2 fhr scs gives more life than 4x fhr sc's and 35x 3/20/20's, while maintaining the 48% FHR BP. I felt this was more important than a negligible drop in damage and AR, but it's probably not such a big deal. I'm not really convinced that FHR BP is terribly more useful really, but it sounds nice and balanced at least...
 
no i was the charge/hammer pala aka liberator.

LovelyHaHa_GoDs, u remember, the only person to acutally get u down to 300 life in that pvp game against Clan Ek. :lol:

but i am makin one of these.. i calculated all the stuff tonight. no im not copying you mcm. its gonna be a little differnt..

instead of war cry sticks, im using 2x hoto's . More fcr for faster teleport :thumbsup:

and yes its quite possible to get base str / dex, i calculated it this evening.

charms are gonna be a tad bit differnet. gonna use more resist sc with vita, with a mix of sharp gc and sc of vita. my zealots/liberator charms fit this well

there is other differences as well, but it doesnt matter right this moment.

and yes ive heard of blobs, i used to duel with him. but he quit i think...sad...
 
i am thinking about building a similar yet completely different breed of barbs that is more leaning towards frenzy for uniqueness. concept is same. kill teh casteR!!

20 frenzy
20 zerk
1 ww
20 bo
20 mastery
rest in either inc speed + leap OR
rest in double swing

im not sure about which to choose from the last two but i think with this setup ill have a VERY high frenzy damage with magical damage 20%, since it overpowers whirlwind damage after a couple sswings. and very high zerk damage, though im thinking about skipping zerk too. if i do i can get more solid physical damage:

20 frenzy
20 ds
20 bo
20 mastery
1 ww
rest in inc speed + leap

same gear as all caster killer barbs but i think it might give out a little more versatility since instead of teleport and ww youve got frenzy and zerk as well. dunno how it relates to your thread but i thought that since your exploring new ideas this can help.^^
 
Hey MCM could you tell me your Dmg with that setup? 8K life huh...? That's alot O_O. How well do you do against Hammerdins(not Public ones, better than those)?
 
Dkay, I would max out ww, then put 10 into frenzy and 10 into beserk instead so you still have the devestating ww, along with frenzy thats good for desync/casting ow/lifetap/stun+blocklock/fhr. 10 beserk for some magic damage and a nice skill vs IM and stuff.

Personally I would do max shout, 1 frenzy, 1 beserk, rest into iron skin cause I like to bvb occassionally. But if you're pure bvc, then I'd get a high lvl leap, and mix frenzy/beserk with max ww.
 
ya iwas thinking of that as a third option especially when a level 1 whirlwind will give out like what? -50% damage? ><
i am going straight out caster killer with this build since if i needed to kill other barbs id follow a somewaht different building pattern. also defence will be meaningless since ill be running and zerking a lot of times. (wonder how fast you'll walk with full pumped frenzy.) prolly invest more into strength as well, for eth steel carapace or something with a lot of defence. haerd recently that a frenzy barb can actually kill a s/s barb. dunno if thats true but if it is ill lean more towards frenzy. when i make him im just going to have a point in frenzy and whirlwind and experiment :)
 
mcm said:
Mutilator has level 19-22 leap w/ gear, LovelyGods, but yes that's base slvl of 11. Also shout is maxed for duration synergy and I only have one point in increased speed. Actually have 34 3/20/20's, a WC gc w/ 12%fhr, 2x 3/xx/5%fhr scs, and anni. Close though :) Were you the FOH paladin?
morotsjos: Pure vit @ level 94, 8400 life w/ melee setup (includes angelics which have a substantial life boost) and at least 8k w/ any other gear. This is with a prebuff helm (+6 bo) dock 300-400 life off those numbers w/o prebuff. Lots of life on charms is important also.

just for the sake of asking, why did u max shout?

i had in mind this.

20 ww
20 mastery
20 bo
06 Nat resist
08 Ispeed
10 Leap
01 Bc

left over points are going into leap. 06 and 08 are the skill lvl that with gear, those tend to flatline off to minimal numbers. what do u think?
 
Zangeif said:
It's nothing out of the ordinary. Barbs can do alright against most casters, but against very good ones, and especially necros, they are still at a disadvantage. A good caster will tele constantly and it will be almost impossible to namelock tele ww him. Leap will also do little since they will tele away any time they see you leaping towards them.

This guy was obviously built solely for fighting casters ( 0 iron skin 1 shout ) but I still think he will lose to a top necro. It's just too hard to kill someone who is spamming ranged attacks everywhere and never stays in the same place.

1 more question, how is he teleing from over a screen away? I don't see what a barb would namelock with to tele on you from over a screen. I guess he could namelock while mid leap and by the time he landed he is over a screen away, and then tele, but it's hard to do this consistently. Seems like he may have been using aa.

leap also has a hidden knock back radius which is not so hidden. You can just leap in 1 spot and stun and knock peopel back.

He didn't tele more than 1 screen away. You don't have to name lock to tele whirl someone, in fact you'll get more hits if you tele next to them and ww through. He probably just clicked on the edge of his screen and did long tele whirls. Also delayed tele locks will let you tele more than 2 screens away. Which is a pretty standard technique for good barbs.
 
LovelyGods said:
no i was the charge/hammer pala aka liberator.

LovelyHaHa_GoDs, u remember, the only person to acutally get u down to 300 life in that pvp game against Clan Ek. :lol:

but i am makin one of these.. i calculated all the stuff tonight. no im not copying you mcm. its gonna be a little differnt..

instead of war cry sticks, im using 2x hoto's . More fcr for faster teleport :thumbsup:

and yes its quite possible to get base str / dex, i calculated it this evening.

charms are gonna be a tad bit differnet. gonna use more resist sc with vita, with a mix of sharp gc and sc of vita. my zealots/liberator charms fit this well

there is other differences as well, but it doesnt matter right this moment.

and yes ive heard of blobs, i used to duel with him. but he quit i think...sad...

clan ek is a group of horrible aaers. Everytime i saw them in a pub they accused me of aaing and used that as an excuse for using theirs. It was funny how i just wwed back and fourth in the place and 2 of their aaing necs kept teleing on top of me and dying. They also had this aa blizz sorc with fcr hack who covered half of blood moor with blizzards, but I don't think she ever landed a shard on me for some werid reason. I'm not surprised that mike pwnt them 1 on x. He was probably on cable when he did that.
 
Back
Top