Patriarch Paleandcreepy, Bonemancer
Level: 86
St – 65 (114)
Dx – 144 (201)
Vt – 286 (313)
En – 25 (72)
HP: 1057 (+830 in Bone Armour)
Mana: 648
Damage:
Bone Spear: 3451 – 3635
Resists:
Fire: 75
Cold: 75
Ltning: 75
Poison: 75
Skills:
Bone:
Bone Spear: 20/38
Bone Spirit: 20/38
Bone Prison: 20/38
Bone Wall: 16/34
Teeth: 8/26
Bone Armour: 1/19
Corpse Exp: 1/19
Curses:
Amp. Dam, Dim Vision, Iron Maiden, Weaken, Terror & Decrep.: 1 (22)
Summoning:
Skeleton, Skeleton Mastery, Clay Golem, Golem Mastery & Summon Resist: 1 (17)
Equipment:
Weapon 1:
“HotO” Flail
Pdiamond Homunculus
Weapon 2:
Pus Spitter (another useless attempt to get past Magic Immunes)
Harlequin Crest w/ PSkull
“CoH” Dusk Shroud
Trang-Oul’s Claws
Silkweave
Arachnid Mesh
Mara’s Kaleidoscope
Raven Frost & BKWB
Necro Torch (3, 20, 19)
Merc (Act 1 – Cold Arrow)
Rockstopper
The Spirit Shroud
“Insight” Reflex Bow (+3 Bow Skills)
Random musings:
Let me start by saying that the Torch is one of the most OP items I have ever used. Okay, so yet another Bonemancer. In the past I have used Bone Prison a lot for this build. I always have an Insight Act 2 merc on standby to keep me supplied with mana. The problem with this is he simply stands there twiddling his thumbs for the majority of the time as half the monsters on the screen are trapped; this will not do! But now I have a lovely young lady that can turn the trapped baddies into pin cushions while feeding me lots of lovely mana *chef’s kiss*. It is a bit of a pity that I never found or crafted any 4os Matriarchal or Grand Matron Bows with +3 to skills to give her. Sigh, countless Ral, Amn and Amethyst wasted.
So, into game play. I started using a skeleton army, golem and Teeth and that worked well enough until Bone Spear became available and once my merc could use the Insight bow and level 27 things really took off. I quickly got into the routine off dropping a Dim Vision and pummelling everybody with the spear; a strategy that I never stopped using. For anything that wasn’t stopped by the Dim Vision, the Bone Prison was the next cab off the rank. I thought that once I had trapped things in the prison, I could drop an Iron Maiden on them, and they would beat themselves to death. No dice. Most of the time I put anything in prison it would just stand there like a stunned mullet and let me pummel it in peace. In order for Iron Maiden to work I had to drop the golem into the prison with them. The slowing effect of the golem and the chilling effect of the merc meant that they didn’t get many hits in to be reflected anyway. All in all, Iron Maiden was a fizzer. After its initial use, Skeletons were rarely used again, and Corpse Explosion was hardly used at all. Pretty much the only time I used either of them was when I wanted to dispose of corpses that could be resurrected or exploded.
As I progressed through the levels, I settled down to DV, Spear, rinse and repeat with the occasional BP, Decrep, Spear to break the monotony. Not what one might call a mentally challenging strategy, but a successful one. And having no deaths made it a doubly successful strategy. I thought that I would use Bone Spirit on bosses, but BP, Decrep and Bone Spear worked just as well, and the plus side was I never ran out of mana. The only minor hiccup, as one would expect, was the Magic Immune. Given time, I could have swatted them but in the end, I just bypassed them. Achmel was a bit of a pain, but I kept him in prison, cast Amp Dam and use Corpse Explosion as soon as anything when down, so I got him in the end. I could have hit the 125fcr with this build but I instead I went for 75fcr and more +skills. As usual, I opted for max block rather than pure vita.
That’s another character Sept for me, my ninth, and takes me to 97 mat/pat/guards. I cannot leave it at that, especially with a century on the horizon. I found a Deaths Web not too long ago, so a poisonmancer is on the cards for number 98. I also found a very good Druid torch, so some sort of Druid will make it 99. As for the big 100, I have no idea!
Level: 86
St – 65 (114)
Dx – 144 (201)
Vt – 286 (313)
En – 25 (72)
HP: 1057 (+830 in Bone Armour)
Mana: 648
Damage:
Bone Spear: 3451 – 3635
Resists:
Fire: 75
Cold: 75
Ltning: 75
Poison: 75
Skills:
Bone:
Bone Spear: 20/38
Bone Spirit: 20/38
Bone Prison: 20/38
Bone Wall: 16/34
Teeth: 8/26
Bone Armour: 1/19
Corpse Exp: 1/19
Curses:
Amp. Dam, Dim Vision, Iron Maiden, Weaken, Terror & Decrep.: 1 (22)
Summoning:
Skeleton, Skeleton Mastery, Clay Golem, Golem Mastery & Summon Resist: 1 (17)
Equipment:
Weapon 1:
“HotO” Flail
Pdiamond Homunculus
Weapon 2:
Pus Spitter (another useless attempt to get past Magic Immunes)
Harlequin Crest w/ PSkull
“CoH” Dusk Shroud
Trang-Oul’s Claws
Silkweave
Arachnid Mesh
Mara’s Kaleidoscope
Raven Frost & BKWB
Necro Torch (3, 20, 19)
Merc (Act 1 – Cold Arrow)
Rockstopper
The Spirit Shroud
“Insight” Reflex Bow (+3 Bow Skills)
Random musings:
Let me start by saying that the Torch is one of the most OP items I have ever used. Okay, so yet another Bonemancer. In the past I have used Bone Prison a lot for this build. I always have an Insight Act 2 merc on standby to keep me supplied with mana. The problem with this is he simply stands there twiddling his thumbs for the majority of the time as half the monsters on the screen are trapped; this will not do! But now I have a lovely young lady that can turn the trapped baddies into pin cushions while feeding me lots of lovely mana *chef’s kiss*. It is a bit of a pity that I never found or crafted any 4os Matriarchal or Grand Matron Bows with +3 to skills to give her. Sigh, countless Ral, Amn and Amethyst wasted.
So, into game play. I started using a skeleton army, golem and Teeth and that worked well enough until Bone Spear became available and once my merc could use the Insight bow and level 27 things really took off. I quickly got into the routine off dropping a Dim Vision and pummelling everybody with the spear; a strategy that I never stopped using. For anything that wasn’t stopped by the Dim Vision, the Bone Prison was the next cab off the rank. I thought that once I had trapped things in the prison, I could drop an Iron Maiden on them, and they would beat themselves to death. No dice. Most of the time I put anything in prison it would just stand there like a stunned mullet and let me pummel it in peace. In order for Iron Maiden to work I had to drop the golem into the prison with them. The slowing effect of the golem and the chilling effect of the merc meant that they didn’t get many hits in to be reflected anyway. All in all, Iron Maiden was a fizzer. After its initial use, Skeletons were rarely used again, and Corpse Explosion was hardly used at all. Pretty much the only time I used either of them was when I wanted to dispose of corpses that could be resurrected or exploded.
As I progressed through the levels, I settled down to DV, Spear, rinse and repeat with the occasional BP, Decrep, Spear to break the monotony. Not what one might call a mentally challenging strategy, but a successful one. And having no deaths made it a doubly successful strategy. I thought that I would use Bone Spirit on bosses, but BP, Decrep and Bone Spear worked just as well, and the plus side was I never ran out of mana. The only minor hiccup, as one would expect, was the Magic Immune. Given time, I could have swatted them but in the end, I just bypassed them. Achmel was a bit of a pain, but I kept him in prison, cast Amp Dam and use Corpse Explosion as soon as anything when down, so I got him in the end. I could have hit the 125fcr with this build but I instead I went for 75fcr and more +skills. As usual, I opted for max block rather than pure vita.
That’s another character Sept for me, my ninth, and takes me to 97 mat/pat/guards. I cannot leave it at that, especially with a century on the horizon. I found a Deaths Web not too long ago, so a poisonmancer is on the cards for number 98. I also found a very good Druid torch, so some sort of Druid will make it 99. As for the big 100, I have no idea!