Patriarch Other_Barry, Mauler (D2R)

TheNix

Well-known member
Patriarch Other_Barry, The Sad Mauler



Belbarak Revisited!

https://www.purediablo.com/forums/threads/patriarch-belbarak-aldur’s-maul-fire-claw-werebear-d2r.195490/


Level: 89

St – 124 (185)
Dx – 116 (177)
Vt – 275 (353)
En – 20 (81)

HP 1183 (3656 in WB)
Mana 375

Damage

Maul: 873 – 1008 (1427 – 1622 fully charged with Fanaticism and HotW) ??
Grizzly: 3075 – 3212 (+Fanaticism and HotW)


Resists:

Fire: 85
Cold: 75
Ltning: 85
Poison: 75


Skills:


Lycanthropy: 20/38 on switch
Wearbear: 20/38 on switch
Grizzly: 20/34 on switch
Maul: 20/33
Heart of the Wolverine: 14/28 on switch
Fire Storm: 12/22

1 in Prerequisites


Equipment:


Weapon 1:

“Grief” Phase Blade
“Phoenix” Monarch


Weapon 2:

Mang Song’s Lesson


Jalal’s Mane – Rusty Jewel of Fervor
“Fortitude” Archon Plate
Laying of Hands
Gore Rider
Verdungo’s Hearty Coil
Mara’s Kaleidoscope
BKWB & Raven Frost

Bone Break, Anni & DTorch


Merc (Act 5 – Frenzy)

Eth Arreat’s Face
“Duress” Eth Great Hauberk
“Hustle” Cryptic Sword and “Lawbringer” Cryptic Sword



Random musings:


When I made Belbarak, I thought that Aldur’s set was getting in the way of a very good, if not great, build. I also thought that going hybrid Maul/Fire Claw was doing the same. So I decided to give the build another try, and I found out that in many ways, they were.

There is one fairly large elephant in the room when comparing Other_Barry to Belbarak, and that is the raw damage done, according to the LCS. Belbarak’s Maul damage was stated to be 1410 – 2244 and 1863 – 2990 when fully charged, while Other_Barry’s was 873 – 1008 and 1427 – 1622 fully charged with Fanaticism and HotW! Yes, the Grief was lightning fast in comparison to a triple Shaeled upper Aldur’s Rhythm, but I find it hard to believe that it did less raw damage.

I played the whole game on /players8 and had only three deaths, all in Act 2 Hell and all to the Scarab Beetle things. All three of these deaths were really weird. At the time, I had more than 3.2k hit points and 85% lightning resist, but when attacking these annoying bugs, the area around the character seemed to go white as if there were dozens of balls of lightning around me and I was dead before I could even hit a potion. It was like I was back in the 1.09 days again, and I was up against a dreaded MSLE beastie.

Playing on /players8 the whole time meant that I had to change the style of play that I had planned. I'd initially thought I could get away with just the Merc, Grizzly, and the HotW, supplemented by the occasional Shock Wave to keep everybody safe. Still, as I played through the early parts of Hell difficulty, I realised this approach wouldn't work. When I added wolves and Ravens to the mix and supported them with a lot more Shock Waves the game play became easier and allowed me to stay on /players8. Not that it was a piece of cake, I had to work harder than I normally like to in order to finish the character, but I got sick of saying “I could have finished on a higher players setting, but I ran out of patience.”

Why did I go for the Barb merc instead of a Town Guard? I don’t know, but I thought that the Fanaticism aura might have been more use to my Grizzly than even a Might aura and it helped me to reach the fastest attack speed as well. I did miss the extra Decrep procs, though, so swings and roundabouts, I guess.



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What's up with firestorm?
The Firestorm from the torch? Other than increasing the visual clutter, it didn't seem to have any real effect on anything.

Edit: With all the beasties running around and all the auras, I must say I didn't even notice it!
 
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