Patriarch Death - The Trang-Oul's Poisonmancer
Patriarch Death - Level 79
Perhaps Pestilence would have been a better name...:scratchchin:
LCS
Stats:
Resistances:
Misc:
Gear:
Skills:
Poison Nova Damage: 6770-7007
Merc:
Normal:
Like all my characters, there isn't much to say about all of Normal. I twinked the hell out of him with Envy gear, then at level 15, a 1.09 Ravenclaw.
Nightmare:
Up until Act 3 of Nightmare, I was thoroughly unimpressed by this build and actually was doubting his survivability in Hell. My plan in Nightmare was to wait until I could equip most of the Trang-Oul's set before putting any of it on. Right at the end of Act 2, I hit level 54 and equiped the Necro head, gloves, and armor. My poison damage jumped up by more than 1000 and he basically turned into a killing machine. The rest of Nightmare was a complete cakewalk. I didn't even use Lower Resist for most of it, other than on bosses and the Ancients. I also began using Bone Prison in Nightmare, which with only one point invested was surprisingly effective. It didn't hold up well with bosses, but it held up great against normal monsters and boss packs. I finished Nightmare at level 70, ran Baal until 72, then moved on to Hell. At this point, I had full Trang's equipped and my Poison Nova damage was around 6k.
Hell:
To begin Hell, I threw the Poison Facets into my gear and headed out. I steam rolled through Acts 1 and two with absolutely no resistance. By this point, I had reached the poison damage you see in the LCS. With full Trang's equipped and all of the Poison and Bone skillers, the one point investment into Bone Prison was wonderful. Both Andariel and Duriel remained trapped inside bone prison for the entire battle with no need to refresh.
Acts 3 and 4 were slightly more difficult, but that was simply because of some poison immunities. Lower Resist broke all of them up to this point except for Stygan Dolls in the Durance of Hate. As with Andariel and Duriel, Mephisto and Big D remained trapped in Bone Prison with no problems.
Act 5 started out the same as Acts 3 and 4. A few immunities here and there and a few were unbreakable. It really wasn't a problem since with full Trang's you move so quickly. I got to the Ancient's and they went down very quickly. Up to this point, I had no deaths with this character, which was a first. I figured that I'd probably finish without any deaths on this character, which would have been quite an achievement in my book. Level one of the WSK was easy. No unbreakable immunities, no Souls, ect. Went down to level 2 and found the waypoint at the end of the first path I took. I went back to the entrance of level 2 and turned down another hall way. There I was greeted with two boss packs of Souls and died instantly. Thinking I could recover my body, I went back in and quickly got killed. I S&Eed and then reloaded. The level spawned with the same monsters as before. So, I slowly made my way around the level using Dim Vision and by casting my Golem ahead of me. After fighting off 4 boss packs of Souls, I made it to level 3. Level 3 was much easier and I found the throne room in no time. The throne was covered in Burning Souls, which are unbreakable PIs. In order to deal with this, I cast Dim Vision nonstop until my merc cleared the entire room. After that, everything was a cake walk. To deal with the Venom Lord wave, I once again cast Dim Vision until my merc took everything out. Baal went down pretty easily, but it took much longer than the other Prime Evils.
Thoughts:
My original plan for this build was to wait until I found a Death's Web because I thought that was the only way Poisonmancers were really effective. Since I got sick of waiting for Pindle to drop one, I decided to give it a try anyways. I'm very glad Once I had full Trang's equipped, I quickly saw that DWeb is by no means a requirement for this build. Now, I understand my gear isn't exactly cheap, but even without a HotO or all the Poison and Bone skillers this build would have been Hell viable.
Things I enjoyed about this build:
Insane FRW
Walking and running is the same speed in Vampire form
Insane poison damage
Killing packs of monsters take the same amount of time as killing one monster
Insane mana pool
Things I didn't enjoy about this build:
Merc always disappears because of insane FRW
Vampire form is ugly.
Fire skills granted by full Trang's are pretty much useless(at least I feel they are)
Lower FCR in Vampire form causes you to get locked in hit recovery
The only negative side of the build that made a difference was the lower FCR. If you got surrounded by monsters, you can't get Poison Nova off before getting hit. However, the high FRW makes it easy to get out of a pack of monsters and reposition yourself.
Future:
I want to get 1 more Poison and Bone Skiller, a +2 skills ammy, a 2 Stones of Jordan on him. With that set up, I think I can hit 8k poison damage. I'd love to try a DWeb on him, but I doubt I'll even find one. I don't think I'm going to retire him yet, simply because he's so much fun to play. I can easily see him rivaling a sorceress in area running if you had an Enigma.
Edit: In case anyone is wondering, the LCS Poison Nova damage is different than the final Poison Nova damage because I received a Poison and Bone skiller right after killing Baal. I'll probably update this again if I get him better gear to update his max damage.
Thanks for reading and a hope you enjoyed the write up!
Patriarch Death - Level 79
Perhaps Pestilence would have been a better name...:scratchchin:
LCS
Stats:
Code:
Name: Death
Class: Necromancer
Experience: 671269744
Level: 79
Naked/Gear
Strength: 81/106
Dexterity: 172/218
Vitality: 192/192
Energy: 25/25
HP: 516/701
Mana: 181/573
Stamina: 334/404
Defense: 43/1876
AR: 815/815
Resistances:
Code:
Fire: 197/157/97
Cold: 202/162/102
Lightning: 192/152/92
Poison: 223/183/123
Misc:
Code:
Block: 75%
FR/W: 60%
FHR: 37%
FCR: 80%
NM HF: [URL="http://img197.imageshack.us/img197/627/deathum.jpg"]
[/URL]Hell HF: Fal
Gear:
Code:
Full Trang's with +4/-5, +5/-4, and +4/-3 Facets
+38 Res all HotO
+54 Life Waterwalks
Havoc Collar
Amulet
Required Level: 33
Fingerprint: 0x407db9a6
Item Level: 81
Version: Expansion 1.10+
Properties:
Damage Reduced by 3
74% Extra Gold from Monsters
+1 to Necromancer Skill Levels
+12 Damage Taken Goes To Mana
8% Chance to cast level 5 Chain Lightning on attack
All Resistances +11
Eagle Grasp
Ring
Required Level: 15
Fingerprint: 0x8b2b4d61
Item Level: 82
Version: Expansion 1.10+
Properties:
+29 to Mana
+82 to Attack Rating
Magic Damage Reduced by 1
10% Faster Cast Rate
Eagle Gyre
Ring
Required Level: 13
Fingerprint: 0xa07cd978
Item Level: 21
Version: Expansion 1.10+
Properties:
+69 to Attack Rating
Damage Reduced by 2
Fire Resist +28%
Poison Resist +21%
10% Faster Cast Rate
7 Poison and Bone Skillers
Skills:
Code:
Poison Dagger: 20/36
Poison Explosion: 20/36
Poison Nova: 20/36
Bone Wall and Bone Prison: 1/17
Glay Golem, Golem Mastery, Summon Resist: 1/10
All curses except Confuse and Attract: 1/10
All Prereqs: 1
13 Unspent - Possibly CE? Suggestions welcome.
Poison Nova Damage: 6770-7007
Merc:
Code:
Act 2 Holy Freeze - Level 79
Gear:
Obedience Cryptic Axe
Duress eth Kraken Shell
Vamp Gaze
Normal:
Like all my characters, there isn't much to say about all of Normal. I twinked the hell out of him with Envy gear, then at level 15, a 1.09 Ravenclaw.
Nightmare:
Up until Act 3 of Nightmare, I was thoroughly unimpressed by this build and actually was doubting his survivability in Hell. My plan in Nightmare was to wait until I could equip most of the Trang-Oul's set before putting any of it on. Right at the end of Act 2, I hit level 54 and equiped the Necro head, gloves, and armor. My poison damage jumped up by more than 1000 and he basically turned into a killing machine. The rest of Nightmare was a complete cakewalk. I didn't even use Lower Resist for most of it, other than on bosses and the Ancients. I also began using Bone Prison in Nightmare, which with only one point invested was surprisingly effective. It didn't hold up well with bosses, but it held up great against normal monsters and boss packs. I finished Nightmare at level 70, ran Baal until 72, then moved on to Hell. At this point, I had full Trang's equipped and my Poison Nova damage was around 6k.
Hell:
To begin Hell, I threw the Poison Facets into my gear and headed out. I steam rolled through Acts 1 and two with absolutely no resistance. By this point, I had reached the poison damage you see in the LCS. With full Trang's equipped and all of the Poison and Bone skillers, the one point investment into Bone Prison was wonderful. Both Andariel and Duriel remained trapped inside bone prison for the entire battle with no need to refresh.
Acts 3 and 4 were slightly more difficult, but that was simply because of some poison immunities. Lower Resist broke all of them up to this point except for Stygan Dolls in the Durance of Hate. As with Andariel and Duriel, Mephisto and Big D remained trapped in Bone Prison with no problems.
Act 5 started out the same as Acts 3 and 4. A few immunities here and there and a few were unbreakable. It really wasn't a problem since with full Trang's you move so quickly. I got to the Ancient's and they went down very quickly. Up to this point, I had no deaths with this character, which was a first. I figured that I'd probably finish without any deaths on this character, which would have been quite an achievement in my book. Level one of the WSK was easy. No unbreakable immunities, no Souls, ect. Went down to level 2 and found the waypoint at the end of the first path I took. I went back to the entrance of level 2 and turned down another hall way. There I was greeted with two boss packs of Souls and died instantly. Thinking I could recover my body, I went back in and quickly got killed. I S&Eed and then reloaded. The level spawned with the same monsters as before. So, I slowly made my way around the level using Dim Vision and by casting my Golem ahead of me. After fighting off 4 boss packs of Souls, I made it to level 3. Level 3 was much easier and I found the throne room in no time. The throne was covered in Burning Souls, which are unbreakable PIs. In order to deal with this, I cast Dim Vision nonstop until my merc cleared the entire room. After that, everything was a cake walk. To deal with the Venom Lord wave, I once again cast Dim Vision until my merc took everything out. Baal went down pretty easily, but it took much longer than the other Prime Evils.
Thoughts:
My original plan for this build was to wait until I found a Death's Web because I thought that was the only way Poisonmancers were really effective. Since I got sick of waiting for Pindle to drop one, I decided to give it a try anyways. I'm very glad Once I had full Trang's equipped, I quickly saw that DWeb is by no means a requirement for this build. Now, I understand my gear isn't exactly cheap, but even without a HotO or all the Poison and Bone skillers this build would have been Hell viable.
Things I enjoyed about this build:
Insane FRW
Walking and running is the same speed in Vampire form
Insane poison damage
Killing packs of monsters take the same amount of time as killing one monster
Insane mana pool
Things I didn't enjoy about this build:
Merc always disappears because of insane FRW
Vampire form is ugly.
Fire skills granted by full Trang's are pretty much useless(at least I feel they are)
Lower FCR in Vampire form causes you to get locked in hit recovery
The only negative side of the build that made a difference was the lower FCR. If you got surrounded by monsters, you can't get Poison Nova off before getting hit. However, the high FRW makes it easy to get out of a pack of monsters and reposition yourself.
Future:
I want to get 1 more Poison and Bone Skiller, a +2 skills ammy, a 2 Stones of Jordan on him. With that set up, I think I can hit 8k poison damage. I'd love to try a DWeb on him, but I doubt I'll even find one. I don't think I'm going to retire him yet, simply because he's so much fun to play. I can easily see him rivaling a sorceress in area running if you had an Enigma.
Edit: In case anyone is wondering, the LCS Poison Nova damage is different than the final Poison Nova damage because I received a Poison and Bone skiller right after killing Baal. I'll probably update this again if I get him better gear to update his max damage.
Thanks for reading and a hope you enjoyed the write up!
Last edited: