- Jun 24, 2003
- 2,481
- 64
- 18
Patriarch DaShocka(1.11)
Well, here's my first Infinity character of god knows how many. Took me a while to get him out since I'm bored with the game, but he's a Paladin, he's a Tesladin, and he's so ****ing overpowered it's silly. Here he is though.
Stats
Defensive Auras
Offensive Auras
Combat Skills
Equipment is as follows
Griffon's Eye(11/19 with 15% IAS Jewel)
Mara's Kaleidoscope
Crescent Moon Phase Blade
(Switch) Call to Arms Crystal Sword(6/3/6)
Herald of Zakarum(PDiamond)
(Switch) 'Spirit' Runeword Rondache
'Treachery' Rune Word Dusk Shroud
Dracul's Grasp
Ravenfrost(+20 Dex)
Arachnid Mesh
Stone of Jordan
Natalya's Soul
8x Offensive Aura Skillers (Complements of DC)
He hit a four frame zeal thanks to Trechary, and leeching back life was no problem since Life Tap triggered quite often. Mana wasn't much of a problem, he had quite a bit of it, and at 2 mana per swing he could keep going all day. Even mana burners didn't bother him much since he regenerated mana at a decent rate, and a couple of zeals was enough to take down the mana burners before they could continually burn him.
My mercenary has a setup that helps the build quite a bit, he was an Act 2 Holy Freeze Merc wearing a Vamp Gaze, Eth Upped Duriel's Shell and this:
Infinity
Superior Cryptic Axe
'BerMalBerIst'
Two-Hand Damage: 195 to 1010
Durability: 33 of 33
Required Dexterity: 93
Required Strength: 155
Required Level: 63
Polearm Class - Slow Attack Speed
Item Version: Expansion
Item Level: 87
Fingerprint: 0x6905db86
+284% Enhanced Damage
30% Better Chance of Getting Magic Items
35% Faster Run/Walk
Prevent Monster Heal
40% Chance of Crushing Blow
Level 12 Conviction Aura When Equipped
50% Chance to cast Level 20 Chain Lightning When You Kill an Enemy
Level 21 Cyclone Armor (30/30 Charges)
+43 to Vitality (Based on Character Level)
-55% to Enemy Lightning Resistance
Ethereal (Cannot be Repaired), Socketed (4: 4 used)
I could improve his armor and helm options, but the fact I didn't actually need to made it worth my time to keep him like that since Nightmare.
The only thing I had trouble with were some of the unbreakable LI's, usually because when I tended to run into them, I ran into them in tight cooridors, which meant I wasn't running past and forgetting them. But the fact that a lot of the unbreakable LIs that I find you run into are undead made it easy to pick what I wanted to do with my spare skill points.
Oh.
You wanted my skill layout?
20 Holy Shock
20 Resist Lightning
20 Salvation
4 Zeal (Yeah, could've gotten by with 1)
1 Holy Shield
20 Sanctuary
3 Cleansing
I plan on getting more points in cleansing to bump up the magic damage from Sanctuary a little. The idea of using Sanctuary came from when I was reading Guai's thread about how his barb handled OKs with Leap and Azurewrath. To my surprise, it's not a half bad strategy on a paladin, either. But I have no azurewrath, but I do have direct access to the aura through my skill tabs, so I went with that route. Hell, I had plenty of spare points as it was, both skill and stat.
Oh.
You wanted my stats, too? Well they're in the screenshot, but my base stats are...
Str - 55
Dex - 120
Vit - 340
Ene - 15
So yeah.
Ridiculously overpowered.
Any questions?
Well, here's my first Infinity character of god knows how many. Took me a while to get him out since I'm bored with the game, but he's a Paladin, he's a Tesladin, and he's so ****ing overpowered it's silly. Here he is though.
Stats
Defensive Auras
Offensive Auras
Combat Skills
Equipment is as follows
Griffon's Eye(11/19 with 15% IAS Jewel)
Mara's Kaleidoscope
Crescent Moon Phase Blade
(Switch) Call to Arms Crystal Sword(6/3/6)
Herald of Zakarum(PDiamond)
(Switch) 'Spirit' Runeword Rondache
'Treachery' Rune Word Dusk Shroud
Dracul's Grasp
Ravenfrost(+20 Dex)
Arachnid Mesh
Stone of Jordan
Natalya's Soul
8x Offensive Aura Skillers (Complements of DC)
He hit a four frame zeal thanks to Trechary, and leeching back life was no problem since Life Tap triggered quite often. Mana wasn't much of a problem, he had quite a bit of it, and at 2 mana per swing he could keep going all day. Even mana burners didn't bother him much since he regenerated mana at a decent rate, and a couple of zeals was enough to take down the mana burners before they could continually burn him.
My mercenary has a setup that helps the build quite a bit, he was an Act 2 Holy Freeze Merc wearing a Vamp Gaze, Eth Upped Duriel's Shell and this:
Infinity
Superior Cryptic Axe
'BerMalBerIst'
Two-Hand Damage: 195 to 1010
Durability: 33 of 33
Required Dexterity: 93
Required Strength: 155
Required Level: 63
Polearm Class - Slow Attack Speed
Item Version: Expansion
Item Level: 87
Fingerprint: 0x6905db86
+284% Enhanced Damage
30% Better Chance of Getting Magic Items
35% Faster Run/Walk
Prevent Monster Heal
40% Chance of Crushing Blow
Level 12 Conviction Aura When Equipped
50% Chance to cast Level 20 Chain Lightning When You Kill an Enemy
Level 21 Cyclone Armor (30/30 Charges)
+43 to Vitality (Based on Character Level)
-55% to Enemy Lightning Resistance
Ethereal (Cannot be Repaired), Socketed (4: 4 used)
I could improve his armor and helm options, but the fact I didn't actually need to made it worth my time to keep him like that since Nightmare.
The only thing I had trouble with were some of the unbreakable LI's, usually because when I tended to run into them, I ran into them in tight cooridors, which meant I wasn't running past and forgetting them. But the fact that a lot of the unbreakable LIs that I find you run into are undead made it easy to pick what I wanted to do with my spare skill points.
Oh.
You wanted my skill layout?
20 Holy Shock
20 Resist Lightning
20 Salvation
4 Zeal (Yeah, could've gotten by with 1)
1 Holy Shield
20 Sanctuary
3 Cleansing
I plan on getting more points in cleansing to bump up the magic damage from Sanctuary a little. The idea of using Sanctuary came from when I was reading Guai's thread about how his barb handled OKs with Leap and Azurewrath. To my surprise, it's not a half bad strategy on a paladin, either. But I have no azurewrath, but I do have direct access to the aura through my skill tabs, so I went with that route. Hell, I had plenty of spare points as it was, both skill and stat.
Oh.
You wanted my stats, too? Well they're in the screenshot, but my base stats are...
Str - 55
Dex - 120
Vit - 340
Ene - 15
So yeah.
Ridiculously overpowered.
Any questions?