OT: The SPF Mafia Game Round Three

Thanks for paying attention to my thoughts. I agree with skool and skunk that the ability of only detaining townies is the most applicable of my ideas. Others don't seem as excited about it though.

I agree that in that case being detained is pretty much a delayed death sentence, but that also ties the hands of the mafia in a sense that they'll have do dispose of the person they've questioned sooner or later; s/he won't be getting lynched. It might help the cop and doc, too. It'd be cool if they hit the jester role, btw. Using the ability in the early game might be pointless, but...

The role would gain more power later in the game when there are less people and one missing townie might just be enough to swing voting into mafia's favor.



I was thinking of this too, but it seems too powerful. But if the detained person also had the chance to learn the crooced detective's personality...

If the crooked detective changes this way, it may not be in the mafia's interest to use it more than once or twice a game, as it would help that side much less than in the previous game.


 
If the crooked detective changes this way, it may not be in the mafia's interest to use it more than once or twice a game, as it would help that side much less than in the previous game.

Yeah. That was my original point, because the role was slightly broken, imho. :brainiac:

Edit: Fixing the mafia per townie ratio might make it unnecessary to change ctooked detective's role, though.



 
I really like the ideas being floated around for the crooked detective. Here is how I would polish off the role.

1-Make him only able to detain townies. This will make the crooked detective think twice about detaining someone and also give the doctor a snowball's chance in hell of actually helping someone besides himself.

2-Give the detective a 50/50 shot of getting useful information about a townie. Assuming intergotation techniques will sometimes lead to false information the detective gets a 50% chance of the actual role, and a 50% chance of a bogus role. This will give the mafia an incentive to actually out a townie especially one that they suspect is behaving "cop-like." Maybe increase the odds to 75% to make it more inticing. And remember he can't share this information with his fellow mafia.


Also thanks for noticing the coroner. I think the game would be more fun if there was less dumb luck involved, and a good way to do that is allow for more avenues of information gathering. But if we do change the crooked detective to outing townies, add in the coroner and the homeless man, we might want to maintain a bit higher mafia ratio maybe 1:5 instead of 1:6.

Oh and Village Idiot ftw, I perfected that role in the last game, I think :scratch: .


EDIT: forgot to comment on the other roles.

Vigilante: I agree that as he currently stands it he is much more of a risk for the town than for the mafia since two townies and "the mafia" will have the chance to target him on any given night. This means double odds for townies. If you turn him into someone that just gets to take out any one person on a given night then that's basically a Hitman, think that could also work but is a quite different role.

Masons: This could also be fun to add in, but I wouldn't make a mason member the mafia that would defeat the entire purpose of having them in the first place. Maybe make the number of masons equal to one less than the mafia (not including crooked detective)?

Traitor: Did he go away in the final write up?
 
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1-Make him only able to detain townies. This will make the crooked detective think twice about detaining someone and also give the doctor a snowball's chance in hell of actually helping someone besides himself.

...

Also thanks for noticing the coroner. I think the game would be more fun if there was less dumb luck involved, and a good way to do that is allow for more avenues of information gathering. But if we do change the crooked detective to outing townies, add in the coroner and the homeless man, we might want to maintain a bit higher mafia ratio maybe 1:5 instead of 1:6.

In the last 2 games, the doctor didn't survive long enough to save someone, it's not really as bad as a snowball's chance in hell.

Dumb luck is a part of what of makes this game fun, not to mention that you don't want to give the mafia too many roles to emulate...

"I'm the Cop and..."
"I'm the Coroner and..."
"I'm the Homeless Guy and..."

Since the mafia already knows most of the crucial information, too many information roles may be counter-productive.


 
Yeah I guess that's a good point. We should just change the rules for the doctor to a townie that isn't Sint.
 
Yeah I guess that's a good point. We should just change the rules for the doctor to a townie that isn't Sint.

I lol'd. :smiley:

I was going to say that it's brobably best not to add too many roles this round, 21 participants isn't much more than previously. I would not include masons but I'm alright with the coroner.

Adding a double twist to crooked detective could get fun.



 
Yeah I guess that's a good point. We should just change the rules for the doctor to a townie that isn't Sint.

Seriously though, that's a good idea :shocked:

Also, I remember a variation of the doctor role that we played in real life a couple of times, I'll just throw it out there. The doctor can only safe a set number of times per game. Something like the same number of mafia (actual mafia, not crooked cop/spy etc.) there is. Only he will know who gets killed at night. God will tell the doctor who gets killed at night (even if there are multiple people, he will get all the names) and he can choose to intervein or not. I think the other rules still applied though, can only save himself once and not twice the same person in a row. That way the doctor role is very powerfull, however also limited. If we'd play with 3 mafia he can only save 3 people.
Variation: people saved aren't made public so only the doctor know who are the (would be murdered) townies.



 
Just wondering from skoolbus and skunkbelly, how much time does hosting this sort of thing take up. I was thinking about volunteering for the next one and had a D2 themed idea, but not sure if I have the time to keep the participants happy.
 
Okay, just like when I first joined up, blame Goltar.

He's been talking about how funny the mafia game has been so I hereby sign up.
 
Just wondering from skoolbus and skunkbelly, how much time does hosting this sort of thing take up. I was thinking about volunteering for the next one and had a D2 themed idea, but not sure if I have the time to keep the participants happy.

Not much, really. I kept a little excel spreadsheet to keep track of things, but otherwise, it was no big deal. Go for it!



 
Just wondering from skoolbus and skunkbelly, how much time does hosting this sort of thing take up. I was thinking about volunteering for the next one and had a D2 themed idea, but not sure if I have the time to keep the participants happy.

By all means go ahead for a next one, but I think Sint already volunteered for the next one and I for the one after that.
A D2 themed one sounds interesting.



 
Didn't mean to cut in line. It's just when I get these ideas in my head they take over my brain until I put them out there via verbal diarrhea (as if that wasn't obvious in the last round :undecided: ). So now all I've thought about today has been this blasted Diablo 2 themed version of the mafia game, and I actually need to get some work done so I'd probably better post about it before it consumes me :shocked:

I'm in the lab overnight tonight. So once I get my talk for tommorow finished I'll probably do a write-up of what I've been thinking about. It involves A LOT of roles (hey there's already seven character classes), so some feedback for polishing would be much appreciated. And if anyone else would like to run with some of the ideas for their round I'd be very happy to see this version played. I don't think I'm comfortable hosting with my quasi-erratic schedule.
 
Too much discussion for me. I'll go with whatever you decide in the end and just make it work...

skunkbelly said:
Not much, really. I kept a little excel spreadsheet to keep track of things, but otherwise, it was no big deal. Go for it!
I kept a spread sheet too. But I probably kept track of different things. It really makes it much easier to see (read: make up to confuse the poor townsfolk :tongue: ) patterns in the voting.
 
Meh, I volunteered somewhere in the last thread myself btw.

I'm pretty sure the other volunteerings were, due to death of the volunteers (and thus their inability to post in that thread while the game was running), not done in that thread, but instead in the appreciation thread.



 
If I read skoolbus's post accurately, we should begin about an hour from now...

A little later than that probably, I'm going to watch a movie then come back, check for signups one last time, declare night, post the official rules, and pm everyone their roles.

edit: IF YOU'RE NOT ON THE LIST, YOU'RE NOT IN THE GAME.

Sign up list
xductster
RevenantsKnight
Sir Lister of Smeg
jrlafrance
Jaago
LORD NIKON
Jaedhann
Drixx
Neksja
muzzz
Rashiminos
CDRToast
Sint Nikolaas
TouchOfInsanity
Cygnus
Thyiad
skunkbelly
SiTro
GoHabsGo
goltar25
Brak
water_moon

22 people so far, got about 2 hours left to sign up.



 
Ok, sign up is now closed, I'll post the rules after this. There are 22 people total.
Mafia (3)
2 mafia
1 crooked detective
Townsfolk (18)
1 doctor
1 cop
1 vigilante
2 masons
13 townies
Other (1)
1 village idiot

The explanation of these roles be in the following post. I'll also be pm'ing you your role shortly. If you don't get one, make sure to send me a pm asap.
 
Requirements
The time commitment: you WILL have to be active in this thread and you WILL have to be able post at least once every 24 hours. If you cannot meet this requirement for whatever reason, I ask that you resign immediately so that I can replace you. This game should not take more than ~5 minutes of your time each day (much less than we spend on d2 anyway). You must have space in your PM box… to begin with you'll just need 2.

Gameplay
I will randomly assign everyone a role and PM each of you. DO NOT TELL ANYBODY YOUR ROLL, EVEN AFTER YOU ARE DEAD. You will either be in the mafia, a townsfolk, or the village idiot.

The game has two phases, day and night. During the night, the mafia will pick one person to murder, the doctor and the cop will pm me, the masons will talk amongst themselves, and the vigilante may or may not pm me. They will pm the person to the moderator, me, I'll post it in the thread and the day phase will begin. During the day phase, everyone votes for one person to be lynched. If you're a townsfolk, you're trying to get the mafia lynched; if you're the mafia, you don't want to be lynched. Regardless of if you're mafia or townsfolk, you don't want to lynch the village idiot. Once someone receives a majority of votes, they will be lynched by the town and are dead.

TIME: The game will start with a night, and a murder by the mafia. Yes this means someone will die before they even get a chance to play, I'm sorry. Once I get pm's from everyone with a night role, I'll post who's dead and signal the beginning of the next day. The day will last for 48 hours after I post. This gives everyone in different timezones ample time for discussion and to cast their vote. During the day, do not pm anyone, unless it is to me. All conversation during the day must be public and posted in the thread. Once the day is up, I'll post, and the mafia will go to work. Night will last until everyone with a night role pm's me (if someone doesn't within 48 hours, then they lose their ability and it will be daytime regardless).

ROLES

TOWNSFOLK - Townsfolk have no special abilities. Your job is to vote during the day for someone to be lynched. There will be 10 townies, plus the Doctor, Cop and Witness.

The Doctor - A townsfolk with a special ability. Once during every night, pm me the name of someone alive. If the mafia planned on murdering the person you pm me, then you can keep them alive. The doctor may name themself ONCE in the game. You cannot try and save the same person two nights in a row. You may not save anyone from being lynched. There will only be one doctor.

The Cop - A townsfolk with a special ability. Once during every night, pm me the name of someone alive. I will pm you and reveal that persons role. During the day, you may wish to reveal you are the cop in order to persuade others to lynch a mafia member, though this will certainly make you the next target of the mafia. There will only be one cop.

The Witness - A townsfolk with a special passive ability. If you are targeted for murder by the mafia (regardless of whether you die or not) you will randomly reveal the identity of one of your killers. There will only be one witness.

The Vigilante - A townsfolk with a special ability. One night during the entire game, you may pm me the name of a player still alive. You will then murder that player (if the mafia also chooses this player, there will only be one murder, but the doctor cannot save you twice in one night). there will only be one vigilante.

The Masons - Townsfolk with a special ability. You may converse amongst your fellow masons during the night. These conversations are to be kept private amongst yourselves. There will be two masons.

THE MAFIA - During each night, they conspire to murder one person. During the day, they vote and act normal so as not to arouse suspicion. There will be two mafia members, plus one crooked detective.

The Crooked Detective - An additional mafia member with a special ability. Once during the night, pm me the name of someone alive. That person will be “taken into custody for questioning†when morning comes, and will be unable to be involved in discussions or voting that day or the following night; also, of course, they cannot be lynched, and they cannot send PMs. They will be released the next morning. Anyone may be arrested—even a fellow mobster. Each player may only be taken into custody once during the game. The Crooked Detective may not reveal their identity to anyone, including their fellow mobsters. The mafia may not discuss who should be taken into custody by email or PM... the Detective needs to act alone. There will be only one crooked detective.

The Village Idiot - The village idiot is on their own team. In order to win, they must be lynched, as soon as this happens, they win and we will continue playing until the end for second place. I will not tell you until the end if the village idiot won or not. There will be only one village idiot.

TIMELINE
The game will start with a night, and a murder by the mafia. Yes, this means someone will die before they even get a chance to play, I'm sorry. Once I get the mafia's decision and a pm from the doctor, cop, witness and crooked detective, I'll post who's dead and signal the beginning of the next day. The day will last for about 48 hours after I post (perhaps longer, as noted above). This gives everyone in different time zones ample time for discussion and to cast their vote... it also gives "victims" a chance to plead their case, and possibly change minds. During the day, do not pm anyone, unless it is to me. All conversation during the day must be public and posted in the thread. Once the day is finished, I'll post, and the mafia will go to work. Night will last until the doctor, cop, witness, crooked detective and mafia pm me (if someone doesn't within 48 hours, then they lose their ability and it will be daytime regardless).

Rules
1. Do not post anything at night! Doesn't matter who you are, if you have to do business during night, pm me (or each other, for the mafia). If you have a question about the rules, pm me. Townsfolk are NOT to communicate between themselves during the night.
2. Do not post anything at all once you are dead. You’re dead, after all.
3. Votes and unvotes for the lynching need to be in bold, ex. vote: skoolbus or unvote, vote: skunkbelly. Use an unvote to change who you vote to be lynched and switch to someone else.
4. Read this thread, post questions now, not after the game starts.
5. Never post anything in the thread that shouldn't be known to the town. Do not start flame wars in the thread. If you have a problem with someone or something, pm me. If you have a problem with a decision I make, pm me.
6. Do not post any information sent to you in a pm. If you're a townsfolk, the only person you should be pm'ing (no private aim or msn conversations between each other) is me. Mafia and masons can pm between themselves (or talk on msn or aim) only during the night.
7. Read the rules once more. Have Fun!!




Begin night one.



edit: just got a question.
What happens if the vigilante decides to kill somebody and the mafia kill the vigilante that same night? Do both the vigilante and his target both die? Or only the vigilante? Or some other option.

Both of the targets will die.
 
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