OT: The Nuzlocke Challenge (Pokemon)
Round 1 Starts on Post #2 (Pokemon Blue)
Round 2 Starts on Post #84 (Pokemon LeafGreen)
Round 3 (informal) Starts on Post ~#155 (Pokemon Silver)
Round 4 (informal) Starts on Post #187 (Pokemon Emerald)
Why is this thread here?
This thread is here so that fellow member(s) undertaking this challenge can easily communicate with each other, so that we can post updates on our party, help each other out, and in general just chat about the Nuzlocke Challenge we are undertaking. Private Messages are not always a great option, as only 10 can be stored, and Wall posts are also difficult, as they have a 1000 character limit.
The Nuzlocke Challenge can be a competition, where speed and times are counted, and the winner is decided by the furthest Gym reached, or the fastest to defeat the Elite Four. We are doing this as a co-op, where we share details, and tips and advice are welcome when asked. No need for time recordings either.
In this instance, we are loading up one of the original games, Pokemon Blue, which we both played 10+ years ago. The Nuzlocke Challenge ruleset we are playing by is to increase the challenge, as well as use Pokemon we wouldn't normally use.
What is the Nuzlocke Challenge
Rules of the Nuzlocke Challenge
So that's why this thread is here, and what it's about.
Enjoy!
Drystan
[highlight]The Nuzlocke Challenge
Pokemon Blue[/highlight]
Pokemon Blue[/highlight]
Round 1 Starts on Post #2 (Pokemon Blue)
Round 2 Starts on Post #84 (Pokemon LeafGreen)
Round 3 (informal) Starts on Post ~#155 (Pokemon Silver)
Round 4 (informal) Starts on Post #187 (Pokemon Emerald)
Why is this thread here?
This thread is here so that fellow member(s) undertaking this challenge can easily communicate with each other, so that we can post updates on our party, help each other out, and in general just chat about the Nuzlocke Challenge we are undertaking. Private Messages are not always a great option, as only 10 can be stored, and Wall posts are also difficult, as they have a 1000 character limit.
The Nuzlocke Challenge can be a competition, where speed and times are counted, and the winner is decided by the furthest Gym reached, or the fastest to defeat the Elite Four. We are doing this as a co-op, where we share details, and tips and advice are welcome when asked. No need for time recordings either.
In this instance, we are loading up one of the original games, Pokemon Blue, which we both played 10+ years ago. The Nuzlocke Challenge ruleset we are playing by is to increase the challenge, as well as use Pokemon we wouldn't normally use.
What is the Nuzlocke Challenge
Quoted from the Nuzlocke Challenge Bulbapedia page:
The Nuzlocke Challenge is a set of rules intended to create a higher level of difficulty while playing the Pokémon games. Many challengers feel that the rules also serve the purpose of encouraging the use of Pokémon the player would not normally choose, and promoting closer bonds with the player's Pokémon. The rules are not an in-game function, but are self-imposed on the part of the player, and thus subject to variation.
The name of the challenge originates from the comic series of the same name, which features a Nuzleaf resembling John Locke as a recurring gag character.
Rules of the Nuzlocke Challenge
This is a fairly simple ruleset, designed to increase the difficulty, as well as to utilise lesser used Pokemon.
A rule that is highly recommended is to nickname each Pokemon. The idea behind this, is it reduces the thought of them as generic Pokemon, and is supposed to promote a greater fondness and bond towards them. I support this, and am currently nicknaming them, but it is not a mandatory rule.
1. The starter Pokemon is to be randomised. Random.org, or rolling a die will help this.
2. Pokemon do not faint. Pokemon battling is a violent blood sport, and if a Pokemon faints, it is usually because of an immediately mortal wound. Any Pokemon that faints is considered dead, and may not be healed or used again. Release it at the nearest possible time.
3. You may only catch the first Pokemon encountered in each area. If the first encounter faints, flees, or you have no Pokeballs on you, you may not catch any for that area.
3.a) An area is defined by the Town Map. If you're unsure, check the Town Map or something like this map. The division between areas is often shown by a change in the colour and music schemes. Other divisions are when you walk in or out of a cave entrance.
3.b) Towns count as areas, and pokemon caught, given or traded are counted as your one wild encounter for that area.
No trading between games with other participants.
Optional rules we are using
4. Duplicate captures are banned. If one dies, and that Pokemon comes up later as the first random encounter, bad luck. Pre-evolved, or evolved forms are currently okay, as long as you haven't had that Pokemon previously.
5. Having all party Pokemon faint and 'blacking/whiting out' is to be a 'game over.' (Alterable, as we haven't mentioned this previously. I do like the idea of this though.)
A rule that is highly recommended is to nickname each Pokemon. The idea behind this, is it reduces the thought of them as generic Pokemon, and is supposed to promote a greater fondness and bond towards them. I support this, and am currently nicknaming them, but it is not a mandatory rule.
1. The starter Pokemon is to be randomised. Random.org, or rolling a die will help this.
2. Pokemon do not faint. Pokemon battling is a violent blood sport, and if a Pokemon faints, it is usually because of an immediately mortal wound. Any Pokemon that faints is considered dead, and may not be healed or used again. Release it at the nearest possible time.
3. You may only catch the first Pokemon encountered in each area. If the first encounter faints, flees, or you have no Pokeballs on you, you may not catch any for that area.
3.a) An area is defined by the Town Map. If you're unsure, check the Town Map or something like this map. The division between areas is often shown by a change in the colour and music schemes. Other divisions are when you walk in or out of a cave entrance.
3.b) Towns count as areas, and pokemon caught, given or traded are counted as your one wild encounter for that area.
No trading between games with other participants.
Optional rules we are using
4. Duplicate captures are banned. If one dies, and that Pokemon comes up later as the first random encounter, bad luck. Pre-evolved, or evolved forms are currently okay, as long as you haven't had that Pokemon previously.
5. Having all party Pokemon faint and 'blacking/whiting out' is to be a 'game over.' (Alterable, as we haven't mentioned this previously. I do like the idea of this though.)
So that's why this thread is here, and what it's about.
Enjoy!
Drystan
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