Re: OT: Nethack
:jig::jig::jig: I ascended!!!! :jig::jig::jig:
And guess with what class... a Priest! (A very lucky one...) I'm walking on air!
There's probably too much to say; I'm not sure if I should try and summarize it all. So I will list some thoughts:
a) I started off on a really good foot by finding a shop very early on that had Speed Boots and a Shield of Reflection. The former served me through the whole game, and the latter till my 2nd wish (for SDSM).
b) Pets are largely not as important for a priest, and altars aren't important at all. Didn't use a single altar, and no pet for the vast majority of the game.
c) Found a lamp in the mines, got a wish! Best decision I ever made: using first wish for Sceptre of Might. Side note: I'm pretty sure that weapon did more collective damage to me than anything else in the game!
d) Sokoban had a BoH; also lucky. I never was able to find a second bag, which I know was playing it risky. My BoH got taken to unblessed in the late game once, but I had holy water, thankfully.
e) jiansonz is a gentleman and a scholar for his alchemy suggestion. I used it to full effect, drinking I think 15 blessed full healing pots over the course of the game.
f) Another very lucky thing: found a bones pile with a cursed magic marker (0:1). Recharging it allowed for a genocide scroll and a couple early enchants.
g) Even luckier: I found a magic marker in the random dungeon later on.
h) Magic Missile is an *awesome* spell. Like, I was Unskilled in attack spells, but it still rocked.
i) Conflict is *awesome.* Don't think I could have beaten the game without it.
j) The priest quest yields a ridiculous amount of graveyards, meaning lots of wraiths and LOTS of chests. So many chests, in fact, that it got pretty tedious looting them all. But I stuck with it, of course!
k) More incredible luck: my Wand of Wishing from the Castle came fully charged.
l) Next best decision I made: wishing for a spellbook of magic mapping. That made Gehennom SO much nicer.
m) It seems to me that the late game is *all* about preparation. I wouldn't even say anything from post-castle up till (but not including) the Astral Plane was even hard, per se, but really tedious at points.
n) I hate the "magical force." I HATE THE MAGICAL FORCE. Boy, was it frustrating to try and go up stairs and get teleported back down levels. I don't know how many times I had to do dlvl 40. By far the stretch from Amulet to getting out of Gehennom was my least favorite part of the game.
o) Next least favorite was the Plane of Earth. Boy, was that annoying. In retrospect I probably should have used a means other than pickaxe, as getting interrupted all the time was horrid.
p) Thankfully I had enough death charges for the wizard's appearances.
q) The astral plane was pretty tough. I am so thankful I had a couple wands of teleport; next time I'll bring even more. So many monsters! The angels, I think, posed the biggest threat. Again, conflict was a lifesaver. I tried the left temple first; no luck Fought Death; he went down fairly easily. Then fought my way to the middle altar, where I used one of my last death charges on Pestilence. Fortunately, this was the right altar. Actually physically getting to the altar was daunting as well, though!
Inventory:
So, does this mean I win the Priest tournament?
Thank you to CG, jiansonz, and everyone else who has given me so much help!!
:jig::jig::jig: I ascended!!!! :jig::jig::jig:
And guess with what class... a Priest! (A very lucky one...) I'm walking on air!
There's probably too much to say; I'm not sure if I should try and summarize it all. So I will list some thoughts:
a) I started off on a really good foot by finding a shop very early on that had Speed Boots and a Shield of Reflection. The former served me through the whole game, and the latter till my 2nd wish (for SDSM).
b) Pets are largely not as important for a priest, and altars aren't important at all. Didn't use a single altar, and no pet for the vast majority of the game.
c) Found a lamp in the mines, got a wish! Best decision I ever made: using first wish for Sceptre of Might. Side note: I'm pretty sure that weapon did more collective damage to me than anything else in the game!
d) Sokoban had a BoH; also lucky. I never was able to find a second bag, which I know was playing it risky. My BoH got taken to unblessed in the late game once, but I had holy water, thankfully.
e) jiansonz is a gentleman and a scholar for his alchemy suggestion. I used it to full effect, drinking I think 15 blessed full healing pots over the course of the game.
f) Another very lucky thing: found a bones pile with a cursed magic marker (0:1). Recharging it allowed for a genocide scroll and a couple early enchants.
g) Even luckier: I found a magic marker in the random dungeon later on.
h) Magic Missile is an *awesome* spell. Like, I was Unskilled in attack spells, but it still rocked.
i) Conflict is *awesome.* Don't think I could have beaten the game without it.
j) The priest quest yields a ridiculous amount of graveyards, meaning lots of wraiths and LOTS of chests. So many chests, in fact, that it got pretty tedious looting them all. But I stuck with it, of course!
k) More incredible luck: my Wand of Wishing from the Castle came fully charged.
l) Next best decision I made: wishing for a spellbook of magic mapping. That made Gehennom SO much nicer.
m) It seems to me that the late game is *all* about preparation. I wouldn't even say anything from post-castle up till (but not including) the Astral Plane was even hard, per se, but really tedious at points.
n) I hate the "magical force." I HATE THE MAGICAL FORCE. Boy, was it frustrating to try and go up stairs and get teleported back down levels. I don't know how many times I had to do dlvl 40. By far the stretch from Amulet to getting out of Gehennom was my least favorite part of the game.
o) Next least favorite was the Plane of Earth. Boy, was that annoying. In retrospect I probably should have used a means other than pickaxe, as getting interrupted all the time was horrid.
p) Thankfully I had enough death charges for the wizard's appearances.
q) The astral plane was pretty tough. I am so thankful I had a couple wands of teleport; next time I'll bring even more. So many monsters! The angels, I think, posed the biggest threat. Again, conflict was a lifesaver. I tried the left temple first; no luck Fought Death; he went down fairly easily. Then fought my way to the middle altar, where I used one of my last death charges on Pestilence. Fortunately, this was the right altar. Actually physically getting to the altar was daunting as well, though!
Code:
UJordanu the Lama St:18/36 Dx:22 Co:18 In:12 Wi:22 Ch:11 Lawful
Astral Plane $:0 HP:104(269) Pw:318(348) AC:-42 Xp:24/40170833 T:33478
Code:
Final attributes
You were piously aligned
Your alignment was 177
You were fire resistant
You were cold resistant
You were sleep resistant
You were shock resistant
You were poison resistant
You were magic-protected
You could recognize detrimental food
You saw invisible
You were warned
You were invisible to others
You caused conflict
You were levitating
You were protected
You were very fast
You had reflection
Your life would have been saved
You were lucky (3)
You had extra luck
Good luck did not time out for you
You survived
Code:
Goodbye uJordanu the Demigod...
You went to your reward with 2771622 points
Inventory:
Your inventory
Amulets
k - a cursed amulet of life saving
l - a blessed amulet of life saving (being worn)
U - an amulet of magical breathing
Weapons
d - the blessed rustproof +6 Sceptre of Might (weapon in hand)
Armor
b - a blessed fireproof +5 robe named 3000 (being worn)
f - the blessed rustproof +4 Mitre of Holiness (being worn)
q - a blessed fireproof +4 pair of speed boots (being worn)
r - a blessed fireproof +4 small shield (being worn)
D - a blessed fireproof +4 T-shirt (being worn)
M - a +5 silver dragon scale mail (being worn)
V - a blessed fireproof +4 pair of gauntlets of dexterity (being worn)
Comestibles
g - a lizard corpse
h - a lembas wafer
C - 5 K-rations
Scrolls
w - a cursed scroll of charging
Potions
J - 2 potions of holy water
Rings
a - a rusty ring of conflict (on left hand)
O - a ring of regeneration
T - a ring of slow digestion
W - a blessed fireproof ring of levitation (on right hand)
Wands
s - a wand of death (1:0)
y - a wand of digging (0:5)
E - a wand of undead turning (0:5)
L - a wand of teleportation (0:3)
N - a wand of death (0:2)
R - a wand of teleportation (0:1)
Z - a wand of lightning (0:6)
Tools
i - a blessed oil lamp
j - a blessed bag of holding
o - a tinning kit (0:21)
p - a magic marker (0:7)
u - a blessed +0 unicorn horn
x - a rusty skeleton key
z - a towel
I - a very rusty +0 pick-axe
K - a pair of lenses
Gems
v - a cursed chrysoberyl stone
H - a blessed luckstone
Contents of the bag of holding:
3158 gold pieces
an amulet of ESP
an amulet of ESP
an amulet of reflection
a +0 mummy wrapping
4 lumps of royal jelly
5 cursed lumps of royal jelly
4 cheesecakes
a fortune cookie
2 lizard corpses
a sprig of wolfsbane
a banana
an orange
2 cloves of garlic
a scroll of enchant armor
4 blessed scrolls of blank paper
a cursed scroll of blank paper
a scroll of enchant weapon
2 cursed scrolls of teleportation
a scroll of remove curse
2 cursed scrolls of create monster
a cursed scroll of food detection
4 scrolls of create monster
a cursed scroll of enchant weapon
a spellbook of blank paper
a spellbook of remove curse named 20k
a potion of water
a blessed potion of enlightenment
a potion of healing
a potion of paralysis
2 cursed potions of extra healing
a cursed potion of healing
2 potions of gain level
a potion of booze
a potion of sleeping
a potion of enlightenment
a potion of unholy water
a blessed diluted potion of fruit juice
a blessed potion of invisibility
a blessed diluted potion of speed
3 potions of gain ability
a +3 ring of gain constitution
a blessed +2 ring of gain strength
a ring of polymorph control
a ring of stealth
a rusty wand of polymorph (0:5)
a wand of secret door detection (0:7)
a wand of cold (0:3)
a wand of digging (0:5)
a wand of digging (0:4)
a wand of digging (0:3)
a wand of cold (0:5)
a rusty wand of magic missile (0:3)
a wand of striking (0:8)
a wand of create monster (0:12)
a wand of striking (0:3)
a wax candle
a +0 unicorn horn
a rusty tin opener
a +0 unicorn horn
a leash
5 amber stones
2 rubies
6 obsidian stones
an agate stone
a black opal
2 citrine stones
4 opals
4 jasper stones
5 amethyst stones
a turquoise stone
5 garnet stones
Amulets
k - a cursed amulet of life saving
l - a blessed amulet of life saving (being worn)
U - an amulet of magical breathing
Weapons
d - the blessed rustproof +6 Sceptre of Might (weapon in hand)
Armor
b - a blessed fireproof +5 robe named 3000 (being worn)
f - the blessed rustproof +4 Mitre of Holiness (being worn)
q - a blessed fireproof +4 pair of speed boots (being worn)
r - a blessed fireproof +4 small shield (being worn)
D - a blessed fireproof +4 T-shirt (being worn)
M - a +5 silver dragon scale mail (being worn)
V - a blessed fireproof +4 pair of gauntlets of dexterity (being worn)
Comestibles
g - a lizard corpse
h - a lembas wafer
C - 5 K-rations
Scrolls
w - a cursed scroll of charging
Potions
J - 2 potions of holy water
Rings
a - a rusty ring of conflict (on left hand)
O - a ring of regeneration
T - a ring of slow digestion
W - a blessed fireproof ring of levitation (on right hand)
Wands
s - a wand of death (1:0)
y - a wand of digging (0:5)
E - a wand of undead turning (0:5)
L - a wand of teleportation (0:3)
N - a wand of death (0:2)
R - a wand of teleportation (0:1)
Z - a wand of lightning (0:6)
Tools
i - a blessed oil lamp
j - a blessed bag of holding
o - a tinning kit (0:21)
p - a magic marker (0:7)
u - a blessed +0 unicorn horn
x - a rusty skeleton key
z - a towel
I - a very rusty +0 pick-axe
K - a pair of lenses
Gems
v - a cursed chrysoberyl stone
H - a blessed luckstone
Contents of the bag of holding:
3158 gold pieces
an amulet of ESP
an amulet of ESP
an amulet of reflection
a +0 mummy wrapping
4 lumps of royal jelly
5 cursed lumps of royal jelly
4 cheesecakes
a fortune cookie
2 lizard corpses
a sprig of wolfsbane
a banana
an orange
2 cloves of garlic
a scroll of enchant armor
4 blessed scrolls of blank paper
a cursed scroll of blank paper
a scroll of enchant weapon
2 cursed scrolls of teleportation
a scroll of remove curse
2 cursed scrolls of create monster
a cursed scroll of food detection
4 scrolls of create monster
a cursed scroll of enchant weapon
a spellbook of blank paper
a spellbook of remove curse named 20k
a potion of water
a blessed potion of enlightenment
a potion of healing
a potion of paralysis
2 cursed potions of extra healing
a cursed potion of healing
2 potions of gain level
a potion of booze
a potion of sleeping
a potion of enlightenment
a potion of unholy water
a blessed diluted potion of fruit juice
a blessed potion of invisibility
a blessed diluted potion of speed
3 potions of gain ability
a +3 ring of gain constitution
a blessed +2 ring of gain strength
a ring of polymorph control
a ring of stealth
a rusty wand of polymorph (0:5)
a wand of secret door detection (0:7)
a wand of cold (0:3)
a wand of digging (0:5)
a wand of digging (0:4)
a wand of digging (0:3)
a wand of cold (0:5)
a rusty wand of magic missile (0:3)
a wand of striking (0:8)
a wand of create monster (0:12)
a wand of striking (0:3)
a wax candle
a +0 unicorn horn
a rusty tin opener
a +0 unicorn horn
a leash
5 amber stones
2 rubies
6 obsidian stones
an agate stone
a black opal
2 citrine stones
4 opals
4 jasper stones
5 amethyst stones
a turquoise stone
5 garnet stones
So, does this mean I win the Priest tournament?
Thank you to CG, jiansonz, and everyone else who has given me so much help!!