Don't have time for a write up, but here is Famine's Cow video. You can pretty readily see she primarily functioned as a caster watching that action that would help mop up cows when there were only a few stragglers left. I really don't think I geared her very well, but it was just difficult to balance everything she needed. Also sorc has too many annoying prebuffs that I refused to deal with.
Seems I am going to have to put this together piecemeal as I don't have time to sit down and do a proper write up. So here I'll post Famine's gear and stats. As I said she ended up just being a bit confused. I originally wanted to go all in with ES, but then I wouldn't have any offensive skillpoints aside from Enchant, and that seemed just too weak. Also prebuffing sucks. If I had it to do again, I'd probably remove the Leaf prebuff staff for CTA and Spirit. Her life pool was just too low for any reasonable combat (did I mention she died a lot?)
For skills, after maxing out Firewall, Enchant, Warmth and Mastery, I stuck a point in Frozen Armor and spent the rest of her skills pumping Static for range. This did fit the theme of Famine softening up enemies for our super buff merc, Torkel, to smack down. This is her battle stat screen
For her gear I was originally planning so put some nice Res/IAS jewels into her circlet to make it interesting and unique. Then I realized she had enough resistance already (mostly because I only had one fire skiller lol), so she ended up with a kinda not that amazing helm in the end. The 30% IAS did get her past a couple breakpoints, but she still swings a sword SOOOO SLOOOOOOOOW *SWOOOSH*
Code:
Volcanic Circlet of the Squid
Circlet
Defense: 28
Durability: 28 of 35
Required Level: 45
Fingerprint: 0x8b702f59
Item Level: 85
Version: Expansion 1.10+
+3 to Fire Skills (Sorceress Only)
+30% Increased Attack Speed
+7 Defense
+80 to Life
+25 Maximum Stamina
2 Sockets (2 used)
Mara's Kaleidoscope
Amulet
Required Level: 67
Fingerprint: 0xc663bf72
Item Level: 88
Version: Expansion 1.10+
+2 to All Skills
All Stats +5
All Resistances +27
Chains of Honor
Archon Plate
DolUmBerIst
Defense: 843
Durability: 54 of 60
Required Level: 63
Required Strength: 103
Fingerprint: 0x3a3db8b8
Item Level: 85
Version: Expansion 1.10+
+2 to All Skills
+200% Damage to Demons
+100% Damage to Undead
8% Life stolen per hit
+70% Enhanced Defense
+20 to Strength
Replenish Life +7
All Resistances +65
Damage Reduced by 8%
25% Better Chance of Getting Magic Items
Magefist
Light Gauntlets
Defense: 24
Durability: 17 of 18
Required Level: 23
Required Strength: 45
Fingerprint: 0x77246769
Item Level: 80
Version: Expansion 1.10+
+1 to Fire Skills
+20% Faster Cast Rate
Adds 1 - 6 Fire Damage
+22% Enhanced Defense
+10 Defense
Regenerate Mana 25%
Arachnid Mesh
Spiderweb Sash
Defense: 129
Durability: 7 of 12
Required Level: 80
Required Strength: 50
Fingerprint: 0x9330c1f3
Item Level: 87
Version: Expansion 1.10+
+1 to All Skills
+20% Faster Cast Rate
Slows Target by 10%
+105% Enhanced Defense
Increase Maximum Mana 5%
Level 3 Venom (11/11 Charges)
Aldur's Advance
Battle Boots
Defense: 44
Durability: 11 of 18
Required Level: 45
Required Strength: 95
Fingerprint: 0x5a69c310
Item Level: 80
Version: Expansion 1.10+
Indestructible
+40% Faster Run/Walk
+50 to Life
+180 Maximum Stamina
Heal Stamina Plus 32%
Fire Resist +41%
10% Damage Taken Goes To Mana
The Stone of Jordan
Ring
Required Level: 29
Fingerprint: 0x4b0e27dd
Item Level: 85
Version: Expansion 1.10+
+1 to All Skills
Adds 1 - 12 Lightning Damage
+20 to Mana
Increase Maximum Mana 25%
Raven Frost
Ring
Required Level: 45
Fingerprint: 0xec37e90d
Item Level: 85
Version: Expansion 1.10+
+241 to Attack Rating
Adds 15 - 45 Cold Damage Over 4 Secs (100 Frames)
+18 to Dexterity
+40 to Mana
Cold Absorb 20%
Cannot Be Frozen
Destruction
Colossus Blade
VexLoBerJahKo
One Hand Damage: 112 - 292
Two Hand Damage: 261 - 517
Durability: 24 of 50
Required Level: 65
Required Strength: 189
Required Dexterity: 110
Fingerprint: 0x49cbedbf
Item Level: 86
Version: Expansion 1.10+
23% Chance to cast level 12 Volcano on striking
5% Chance to cast level 23 Molten Boulder on striking
100% Chance to cast level 45 Meteor when you Die
15% Chance to cast level 22 Nova on attack
350% Enhanced Damage
Ignore Target's Defense
Adds 100 - 180 Magic Damage
7% Mana stolen per hit
20% Chance of Crushing Blow
20% Deadly Strike
Prevent Monster Heal
+10 to Dexterity
Switch:
Leaf
Jo Staff
TirRal
Two Hand Damage: 6 - 21
Durability: 20 of 20
Required Level: 19
Required Strength: 25
Fingerprint: 0xba790c8c
Item Level: 81
Version: Expansion 1.10+
+3 to Fire Skills
Adds 5 - 30 Fire Damage
+3 to Inferno (Sorceress Only)
+3 to Warmth (Sorceress Only)
+3 to Fire Bolt (Sorceress Only)
+3 to Enchant (Sorceress Only)
+168 Defense (Based on Character Level)
Cold Resist +33%
+2 to Mana after each Kill
Merc:
Code:
Death
Colossus Blade
HelElVexOrtGul
One Hand Damage: 154 - 404
Two Hand Damage: 362 - 717
Indestructible
Required Level: 63
Required Strength: 144
Required Dexterity: 80
Fingerprint: 0xec06ee43
Item Level: 86
Version: Expansion 1.10+
100% Chance to cast level 44 Chain Lightning when you Die
25% Chance to cast level 18 Glacial Spike on attack
Indestructible
317% Enhanced Damage
20% Bonus to Attack Rating
+50 to Attack Rating
Adds 1 - 50 Lightning Damage
7% Mana stolen per hit
50% Chance of Crushing Blow
42% Deadly Strike (Based on Character Level)
+1 to Light Radius
Level 22 Blood Golem (15/15 Charges)
Requirements -20%
Ethereal
Arreat's Face
Slayer Guard
Defense: 310
Durability: 55 of 55
Required Level: 42
Required Strength: 118
Fingerprint: 0xf97d7834
Item Level: 88
Version: Expansion 1.10+
+2 to Combat Skills (Barbarian Only)
+2 to Barbarian Skill Levels
+15% Increased Attack Speed
+30% Faster Hit Recovery
+6 to Maximum Damage
20% Bonus to Attack Rating
6% Life stolen per hit
+157% Enhanced Defense
+20 to Strength
+20 to Dexterity
All Resistances +30
Fortitude
Superior Dusk Shroud
ElSolDolLo
Defense: 1489
Durability: 12 of 20
Required Level: 59
Required Strength: 77
Fingerprint: 0x9372e96
Item Level: 80
Version: Expansion 1.10+
20% Chance to cast level 15 Chilling Armor when struck
+25% Faster Cast Rate
300% Enhanced Damage
+215% Enhanced Defense
+15 Defense
+84 to Life (Based on Character Level)
Replenish Life +7
+5% to Maximum Lightning Resist
All Resistances +28
Damage Reduced by 7
12% Damage Taken Goes To Mana
+1 to Light Radius
Charms:
Code:
Burning Grand Charm of Sustenance
Grand Charm
Required Level: 42
Fingerprint: 0x1d93318e
Item Level: 80
Version: Expansion 1.10+
+1 to Fire Skills (Sorceress Only)
+28 to Life
Coral Grand Charm of Balance
Grand Charm
Required Level: 15
Fingerprint: 0xa3424b77
Item Level: 80
Version: Expansion 1.10+
+12% Faster Hit Recovery
Lightning Resist +23%
Emerald Grand Charm of Sustenance
Grand Charm
Required Level: 37
Fingerprint: 0x88c10c62
Item Level: 80
Version: Expansion 1.10+
+27 to Life
Poison Resist +30%
Shimmering Grand Charm of Pestilence
Grand Charm
Required Level: 27
Fingerprint: 0x37c6ee34
Item Level: 80
Version: Expansion 1.10+
Adds 25 Poison Damage Over 5 Secs (125 Frames)
All Resistances +13
Shimmering Large Charm of Incineration
Large Charm
Required Level: 26
Fingerprint: 0xe261e512
Item Level: 80
Version: Expansion 1.10+
Adds 7 - 16 Fire Damage
All Resistances +8
Snowy Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x63b6194b
Item Level: 85
Version: Expansion 1.10+
Adds 2 Cold Damage Over 1 Secs (25 Frames)
+20 to Life
Sapphire Small Charm of Vita
Small Charm
Required Level: 39
Fingerprint: 0x1ebc445b
Item Level: 80
Version: Expansion 1.10+
+20 to Life
Cold Resist +11%
Amber Small Charm of Strength
Small Charm
Required Level: 32
Fingerprint: 0xaf5aeb71
Item Level: 88
Version: Expansion 1.10+
+1 to Strength
Lightning Resist +11%
Cobalt Small Charm of Sustenance
Small Charm
Required Level: 20
Fingerprint: 0xaac77f9c
Item Level: 85
Version: Expansion 1.10+
+13 to Life
Cold Resist +9%
Shimmering Small Charm of the Icicle
Small Charm
Required Level: 25
Fingerprint: 0x8bf39a09
Item Level: 80
Version: Expansion 1.10+
Adds 2 - 4 Cold Damage Over 1 Secs (25 Frames)
All Resistances +4
Emerald Small Charm of Sustenance
Small Charm
Required Level: 32
Fingerprint: 0x6bf094d2
Item Level: 80
Version: Expansion 1.10+
+13 to Life
Poison Resist +11%
Cobalt Small Charm of Sustenance
Small Charm
Required Level: 20
Fingerprint: 0x3f398593
Item Level: 80
Version: Expansion 1.10+
+11 to Life
Cold Resist +8%
Sorry for just disappearing, but life has gotten incredibly busy (in a good way). I've recently found time to finish up my Sept, but the story will have to wait a bit. Hope you enjoy the gameplay vid of Sneezy. For those who remember the rest of the sept, you might notice something a little different
As a lot of the images are borked I figured it'd be fun to get back through the sept and repost some fun pics for each entrant. Here's War and his posse dispersing over the Barbarian mountainlands. I had trouble finding him in the crowd, and Hrothgar the Burninator is making liberal use of his volcanoes.
ps. if you're really desperate to see anything from postimg, changing the web address from "postimg.org...." to postimg.cc...." will restore the image destination. I'm trying to go through and edit the posts, but probably wont get to them all
Sorry for just disappearing, but life has gotten incredibly busy (in a good way). I've recently found time to finish up my Sept, but the story will have to wait a bit. Hope you enjoy the gameplay vid of Sneezy. For those who remember the rest of the sept, you might notice something a little different
Hey, congrats for finishing the Sept! It was entertaining to follow! What's next? Life is busy, but hey, always time for some D2 now and then
Good job with the last one, and definitely an appropriate move to take both of the weapons with the Barb himself! Looking forward to the whole story of his.
If I could work on any D2 project right now, it would be trying to Guardian my naked Barb with single pass full clear. But that requires large chunks of time. He's currently resting after taking out the Countess.
My next project is probably going to be exploring bows. I don't think it'll be quite as bow centric as this was for swords (I don't really want to play another underpowered Enchantress at the moment) but I guess it'll be at least an exploration of the A1 merc as this was for the A5 merc. I need to gather a lot more runes before I can get started. All the good runewords need at least one Jah for whatever reason. I'm also a bit hesitant to call it a Sept after how long this one took
Pestilence was an ideal build for the goals of this project (lots of flashing lights), and her roll in the WSK of wall to wall Flayers took things to another level. Aside from her Novas and Volcanoes, you might also notice some lightning provided by her Shadow (or maybe traps) and puffs of blue coming from Hygelac!'s Glacial spike (you can only shout Hygelc's name by the way, its the only proper way to pronounce it). I think there was so much going on that he wasn't rendered, but perhaps you can spot him?
In contrast to Pestilence, Famine never really worked out that well. Fortunately, she had Static Field, so she was able to make it past Diablo. In this shot, she's built a canal of fire connecting two small ponds of lava in the Chaos Sanctuary. And Diablo must have eaten something off leading to the ever rare green lightning attack. While Famine is engulfed by the Prime evil, you can still catch a glimpse of Torkel puffing Glacial Spikes at the beast.
Death was a lot like Pestilence. He was an expansion character, that was really good at setting off fireworks while holding down the RMB, killed everything in sight without much trouble and spontaneously died. Making his way through the Chaos Sanctuary, Death managed a succession of Molten Boulders to carpet the floor. There's also the remnants of a Nova and Volcano, and you'll notice some Armageddon crashing down (this worked really well with the theme. Delirium has also turned minions against one another, and Wulf & Bear are down in the corner taking on some finger mages. I'm still not sure how they wound up Decrepified.
Diablo: Not even Death can save you from me!
Death: um...I am Death
Diablo: Yeah, you will be once I'm finished with you
Death: No, I mean my name is Death
Diablo: That's pretty emo
Death: Look who's talking
Diablo: And what were your parents thinking?
Death: You killed them
Diablo: Aha, not even Death could save them from me!
Wulf: *groans*
Grumpy's screenshot is unique in that he's not the one providing the fireworks. I even double checked his gear doesn't have any CTC chain lightning. Here Grumpy, and Bill, are getting zapped by a Gloams from all directions. Little did they know this would just serve to charge up elecrticity between the spires of his Great Helm (all Dreams should be made in Great Helms). Bill is hiding behind a pillar, but you can still catch his Fortitude shooting out ice bolts. Faded Grumpy is mid swing using great form as he leads with the lower body. I have to say, the two handed sword animation for Pali's is wonderfully brutal. But you have to wonder how his elbows clear that helmet.
To round off the gallery we have Sneezy. He also rolled a Flayer dense map in WSK that was great for selfies. We've caught a Nova expanding out, a number of Volcanoes erupting, a LoH Holy Bolt in search of something unholy and his Fortitude is doing overtime shooting out Ice Bolts. Maybe that's why it always needed to be repaired. As usual we were in search of a Ral rune at the time. Aliza is off camera, but I think you can spot some Decrepified Flayers on the right side of the shot.
That is such a tremendous screen shot !!! It even looks as if the little Flayer ones are looking up to the fire balls from the Volcanoes. Well, it doesn't probably, but it would be so awesome if they would. 'Hey look there, fireballs in the sky! Great fireworks. And they even seem to drop down on us. Wait, what ?!'. Splash ...
Sneezy was started so long ago that his early days are an unknown to me. He sped through all three difficulties as his gear and skills never run into any issues. I know he started investing Skill points into Double Swing until it became mana free. Then moved over to BO and Frenzy as they became available and some points into Nat Res and then once Frenzy was maxed going for Double Swing and Taunt Synergy along with a bit into Find Item. His earliest gear I have a record of is dual Bloodletters with Rattlecage. Arreats Face was added and then he moved on to the Oaths. I had initially planned to make him a Frenzied Zeal barb modeled after @maareek's Huey&Dewey, but I felt I was getting enough action from just Frenzy (also then I'd have to change hotkeys every now and then, that sounds like work). So that meant he'd ultimately be dual wielding Death & Destruction. It just felt right after all.
This also meant that after going through the normal merc progression and dispatching Baal, we should probably change things up a bit. And so Aliza, the cold Rogue was hired. Sneezy was much happier with Aliza anyway because Lanth was always trying to Shout and give him Orders, but that is clearly Sneezy's job. Also, there were only so many good swords to go around. In the end, Aliza would need a fitting weapon, so we considered all of the great runewords. Faith might be an obvious choice, but "Death, Destruction and Faith" just sounded like a bad Christian metal band. Ice is really sexy, but "Death, Destruction and Ice" that's just a Powerball lineup for American Gladiators. No, there was only one bow that would do for Aliza...Wrath. Yes we would finish this thing with "Death, Destruction...and Wrath!"
Sneezy was swinging fast enough that he didn't both with any IAS armor and just kept on Rattling until Fortitude became available. After traversing the deserts and jungles where they saw some interesting monsters, they descended to Mephisto's lair and he would be the first Prime Evil to face the pair's Fortitude. (Note at this time Aliza was using Harmony, a Frenzy barb with Vigor is just crazy, I honestly don't know how @Grape navigated his super fast Barb Citius). This was also about the time where Sneezy met his biggest weakness, gold. Note to self, never put Fortitude in a Superior Base. If you do, always keep Ral runes in your stash. Destruction was equipped in Act IV NM as usual. Diablo and Baal ate some Volcanoes and it was onward to Hell.
Operation Death and Destruction, Entry 100: I wasn't expecting that
Sneezy was easily the most enjoyable character to play of the sept. He had the fast attack of Pestilence and Death, but was far more sturdy. Partly due to his large life pool, but also because of his great crowd control. Death was getting swung fast, which meant a lot of Glacial Spikes all over the place keeping monsters either frozen or crawling. And Aliza's Wrath was wonderful, I didn't really rely on it to break PI's but it was very convenient for slowing things down and making non-PI monsters die fast. The occasional overriding of Decripify for Life Tap really didn't bother. I mean who doesn't like Life Tap?
The other thing I decided was to not use the Switch for prebuffing, but instead as a sort of PI solution. Since a good chunk of standard PI monsters are undead, I went with Lawbringer for the Sanctuary aura and paired that with Crescent Moon for CTC static field. This was great as whenever I rolled ghosts I could just flip the switch and they turned to dust.
The game went by really fast. Andariel was consumed by a pillar of flame (and some volcanoes), Act II was a breeze and Duriel fell without much troubles. For Act III, I even rolled one of those awesome maps where I got to skip the Great Marsh all together. Not that I minded, I was having a lot of fun bowling for Flayers in the jungles. Bremm ended up being the hardest fight of this entire run through. He rolled both Magic Resistant and Stone Skin. The Stone Skin made him PI without Aliza's help and the Magic Resistant made Berzerk and not very effective damage dealer, which is not a good thing when I then can't leech back life while he's spitting out bolts and I'm convicted. The biggest issue was that he would absolutely tear through Aliza. She died in seconds on three straight tries. I attempted to Zerk him alone, but this was going nowhere, he could steal life faster than I could take it. So eventually I got to him without losing Aliza and she didn't do the pee-pee dance into one of his CB streams, and he finally died. Compared to Bremm, Mephisto was a cakewalk and we were on to Act IV.
Act IV is my favorite. It's a nice mix of space and monster density and allow for some nice shots. I don't remember fighting Hephasto, but I'm guessing it was easy. Hellforge was a Pul. We had very little resistance in the Chaos Sanctuary and Diablo wisely decided to ignore Aliza so I could smack him in the face repeatedly while he was cursed and standing on an active volcano.
Act V was one of those sprints where I could never find the Waypoints so I just kept pushing forward. My choice of a Wrath bow, despite its low damage output, was constantly reaffirmed as opponents were often under some helpful curse. I finally grabbed a waypoint at Ancient's way (I think) and decided to take a break. Unfortunately between sessions I muled off my Ral runes thinking I needed Orts. Orts had previously been my go to repair rune because Destruction is also pricey, but at least I can hold the cash in an inventory. Pretty early into this play session I noticed my armor was low. If I couldn't get a Ral soon, I'd have to restart. My next flash of Orange got me super excited, then sad cause it wasn't a Ral, then super excited again.
really if someone told me I'd be getting a Zod rune, maybe I wouldn't have taken 8 years to finish this project
Also note that this dropped from my weapon switch, I think the Diablo Gods were rewarding my style points here
I pushed on to the Ancient's after gathering my nerves and they were dispatched in a blaze of glory. I know it's sexist, but I'm quite happy that all the enemies seem set on ignoring women in this run through. Aliza literally just sat there shooting arrows in to the backs of their heads, and they didn't seem to mind one way or another. So the Ancient's were dealt with, but this didn't solve my armor problem. I pushed on through the WSK, fingers crossed I'd get a Ral. But it was not to be. My Forti was down to 2 durability. But wait, maybe that Qual Kehk fellow could loan me a rune. I literally left the WSK to rescue the illiterate Barbarians that cannot read TP scrolls by themselves, just so I could repair my armor. And I'm sure you guys all know what happened on the VERY NEXT monster pack after going back to the WSK. A very exciting rune drop that's what! After getting our outfit sorted, we met those very nice Flayers again on our way down and threw a disco party. We made it through the minions with no problems and Baal was exploded like everyone else before him. The sept was finished.
I have to say, this was the perfect character to wrap up this project with. I thoroughly enjoyed every minute of playing him. And to bring it all full circle, my very first character was a Frenzy Barb. Way back when Frenzy didn't even give you a damage bonus, it just made you run around like a madman, and I LOVED IT (although killing things would have been nice).