So I started twinking Pestilence in Act V and things moved way way faster from here. First upgrades were rather simple, Ginther's Rift, Rhyme Shield, Guillaume's Face, IK Pillar, and some other odds and ends mostly to get leeching so I could play as a pure kicker. Once Pestilence was kicking full time things went very smooth. After rescuing the Barbarians, the Act II Merc was swapped out for a Barb so we could schwing our swords together. We went with Hygelac, because his name sounds pretty similar to someone choking to death. He was given a Bloodletter/Headstriker/Bing Sz Wang as he leveled. Rest of the Act went smoothly, and Baal was dispatched without much trouble to Pestilence, but he did kill both the Shadow and Hygelac.
Onward to Nightmare. At this point I felt bad about the Sword and Board, so I swapped over to a Bonesnap in the spirit of two handedness. Then I felt bad about not using a sword, so I gathered a 3 Socket Legend Sword and made a Lawbringer. Then the Lawbringer didn't seem to be working so well, so I opted back to the Bonesnap. Then retried Lawbringer with Treachery and changed my mind again until finally Destruction. On a whole, things were quite easy, we mowed through everything as is normal for heavily twinked Nightmare.
I don't have a ton of pics of her journey and as always I waited just a tad too long to write up for fresh memories.
I made
documentation of Duriel's demise and apparently didn't think much of Mephisto to bother.
As usual in Act IV I got Destruction up and running. As I've already spoiled that fun, I will reiterate that
it is magnificent on a kicker. As usual, Diablo didn't pose much of a challenge in Nightmare with the ability to stand inside his lightning hose. But I still took him on with Fade activated just to be safe.
Act V was a breeze. The usually annoying ranged monsters were of no bother as I could telebomb them with Dragon Flight usually dropping a Nova/Volcano or Molten Boulder on their heads in the process. Something amazing happened on the way down to the Throne Room. WSK3 spawned Abyss Knights, Demon Imps, and Flayers. The
monster density was astounding. Fireworks were just
constantly going off. And I eventually got the whole floor carpeted with fire.
That's really been my main problem. I'm just wandering around with the right mouse button held down and have almost no idea what's going on.
The final level of the keep
rolled quite challenging, thankfully we were on Nightmare. We had
Gloams, Knights and Unravelers. Wasn't too bad with Dragon Flight to take out the Unravelers as needed. I'm p sure my lightning res was heavily stacked by this point with Fortitude, so the Gloams were of no worry. We then took on Baal. Kicked him where it hurts
and as per usual,
he dropped not much.
Moving on to Hell is where things always get less loltastic and more of a challenge.
This is Pestilence after arriving in Hell before any charm tweaking. You can see we're now having to give up Burst of Speed for Fade. I also just don't have quite the right gear to optimize her. I'm missing on getting enough IAS to hit the last breakpoint I can feasibly reach with this slow sword, +MA skills to his 24 needed for a fifth kick. and getting all the Crushing Blow, Life Leech and resists needed for being a kicker and being an alive kicker.
Very quickly in Hell I realized how much of a glass cannon she is. She died to the second random Zombie mob on the Blood Moor. Basically, she goes from melting everything to dead very quickly. I think this mostly happens when I've lost autotargeting in the middle of a mob and she stops attacking, but I don't quite notice it. The other major issue is Physical Immunes. Basically the merc dies quickly, Shadow is off doing who knows what, and Pestilence is left tanking for herself while she can't leech.
In Act II, I finally just swapped over to Drac's because Hygelac was just dying too often. I even skipped Radamant because I didn't need the skill points. DT, Venom and Master are max'ed, Fade is reasonable and I've decided to dump remainders into Death Sentry for bigger area.
I've actually just hit a bit of a wall in the Arcane Sanctuary. She already has some trouble with Physical Immunes, but between the Venom, the Magic damage on Destruction, the Cold damage on Death and Volcanos, its usually no big deal. But the knockback of Dragon Talon along with the lack of walls makes Specters a huge pain in the ass. I've given it two goes so far and have just stopped out of annoyance. I'm considering just using normal attack my next go through to see if this helps.