So I've been playing Doc very sporadically. When we last visited her (aside from the OMG rune drop) she was in Act I Hell rescuing Cain. I don't have a great memory of pushing her through, and it seems my screengrabs are random assortments of PI boss fights. I did recall this corner room on the way down the Catacombs that was packed full of Shaman, but I
couldn't get a great screenie of the full contents given my angle of observation. We continued downward,
killed Andariel (and Gorm) on our way to Act 2. I'll assume there wasn't a notable drop here.
In Act 2, I remember
Radament being an especially painful battle. The PI made him unleechable and the extra fast made his minions quite annoying especially without a way of corpse disposal. I ended up leaving the Decoy between us and the minions to soak up all of their projectiles, and I had to put myself opposite Gorm to prevent him Bashing Radament off of my volcanos. Inventory was filled up with Antidotes to keep Gorm alive during the battle as I needed the elemental damage he provided to make the fight less tedious.
Arcane Sanctuary was not a great time with the PI Spectres. For parts of the romp I would just leave Gorm dead as my Valk is such a boss, and then
PI enemies would be left alone on my firey death traps (ok more like firey slightly hurty things that when added on top of eachother 10-40 times eventually whittled down their health, but death trap is just more catchy). Duriel wasn't much of a problem, in fact I don't even have pictoral evidence of ever fighting him.
Onward to Act 3, ran into some annoying dual immunes
the worst were PI/FI as volcano doesn't do much to them. It was during the time wandering aimlessly through the jungle that I decided I had played a passivezon enough to get the gist. They were highly survivable, had an awesome tank and a hugely durable Decoy. D/A/E helped keep them alive further, and all the things that made me stronger also applied to the Valk. But my appreciation of their gameplay was waning. So I swapped the players setting to p1 and started more of a sprint through the game. (my lack of playing time also contributed to this decision). The other annoying dual immune was PI/PI because lacking OW, I had way to then block regen.
This guy also had the handy Spectral Hit making the Cold and Fire bonuses from Death and Destruction pretty impotent. In the end Grief Grumble slowly faded away due to the magic damage on Destruction. Mephisto was a surprising pushover. I think even Gorm survived as only the Valk was targeted. p1 and all of our Crushingblow made quick work of things.
Act IV went fast as usual. We even skipped Izual as Doc was pretty lacking in desire to allocate more Skill points. Amazingly even when whipping through Act IV on p1 we found the Jah rune upthread. Her rune luck continued on the Forge scoring an
Ist. Seriously this was the rune luckiest character I've ever playing getting Ist/Vex/Jah on single pass, nowhere near full clear and p3/p1 play through most of Hell. Diablo was weak and couldn't even manage to kill Gorm before
getting consumed by our pain train. His drop was mostly useless, but he did give us this Dagger that although piquing my interest, was more annoying for it's
grand slam of useless mods after a pretty sweet damage roll.
Act V was probably the fastest runthrough I've ever had in Hell. First I got pretty great monster rolls with Imps Imps Imps all over the place. Where I did run into the normal PITAs like skellie archers, they were easily handled with a leading Decoy to absorb the maximum amount of damage while the crew got into position. The last thing that made it goes so fast was that I could never find any waypoints, so I just kept moving instead of hunting around (after the Jah, I probably should have kept looking). So I basically completed Act V in about 3 20 minute playing sessions. The only detour I took was to rescue Anya for the extra resists. The Ancients were probably the most challenging part of Act V. I tried quite a few times, but just couldn't get them completely separated. So, after at least parking Korlic down in the corner we took on Madawc and Talic 2 vs 3. Madawc must have spawned with some really nice weapons because he was extra hurty without any noticeably dangerous mods. I tried to keep him entertained with a Decoy, but I was having nothing of it. Gorm sacrificed himself while delivering a killing blow to Talic, so it ended up me and the Valk vs Madawc and then Korlic down below. Madawc also didnt care at all about the Valk and was incessantly throwing axes at my head. Fortunately, although he was smart enough to avoid my Decoy and Valk,
he seemed oblivious of architecture. So I parked myself behind a giant pillar while he attempted to throw his axes through it. Meanwhile, my Valk poked him to death. He would occasionally realize his error, but then I could play ring around the rosey for a while until he started chucking at stones again. Without this I glitch, I doubt I could have defeated them on this go. After Madawc finally died, we went down to Korlic. Although he was LE,
I was able to tank him largely by dodging the lightning bolts shooting out from him endlessly due to the volcanoes.
Fitting with the rest of Act V, the WSK rolled almost prefectly with very easy routes to the stairs, WPs. Guest monsters were not too bad, and gloams were a lot less dangerous than expected because of D/A/Eing their bolts. Worst roll was probably Unravellers with OKs and Vampires on the final level. But I would just lay a Decoy next to the Unravellers to direct their poison breath and charge them from the other side hoping Gorm and the Valk would have my back. Waves were a bit of a challenge, and Lister & Co even managed to kill my Valk. But after a quick retreat and stringing them out, we were able to pick them off easily 1 or 2 at a time. Baal himself wasn't too bad. Only annoying thing was he really decided to go crazy with the tentacles which meant Doc actually had to do some work. But in the end we showed him who the true
lord of Destruction was.
I don't know when I will have a block of time to try recording the Cow level, but I definitely want to give it a go after the rune luck this character has had, I don't want to retire her just yet. Also after quitting on the cows with Death, I'd really like to make it work again. If I haven't said it enough I was really impressed with this characters survivability even given their very limited investments into Vitality. The Valk is just crazy and Decoy works wonders in scouting and removing about a half to a quarter of all threats at any given time. That said, the playstyle was just too repetitive, even for me (maybe if I could hork with an Amazon I would have been more entertained).
Here equipment dump is here:
Code:
Character name : Doc
Character type : Amazon
Character level : 84
Character exp : 1029856976
Strength : 187
Energy : 15
Dexterity : 96
Vitality : 197
Stat Points Rem : 15
Skill Points Rem: 0
Life : 1000 / 807
Mana : 133 / 139
Stamina : 368 / 344
Gold (Inventory): 13999
Gold (Stash) : 2009167
Number of Items : 44
1: Horadric Cube
2: Acrobatic Grand Charm of Quality
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x2c0cde67
+2 to Maximum Damage
+1 to Passive and Magic Skills (Amazon Only)
3: Tome of Identify
Quantity: 10
4: Tome of Town Portal
Quantity: 17
5: Shimmering Large Charm of Incineration
Keep in Inventory to Gain Bonus
Required Level: 26
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xe261e512
All Resistances +8
Adds 7-16 fire damage
6: Shimmering Small Charm of the Icicle
Keep in Inventory to Gain Bonus
Required Level: 25
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x8bf39a09
All Resistances +4
Adds 2-4 cold damage over 1 seconds
7: Key
Quantity: 12
8: Amber Small Charm of Strength
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xaf5aeb71
+1 to Strength
Lightning Resist +11%
9: Amber Small Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xf85c5b14
+13 to Life
Lightning Resist +10%
10: Harlequin Crest
Shako
'Ort'
Defense: 98
Durability: 11 of 12
Required Strength: 50
Required Level: 62
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x2c6ee74d
+2 to Strength
+2 to Energy
+2 to Dexterity
+2 to Vitality
Damage Reduced by 10%
Lightning Resist +30%
50% Better Chance of Getting Magic Items
+2 to All Skill Levels
+126 to Life (Based on Character Level)
+126 to Mana (Based on Character Level)
Socketed (1: 1 used)
Ort Rune
Inserted into a Shako
Lightning Resist +30%
Required Level: 21
Item Version: 1.10+ Expansion
11: Mara's Kaleidoscope
Amulet
Required Level: 67
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xc663bf72
+5 to Strength
+5 to Energy
+5 to Dexterity
+5 to Vitality
All Resistances +27
+2 to All Skill Levels
12: Raven Frost
Ring
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0xec37e90d
+18 to Dexterity
+40 to Mana
+241 to Attack Rating
Adds 15-45 cold damage over 4 seconds
20% Cold Absorb
Cannot Be Frozen
13: Death Grasp
Ring
Required Level: 65
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x5ac40667
+17 to Maximum Stamina
+4 to Minimum Damage
Fire Resist +7%
Lightning Resist +34%
Cold Resist +7%
Poison Resist +7%
+50 poison damage over 3 seconds
8% Life stolen per hit
14: String of Ears
Demonhide Sash
Defense: 112
Durability: 22 of 22
Required Strength: 20
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xb1bd6870
+178% Enhanced Defense
+15 Defense
Magic Damage Reduced by 10
Damage Reduced by 15%
7% Life stolen per hit
+10 Maximum Durability
15: Storm Greaves
Battle Boots
Defense: 47
Durability: 15 of 18
Required Strength: 95
Required Level: 37
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x1267a91f
Fire Resist +34%
Cold Resist +30%
Adds 1-20 lightning damage
20% Faster Run/Walk
Half Freeze Duration
16: Ort Rune
Can be Inserted into Socketed Items
Weapons: Adds 1-50 lightning damage
Helms: Lightning Resist +30%
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%
Required Level: 21
Item Version: 1.10+ Expansion
17: Ort Rune
Can be Inserted into Socketed Items
Weapons: Adds 1-50 lightning damage
Helms: Lightning Resist +30%
Armor: Lightning Resist +30%
Shields: Lightning Resist +35%
Required Level: 21
Item Version: 1.10+ Expansion
18: Shimmering Grand Charm of Pestilence
Keep in Inventory to Gain Bonus
Required Level: 27
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x37c6ee34
All Resistances +13
+25 poison damage over 5 seconds
19: Sapphire Small Charm of Vita
Keep in Inventory to Gain Bonus
Required Level: 39
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x1ebc445b
+20 to Life
Cold Resist +11%
20: Ruby Small Charm of Strength
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x53a00560
+2 to Strength
Fire Resist +11%
21: Ruby Small Charm of Inertia
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x7d4509d8
Fire Resist +10%
3% Faster Run/Walk
22: Ruby Small Charm
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x7f0e68bd
Fire Resist +11%
23: Emerald Small Charm of Dexterity
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xfee9108f
+1 to Dexterity
Poison Resist +11%
24: Amber Small Charm of the Glacier
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x5e4d2193
Lightning Resist +11%
Adds 3-6 cold damage over 1 seconds
25: Emerald Small Charm of Sustenance
Keep in Inventory to Gain Bonus
Required Level: 32
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x6bf094d2
+13 to Life
Poison Resist +11%
26: Sapphire Grand Charm of Balance
Keep in Inventory to Gain Bonus
Required Level: 22
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x539b6c5c
Cold Resist +27%
12% Faster Hit Recovery
27: Treachery
Dusk Shroud
'ShaelThulLem'
Defense: 429
Durability: 16 of 20
Required Strength: 77
Required Level: 49
Item Version: 1.10+ Expansion
Item Level: 85
Fingerprint: 0x4e99db06
Cold Resist +30%
50% Extra Gold from Monsters
+2 to Assassin Skill Levels
45% Increased Attack Speed
20% Faster Hit Recovery
25% Chance to cast Level 15 Venom on striking
5% Chance to cast Level 15 Fade when struck
Socketed (3: 3 used)
Shael Rune
Inserted into a Dusk Shroud
20% Faster Hit Recovery
Required Level: 29
Item Version: 1.10+ Expansion
Thul Rune
Inserted into a Dusk Shroud
Cold Resist +30%
Required Level: 23
Item Version: 1.10+ Expansion
Lem Rune
Inserted into a Dusk Shroud
50% Extra Gold from Monsters
Required Level: 43
Item Version: 1.10+ Expansion
28: Peace
Superior Breast Plate
'ShaelThulAmn'
Defense: 74
Durability: 46 of 50
Required Strength: 30
Required Level: 29
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xe568c91d
+8% Enhanced Defense
Cold Resist +30%
Attacker Takes Damage of 14
+2 to Amazon Skill Levels
+2 to Critical Strike
20% Faster Hit Recovery
2% Chance to cast Level 15 Valkyrie on striking
4% Chance to cast Level 5 Slow Missiles when struck
Socketed (3: 3 used)
Shael Rune
Inserted into a Breast Plate
20% Faster Hit Recovery
Required Level: 29
Item Version: 1.10+ Expansion
Thul Rune
Inserted into a Breast Plate
Cold Resist +30%
Required Level: 23
Item Version: 1.10+ Expansion
Amn Rune
Inserted into a Breast Plate
Attacker Takes Damage of 14
Required Level: 25
Item Version: 1.10+ Expansion
29: Dracul's Grasp
Vampirebone Gloves
Defense: 130
Durability: 10 of 14
Required Strength: 50
Required Level: 76
Item Version: 1.10+ Expansion
Item Level: 99
Fingerprint: 0xc7a4fbae
+15 to Strength
+97% Enhanced Defense
9% Life stolen per hit
+10 Life after each Kill
25% Chance of Open Wounds
5% Chance to cast Level 10 Life Tap on striking
30: Athletic Gauntlets of Alacrity
Defense: 13
Durability: 22 of 24
Required Strength: 60
Required Level: 45
Item Version: 1.10+ Expansion
Item Level: 94
Fingerprint: 0x59f696df
20% Increased Attack Speed
+3 to Passive and Magic Skills (Amazon Only)
31: Acrobatic Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x5a8af553
+1 to Passive and Magic Skills (Amazon Only)
32: Acrobatic Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xf2bd20ad
+1 to Passive and Magic Skills (Amazon Only)
33: Acrobatic Grand Charm of Craftmanship
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x50135e76
+1 to Maximum Damage
+1 to Passive and Magic Skills (Amazon Only)
34: Spirit
Crystal Sword
'TalThulOrtAmn'
One-Hand Damage: 5 to 15
Durability: 20 of 20
Required Strength: 43
Required Level: 25
Sword Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0x1b5cf9dc
+22 to Vitality
+99 to Mana
+250 Defense vs. Missile
Adds 1-50 lightning damage
Adds 3-14 cold damage over 3 seconds
+75 poison damage over 5 seconds
7% Life stolen per hit
55% Faster Hit Recovery
28% Faster Cast Rate
+2 to All Skill Levels
+7 Magic Absorb
Socketed (4: 4 used)
Tal Rune
Inserted into a Crystal Sword
+75 poison damage over 5 seconds
Required Level: 17
Item Version: 1.10+ Expansion
Thul Rune
Inserted into a Crystal Sword
Adds 3-14 cold damage over 3 seconds
Required Level: 23
Item Version: 1.10+ Expansion
Ort Rune
Inserted into a Crystal Sword
Adds 1-50 lightning damage
Required Level: 21
Item Version: 1.10+ Expansion
Amn Rune
Inserted into a Crystal Sword
7% Life stolen per hit
Required Level: 25
Item Version: 1.10+ Expansion
35: Spirit
Monarch
'TalThulOrtAmn'
Defense: 140
Chance to Block: 47%
Durability: 86 of 86
Required Strength: 156
Required Level: 54
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x688e91ae
+22 to Vitality
+104 to Mana
+250 Defense vs. Missile
Lightning Resist +35%
Cold Resist +35%
Poison Resist +35%
Attacker Takes Damage of 14
55% Faster Hit Recovery
26% Faster Cast Rate
+2 to All Skill Levels
+6 Magic Absorb
Socketed (4: 4 used)
Tal Rune
Inserted into a Monarch
Poison Resist +35%
Required Level: 17
Item Version: 1.10+ Expansion
Thul Rune
Inserted into a Monarch
Cold Resist +35%
Required Level: 23
Item Version: 1.10+ Expansion
Ort Rune
Inserted into a Monarch
Lightning Resist +35%
Required Level: 21
Item Version: 1.10+ Expansion
Amn Rune
Inserted into a Monarch
Attacker Takes Damage of 14
Required Level: 25
Item Version: 1.10+ Expansion
36: Super Healing Potion
Points: 300
37: Full Rejuvenation Potion
Heals 100% Life and Mana
38: Full Rejuvenation Potion
Heals 100% Life and Mana
39: Full Rejuvenation Potion
Heals 100% Life and Mana
40: Full Rejuvenation Potion
Heals 100% Life and Mana
41: Full Rejuvenation Potion
Heals 100% Life and Mana
42: Full Rejuvenation Potion
Heals 100% Life and Mana
43: Full Rejuvenation Potion
Heals 100% Life and Mana
44: Destruction
Colossus Blade
'VexLoBerJahKo'
One-Hand Damage: 112 to 292
Two-Hand Damage: 261 to 517
Durability: 16 of 50
Required Dexterity: 110
Required Strength: 189
Required Level: 65
Sword Class - Normal Attack Speed
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0x49cbedbf
+10 to Dexterity
+350% Enhanced Damage
Adds 100-180 magic damage
7% Mana stolen per hit
Ignore Target Defense
Prevent Monster Heal
20% Chance of Crushing Blow
20% Deadly Strike
15% Chance to cast Level 22 Nova on attack
100% Chance to cast Level 45 Meteor When You Die
5% Chance to cast Level 23 Molten Boulder on striking
23% Chance to cast Level 12 Volcano on striking
Socketed (5: 5 used)
Vex Rune
Inserted into a Colossus Blade
7% Mana stolen per hit
Required Level: 55
Item Version: 1.10+ Expansion
Lo Rune
Inserted into a Colossus Blade
20% Deadly Strike
Required Level: 59
Item Version: 1.10+ Expansion
Ber Rune
Inserted into a Colossus Blade
20% Chance of Crushing Blow
Required Level: 63
Item Version: 1.10+ Expansion
Jah Rune
Inserted into a Colossus Blade
Ignore Target Defense
Required Level: 65
Item Version: 1.10+ Expansion
Ko Rune
Inserted into a Colossus Blade
+10 to Dexterity
Required Level: 39
Item Version: 1.10+ Expansion
Mercenary Items :
1: Fortitude
Superior Dusk Shroud
'ElSolDolLo'
Defense: 1489
Durability: 11 of 20
Required Strength: 77
Required Level: 59
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0x9372e96
+200% Enhanced Defense
+15% Enhanced Defense
+300% Enhanced Damage
+15 Defense
Damage Reduced by 7
Fire Resist +28%
Lightning Resist +28%
+5% to Maximum Lightning Resist
Cold Resist +28%
Poison Resist +28%
Replenish Life +7
+1 to Light Radius
25% Faster Cast Rate
12% Damage Taken Goes to Mana
20% Chance to cast Level 15 Chilling Armor when struck
+84 to Life (Based on Character Level)
Socketed (4: 4 used)
El Rune
Inserted into a Dusk Shroud
+15 Defense
+1 to Light Radius
Required Level: 11
Item Version: 1.10+ Expansion
Sol Rune
Inserted into a Dusk Shroud
Damage Reduced by 7
Required Level: 27
Item Version: 1.10+ Expansion
Dol Rune
Inserted into a Dusk Shroud
Replenish Life +7
Required Level: 31
Item Version: 1.10+ Expansion
Lo Rune
Inserted into a Dusk Shroud
+5% to Maximum Lightning Resist
Required Level: 59
Item Version: 1.10+ Expansion
2: Arreat's Face
Slayer Guard
Defense: 310
Durability: 55 of 55
(Barbarian Only)
Required Strength: 118
Required Level: 42
Item Version: 1.10+ Expansion
Item Level: 88
Fingerprint: 0xf97d7834
+20 to Strength
+20 to Dexterity
+157% Enhanced Defense
+6 to Maximum Damage
All Resistances +30
6% Life stolen per hit
+2 to Barbarian Skill Levels
15% Increased Attack Speed
30% Faster Hit Recovery
20% Bonus to Attack Rating
+2 to Combat Skills (Barbarian Only)
Socketed (1: 1 used)
Carmine Jewel of Fervor
Required Level: 31
Item Version: 1.10+ Expansion
Item Level: 80
Fingerprint: 0xe15d80ee
+6 to Maximum Damage
15% Increased Attack Speed
3: Death
Colossus Blade
'HelElVexOrtGul'
One-Hand Damage: 153 to 402
Two-Hand Damage: 361 to 713
Required Dexterity: 78
Required Strength: 141
Required Level: 63
Sword Class - Normal Attack Speed
Indestructible
Item Version: 1.10+ Expansion
Item Level: 86
Fingerprint: 0xec06ee43
+315% Enhanced Damage
+50 to Attack Rating
Adds 1-50 lightning damage
7% Mana stolen per hit
+1 to Light Radius
Requirements -20%
20% Bonus to Attack Rating
50% Chance of Crushing Blow
Indestructible
25% Chance to cast Level 18 Glacial Spike on attack
100% Chance to cast Level 44 Chain Lightning When You Die
Level 22 Blood Golem (15/15 Charges)
42% Deadly Strike (Based on Character Level)
Ethereal (Cannot be Repaired), Socketed (5: 5 used)
Hel Rune
Inserted into a Colossus Blade
Requirements -20%
Item Version: 1.10+ Expansion
El Rune
Inserted into a Colossus Blade
+50 to Attack Rating
+1 to Light Radius
Required Level: 11
Item Version: 1.10+ Expansion
Vex Rune
Inserted into a Colossus Blade
7% Mana stolen per hit
Required Level: 55
Item Version: 1.10+ Expansion
Ort Rune
Inserted into a Colossus Blade
Adds 1-50 lightning damage
Required Level: 21
Item Version: 1.10+ Expansion
Gul Rune
Inserted into a Colossus Blade
20% Bonus to Attack Rating
Required Level: 53
Item Version: 1.10+ Expansion
Skills/stats are pretty self explanatory. Valk was prebuffed to lvl 37
I'm gonna try continuing this, but as of now my only play time is about averaging 15 min a day on a train with no mouse. So I'm not sure what I'm gonna do once the game gets hard. Furthest character along right now is Pestilence the kicksin. She will probably be my next feature once she can get going.
Thanks for reading along (assuming you made it this far)