Re: NF's 1.10 HC Berserker Guide
3.a. Two-handed Weapon vs. one-handed / Shield
We're going with a high damage two-handed weapon on our berserker. The reason for this is simple: We want to deal a lot of damage, and thus we need a weapon with high base damage. Remember, all the Enhanced Damage (ED) from the weapon itself, other gear, skills and strength bonus gets applies to the base damage of the weapon. That is why we don't want a one-handed weapon. A concentrate barb with a two handed weapon would probably beat a berserker with a one handed weapon in terms of damage while being at least as safe as we are. We'll get our resistances from other sources than a shield, don't worry.
Well, now this thread has been necroed, may as well point out the sentence I highlighted is, as I understand it, incorrect. The skill and strength bonuses and off-weapon ED all add together and then multiply the final wepon damage (i.e. base weapon damage x on-weapon ED).
****MATHS WARNING****
Numerical example: let us suppose we have a mythical Unique weapon, the Sword of Slaying Everything Except Squid, based on the equally mythical 2-handed Sneaky Bastard Sword (base damage: 50-100). This weapon has 260% on-weapon Enhanced Damage (-100% ED against Squid, which I suppose would include Baal with all his tentacles). Let us further suppose we have socketed this sword with a 40% ED jewel. Let us further further suppose we have socketed our helm with a 40% ED jewel, and are wearing a Fortitude armour (300% ED). Let us further further further suppose we have 260 strength after items (=260% ED). Let us further further further further suppose that after items and Battle Command we have a level 25 Beserk, level 5 Sword Mastery, 12 hard points in Howl, and 1 hard point in Shout, for a total of 700% ED from skills (510 + 60 + 120 + 10).
So in total, we have 300% on-weapon ED (-100% against squid), and 1300% off-weapon ED. Let us apply the two differing scenarios:
Scenario 1: All sources of enhanced damage add together and multiply the base weapon damage. Thus we have a grand total of 1600% ED (1200% against squid), or 17x base weapon damage (13x).
Everything Except Squid: 17x(50-100) = 850-1700 damage (1275 average)
Squid: 12x(50-100) = 600-1200 damage (900 average)
Scenario 2: The on-weapon enhanced damage mulitplies the base weapon damage, and this total is tghen multiplied by the combined off-weapon enhanced damage. We have 300% on weapon (-100% against squid) and 1300% off weapon ED, or 4x (0x) base weapon damage, and 14x final weapon damage.
Everything Except Squid: 4x(50-100)x14 = 2800-5600 damage (4200 average)
Squid: 0x(50-100)x14 = 0-0 damage (bugger-all average)
Now to apply this to Nightfish's original point, that a one-handed weapon is a waste of time, assume that the Sneaky Bastard Sword in 1-handed configuration (we are talking about Barbarians) deals 20-60 base damage. Then the numbers in the two scenarios become:
Scenario 1:
Everything Except Squid: 17x(20-60) = 340-1020 damage (680 average)
Squid: 12x(20-60) = 240-720 damage (480 average)
Scenario 2:
Everything Except Squid: 4x(20-60)x14 = 1120-3360 damage (2240 average)
Squid: 0x(20-60)x14 = 0-0 damage (bugger-all average)
Note that 680/1285 = 2240/4200 = 480/900 = 0.5333333... (!= 0/0
), so I'm not entirely sure what point Nightfish was trying to make.
****END MATHS WARNING****
Now of course I could be reading Nightfish's somewhat ambiguous statement incorrectly, but it does appear to be asserting scenario 1, while everything else I've ever read concerning damage calculations (including the occasionally incorrect Arreat Summit) asserts scenario 2. Though as pointed out above, the bearing any of this has on the choice between 1-handed and 2-handed is precisely nothing. 2-handed does more damage (roughly 2x), but 1-handed can hit 1-frame faster (9 frames vs 10 frames), allows the wearing of a shield for blocking and resists, and allows dual-wielding for style points (about the only point to a dual-wielding 'Zerker
).